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Found 35 results

  1. Goalies should have ratings that accurately portray how well they played in a game. I've seen many times where a goalie was clearly the Player of the Match, but since his rating was too low, a player that put in a penalty and did nothing else all game won the Player of the Match.
  2. Let's start the conversation. Football Manager has the capacity to be an E-Sport in my opinion - despite at times having RNG. My idea. The first FM Major will have just 8 players involved (in future will expand to have multiple divisions to incorporate promotion and relegation). 8 team tournament spanning a weekend. The start of each season (4 majors - November - January - April - August) a draft takes place (games played and tournament managed within the real game not the draft crap). Tournament is a straight knockout - with winners and losers bracket. All teams play 3 full matches on a weekend can be expanded to 16 if goes well. Each team ends up placed First to Last with Last place being a relegation place for lower division tournament. Ideally, matches would be played on full match - or comprehensive highlights at a minimum IN 3D. At the start of each following event, players can only retain 12 players from their 20 man squad and a draft takes place at the start of the next event to rebuild squads etc - trades can take place at this point for players and draft positions but squads must be 20 players. Additionally, football clubs may opt to be involved having their own FM E-Sport team however it is prohibited that they can impose a minimum number of players within their squad to be drafted into their e-players squad (Watford cannot dictate that 5 Watford players must be in their participants squad - though they can supply badge and kit images and info for their player). Thoughts and expansions. Let's start the conversation here.
  3. Hello. Tackles and interceptions are useful in all styles/philosophies football - both high press, when they create danger close of adversary box, both low press they offer one chance to explore space in adversary backs with fast transitions. So my suggest is make a discuss some points about this. 1. Type of players: Are there characteristics that can improve your chances? What? (Attributes/PPMs/etc.) 2. Tactical aspects: How mentality influence? TIs, PIs and OIs; Is 4231 the best formation for high press in terms of tackles/interceptions? What is the more effective formation for low press? Roles and duties. 3. How transform Tac/Int in goal chances? How ME work? To inspire the discussion, a example of success: Leicester 2015/2016 Top 1 Tackles (BPL) = 22,9 Per game. Top 1 Interceptions (BPL) = 21,6 Per game. Top 3 Goals (BPL) point number 3
  4. This is more of a quality of life feature which I think would be enjoyable for people like me. One of the things I spend a lot of time doing in FM is going through players, and I use a variety of custom views based on the situation. One thing that really annoys me is the horizontal scroll, and hence I tend to limit my views to specific columns I am interested in. So in order to see everything I want I either have to cram the column width or have multiple custom views (I usually go with the latter). It would be great if I could switch between a couple of custom views with a single button click (like a number in the bottom for a set number of views for easy switching just like forum pages). The other feature which I think would be nice to have is custom columns which can be weighted based on your preference and can use the various attributes available. For example I can set some formula like [(50 - age) + (acceleration + pace) / 2 + ((shots per game - shots on target per game) / 3)] which would then show me the equivalent value for the players which I can sort. The reason I find this interested is because I feel the player filtering does not let you weight attributes you are interested in perfectly. Being able to add custom formulas for what you want I feel will let you get a better overview quicker plus if there is no one who perfectly matches your criteria at least you will be able to scroll through the next best thing.
  5. When you have saved a custom training schedule in FM19 how do you change or remove it from the presets list? Accidentally created a dud one called “h” and it just gets on my nerves with no clear way of getting rid of it
  6. First off, I started a career mode with Liverpool, I spent about 4 seasons before I got sacked. Later on, I accepted Monaco's offer and I have spent about five seasons managing Monaco. I just concluded the fifth season, and there's this strange bug that started obstructing the progress of the game. Counting from the month of June where it updates player career stats and also process the club's finances, a bug suddenly pops up as it quits the game. And on the home screen it says, "Unfortunately FMM18 has stopped." I've tried restarting my phone plus clearing cache, yet the problem remains. I don't know if this can be rectified, but I think it would be my last time playing this game if it eventually happens that there is no solution to solve this problem. I don't want to clear the game data because I do not want to lose the current career mode with Monaco. I mean what's the essence doing that? That is suppose to be the joy/fun we derived from the game. Have you for once encountered such bug? Were you able to solve it and continue your game? Please reply and help a soul, thanks...
