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  1. This might be a silly question, but does that mean the offensive passes like direct passes but thats unlikely cz most of time that percentage is higher than the other 2 and the Defense percentage is the lowest, what actually they mean? Here below is the screenshot of what I am talking about(Highlighted in the pic).
  2. After getting sacked in my Hull save, I have decided to do my first ever no transfers save where I am forced to rely on my youth academy. The team I will manage in this save is, five time FA Cup winners, Wanderers F.C. the first ever winners of the FA Cup and the first team to win it three times in a row. They currently play in the 14th tier of English football. I have already completed my first season. In the first season I won promotion to the 13th tier via winning the league and won both cups we were entered in. I used the editor to make Wanderers F.C. a Professional club with the best possible training and all the youth facilities. Everything else I left untouched.
  3. What have Thailand, Guinea, the Seychelles, Saint Martin, Lebanon and Estonia got to do with each other? Literally nothing! Though for me... ...They're where my management career is going to unfold. In these countries and these countries only, I will be managing. And this time, the explicit rule is to enjoy myself. Not take the game too seriously. It's just that, a game. I'll be starting unemployed and will holiday untill today, as is the case with most of my other journeyman saves nowadays. Let's hope I don't get frustrated this time out!
  4. Hi everyone, this is a series from my blog, hope you enjoy it The Fantasista: Intelligence, Creativity, Technique - Part One What is perhaps one of the most fascinating aspects of football culture is the different interpretations of player roles and playing styles that various nations bring on to the wider football scene. The global football discourse often involves specific, almost trademark terms like the 'Volante' in Brasil - a term that has its roots in the name of Argentine player Carlos Volante, who was one of the first to play the position during the 1930s. It literally translates into English as Flywheel – a rotating device used as an energy store – or steering wheel. They are very much the fulcrum of attacks and the engine room of defence, and will use their technical ability to engineer attacks whilst also being able to garner the energy to break up opposition moves. Then you have roles like the 'Raumdeuter' in Germany, based on Thomas Muller's style of play at Bayern Munchen - a term that means 'space investigator' when translated literally and provides a good account of the style of play it often employs. When it comes to Italy, however, someone accustomed to the English football terminology would probably need a dictionary to make sense of pretty much anything they're talking about. Italian football culture is deep-rooted in history and has often been described as the nation that focuses most on the tactical side of the game. The trouble is, there are different words for similar things, however....not quite similar. For example, a 'mezz'ala' would be regarded as the equivalent of the 'box-to-box' midfielder in the UK, however that isn't necessarily true: the mezz'ala role entails more horizontal movement rather than vertical, box-to-box coverage, and its' literal translation actually means 'half-wing', which relates to the player operating in the 'half-spaces' and covering the wings (mostly relevant in 3-man midfield systems, such as the 4-3-3 or 5-3-2). This is of great importance when trying to make sense of specific football terminology. As mentioned above, a lot of these 'trademark' roles entail definitions of specific players and how they interpret the roles, as well as the context of the football culture they are part of. Along with the 'regista', One of the Italian terms that gained a wider recognition in world football as well as in English football culture is... 'the trequartista'. Literally translated as 'three quarters player', the term refers to where the player would likely play on the pitch As Roberto Mancini points out in his Master's Thesis that is based solely on analyzing the trequartista, "The magic of the number 10 comes from the trequartista's feet, the player of inventiveness, the one who is capable of wrong-footing “everyone with a piece of skill perhaps he is not even fully aware of.” He also breaks down his definition of the 'trequartista' into two aspects, which highlight the importance of football culture and the context it creates: From the point of view of “football culture”: The trequartista is a player with great technical skills and specific characteristics: sublime unmarking qualities; great basic technical skills and good applied technique quality; unpredictability; ability to serve the strikers with ease in various ways; predisposition to dribble and individual play; poor attitude to the defensive phase. From the point of view of the “position on the field”: The trequartista is a player who places himself in the central zone between the defensive midfielders and the strikers' lines. His analysis covers a lot of aspects about this role, and I strongly recommend giving it a read here - Roberto Mancini Master Thesis. Perhaps the most relevant part of his research to the objective of this article however, is his observations on how the 'trequartistas' of Serie A (in year 2000) show very different styles of play, and how much of it is down to the player's particular characteristics and how he interprets the role. For example, you'd have a player like Juan Sebastian Veron, who drives forward from the deeper area of the pitch, or someone like Locatelli (Bologna 2000) who mainly drifts laterally behind the strikers. The tactical set-up, the player's personal style of play and his general characteristics can result in a variety of interpretations of what is a 'trequartista'. In fact, so different where the styles of football that different trequartistas employed, that a new term was coined out in order to refer to a particular type of player that derives from the more traditional interpretation of a trequartista: The Fantasista, as the name itself suggests, is a role that implies artistry with and without the ball. Sparks of magic that vow the crowds, an imaginative ability to think about football and the technical ability required to execute it. The fantasista has traditionally been the main star of the show when it comes to exciting, creative pieces of play. Some of the names that made the role famous are undoubtedly - Roberto Baggio(pictured above), Diego Maradona, Francesco Totti, Alessandro Del Piero, amongst many others. Just to illustrate how mind-twisting Italian football terminology can be, I will quote the author of this fantastic piece. "Fantasista is usually or mostly a trequartista, but trequartista is not always a fantasista. Simone Perrotta, Thiago Motta, are one of the players who have been put as a trequartista but not fantasista. They interpret trequartista as hard working attacking midfielder who spread the pass and shoot at the goal when the opportunity knocks out. In Italy, fantasista is being described as the one who wears no 10, in which every little italian kids dream to wear no 10." What differentiates him from the traditional trequartista is a combination of: a) tactical intelligence - the ability to read the game, position himself favourably, make decisions that unlock stale pieces of play, trick the opposition, anticipate the opponent's collective/individual moves b)imagination/creativity - the 'fantasy' brain that comes up with pieces of skill or finds unconventional solutions to complicated situations of the pitch c) technical ability - the ability to execute the combination of the above two points with the feet: ball control, dribbling, technique, first touch and so on. Roberto Baggio is truly one of the first players that helped bring even more weight to what a 'fantasista' means: In a nutshell, we are talking about a football player with complete abilities in the attacking/creative department of the game. With less focus on physique and with limited defensive responsibility, the fantasista conserves his energy and focus on creating play in the final third, or more appropriately... in the third quarter. Unlike the trequartista, however, he will look to get involved even more in the box and be there to apply the final finish or curl the ball into the top corner, as a certain man did on numerous occasions only to get that finish trademarked as the shot 'a la Del Piero'. In the next parts of this series I will look at how this role can be translated into Football Manager and how different players or tactical systems can result in interpreting it differently.
