Jump to content
Sports Interactive Community

Search the Community

Showing results for tags 'discussion'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Football Manager General Discussion Forums
    • Football Manager General Discussion
    • Football Manager Touch General Discussion
    • Football Manager Mobile General Discussion
    • FMdB General Discussion
  • Football Manager Technical Help and Bugs Forum
    • Football Manager 2019 Bugs Forum
    • Football Manager 2019 Touch Bugs Forum
    • Football Manager Mobile Technical Help and Bugs Forum
    • FMdB Bugs Forum
    • Football Manager Previous Versions Technical Issues
    • Public Beta Forum
  • Football Manager - Help Us Make FM Even Better
    • Football Manager Feature Requests
  • Football Manager Game Help Forums
    • Tactics, Training & Strategies Discussion
    • Good Player & Team Guide
    • Editors Hideaway
    • Skinning Hideout
  • Football Manager Specific Playing Styles
    • FM Career Updates
    • Challenges, Sign-Ups & Experiments
    • FM Online
    • FM Stories
  • Football Manager Local Language Forums
    • Football Manager Chinese Language Discussion
    • Football Manager - Deutschsprachiges Forum
  • Eastside Hockey Manager
    • General Questions for Eastside Hockey Manager
    • Eastside Hockey Manager Bugs Forum
    • Eastside Hockey Manager FAQ and Knowledgebase
  • The Community
    • Football Manager Fansites and Community Links
  • Non SI/Football Manager Related
    • Off Topic Forum
    • Football Forum
  • House Rules and Forum Guidelines
  • Forum Software Issues
  • Reference

Categories

  • Articles
  • Other Football Game
    • More football stuff

Categories

  • Football Manager 2019
    • Getting Started
    • How To
    • Technical Support
    • Pre-Release Beta Specific Questions
  • Football Manager 2019 Touch
    • iOS
    • Android
    • Cross-Sync
    • Store and Unlockables
    • Nintendo Switch
  • Football Manager 2019 Mobile
    • Android
    • iOS
  • Football Manager 2018
    • Getting Started
    • How To
    • Technical Support
    • Gameplay
    • Pre-Release Beta Specific Questions
  • Football Manager Touch 2018
    • iOS
    • Android
    • Nintendo Switch
    • Cross-Sync
    • Store and Unlockables
  • Football Manager Mobile 2018
    • iOS
    • Android
  • Football Manager 2017
    • Getting Started
    • Pre-Release Beta Specific Questions
    • How To
    • Gameplay
    • Technical Support
  • Football Manager Touch 2017
    • iOS
    • Android
    • Cross-Save
    • Store & Unlockables
    • Compatible Devices
  • Football Manager Mobile 2017
  • Football Manager 2016
  • Football Manager Touch 2016
  • Football Manager Mobile 2016

Categories

  • Football Manager 2019
  • Football Manager 2019 (FR)
  • Football Manager 2019 (DE)
  • Football Manager 2019 (IT)
  • Football Manager 2019 (ES)
  • Football Manager 2019 Touch
  • Football Manager 2019 Touch (FR)
  • Football Manager 2019 Touch (DE)
  • Football Manager 2019 Touch (IT)
  • Football Manager 2019 Touch (ES)
  • Football Manager Mobile 2019
  • Football Manager 2018
  • Football Manager 2018 (FR)
  • Football Manager 2018 (IT)
  • Football Manager 2018 (ES)
  • Football Manager Touch 2018
  • Football Manager Touch 2018 (FR)
  • Football Manager Touch 2018 (IT)
  • Football Manager Touch 2018 (ES)
  • Football Manager Touch 2018 (Console)
  • Football Manager Mobile 2018
  • Football Manager 2017
  • Football Manager Touch 2017
  • Football Manager 2017 (FR)
  • Football Manager 2017 (IT)
  • Football Manager 2017 (ES)
  • Football Manager Touch 2017 (FR)
  • Football Manager Touch 2017 (IT)
  • Football Manager Touch 2017 (ES)
  • Football Manager Mobile 2017

