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Found 10 results

  1. Hi all, This seems to be the biggest problem I face in FM20 whenever I play. Absolutely great starts to the season. Then Come December/January ... absolute collapse ! I then proceed to deleting the tactic and creating a new one only to fail over and over and over .... delete save .... that's how it works. NOW I am trying to go from the lower leagues as a manager to manage in the Prem or else where. However, back to my issue. How do I adjust / adapt / change my formation that works (we don' score enough) to match what I will face in the league. Which
  2. Hello everyone! This is going to be my first post on this forum so I'll give a little context before I get to my question. I didn't really know where I would have to put this kind of post so I'm putting in here in general. Recently I picked up FM19 after being away from the game for a loooong time. I think the last version I've played before 19 is 14/15 years ago. What attracts me in this game is squad building, scouting, player development and.. winning lots of trophies of course My choice for Ajax shouldn't be too hard to understand with that in mind, and I support the clu
  3. In the footballing world, Pre Season is one of the most important & chaotic periods in a clubs season …. Training camps, enduring transfer saga’s, board meetings and of course the lucrative friendlies to please the commercial partners. In Football Manager, I cant help but feel that Pre Season is no more than a few clicks of the "Continue" button, with the odd player transfer thrown in (should you have enough money) and maybe a week long training camp to Spain which has no real effect on the game itself. Would it be at all possible for the Pre Season madness of the real world to be
  4. There are too many injuries, and it's very easy to get hurt, and the injury is too long. It's very uncomfortable. And the penalty hit rate is a bit low. I hope the later version can be adjusted.
  5. Title says it all, I do enough scrolling in game, am popping back in here to get a short break from game. Any chance of a back to top button? Great forum btw, been member almost 6 years, only started posting this week and it's been great, thanks.
  6. I've played through half a season and tested different styles. It seems to me that most of the assists this year come from crosses, just like FM18. Whether it is central players drifting wide to put a ball in, an inside forward/winger cross, or a full back, every time. That and set pieces really seem to be working for me. I'd say 70-80% of assists so far come from crosses. I have seen screenshots from other players suggesting the same thing. I'd like to hear other players feedback before posting/moving to bugs.
  7. As ever, we'd love to hear your thoughts and first impressions of Football Manager Mobile 2018! All feedback and initial impressions can go in here, but do post any bugs in the bugs forum: Here As there have been big changes with both the database and tactics, we have a couple of separate feedback threads for those: Database: Here Tactics: Here We really hope you enjoy the game as much as we've enjoyed making it - and we look forward to hearing how you get on!
  8. We've implemented a totally new database system for Football Manager Mobile 2018, and we look forward to hearing what you think of it! Any surprises you've found, any missing players noticed, any suggestions for improvement. And, of course, how are you enjoying having up to twice the number of players? Let us know here.
  9. I'm a big fan of the FM series. However FMT 18 is basically a huge step backwards, reminding me of FMT/C 16 For reference: please see this post of mine on FM 16: So here's my thing. When you pay money for something, you expect that it is a finished product, unless specified otherwise. Games typically require patches and updates, that's fine. But nothing ever really gets fixed. Or, the things that do get fixed, eventually get messed up again. FM Touch 2017 for instance was quite good. A few flaws, sure, but.. nothing that would prompt me to write a post on here.
  10. So, we've revamped tactics. There's a lot more you can do, and a lot more the AI can do as well. Let us know what works for you, what doesn't. What's too effective and what we can improve. Is the game too easy or too hard? We've got lots of tweaking ahead I'm sure and want as much info as we can get...
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