  5. Not only the manager, all the player have same faces like this. Anyone have the solution to fix this? Thanks
  6. In previous years first Yugo23 and then @Barside created new benchmark threads for releases of FM to do performance comparisons. As Barside has previously stated he won't have time to do it this year, and as I recently built a new PC to play FM17, I thought I'd initiate the benchmarking for FM17 this year. As per previous years, I've created a save with all 116 leagues from all 51 nations loaded using a large database. Total player count is 167,000. Detail level settings are all at their default values. Like Barside did for FM16, two separate benchmark files have been created: Benchmark - A starts on 20th August Benchmark - B starts on the 25th August and will capture the end of the transfer window. To run the benchmark, download benchmark save games from the following mirror: DropBox: FM17 Benchmark A DropBox: FM17 Benchmark B Once loaded, ensure that auto save interval is disabled, and also set processing to Fast (Less Responsive), found at Preferences, More Match Settings. Optionally, restart your computer and close any unnecessary programs before running this benchmark. After you load the appropriate benchmark save game, just go on holiday for a week, and measure the time needed for processing using a stopwatch on your wristwatch or phone. Example: Benchmark A: Holiday until 27/8/2016 Benchmark B: Holiday until 1/9/2016 If you're running on a laptop make sure it is plugged into the power socket. Post your results in the following format: Links to older threads for those who want to compare their scores: FM 16 Benchmark FM 15 Benchmark FM 14 Benchmark Additional Notes: When I ran the FM17 benchmark against my new PC, it actually processed slower then last years FM16 benchmark file on the same PC, which was a surprise considering the new 64bit processing is enabled. To maintain consistency and ensure I was comparing like for like, I created new FM16 benchmark A & B files with the same settings as the new FM17 benchmark files. This was to make sure the files could be as the same as possible. Savegame Data: FM17 Benchmark database: 167440 players, 86421 staff, 57974 teams New FM16 Benchmark database: 163785 players, 69892 staff, 55414 teams Benchmark Results:
  7. Hello guys! I am from İstanbul,Turkey.I am going to start a career with my favourite club Besiktas JK.This is my first thread in the site so let's hope this lasts at least 10 years in game.Even Besiktas has great players,The team is in debt more than 300 millions so my aim is going to spend less money and earn much more in transfers.Also I am a person with rigid rules.I don't like the money wasted. Most successful teams of the league are Galatasaray,Fenerbahce and Besiktas but Galatasaray is the one club who won a trophy at European level.Let's see if can be the second.I never saw a career with a Turkish Club in the forum so I am sure it is going to be a interesting career for you guys. Those are the trophies won by our club.Even Besiktas JK is the oldest club in Turkey (founded in 1903),we won the league trophy 12 times. (IRL it is 13).No trophies won outside of tournaments based in Turkey. And at the last let's see our wonderful stadium: I am sure you heard how is the atmosphere in this stadium.I have been there at least 20 times and I can't describe it with my words.Just wonderful. About the title; It is a motto of supporter Group named Carşı who are regarded as anti-racist, anti-fascist, anti-sexist, pluralist and ecologist.