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Biography


About Me


Interests


Favourite Team


Currently Managing

Found 34 results

  1. Let's start the conversation. Football Manager has the capacity to be an E-Sport in my opinion - despite at times having RNG. My idea. The first FM Major will have just 8 players involved (in future will expand to have multiple divisions to incorporate promotion and relegation). 8 team tournament spanning a weekend. The start of each season (4 majors - November - January - April - August) a draft takes place (games played and tournament managed within the real game not the draft crap). Tournament is a straight knockout - with winners and losers bracket. All teams play 3 full matches on a weekend can be expanded to 16 if goes well. Each team ends up placed First to Last with Last place being a relegation place for lower division tournament. Ideally, matches would be played on full match - or comprehensive highlights at a minimum IN 3D. At the start of each following event, players can only retain 12 players from their 20 man squad and a draft takes place at the start of the next event to rebuild squads etc - trades can take place at this point for players and draft positions but squads must be 20 players. Additionally, football clubs may opt to be involved having their own FM E-Sport team however it is prohibited that they can impose a minimum number of players within their squad to be drafted into their e-players squad (Watford cannot dictate that 5 Watford players must be in their participants squad - though they can supply badge and kit images and info for their player). Thoughts and expansions. Let's start the conversation here.
  2. Hello. Tackles and interceptions are useful in all styles/philosophies football - both high press, when they create danger close of adversary box, both low press they offer one chance to explore space in adversary backs with fast transitions. So my suggest is make a discuss some points about this. 1. Type of players: Are there characteristics that can improve your chances? What? (Attributes/PPMs/etc.) 2. Tactical aspects: How mentality influence? TIs, PIs and OIs; Is 4231 the best formation for high press in terms of tackles/interceptions? What is the more effective formation for low press? Roles and duties. 3. How transform Tac/Int in goal chances? How ME work? To inspire the discussion, a example of success: Leicester 2015/2016 Top 1 Tackles (BPL) = 22,9 Per game. Top 1 Interceptions (BPL) = 21,6 Per game. Top 3 Goals (BPL) point number 3
  3. This is more of a quality of life feature which I think would be enjoyable for people like me. One of the things I spend a lot of time doing in FM is going through players, and I use a variety of custom views based on the situation. One thing that really annoys me is the horizontal scroll, and hence I tend to limit my views to specific columns I am interested in. So in order to see everything I want I either have to cram the column width or have multiple custom views (I usually go with the latter). It would be great if I could switch between a couple of custom views with a single button click (like a number in the bottom for a set number of views for easy switching just like forum pages). The other feature which I think would be nice to have is custom columns which can be weighted based on your preference and can use the various attributes available. For example I can set some formula like [(50 - age) + (acceleration + pace) / 2 + ((shots per game - shots on target per game) / 3)] which would then show me the equivalent value for the players which I can sort. The reason I find this interested is because I feel the player filtering does not let you weight attributes you are interested in perfectly. Being able to add custom formulas for what you want I feel will let you get a better overview quicker plus if there is no one who perfectly matches your criteria at least you will be able to scroll through the next best thing.
  4. When you have saved a custom training schedule in FM19 how do you change or remove it from the presets list? Accidentally created a dud one called “h” and it just gets on my nerves with no clear way of getting rid of it
  5. First off, I started a career mode with Liverpool, I spent about 4 seasons before I got sacked. Later on, I accepted Monaco's offer and I have spent about five seasons managing Monaco. I just concluded the fifth season, and there's this strange bug that started obstructing the progress of the game. Counting from the month of June where it updates player career stats and also process the club's finances, a bug suddenly pops up as it quits the game. And on the home screen it says, "Unfortunately FMM18 has stopped." I've tried restarting my phone plus clearing cache, yet the problem remains. I don't know if this can be rectified, but I think it would be my last time playing this game if it eventually happens that there is no solution to solve this problem. I don't want to clear the game data because I do not want to lose the current career mode with Monaco. I mean what's the essence doing that? That is suppose to be the joy/fun we derived from the game. Have you for once encountered such bug? Were you able to solve it and continue your game? Please reply and help a soul, thanks...
  6. When giving opposition instructions before a game it helps to hover over the little "i" to see a player's attributes and role, etc, so that you can decide if you want to close down / mark tightly, etc. For show onto foot, however, you have to click the player and go to instructions, which becomes very labor intensive over time. It should be fairly simple to include the "weak left / right only" or "both strong" or whatever in that same pop up box to help with those decisions as well.
  7. i know it has been mentioned before but looking setting up KIK messenger group for Banter, Chat, discussion of best players, formations and set up of online games. kik is free and is on android and applestore download and add me caldydd22 need a few to join so i can set up group cheers! dan
  8. In real life games are often postponed or interrupted by weather, riots, brawls, and other “random” occurrences that I feel are underrepresented in the game. You never see players sent off for mixups or arguments, never get a stadium ban for racist chants, etc. Obviously none of these are good things, but they’re part of the game nonetheless, and would add to the dynamic (and frustrating) realism.
  9. As a future enhancement I'd love to see a couple of extra options when interacting with the board. In particular around Coaching Badges and the make up of the backroom team. I always start my save at the lowest level, with no qualifications and try to work my way up. Often, clubs at this level wont fund your coaching badge (annoyingly they will fund them for the other staff) but I cant help thinking that, in real life I'd have the option of self funding it (could possibly have a risk/reward mechanic so if performances drop you are under more pressure) Especially if I was between jobs and had earn't a decent wage in my last post. The other part of my thinking is around how your backroom team is built. Again, thinking of the lower level in particular, you will be limited with the size of your team and often are challenged by a chairman in interview about the numbers and structure of the staff - this is excellent - BUT if I have agreed to have just 2 full time coaches and then I opt to change a versatile "coach" for a more specialist gk coach why do the board see this as a change to staffing numbers? I still have the same number they just have different specialties, this should be an easy switch with the board not even needing to be involved.