  7. I'm Andy by name, and I have always been a fan of football manager (mobile version). I've been playing this game for about 4 years now, and I believe the game is matured enough for proper updates. After purchasing the latest FM mobile, I noticed there wasn't much difference from the previous version. In fact, I still prefer playing the 2017 version. I don't know how possible it is to get these updates in the future, but I would suggest my opinion on it. I don't see myself wasting my funds in the future for something that is unsatisfying. While playing the FM mobile 2018, I noticed some issues/updates which I thought you guys could work out about the game. Sometimes transfers don't get through even after agreements with both a player and a club. However, I only experienced this when I tried selling some of my players. The others went well, but one didn't go through as expected. I always received a message via inbox that the transfer of Sinclair can now be completed, but in the message there isn't any option to confirm the sale. The worst part is that the message kept coming repeatedly, I tried transfer listing him again but no clubs were bidding, I checked the player's status and it says (Looking forward to joining Westham). It has been like this for 2 seasons now, please if it could be fixed I would appreciate the developers effort on that. SUGGESTED UPDATES: 1. There should be more media interactions, just like there are match conferences/interviews in real world football with coaches and key players giving their views on few questions, this is how it is in real world football. As a coach, I would like to also comment on players of other teams, and other coaches should be able to do so at my players as well. Much fun could be added when these features are included. 2. It feels boring when playing a game like this without sound. At least when a player scores, there's suppose to be a celebrating sound. This should also apply when my team wins a final or league. There should be congratulatory sound when you beat your toughest rival, it should also apply after a victory on a semifinal match. If I could make a suggestion towards that, I think the popular champions league music should be added plus a celebrating chant when a team wins the UEFA CHAMPIONS LEAGUE cup, while every other competitions can have a normal celebrating sound. 3. The developers should also add the most valuable/richest/best teams roaster at every season/year. There should be national teams ranking just like the FIFA world ranking. Lastly, I wanna comment on some common complaints made by some fans, I've seen many people complaining about how difficult the game was to them and thereby rating down FM. To me, the harder the game the sweeter the fun. If the game was too easy for them, they all would still complain. It feels so nice looking for a solution to a difficult problem, that's where most of the fun lies upon. I once felt like them when I had difficulty winning matches, I understood that there were factors responsible for that. I took my time to try different tactics and also tried some players with a different role, and at last it worked out for me for that season! I started winning matches once again. What's more, even in real world football, bigger teams do get beaten by smaller teams at times, most especially when the bigger teams have some problems, like injuries, player morales, fatigue etc. So I don't see any reason why people complain about the game being difficult. Y'all also forgot you once fault/blame Mourinho, Guardiola, Wenger, Conte etc, over some disappointing results they had at a time. Unfortunately, this is how it is with those coaches. It isn't easy as they have to scrutinized their formations, tactics and squads to get the best of them. Some others do complained about getting sacked by the board, I'm fully in support of the board. They have some requirements given to the manager for the season, and if the manager fails to get them what they want, then it shouldn't be any deal getting them sacked. I want the board to be more strict, although sometimes there should be considerations if maybe the manager deserves a second chance. I really hope the developers see this and give in to my epistle on FM mobile. Looking forward to a better update. Regards, Andy...
  8. In two seasons I developed my Everton side into a top 5 side. We can consistently compete with the big boys and came second to Arsenal in second season. So naturally we are starting to face parked bus teams more to a point where our original simple direct 4-4-2, has become less effective. It's 3rd season preseason and I'm trying to develop a tactic that can break down stubborn defences better. A lot of teams started using 3 central defenders against me, Italian anti - football Catenaccio style. So my idea is what if get a central beast of a targetman and surround him by 2 poachers on both sides. I got Andrea Petagna who is probably the best young targetman after Giroud. Anybody tried something similar? My plan is to get the ball to him quickly so he can boss around the defenders and then with his good passing (14) he can pass quickly to one of the poachers/advanced forwards to whom I can give PI of run wide with the ball.
  9. Af the end of a season and especially after achieving promotion the options for telling your team your expectations for next season are very limiting. In all the seasons that I've played I've never had the option to tell them that we'll be challenging for promotion or winning the league. The nearest option was mid-table finish but the players all thought this was aiming too low and got upset with the choice.
  10. When I send a player out on loan to my affiliate I can have a discussion with the player before he departs. If I am sending the player out on loan because he doesn't have a work permit, I don't have that as a discussion option Could this be added?