  8. Well, we are now heading into the ninth year of this challenge. It has been an incredible six years around here with some great stories, clubs, and players. Rlipscombe, Iacovone and Myself are looking forward to another great year. This challenge is similar to dafuge's, Gundo's & others, starting with a previously unplayable club and taking them all the way to a National Title and then on to the European Champions League. With a variety of leagues, styles of play, different rules, and many different locations for your clubs there can be a lot of variety throughout the thread, a great atmosphere and fun with all our users. Special credit to Duccio for the logo atop this years challenge. General Challenge Info Possible Countries France | Germany | Italy | Netherlands | Portugal | Russia | Spain | Turkey League Rules Top Divisions France | Germany | Italy | Netherlands | Portugal | Russia | Spain | Turkey 2nd Divisions France | Germany | Italy | Netherlands | Portugal | Russia | Spain | Turkey 3rd Divisions France | Germany | Italy | Portugal | Spain | Turkey League Reset Dates June 20th - France, Germany, Russia & Turkey June 30th - Portugal & Italy July 7th - Netherlands July 10th - Spain The Rules A) Game Set-up 1) Load One Nation Only (All Available Divisions within your nation) 2) Your choice of Database Size (Large Recommended) 3) NO Edited Databases of any kind 4) Customising Database You can add players to the database up to a limit of 100,000 in total - Change for people wanting more variety in their DB Suggested Adds Players from Top Clubs/Top Divisions (Europe or All Continents) - This increases the challenge at Continental Level Players Based in your Nation - This can add up to 50% more players to your game Players Based in your Region (Central Europe/East Europe/UK & Ireland) - This can add extra players likely to join your club There will be a file correcting the club/competition names, I will advise use of this. NO other additional customising is allowed. 5) Attribute Masking should be Enabled (In FM17 this means UNTICKED) 6) Disable Ingame Editor (Please do this) 7) Optional Ticks Add Key Staff (This will give you a Scout, Physio & Ass Man by generating them if your club is without) Add Players in Playable Nations (This will ensure all clubs have a minimum number of players, generating them if needed) The extra levels of detail that you can change while in the game are up to you, as they shouldn't make a difference. B) Steps in the Game 1) Add an unemployed manager, you will not use this man to manage your club. I like "Unemployed Man or Holiday Man" 2) Go on holiday until the reset date of your chosen nation (Should take about an hour) TIP - Changing Detail Level to None will make it go faster. (Remember to change it back afterwards) TIP - Saving on the day before this date may give you a better choice of teams by reloading the game then going on holiday for one day, I would strongly recommend trying this. 3) Add a new manager - Use yourself, or a created character to help build a story line a) Personal Details - Your Choice b) Tracksuit vs Trainer - Your Choice c) Past Experience lowest Possible (Generally Sunday League) d) Coaching Licenses lowest Possible (None) e) Other options are up to you TIP - If you add the language of your country of choice it will make it easier at the beginning TIP - Training now includes you at some level depending on your abilities. 4) Choose to take over any club which has been promoted to the bottom playable league of your nation. TIP - Easiest way in FM17 to see this is on the "Season Review" screen, showing the "Promoted Clubs" TIP - You can confirm your club by checking the Domestic History's page for not being at this level since start of game 5) Retire your unemployed manager. 6) Manage your club to National Title & European Champions League Victory 7) Completing the 'Big' Euro Challenge. C) Signing of Players 1) You must be able to scout them TIP - You don't actually have to scout them, just be able to TIP - You can check your scouting range on the Scouting page 2) Alternatively (If you can't scout them), you must bring them on a trial first 3) You are able to sign anyone sent to you via Agent Offer TIP - Make sure you screenshot the Agent offer 4) In later versions you can get your DoF to find players, he will bring in players not in Scouting Range, these are also allowed. TIP - Grab a screenshot of your DoF signing them D) Posting 1) Player naming is allowed. (This is a warning for those of you who do not wish to see this) 2) Discussion of tactics is allowed. (This is another warning for those of you who do not wish to see this) Expected Updates We have minimum expectations when it comes to a first up post and also in the end of season updates. The Bold pages are necessary for everyone, the others are some suggestions that will get others interested in your posts and following your club. All other screenshots are welcome and encouraged, but we please ask that the majority are posted as links, because lots of pictures can make the page very slow to load. First Post: Domestic Leagues History (Club) Profile (Manager) Overview (Club) Squad (Club) End of Season Updates: Transfers (Club) - This is so we can see the ins & outs League Table (Competition) Squad (Club) Information (Manager) Profile (Manager) Information (Club) Profile (Players) I will show some examples of updates down below in the next posts so you can see some of the stuff previously posted. Progress of your club should be documented using this thread, we want to hear the story of your club all the way through. Please keep us updated, even if you are doing badly. If you title your end of season report in bold this makes it easier to identify. Everyone will be supportive, and really get into your game if you give more detail, I also provide a list of some previous star players that may have become household names in this thread. E) Other If you are Sacked You can Restart from the beginning or; Continue your game and pick a new club (Under Same Rules) at the end of the next season or; Add another Big Euro League/Remove Current League, holiday a whole season and continue You can still only have one nation running at a time Once the league becomes active you MUST holiday a full season The club must be one of those unplayable from the beginning No Restrictions on Parent or Feeder Clubs International Management allowed from FM14 forwards (But you cannot start as an International Manager) The use of any external utilities and editors (Such as Genie Scout or FMM) are prohibited. As of FM14 there are also unlockables, these are also prohibited, please don't use them. It would be appreciated if you also ticked the box at the start which prevents the use of the ingame editor. How to Post a Screenshot 1) While in FM, press the 'Prt Sc' button (usually next to F12 on your keyboard). 2) Open an image editing program such as Paint and paste the image 3) Save the file as a JPEG or PNG 4) Upload the image to an image hosting website such as Photobucket or Imageshack 5) Post the direct Url to the image here. Alternatively using ALT + F9 in game saves a screenshot to your user data folder. (You can also edit this in the shortcuts options) The LLR Motivational Finally I would like to wish everyone taking on this challenge the best of luck on a long and hard journey to managerial success! The atmosphere and contribution in this thread has always been excellent, long may it continue. As core members for every year, LLR, rlipscombe, Iacovone and PRDH would like to add that we are here to help for the new challengers and hope everybody that participates contributes considerably to the thread. There is nothing better than getting immersed not only in your own game but providing the encouragement to other people's attempts too. Remember we are all fighting the same battle - to defeat the AI (and uncover fabulous newgens!) - therefore it goes without saying that any form of cheating will be severely chastised. Don't do it! We have had an incident in the past, lets not see it again - it spoils the challenge for the hard workers in here. Note: All the screenshots etc are from when I last ran the challenge in 2015, so I will do my best to update them in the coming week, but this is it for now.