  10. It seems like these days clubs very often reach deals with players before negotiating with clubs, but FM requires you to have the selling club accept an offer before you can offer a contract to a player. I suppose in order to better reflect current trends, this should be changed. You can work out preemptive transfer deals that get enacted once the window opens, but not for loan deals. Why is that? That should be allowed. I’ve NEVER been offered a player trade ever (and only ever had one accepted once or twice), and that seems like it should happen more often, especially as I usually play lower league teams. Allow real life methods of clever rule bending. For example, if your non-EU quota is full, make it so you can do those shady deals where you pay a smaller team to sign the player for you and then have the club send the player to you on loan with obligation to buy, etc. In that same vein, real life clubs often sign a player only to ship him back out immediately either as part of a loan deal or otherwise, but I find this hard to replicate in the game as the player will refuse to leave so soon after arriving. It also seems unrealistically difficult to sell players who are currently injured - they're just temporarily hurt, not perpetually damaged goods (unless this is an issue of them failing a medical? Can that happen in the game?). Can we delay deals for less than a week? If I have two deals going on at the same time, a first choice and a backup, but the backup gets confirmed first, it would be nice to be able to delay it for just a few days to see if I grab my first choice, as opposed to getting stuck delaying for a full week. And lastly, and maybe most importantly, I always start my games without the first transfer window, as I find it too unrealistic to add a whole separate set of transfers on top of the current updated squad which reflects that after the previous transfer window already. This way it's as if I took over the day after the window ended the day before the season started, and I have to guide this squad for a bit before I can impose my own vision. That being said, when this option is checked I usually get absolutely NOTHING, not even enough spare change to hire a better Assistant Manger or pay the nominal wages for a Serie B free agent. Is there not way to maintain the integrity of keeping off the first window, but still allow for some funds to pick up some free agents and staff without having to wait til January? That would be realistic, especially considering managers often get to bring in new staff and free agents are often picked up outside of transfer windows anyway.
  11. Ok, so I'm not a real football manager, but I expect that a certain amount of their time (similar to any other kind of manager) is talking with individual players one on one and setting expectations for them and then after games or training talking about how the player has achieved against those expectations. Currently in FM we don't have a way to do this, even though the systems are in the game that should allow it. I would like to be able to have a one on one conversation with my players between matches giving them feedback and instructions, for instance "you were far too lethargic in the last game. I want to see you running further in the next one" or "you haven't been doing a good job of screening your defenders. Make sure you don't get too far away from them in the next game" and then be able to look at stats and have a conversation with them like "you ran over two kilometres further than in the last game - great effort!" or "what were you doing in the opposition box so much? I told you to screen the defence!" In addition to influencing player behaviour in the short term, it could also be a way to teach them PPMs which to me would seem more realistic than just assigning a coach to teach them. Perhaps this sort of coaching could also have an effect on stats like fining and warning players does currently.
  12. Af the end of a season and especially after achieving promotion the options for telling your team your expectations for next season are very limiting. In all the seasons that I've played I've never had the option to tell them that we'll be challenging for promotion or winning the league. The nearest option was mid-table finish but the players all thought this was aiming too low and got upset with the choice.
  13. I have been playing an FM16 online save for a while with my friends and the same problem occurs every time. The host forgets to save it and his game crashes losing 2 weeks worth of gameplay. I was thinking if SIGames could host saves and allow managers to come on anytime their game was on and play at the same time reducing the risk of corrupted saves due to crappy internet connections or slow laptops.
  14. As you can see at http://www.transfermarkt.co.uk/ players' valuations change over time. If me being some random guy can go to that website right now then surely a professional manager would be able to see something similar in the game when looking at players' historical trajectory of worth. I can see this being very data intensive, but it could be realistically implemented at least for our own squad so we can see our own players progress through the years. It's always exciting to see a player you signed for 1 million break a 10 million valuation after you've raised him, for example, and it's also always intriguing to see what valuation is assigned to frees you pick up. Similarly, it would be nice if we could sort current free agents by their latest valuation (as, of course, it is technically 0 at the time they are free) when trying to sift through and find the most worthwhile targets for scouting.
  15. One thought I've had regarding moving clubs, would be that we as managers have an "agent". Now this would not be an agent in the same way that players have agents, so it wouldn't necessarily be a person in game, but more like the virtual personal assistant we have in the game at the moment. This would work as just a list of tick boxes that we can set on or off at different points of the game. Then when other jobs are available, or positions are insecure, the club in question would sound out our agent to see whether we would be interested, based on our settings. Our settings could include things like "only interested in jobs from favoured clubs", "only interested in top division jobs", "only interested in jobs offering big pay rise", "only interested in jobs in x country". On top of this we could have an option for our agent to actively pursue these roles for us, or at least sound out the club and find out if there's any likelihood in getting an offer, or even an interview. Finally, I don't get why club roles always require an interview. Did Klopp have to interview for the Liverpool role? Did Guardiola interview for City? I doubt it. Some clubs know who they want and will make an approach. I would just like, in some cases, for a club to come to me and say, "Look, we think you've done a smashing job where you are, here's what we're willing to offer to come work for us" and then present you with the club philosophies (which you have the option to discuss) and a contract offer. Thoughts?