  11. As a future enhancement I'd love to see a couple of extra options when interacting with the board. In particular around Coaching Badges and the make up of the backroom team. I always start my save at the lowest level, with no qualifications and try to work my way up. Often, clubs at this level wont fund your coaching badge (annoyingly they will fund them for the other staff) but I cant help thinking that, in real life I'd have the option of self funding it (could possibly have a risk/reward mechanic so if performances drop you are under more pressure) Especially if I was between jobs and had earn't a decent wage in my last post. The other part of my thinking is around how your backroom team is built. Again, thinking of the lower level in particular, you will be limited with the size of your team and often are challenged by a chairman in interview about the numbers and structure of the staff - this is excellent - BUT if I have agreed to have just 2 full time coaches and then I opt to change a versatile "coach" for a more specialist gk coach why do the board see this as a change to staffing numbers? I still have the same number they just have different specialties, this should be an easy switch with the board not even needing to be involved.
  12. This was originally a thread by myself, here are screenshots of the suggestion in its entirety:
  13. Ok, so I'm not a real football manager, but I expect that a certain amount of their time (similar to any other kind of manager) is talking with individual players one on one and setting expectations for them and then after games or training talking about how the player has achieved against those expectations. Currently in FM we don't have a way to do this, even though the systems are in the game that should allow it. I would like to be able to have a one on one conversation with my players between matches giving them feedback and instructions, for instance "you were far too lethargic in the last game. I want to see you running further in the next one" or "you haven't been doing a good job of screening your defenders. Make sure you don't get too far away from them in the next game" and then be able to look at stats and have a conversation with them like "you ran over two kilometres further than in the last game - great effort!" or "what were you doing in the opposition box so much? I told you to screen the defence!" In addition to influencing player behaviour in the short term, it could also be a way to teach them PPMs which to me would seem more realistic than just assigning a coach to teach them. Perhaps this sort of coaching could also have an effect on stats like fining and warning players does currently.
  14. Chromebooks are on the rise, especially higher end, touchscreen ones, like the Samsung Chromebook Plus and Pro, which have access to the Google Play Store and android apps, they have the processing power to run most android apps. and with the large 4:3 aspect ratio, it is literally the perfect platform for a FMT game. Please include some chromebooks on the compatibility list, and maybe even cursor and hardware keyboard interaction compatibility. I tried running FMH17 on my 4:3 chromebook and it was a blurry mess, with a difficult-to-access navigation bar, and not very satisfying on the large 2K display. If FMT was made compatible, it could take advantage of a huge in-between market, between Windows and Android Phones. Thankyou.
  15. My two suggestions. Firstly an auto save AFTER every game option. We all know how awful it is to lose a good win because your game freezing. The other suggestion is for the game to remember the leagues that I select when setting up a new game. Pre selected game start settings.... So when I start a career I always have 15 nations or so active but as 'view only'. It would be good if the game remembered this so that I don't have to fill it out every time. Or an option so that I can save a set up configuration to make it quicker to start a game?
  16. I think a major problem with the social media function is that it was supposed to be simulate the online experience of modern football but ended up being very samey and irritating. I think In-game internet is a great idea, but social media isn't the way to go. I think the social media function in FM2017 was aimed at adding colour to the transfer market and the relationship with the clubs fanbase. Starting with the first I think the transfer window period could be improved by the use of an in-game internet such as a livefeed (such as like this one by Sky http://www.skysports.com/transfer-centre ). I think the in game social media was in part supposed to help with this with the idea of rumours floating around in the games online world that might influence the player, but the effect is lost with the amount of info. Having one page, that updates on transfer rumours (some of which are true, some of which are not) that are relevant to clubs in the league (top divisions and strong secondary divisions like the English championship would get more international news whereas lower leagues would only get national or regional news) the players team are in, are regularly posted could really add to the game. You could try and gazump a rivals top transfer target, or you could be told that a player is available for a certain price (by an item saying the selling club wants £12m so have rejected a deal for £10m). I also would recommend an in-game site based on football whispers (http://www.footballwhispers.com/ ). If you are a premier league club, you could click on your page and see who you are linked with, who your players are linked with, and to what percentage (of course many of those rumours will be false and some will be true) and a list of the 50 hottest rumours in the league or nation of where your club is based. Both sites are how me and my friends keep track of the transfer rumours and news in this window and I think it would work better than the current social media function To add colour to the relationship with fans, you could have it so each club has in-game webzines. These could of course have transfer rumours and news (A good place to put the should this player sign to us/be sold by us polls from social media). You could have appraisal of the clubs performances and the popularity of certain players. I think the problem with the current system is that the 'one positive, one negative, one neutral' approach of social media meant it had no effect. You just ignore it after a time. Instead there needs to be a clear cut opinion of each result and the direction of travel for the team. A webzine report of the match and of what fans think, with more polarisation towards negative and positive views and even towards 'meh' or 'nothing to see here'. Any of those three is ok as long as they aren't all given at the same time ( 'one positive, one negative, one neutral' approach) and there is some variation depending on how good/bad/meh the result is for the club. If one player scores a hat-trick and gets man of the match during a run of good form then there shouldn't be someone saying "he isn't good as everyone makes out him to be, whereas a player who up to that point had middling or indifferent form that would be a relevant point for the game to insert. Which players do the fans want to get rid of and are using as a whipping boy and which do they never want to sell no matter what the circumstances. You could get a similar appraisal of your performance of a manager. Other things could be statistics (how far the team has got in the europa league in their history, how well do we do against team X, is this the first time we've won or lost in 10 meetings?) and a big emphasis on rivalry with rival clubs. You could also have the spotlight on youth players and players who are out on loan in articles on the webzine.