  9. I am playing the Icelandic premier league, and have come far enough to be a regular on the big stage - CL group stage. That is all well and good, but at the end of the season, it looks as if the team has played only one or two games, resulting for example in player of the year being someone out on loan in a lower league, instead of being the star striker with 40 goals in 41 appearances and average rating of 7,77. This is really unrealistic. Does anyone recognize this bug, and possibly know away around it?
  10. Hi I am currently controlling Real Madrid n My 'RM B team's training have been bugged I don't know how, I have changed every single training aspects to me myself a long ago still the problem persists, I have changed it to another person n then changed to me but it did not work, any idea of the issue? Can I change ti or every single time I try controlling my Castilla player I have to click on the 'change the setting n control training' tab without any effect?? Thanks in advance.
  11. Hey ladies and gentlemen: I'm currently running a save on FM Touch 17 with a team called Real Kings in the South African First Division. The team is pretty bad and picked to finish last in the 16-team division, but has two good strikers and a good AMC. I've chosen to run a narrow 442 diamond. Unfortunately I am at work right now, so I can't provide a screenshot of the tactic, so text will have to do at the moment: GK(d) CWB(a) -- CD(d) -- CD(d) -- CWB(s) HB(d) CM(s) -- BBM(s) AM(a) DLF(s) -- AF(a) I use a Defensive mentality because the team has low mentals (Aggression, Teamwork, Work Rate, etc.), and I don't want them doing any kind of closing down, but I want them solid in defence. Team Shape is Structured to keep creative freedom and roaming low. I didn't start with any TIs set as a base because I wanted to keep things simple, but lately I've had to use Close Down Less. I'll explain why in a bit. PIs: -GK: Distribute quickly and to HB -CBs: Close Down Less -Front 3: Close Down Much More THE PROBLEM The back four pretty much seem to defend like I want, a solid line of four that stays rigid and stays with strikers even if a full back/CWB goes out to close down a winger. The front three are awesome. They open space for each other, and having the right CWB venture farther forward gives the DLF another option and opens up gaps in the opposing defensive line. The problem is the central diamond, especially on defence. Now, with this formation, I expect to be bombarded by crosses, and I think this setup can deal with it most of the time unless we're playing a quality team. However, what I didn't expect was the central four to drastically shift to the left or right to deal with attacks on the flanks, leaving unmarked opposing central midfielders in the middle. I expect and want one of the CMs, and maybe another player, to move to the flanks to deal with a threat, while the other mids stay central. I don't want all four of them doing that. We've given up goals in which an opposing winger or fullback will draw my central diamond to the flanks, then whip a pass to the central zone outside our own penalty area, where they make easy long shots or cause my CBs to have to deal with unmarked deep runners and playmakers. I thought with Defensive/Structured the team would be quite rigid on defence, but apparently that's not the case here, so I tried the TI Close Down Less. The problem still happens. Going Fluid would help bring the team closer together and help cover central midfielders, but even on Defensive I find the defenders come up more to support attacks, leaving us more exposed on the counter. And it still doesn't solve the problem of the central four shifting too far to the flanks like a wolfpack. The result - especially lately since the AI has started to respond to my tactics - has been results like 2-5 or 2-4. Any advice would be most welcome!
  12. Hi, as of just yesterday (27/04/18) after years of enjoying this game, i am unable to launch FM17. I receive the message "Cannot run game: Failed to set up graphics card". At this same time, my Rugby League Manager 2018 game has stopped loading, and whilst the game loads the 'nation leader' graphics in my Civilisation VI game has become very staggered, it does not flow seamlessly as it did. Any ideas thanks??
  13. So I have a problem, some of my key players at my club over the last 3-4 months have started to complain about the shooting coaching, what does this mean? i've looked everywhere for a screen telling me about how to improve the shooting coaching but i cant find one. i'm currently 9 years into a newcastle save, and i have the best staff in the league, many of the coaches have a high technical and attacking attribute, so i have no idea why the players are complaining, any ideas on how to fix it are much appreciated. Cheers PS: this is on FM17, waiting for a sale to buy the new game
  14. I just downloaded the Chinese 343 no-striker tactic but I can't get it to work. I still lose my games. I have no idea why. Can any of you give me a guide how to use this tactic and win games?