  16. My two suggestions. Firstly an auto save AFTER every game option. We all know how awful it is to lose a good win because your game freezing. The other suggestion is for the game to remember the leagues that I select when setting up a new game. Pre selected game start settings.... So when I start a career I always have 15 nations or so active but as 'view only'. It would be good if the game remembered this so that I don't have to fill it out every time. Or an option so that I can save a set up configuration to make it quicker to start a game?
  17. Chromebooks are on the rise, especially higher end, touchscreen ones, like the Samsung Chromebook Plus and Pro, which have access to the Google Play Store and android apps, they have the processing power to run most android apps. and with the large 4:3 aspect ratio, it is literally the perfect platform for a FMT game. Please include some chromebooks on the compatibility list, and maybe even cursor and hardware keyboard interaction compatibility. I tried running FMH17 on my 4:3 chromebook and it was a blurry mess, with a difficult-to-access navigation bar, and not very satisfying on the large 2K display. If FMT was made compatible, it could take advantage of a huge in-between market, between Windows and Android Phones. Thankyou.
  18. This is one for which I'm especially curious to hear other people's thoughts and experiences. In real life, teenagers that can perform at the top level are exceptionally rare, and when one appears it's a big deal. (They also usually have been incubating a while in the lower tiers of youth football, which makes the sudden appearance of a fully formed 15-17 year-old even more jarring, but we'll assume this is merely a side-effect of not being able to include real kids that grow from younger in the game legally.) In FM, however, it seems there is often a disproportionate amount of highly skilled newgens being generated, resulting in a a disproportionately high amount of teenagers in the starting lineups of clubs and national call-ups in the seasons following your first. I understand that there are talented youngsters appearing IRL all the time (and, some, like Donnarumma, might seem unrealistic if they had happened in a game but now seem understandable in real life, altering our expectations), but I can't be the only one who sometimes feels like the game hypes them up a bit - both in terms of frequency and specific attributes being impressively high from the start - to make hunting for them more fun and fulfilling, and make rebuilding your squad without names to go off of in the future a bit easier simply by improving the odds. For the sake of realism, should newgens be toned down a bit, or maybe just made more rare, or is their current level a necessity for the game to run smoothly? What's the point of trying to grow the real life youth players you start with if you know someone better and far more evolved with inevitably appear soon after? Do other FM players have wildly different experiences than me and it's not always this way? Here are some examples of really good newgens that maybe are a little too good (who has 20 attributes at 15???).
  19. I'm a bit confused by the combination of coach reports and scout reports. When looking at a player you have on trial, for example, why are they kept separate, and why do the coaches' reports just disappear once the trial ends (which there is no reason they should when they could just be filed along with the old scout reports)? Also, the scout reports show the percentage of knowledge they have reached, but a coach report does not, leaving you no way to know how complete a picture the coach currently has. You can see how much knowledge of your squad each staff member has, but it would be unfeasible to flip screens and extrapolate that into a guess on how accurate each individual reports are without it telling you. This also brings me to wondering why scouts (especially those who have a higher "judge current ability" attribute than my coaches) are not able to give me a report on my own team on the squad depth screen - if you can force your assistant manager out on an assignment to scout someone else surely you can have your own staff hired specifically to judge players look internally as well. All of these seem like relatively easy things to tweak - just make scouting a little more consistent and clear across the board regardless of who is doing it and when or where - put all staff reports in the same categories, kept and sorted the same way regardless of the type of staff they are. Trials are often a good way to work around scouting difficulties, though they used to be considered a bit of an exploit as players would suddenly become 100% scouted the second they came through the door. Now I feel like now we've swung the other way a bit too far and trials are a bit underwhelming... I mean, if you get a lad on trial for a week it's just that - you're trying him, meaning that after 7 days on your training ground and a friendly or two played you shouldn't still have absolutely no clue (even a range of) how pacey he is, for example. Surely when you are testing a new recruit you would intentionally make a point to have him go through the motions of determining his attributes, even if it takes the whole week to get a fairly complete picture, no? I'm currently giving a 6th tier side a go while I wait for the new release and so I'm pulling in a lot of trialists looking for frees and it's just a bit slower going than I anticipated, but perhaps it's only reflective of just how poor my staff are at this particular level?
  20. At the beginning of every season, or any other time that I had a lot of turnover or tactical change, I would set team training to focus on tactics, assuming this would help them gel within the system. However, I recently read that doing this doesn't actually improve your squad's familiarity with your formation or instructions, but simply grows their attributes dealing with such (decisions, team work, etc.), essentially creating another middle step between your actions and the end result. It would be nice if FM could add some sort of training that actually directly influences your club's immediate tactical familiarity, just like coaches will have players use a particular formation or instruction in practice scrimmages behind closed doors. I know you can improve these things through implementing your changes in friendlies, but if I switch from a 3-5-2 to a 4-3-3 and sign 5 players, for example, I don't want to waste time training their general inclinations when I should be able to give them specific experience with the details of our system before they ever step on the pitch at all.
  21. AndyCFC10