  17. I am someone who likes to watch matches of players whilst I'm scouting them. However when I'm scouting players abroad, or those who only play in reserve/u23 matches I often find the matches are not saved in full detail and I can't watch the highlights. Could we have a bettway of keeping track of when shortlisted players are playing to give us a chance of attending the matches without having to trawl through fixture lists. My working idea is a weekly news article similar to the one international managers get on when players in their squad are playing. Another slightly related issue is that I sometimes have to guess if the player is going to play a first team match or a reserve team match on the same day, perhaps we could get some indication on match day of a 18-20 man squad that have travelled to the match?
  18. Would love to see more aggressive/harsh media articles in the game, much like we do in real life. The media play a huge part in the modern game and it would be great to see that reflected in the FM world. We already see glimpses of this when the media tend to put pressure on your squad/team selections. However, in terms of media slander, we dont see much of it in the game. An example of this, would be if the club have become stale, or in a terrible run of form and the media start jumping on the band wagon - Especially when at the more reputable clubs & International management. Would it be possible to have headlines/articles of fans calling for managers to be sacked/replaced? Fans disliking the playing style or transfer business? Would it possible to see terms like ''DISASTER'' , ''IT STINKS'' , ''HUMILIATING'' , ''NO WAY OUT'' ... or even fan protests/not turning upto games? In recent years, we have seen alot of these stories - Wenger/Arsenal, Jose/Chelsea, Moyes/LVG/United, Hodgson/England and so on - it would be refreshing to see the pressures that come with managing at the top top level reflected in the games media. In addition to this could we see more realistic language around player transfers. I would also like to see an improvement in the general news articles that surround the in-game footballing world. In particular the lack of structure around Breaking News ... I feel the Breaking News should be ever present during the transfer windows, and also when a manager is sacked/resigned/appointed. Possibly have a Breaking News topic in Yellow in your inbox when something major has happened in the game. Instead of just bland ''ARSENAL SACK SMITH'' ... why not have a Breaking News article in Yellow ''BREAKING NEWS: TOM SMITH SACKED BY ARSENAL'' with an article on the story. For transfers ''BREAKING NEWS: TOMMY SMITH ARRIVES FOR MEDICAL'' .... ''BREAKING NEWS: CHELSEA AGREE SMITH FEE'' again with an article on the how the deal unfolded. I have many more ideas on this topic, however do not want to ramble on too much. Would love to hear your views on this. Regards
  19. I think that this thing is quite common issue on FM and I think that there have been some discussions about it. Hopefully there isn't a thread already for it but here it goes. So the issue is that in my experience world class players such as Messi, Suarez, Ronaldo etc. are not standing out enough in the game. They struggle to achieve their level of real life statistically and in the ME they rarely do anything that makes them stand out. I have no experience on managing them myself but at least under AI even in lower leagues these players don't dominate in a way that they should. Lets imagine a situation where you are managing Barcelona and you get for example Neymar injured. Is it really a set back for you or are you going to do just fine as Paco Alcacer can fill in completely even though he isn't anywhere near as good player as Neymar is? Probably you are. Well at least I'm not seeing any difference in the gameplay when I'm missing Sergio Canales from my squad and have to bring in someone like Esteban Granero, the players are in different level and quite different type of player but I see no difference on their performance. This is also a thing that you can see in terms of tactics. I have never ran into a situation where I know that my tactical choices are valid but my team's level is not good enough to make the tactic work. I was able to play really nice short passing football even with Ebbsfleet United below football leagues even though I had only one or two intelligent player in terms of attributes in the club. Yes, we were the best team in the league but still, there should be limitations what the players can do with their attributes. It's not really for no reason why most of the teams IRL in conference play with direct 4-4-2 style of play.