  15. So I decided to go on a journeyman save across the old Soviet Union nations. I will also be incorporating Asia in this challenge as Asia is always a good save. Standard journeyman rules, start unemployed with no badges. Aims for this save are: Manage for at least 1 season in each of the nations I have loaded Manage for at least 1 season in each of the nations I have as view only at the start (make playable as I go) Win the top division in each of the old Soviet Union nations I have in the game which are: Kazakhstan Azerbaijan Bulgaria Russia Tajikistan Ukraine Uzbekistan Manage Lokomotiv Sofia for at least once Win at least 1 trophy with Lokomotiv Sofia Win the Champions league & Europa league with an old Soviet Union nation Win the Asian Champions league with more than 1 club Longer term aim is to win the Euro's and world cup with an old Soviet nation So meet Vladimir Todorov, a Bulgarian manager that supports Lokomotiv Sofia:- Nations that are playable and set to view only are:- Once I've won the top division in a nation I will either move on by resigning or wait until approached by another club. So starting at the earleist point in the game takes me to February 2016 and after declaring interest and applying for jobs I have landed a job in Kazakhstan's secodn divsion at:- FC Makhtaaral Media expectation of 8th, club objectives as shown:- The key players already at the club are these 2:- Maybe cheating a bit but I this signing as I remember him from an old save I had going in Malaysia:- The other 2 sigings I made are:- I have just started this save and hope to post updates every couple of days or so. Any suggestions would be very welcome. Thanks for reading!
  16. Introduction. For a few issues of the game now, my saves have generally been more about the development of a club and individual players within that club rather than about winning this trophy or that trophy, (although a little success along the way is always nice too). I usually play Full Fat FM with a skin that has an Instant Result button, and the only highlights I look at are usually goals that we score, (unless things are going particularly poorly and I need to do something to avoid getting sacked). My goal is just to keep developing the Youth players produced by the club, and hope that their continued development will see the club progress over an extended period of time. Some of you are probably thinking "where on Earth is the fun in that?", but that's just how I like to play and I make absolutely no apologies for it. So I started off playing with San Marino (club), in FM14 and it was in this save that the Youth development bug really bit me. Forget winning the Champions League or the World Cup. The best Day each season was Youth Intake Day and all the others days in the year were only about getting 1 day nearer to Youth Intake Day. Since San Marino, I have played Youth Development saves in Gibraltar, (went very well), Germany, (second season sacking syndrome), Serbia, (Partizan rather than Red Star thank you very much), and I am now managing a little club called HK in Iceland in FM17. Something that I have often wondered is...... what actually determines how good my Youth Players are going to be? We all know that it's something to do with the HoYD, and the Junior Coaching, and the Youth Recruitment, and the Nation you are managing in, but how much do each of the above affect things and in what way? How important are they? Also, does it matter what Country you are managing in and what if you have great Facilities but a poor reputation? Going further than that, how might your Intake be affected if you had great Facilities and a good reputation, (because you were successful), but you were playing in the Footballing back-water of Outer Mongolia, (or Greenland was the analogy that I remember first reading about this)? The truth is I just don't know, and it seems that nobody else really does either. What seems to happen quite a bit in the FM community, is that if something is posted or said in a blog or vlog and is well-presented and articulated, then it is just taken as the gospel truth by loads of readers/viewers, irrespective of the truth behind the statement or claims. Then it is just spouted verbatim as if it is the truth, the whole truth, and nothing but the truth, (and the only truth at that!) lol and it's a bit of a self-perpetuating myth. It's true because so many people think it's true and the reason that so many people think it's true is because so many people say that it's true. It obviously must be true! The reality is that blogs and vlogs and threads in here are absolutely nothing more than a presentation of an opinion held by one or more people on a particular subject. It could very well be that the opinion is bang on the money and is great, but it could also be that the opinion is a load of old baloney and isn't worth the online paper it isn't written on. (That obviously goes for this thread too by the way). The difference here is that I am going to try and tell you what I think will happen before each mini experiment and then we will actually see the results of the experiment, and then I will offer my own conclusions as to the results of the mini-experiment, but feel free to draw your own conclusions and even disagree with me. If this interests you then just look at the evidence and decide for yourself. I've done relatively well with youth intakes over the last few versions of the game, so FM players that I deem as quite experienced have often come to me and asked, "how do you get such good intakes?" The reality is that I don't think I do really, it's just that they look better in comparison to the rest of my squad because I am never going out and buying the next star. What I have been looking for is a way to do an experiment like this, but at the same time not ruin my own game. I will be honest with you and admit that I'm far too busy, (lazy you say?), to run a blog about FM like so many others do, (I really just can't be bothered), but I love playing the game so I needed something that wouldn't take away from my own HK save in Iceland, because with respect to those of you reading this, if the enjoyment of playing my own save wanes, I'm certainly not likely to be continuing a bloomin FM experiment. The way my mind works though, (and this thread is far more for me than anyone who might read it so apologies for being selfish), while it might be ok for me to do things in the game that manage to generate what I want in terms of end result, I actually want to understand it. I don't mean have a vague notion of little bits and pieces of the game as is the case now. I mean I want to know how every aspect works and how it impacts on the particular way I now like to play the game. (Ok. Maybe not).
