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Showing results for tags 'editor files'.
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This is the latest edition of my Neloxia file. Neloxia is a fictional nation based in Europe with its own cities, polygot cultures and an extensive football universe for you to play in. This season, it's 6-tiers and we've moved it to replace Latvia in-game. Your newfound Baltic state will have clubs with huge infusions of cash able to start playing on the world stage in short order and eventually with Neloxian talent in-tow to make the country a formidable power. Some of the quirks of Neloxian football/new additions to this file Top two divisions play with 5 point wins, 2 pt for a draw. Makes for a competitive title fight. Gone are the championship playoff for the Ligapremier. Most wins = League champion. Bottom 3 automatically relegated from Ligapremier. 12th-15th place play a relegation playoff for the 4th relegation spot. Can't coast in this league! Gotta fight to win every game! LigaExcel (2nd division) now has 18 teams (up from 12 last year) Baltic Champions League (Champ & Cup winners from Baltic countries play for some $ and bragging rights. Will quickly become a fun event for your club when you flame out of the Europa League!) All African & Caribbean countries players are considered non-foreign, but it doesn't matter as there are no matchday or registration rules, except for the FA Cup. That's about it. It plays nice with other nation files (except Gibraltar, lol) and is especially fun if you play with other mods that improve youth intake. I've attached the latest version of the editor data file. Steam Workshop // (Mediafire) FM20 version Neloxia (6-tier Fantasy European Nation).fmf
Has anyone tried to combine Classen’s world league pack with another editor file. I was looking to use his and an Argentinian lower league file and was wondering if anyone had had success with doing something similar?
Hi, My savegame using custom databases crashes on 15th May everytime. I have verified cache, and removed custom logos to no effect. I've also installed the public beta version but still experiencing the same crash. Savegame is called Adam Jones - Bournemouth on cloud service. Thanks FM 2019 v18.104.22.1686823 (2019.04.21 20.40.22).dmp
Has anyone reported, or do you have any information, regarding the absolute maximum number of editor files that could be used on a Mac system without crashing? Before you ask, I have tried on a MBP early 2011 and a rMBP early 2013 with the same result. Clean install and no residue cache and preferences the entire SI folder was deleted so the only files inside are the editor files. No graphics no other mods. I have downloaded the latest claassen update alongside some own modifications, and the game crashed with 238 editor files (239 files including config.xml). The game launched and new save started without problem when the number was reduced to 220 editor files (221 in folder). I am going to test for the sweet spot in between these numbers, but it'd be great if you already have the answer so I can save a bit of time!