    Fantasy Draft

    Hi Guys Just wondering if anyone has any thoughts on the idea of possibly increasing the budget limit in the Fantasy Draft mode from £250mil (rich) and adding a few more increments such as maybe (£500mil - Mega Rich) to (£1billion - Super Rich) Its a game mode i really enjoy i believe the changes could give the user more options in terms of having a squad of the top players in the world that could be played with a number of friends and also now with the added possibility of playing it single player against AI opponents which is something i will also do I think it will help any new players of the game if they have a limited knowledge of players so they could also just pick a squad their favourite top players a budget of £250mil if you have a squad of 14 players gives you roughly £17mil per player and less of course if you have a bigger squad the budget of £250mil would still be there for people who want to play it like how it is now I believe having a larger budget gives more freedom / options to the user playing the game be it with friends or against the AI I hope it's something that could be taken into consideration and surely something that shouldn't be too difficult to implement into the game would love to hear anyone's thoughts Andy
  22. This is the silliest and least important suggestion of all, but I really prefer seeing the little shirts on the little pitch in tactic view over those bulky, awkward, rectangles. We all love messing around with formations and the shirts represent the players, but the current shapes seem cold and disconnected. Purely emotional, but at the very least giving us the option to choose the type of view would be appreciated!
  23. When I send a player out on loan to my affiliate I can have a discussion with the player before he departs. If I am sending the player out on loan because he doesn't have a work permit, I don't have that as a discussion option Could this be added?
  24. This was originally a thread by myself, here are screenshots of the suggestion in its entirety:
×
×
  • Create New...