  17. This file covers the dutch football league system from level 1 to 10 with a total of 1,892 playable teams. Clubs have been updated with founding year, home kits and grounds where missing.     Eredivisie Eerste Divisie Tweede Divisie Derde Divisie Zat/Zon Hoofdklasse Zat A/B Zon A/B Eerste Klasse Amateurs 4 Zat / 4 Zon Tweede Klasse Amateurs 8 Zat / 8 Zon Derde Klasse Amateurs 14 Zat / 14 Zon Vierde Klasse Amateurs 14 Zat / 14 Zon Vijfde Klasse Amateurs 14 Zat / 14 Zon     I have tried to stay close to the real format, however there are a couple of alterations:   -all reserve teams (for example Jong PSV,Jong AZ, Ajax Amateurs....) have been removed from their respective leagues. To fill in, a couple of teams have been promoted   -to fit in more teams,the number of teams in the amateur leagues (level 6 - 10,Eerste Klasse Amateurs to Vijfde Klasse Amateurs) has been increased to 16 each   -a couple of Noord-Holland clubs have been placed in Noord Leagues instead of West I   -no periode kampioenen, as this is not possible to rebuild with the the basic editor. To make up for the lack of nacompetities there are play offs in most of the leagues once the regular season has finished.   -clubs in Eredivisie and Eerste Divisie set to professional,Tweede Divisie semi professional. Derde Divisie to Derde Klasse clubs set to amateur.Clubs in the Vierde and Vijfde Klasse have been set to always amateur.   -the finalists of the six district bekers (Noord,Oost,West I, West II, Zuid I, Zuid II)qualify for the first round of the KNVB beker which features 128 clubs instead of 64   -no youth competitions FM 17 n e d e r l a n d 17 18_3BF8502D-E04F-469D-B9DB-B7CC156FE5C0.fmf FM 18 n e d e r l a n d 17 18_3BF8502D-E04F-469D-B9DB-B7CC156FE5C0.fmf
  18. Diaspora football clubs always fascinated me and that's the reason why I started my first career update here with one of them. My choice wasn't that easy but the fact that the club was based in England made the challenge of bringing it from bottom to top even more exciting for me. A bit of history... According to Wikipedia... Football Club Romania is a football club based in Cheshunt, Hertfordshire, England. The club are currently members of the Essex Senior League and groundshare at Cheshunt's Theobalds Lane. The club was established in August 2006 by Ion Vintilă. They started in Sunday league football, initially playing in the Sunday London Weekend League. After winning their division at the first attempt, the club switched to Saturday football, joining the Essex Business Houses League in 2008. In 2010 they joined Division One (Central and East) of the Middlesex County League. After finishing as runners-up in their first season in the division, they were promoted to the Premier Division. In 2011–12 the club finished as runners-up in the Premier Division, but were unable to be promoted due to ground grading regulations. In 2012–13 the club entered the FA Vase for the first time, beating Tring Athletic in the first qualifying round, before losing 7–0 at Hoddesdon Town in the next round. In the same season the club finished second in the Premier Division for a second successive season and were promoted to the Essex Senior League after a groundsharing agreement with Cheshunt allowed them to meet the ground grading regulations. The season also saw them win the Middlesex County League's Open Cup with a 3–1 win over Bratham in the final. In 2014–15 the club entered the FA Cup for the first time, reaching the second qualifying round, where they lost to Sutton United. Our (shared) ground... According to Wikipedia... The club originally played on Hackney Marshes, before moving to the Low Hall Recreation Ground in Walthamstow when they moved up to the Essex Business Houses League. When the club joined the Middlesex County League they began playing at Leyton Sports Centre. In 2012 the club began groundsharing at the Cheshunt Stadium. OK, but what about the game ? 🤔 Ingame, the club looks like this... Needless to say, a lot of work lies ahead us... 😮 Fine, but who are you ? 🤔 I'll be playing as Nikos Pappas, a young Greek-Cypriot (born in Salonica, Greece) student and big football fan who decided to help this club arise in power and popularity. Who's Pappas ? More will follow, with a presentation of the strong and weak points of the team, its players, as well as our transfer activity, both on and outside the pitch and the pre-season friendly matches. 😉
  19. With Sunderland sitting at the bottom of the Championship in real life, I thought this might be an interesting challenge to pick up on Football Manager. With the club in financial peril, and currently owing £119m at the start of my game, I am going to try and focus my game around relieving the financial burden dragging the club down, and trying to reignite the Roker Roar! Sunderland have a huge squad, and their wage budget is massively out of hand. Thankfully, the main big earners are out on loan with their loaning clubs covering their wages. However, they will return (except for Borini who has agreed a transfer to Milan pre-start) eventually, so they are part of the finances we need to concentrate on sorting. My main goals of the save are: To introduce young players into the first team, minimum 2 per season from the club's youth setup Implement a wage cap to stabilise the out of control wage bill Return to the Premier League First things first, it's time to look at the current squad and evaluate where we stand and where we need to improve...
