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Found 13 results

  1. I need some help not to fail on Financial Fair Player regulation in the Premier League. Per image below, my club will fail restrictions on player payroll expenditure, with a $2.98 million negative over allowed. However, I'm spending 103M with payroll out of a 111M allowed (which I set on the Transfer slider). What should I do to avoid failing in FFP?... Thanks for your advice.
  2. I'm playing FM12 - Don't ask. I just loved that version out of all the S.I FM games since 2005 release. Question is this, I know FFP didn't come into the FM world when FM12 was released, however, I would like to follow the rules as it were, as much as possible. I've attached a screen capture of a Manchester United save - it shows the overall balance of the club etc - could you tell me if what I am seeing is correct, in that overall profit/loss, that I am in profit? I see a couple of red sections for previous month and current month. Yet overall, I'm in the clear? I understand current FFP rules allow a club to make no more than a £35million loss over a 3 year period? I've only just loaded up the game and my net spend on transfers is less than £10million. Add-on a few million for sign-on fees etc and I shouldn't be in the red, surely? Thank you in advance.. IMG_4422.HEIC
  3. Searched the forum to see if anyone else has had this happen and I didn't find anything. Through a series of fortunate events, mostly fueled by the sale of multiple players for £100M+, I ended up with over £1.4B in funds. I just noticed that I'm being warned that I'm projected to be in violation of FFP... by over £2B. I've never even been remotely close to violating FFP, I'm even looking at a £200M surplus in wage budget right now. This has to be a glitch / bug, right? Did I break the game by making too much?
  4. Hi, To my horror, I may fail FFP on the wages side of things - by quite some amount. I've attached the details etc. Had a question around the bit that says 'Allowed Threshold' . We're over the allowed amount by £25mill (thanks Alexis Sanchez) but the figure for 'Allowed Threshold' is in white and I don't know what that means over the whole scale of things? I think I'm gonna need to sell 2 or 3 players in the January window. *Gulp* Cheers all.
  5. So myself and 4 other friends run a fantasy draft online save but we use the pre-game editor to do it since it's just cleaner in our opinion. We realised that as a result of our draft some teams get absolutely demolished, to the point they no longer have a senior starting 11. As a solution to this, I proposed when we run our next save (which will be when FM19 comes out) we'll compensate the affected teams as fairly as we can. To make sure this worked I tested the theory on FM18. In our draft, Napoli is the worst affected team. So by our calculations, it would be fair to give them an extra 400mil transfer budget and extra 720kpw wage budget. First time I ran the simulation, I increased their budget to 300mil since it was the max it would allow and gave them 1mpw remaining wage budget - they hardly spent any money, less than 10m, highly confusing. Then I thought maybe it's because I didn't increase their balance to reflect the new transfer budget, so I increased the balance, there was hardly any change in transfer activity. So I thought maybe they didn't have the reputation to buy anyone they deemed worthy to be bought, so I upped their reputation to 9000. They then went onto spend 25m, still ridiculous. I added manager and realised it seems the AI wasn't able to manipulate the transfer and wage budget sliders and had stupid amounts of money as transfer budget while having no wage budget left. So I did another simulation with a remaining wage budget of 2mpw. They've now spent ~65m, which is an improvement but still not really the desired outcome. I continued the game to January and they did make a lot more signings in January, totalling to 190m (minimum value). I added manager and saw they had 200m budget left with 250kpw budget left. So clearly still a lot of money left. So I've been left baffled on how to get them to spend this money, it's also not just a Napoli problem, every team I've tried to compensate has reacted like this. I did just think now that it may be to do with FFP - that's my only idea. So I've come here to see if anyone knows if I'm right and also, if I am right, how do I fix it? Attached are screenshots The screenshot shown says 1mpw remaining wage budget but that's an old version, the latest version has the 2mpw.
  6. Hi, I'm a bit confused by my wage bill and it's effect on the Premier League FFP. I'm at Man United and in my first season took steps to get the wage bill down (Rooney, Zlatan, Schweinsteiger, Carrick all gone) . I had a nice £178m transfer budget at the end of the season and brought in some decent players but I always haggle on the wages and incentivise with good bonuses etc to make it easier to offload them if it doesn't work out. Looking on the little graph, my wages bill has definitely dropped since the start of the game, but it says I am going to fail FFP because my wage bill has gone up by over £7m per year. (£7m per year at United is nothing - basically one extra player on £135k a week would break FFP? Also, my total wage bill is only £2.5m p/w but it says my spend is £3.4m Including bonuses - How can the game calculate or include bonuses? E.g. how does it know how many goal bonuses my strikers will get? Can anyone advise?
  7. Please can someone help me understand this picture below, what does this mean for my save and how can i get back into the green?
  8. I have been using the editor since its release to keep up with current events eg transfers/loans/sackings/injuries/mssing comps etc I do not use it to cheat as what would be the point(but each to their own we all pay our money and can play as we wish) whilst waiting for the 17.3 patch been trying a few things to see how it impacts the game and removing the FFP rules for comps I found is a game breaker in that this happens and only after 1 season with those budgets I can buy anyone I want the game becomes pointless so for those thinking of doing it...dont it will spoil the game
  9. I created a new club in the FM Editor along with players and financing etc. The first season went very smoothly without any notifications on the FFP, yet come the second season I suddenly find myself under scrutiny of the FFP. The club is expected to fail the profit/loss regulations of the Champions League. Yet, I have made an enormous profit in the first season, and as my income and expenditure practically stays the same, I wonder where it went wrong. Did I make a mistake while creating the club? IS it because the club has put some money aside in a reserve fund? Here are some screenshots. Hope anybody can help...
  10. Just have a quick question around the wages side of things, for FFP in the Premier League. This warning below has popped up this season (currently at end of August): And here are the finer details: Since being notified of this, I sold a couple of players and the projected wages dropped below the £88m target, but over the last 3-4 weeks (with no extra additions) this figure has crept up to £99.65m. I'm not 100% sure, but I think this might be to do with the rule around your total wages not increasing by more than £7m from the previous season? But this season I'm in the Champions League for the first time, so my question is that will I be OK by the end of the season once it takes into account my new & improved incomes?
  11. Would like to see a few small additions made to player management in terms of finance and contracts. 1. Financial fair play (in terms or player payments) is (generally, to my knowledge) measured by a player's wage + an amortisation of their transfer fee over the life of their contract + what ever bonuses and other payments they receive. Would be nice if the player's overall (maximum and minimum including bonus) FFP cost per period (week, month, year) was shown on the player contract screen. There's lots of space for it there. If someone know where else such can be found, would be great to know. But lacking that, it would not be difficult for SI to add such in to the game. 2. I think a greediness attribute should be included in player personality attributes. Players with high greediness would be more inclined to push for higher wages (sometimes even if it means moving to other clubs such as in China), and vice-versa for low greediness. 3. Much better documentation around how finances are calculated including (in particular) FFP, which is broadly poorly explained to players by the game
  12. I'm also on course (fingers crossed) to qualify for the champions league, do i need to sell players ASAP? what do i have to do? will prize money at the end of the season help the situation?
  13. Hey guys, currently at the start of March in my Liverpool save and challenging for the title and thus looking baring a huge mess up I'll finish in the top 4. My problem is that when I check finances and FFP I am behind the allowed limit of loss although I have a net transfer spend of only 7mil with wages consistent from the start of the year. Will this mean that I won't be allowed in the Champions league assuming I qualify and am still behind the limits? Or are there any cash inflows late in the season that will help me out? I'd prefer not too but will sell players if needs must. Thanks.
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