  20. Join our new discord community! Chat with fellow managers in a new growing discord server! Come on in and say hi! https://discord.gg/hnRMfrs
  21. I'm a bit confused by the combination of coach reports and scout reports. When looking at a player you have on trial, for example, why are they kept separate, and why do the coaches' reports just disappear once the trial ends (which there is no reason they should when they could just be filed along with the old scout reports)? Also, the scout reports show the percentage of knowledge they have reached, but a coach report does not, leaving you no way to know how complete a picture the coach currently has. You can see how much knowledge of your squad each staff member has, but it would be unfeasible to flip screens and extrapolate that into a guess on how accurate each individual reports are without it telling you. This also brings me to wondering why scouts (especially those who have a higher "judge current ability" attribute than my coaches) are not able to give me a report on my own team on the squad depth screen - if you can force your assistant manager out on an assignment to scout someone else surely you can have your own staff hired specifically to judge players look internally as well. All of these seem like relatively easy things to tweak - just make scouting a little more consistent and clear across the board regardless of who is doing it and when or where - put all staff reports in the same categories, kept and sorted the same way regardless of the type of staff they are. Trials are often a good way to work around scouting difficulties, though they used to be considered a bit of an exploit as players would suddenly become 100% scouted the second they came through the door. Now I feel like now we've swung the other way a bit too far and trials are a bit underwhelming... I mean, if you get a lad on trial for a week it's just that - you're trying him, meaning that after 7 days on your training ground and a friendly or two played you shouldn't still have absolutely no clue (even a range of) how pacey he is, for example. Surely when you are testing a new recruit you would intentionally make a point to have him go through the motions of determining his attributes, even if it takes the whole week to get a fairly complete picture, no? I'm currently giving a 6th tier side a go while I wait for the new release and so I'm pulling in a lot of trialists looking for frees and it's just a bit slower going than I anticipated, but perhaps it's only reflective of just how poor my staff are at this particular level?
  22. When giving opposition instructions before a game it helps to hover over the little "i" to see a player's attributes and role, etc, so that you can decide if you want to close down / mark tightly, etc. For show onto foot, however, you have to click the player and go to instructions, which becomes very labor intensive over time. It should be fairly simple to include the "weak left / right only" or "both strong" or whatever in that same pop up box to help with those decisions as well.
  23. In real life games are often postponed or interrupted by weather, riots, brawls, and other “random” occurrences that I feel are underrepresented in the game. You never see players sent off for mixups or arguments, never get a stadium ban for racist chants, etc. Obviously none of these are good things, but they’re part of the game nonetheless, and would add to the dynamic (and frustrating) realism.
  24. AndyCFC10

    Fantasy Draft

    Hi Guys Just wondering if anyone has any thoughts on the idea of possibly increasing the budget limit in the Fantasy Draft mode from £250mil (rich) and adding a few more increments such as maybe (£500mil - Mega Rich) to (£1billion - Super Rich) Its a game mode i really enjoy i believe the changes could give the user more options in terms of having a squad of the top players in the world that could be played with a number of friends and also now with the added possibility of playing it single player against AI opponents which is something i will also do I think it will help any new players of the game if they have a limited knowledge of players so they could also just pick a squad their favourite top players a budget of £250mil if you have a squad of 14 players gives you roughly £17mil per player and less of course if you have a bigger squad the budget of £250mil would still be there for people who want to play it like how it is now I believe having a larger budget gives more freedom / options to the user playing the game be it with friends or against the AI I hope it's something that could be taken into consideration and surely something that shouldn't be too difficult to implement into the game would love to hear anyone's thoughts Andy
  25. One thought I've had regarding moving clubs, would be that we as managers have an "agent". Now this would not be an agent in the same way that players have agents, so it wouldn't necessarily be a person in game, but more like the virtual personal assistant we have in the game at the moment. This would work as just a list of tick boxes that we can set on or off at different points of the game. Then when other jobs are available, or positions are insecure, the club in question would sound out our agent to see whether we would be interested, based on our settings. Our settings could include things like "only interested in jobs from favoured clubs", "only interested in top division jobs", "only interested in jobs offering big pay rise", "only interested in jobs in x country". On top of this we could have an option for our agent to actively pursue these roles for us, or at least sound out the club and find out if there's any likelihood in getting an offer, or even an interview. Finally, I don't get why club roles always require an interview. Did Klopp have to interview for the Liverpool role? Did Guardiola interview for City? I doubt it. Some clubs know who they want and will make an approach. I would just like, in some cases, for a club to come to me and say, "Look, we think you've done a smashing job where you are, here's what we're willing to offer to come work for us" and then present you with the club philosophies (which you have the option to discuss) and a contract offer. Thoughts?
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