  20. Hi, I can't anymore start Football Manager 2017. (it worked a few months ago, but long time I had not played) Just Steam windows "Preparing to launch Football Manager 2017" then this windows close and nothing (see image). I try uninstall Steam + Football Manager 2017 + delete all preferences files/folder of .steam and "Sports interactive" but not better. I can't find a log file for see what is the problem In Shell terminal : steam steam://rungameid/482730 Give nothing error just this : Running Steam on ubuntu 16.04 64-bit STEAM_RUNTIME is enabled by the user Pins up-to-date! [2018-03-04 15:12:14] Startup - updater built Dec 15 2017 11:47:44 [2018-03-04 15:12:14] Verifying installation... [2018-03-04 15:12:14] Verification complete Refresh rate: 0 Refresh rate: 0 Refresh rate: 0 Refresh rate: 0 Refresh rate: 0 Refresh rate: 0 Refresh rate: 0 Refresh rate: 0 Refresh rate: 0 Refresh rate: 1 Refresh rate: 1 Refresh rate: 1 Refresh rate: 1 Refresh rate: 1 Refresh rate: 1 Refresh rate: 1 Have idea or solution ? My configuration : Xubuntu 16.04 64 bits - 4.10.0-27-generic
  21. Okay, now is the right time to start. (I'll add the Dutch competitions as view only, but of course that won't disrupt the meaning of this little news bulletin) Transfers, results, injuries, the national team, you name it! It'll all be covered right here, right now. Will the worst competition of the world step up to the play and become less of a humilation? We'll find out shortly, after the commercial break that will probably last ages. Things I will be covering: -The three Micronesian competitions (PL, Cup, U20s) -The OFC Champions League -The OFC Nations Cup Things I will not be covering: -Everything else, don't wanna have clutter. I'll search for tidbits if you ask for it though.
  22. Minuy600

    [FM17] Spanish Suffering

    So, here we go. After reading through a lot of @Makoto Nakamura's career modes, i've been inspired to do one with a pretty ridiculus aim as well. Mine is to win every top tier league, cup, you name it, PLUS the Champions League with every country from best to worst, and last but not least, at least gain promotion from the lowest tier to the highest, if not win the division. I'm not going to be using @claassen's database here because A. My laptop ain't good enough to handle all of that, and B. It'd be much too long. The CWC and lower tier cups are fun but not neccesarily something I aim for, besides the first of those just the one time so I can add it to my trophy cabinet. I'll be taking my time here, not gonna be stressing, just relaxed weekly updates. Grab a drink and some popcorn, we'll be here a while... The country i'm starting in SHOULD be obvious, but here it is anyway: For now i'll only load the leagues there, but as soon as i'm close to completing the challenge here i'll open up whichever country's top division is 2nd on terms of reputation. I'll not start without a job, just gotta pick a suitable one from the Segunda B. I'll put out some detail next post.
  23. I'm playing my second season in the vanorama league south with Slough Town. First season we just missed the play-offs. This season we have one of the best teams in the league, we are predicted 3rd. That means teams will more often defend against us and will give away less space, particularly behind the defence. Last season we scored a lot of goals out of fast transitions, a long ball to the DLF followed by a through ball to the poacher. But this season that's nog working well, the more defending teams being the reason I guess. I'm really struggling to create chances. I've read a lot of articles on this forum, but I can't get it done. I'll try to show my ideas as complete as possible. I hope some of you can help me. Team compared to the league: The only thing that really jumps out is the bad score on decisions, which is of course an important attribute. So that might be something to worry about. A couple of key players: Tactical ideas: Since most teams are sitting back against us I decided to play on the counter mentality. Like I read a lot of times in Cleons posts: it will give force the AI into our half to give us more space. When we can't counter we build-up carefully. Which should be possible because most my players are comfortable with the ball. Since this is still LLM I decided to go with a structured shape. Not too much freedom and it will make players focus more on their own job. The tactic: CWB's are maybe a little positive, but I've chosen this role because the WB's are more involved in the build-up play. What I see is that they are more thinking. When I pick WB (a) the seem to be one dimensional. They choose too often for the dribble and get isolated at the byline. And I think an attack duty is necessary with the counter mentality, because I want them to get forward, provide width and give crosses. Ideas to create chances: 1. Quick counters and exploiting the agility and pace of the poacher. 2. Through balls to the poacher or the CM (a) when he jumps into the space the DLF provides when dropping deeper. 3. Crosses from the WB's. When the WB's get the ball I want the CMr and CMl to give them cover so they can play the ball back. These two players should be the pivots to help us switch play to the other side. They also should be picking up the balls that get cleared by the AI's defenders. Things that I see as problems: 1. WB's get often isolated at the byline. I want the CM r and l to provide support, but they are often too far away. I want these CM's to stay a little wide, but they when we have possession they are often too far in the center. I don't know how to fix this, I tried various rolls. 2. Too few movement in the center. Very often the MC's don't have good options and there are almost never chances to give the through ball. But maybe I'm asking too much of my players? Well I hope a couple of you can help me and spot things I'm approaching wrong. Am I putting trust in the wrong players? Tactical mistakes? I really don't know! Are these players better options maybe: They're creative, but lack physics, determination and defensive qualities.
  24. You have been looking forward to it ? Here it is … The update for the 9th division “Promotion d’Honneur” on Manager-Online in the v3.0 ! It follows the pyramid organisational structure of the French championship and for the first time clubs are entering the French Cup (CDF) and League Cup (CDL) competitions according to their divisions! UPDATE NOT AVAILABLE ON THE WORKSHOP Credits : Aldav, Beny62, Cyrius23, Donniephaco54, Niwok, Sanglier_Lorrain 1.0 Version launched 27th May ,2017 2.0 Version launched 04th June, 2017 3.0 Version launched 17th June, 2017 Compatible with the last version of Football Manager 17.3.1 Be careful, you have to start a new game to have access to the update. We recommend that you do not use another Update with this one. CHANGELIST v3.0 : Transfers (in) fixed, clubs recruit normally The D team of Auxerre put concerns, we blocked them in PH, they can playing with C Team if they are relagated Fixed Prize Money in League 1, League 2 and National Some doubles are deleted (Club/City) The affiliation of the Plabennec is fixed Fixed match points for DH (4 points for a victory, 2 points for a draw and 1 point for a defeat) FAIL : Problems with the number of U19 promotions / relegations. This will be corrected in FM18 FAIL : The geographical system for groups of teams, may have some problems, but overall this remains fairly close to reality CHANGELIST v2.0 : Fixed the entries in CDL for clubs of League 1 and League 2 Fixed reputations of many B Teams, C Teams and Teams in the regional league Fixed Prize Money and TV rights in League 1 Fixed Prize Money in French Cup Fixed match points for DH and U19 (4 points for a victory, 2 points for a draw and 1 point for a defeat) Upgrading all National U19 groups (season 2016/17) Fixed U19 team of SC Marly who wasn't in the right group (lower division) replaced by the Marly USM team instead (as in real) Fixed problems between teams B and C of a club (can no longer be in the same division, 52 teams concerned) Fixed related to January transfers for all National teams and below The affiliation of the FC Rouen with Quevilly is cancelled (the problem about relegation is over) FAIL : Entered in League Cup the last 6 clubs of League 1 (qualifies in European Cup) : reputation is priority CHANGELIST v1.0 : EXCLUSIVE : CDF : clubs enter the competition according to their divisions (Ex: L1 clubs take part in the competition in 1/32-finals) EXCLUSIVE : CDL :clubs also enter this competition according to their divisions Some missing teams were created with their own colours and stadiums (but the players were not, you may understand that it takes too much time) The pyramid organisational structure of the French championship is the real one: League 1 (play-off for the 18th, hosts the 1st match) League 2 becomes the Domino's Ligue 2 (play-off for the 3rd, hosts the 2nd match) CFA (4 playable groups made of 16 clubs) CFA 2 (8 groups made of 14 clubs) DH, DSR, DHR, PH (based on this model) Not any teams or players had been modified or added. EXCLUSIVE : French Cup: if there is a 2-division difference between two teams, the smaller will automatically host the match (as in reality) EXCLUSIVE : Geographical draw option for the French Cup in order to limit travel costs for low teams before professional teams enter in Cup. EXCLUSIVE : The French Overseas Territory are in the French Cup. The League 1 fixtures is like the real one (teams host every two matches) Fine of 80 € and 230 € by yellow and red card until National. Fine of 15 € and 30 € by yellow and red card from the CFA. Some regions do not have a 8th & 9th level, but to make the project working better, we had to add one. So these 8th & 9th levels are fictional, the concerned a few regions (the championships are gray and not selectable). True rules for loans and transfers (restrictions and quotas and the transfer window period with addition of transfer out mercato (joker, seriously injured during national team matches, etc.).Respected winter break. The regional cups are in this update. NEW : The 4 groups of the U19 Championship as well as those of DH for each region NEW : The Gambardella Cup (U19) RECOMMANDED OPTIONS FOR THE CREATION OF THE GAME : Don’t use Real Fixtures Disabled Do not Add Key Staff Add players to Playable Teams (In order not to have unavailable players) Play with a large or huge database Add an extended database: All the French players All the French divisions EXCLUSIVE : You can download this tool to integrate All the French players & divisions and not to have to tick all the boxes : PHMO tool, put it in Documents\Sports Interactive\Football Manager 2017\db setups and follow this help COMING SOON : PHMO logos will be available to improve your game (by Draleg57) COMING SOON : PHMO Cities will be available to improve your game (by Draleg57) We also wanted to thank Torrhen, MichalD, TonioLV44, Poote, Del'Flo72, Seb.g, ViveOL and Edernra for helping with the .doc files for creating the lower divisions. HOW TO INSTALL TO FM17 : Move the downloaded PHMO_Version-3.0.fmf file to: Windows : Documents/Sports Interactive/Football Manager 2017/editor data MAC : Users/"Name"/Documents/Sports Interactive/Football Manager 2017/editor data Create folder "editor data" if it doesn't exist already Run Football Manager 2017 and start new save with this database enabled. DOWNLOAD FM17 FRENCH LOWER LEAGUE LEVEL 9 Published: 27th May, 2017Updated: 17th June, 2017File Size: 1,37 Mb
  25. Hi, bit of a wired one here. So I am 4 seasons into a save, and when I started I had 10 nations loaded, large database around 40k players. I go to add manager and have a look at the international jobs I could start with and there's quite a few. Every now and then I'll go to the job security screen and select national jobs only just to see what national jobs I could go for. Anyway in January 2020 I have noticed quite a few are missing from when I started the game. I go to add a new manager just to see and when I go to the national teams a lot are missing. I know they are missing as I have loaded up a save from earlier and they're still there. The African nations I can't seem to select now are Ivory Coast, Kenya, Congo, Zambia & Burkina Faso. As I say, loading up an earlier save of this game and these nations are still there as able to add a new manager to. They are all currently playing in the African Nations champion ship but I can't put a new manager on any of these teams, despite them being available in November of the previous year. I'm on FM17, has this been noticed at all? Does anyone think it's a bug or something?