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  1. 4-4-1-1 A very flexible tactic. Hello, this is my first post after years of lurking. I first wrote it in swedish then i translated it with google (Im lazy yes). Then i tried to fix some small errors but there might still be some of them left. Other parts will be written in English and even if its not my native language I hope it will be better flowing. This thread is quite long now, so I have collected all the posts here! Post 2 Inverted wing-back and inverted winger. Post 3 Attacking midfielder. Post 4 Winger + mentalities. Post 5 Central midfielder + 4-4-1-1 Arguments. Post 6 Deep lying playmaker. Post 7 Summary of roles + more. I also started a new series about positonal play. Will my team be able to pass their way to world domination? Stylistically, I (as a Man U) fan have always liked the direct 4-4-2 that Sir Alex Ferguson's first teams used (arguably 4-4-1-1 with Cantona). They focused mainly on wing play for the creation of opportunities and played a relatively direct style. Later, I was obviously amazed by Pep Guardiola and his Jugo De Position,overloads and diagonal movements. The most recent manager that influenced me was Jürgen Klopp and his Dortmund, who won the german league two years in a row and made it to the final in the Champions League. Klopp's team was known for its extreme counterpressing (gegenpressing) where they then tried to attack at high speed once the possession was won. The goal is to succeed in creating something that is a hybrid and with some influence from the best of them different styles. Of course, compromises will have to be made as I only play in a second division (at the moment). The pace and the length of the pass is something that I would really like to have balanced / standard but with better players (or that the current squad is developing) it should probably go away eventually. For now I have decided that I will start with these instructions for the team. The mentality is positive which is the first one that is "offensive" and the 5 out of 7 different where 1-2-3-4-5-6-7 goes from most defensive (1) to most attacking (7). It will, in turn, increase our playing width, tempo, passing directness, LoE, back line, press to slightly higher than standard. That is the whole basis of our game. After that, some adjustments are made to squad quailty and to get to the overall style I want to create. I Would like to have possession but not for the sake of it, press high but not too high, other instructions are to complement this. I try to stay away from extremes. So, I had to start somewhere and I didn't want to start in an top divison. The Premier Leauge has always been the "league for me" so I started looking for suitable teams in the Championship. Fulham with Mawson, Cairney and Mitrovic had enough ability to create a style of play that I was comfortable with. To increase the challenge, I tried to stick to players from the Nordic countries, Great Britain & Ireland, Brazil and Argentina (cause FLAIR). Thus, a large sale was initiated. Tried at all costs to get rid of players who did not meet these criteria. After that, a little more interesting phase began as I tried to strengthen the squad for this year's challenges. Most acquisitions are for the future and squad depth, but a few offer something from the start. Among others, the 22-year-old lightning fast forward from Blackburn Adam Armstrong. Well-rounded midfielder James Garner from Manchester United who came on loan will also get a lot of playing time. Other key players, as previously mentioned, include Alfie Mawson, a so-called ballplaying defender. Cairney is easiest to describe as a classic playmaker with good flair, technicals and vision. Our third designated key player Mitrovic, a physical phenomen that also possesses surprisingly good techique and touch for a lad of his size. As a base, I start to build from the back with 2 regular roles (fullback and central defender) and 3 more specialized roles (sweeper keeper, ball playing defender and inverted wingback). The idea behind this is that the Sweeper keeper is important to be able to build possession from the back, the regular full back to the right will overlap every now and then, the ball playing defender will help the SK to build out from the back. The regular center defender should primarily defend and only add short simple passes to the more technically gifted players around him (IWB, BPD) The inverted wing back is very important to start building the game deep, he will also occasionally appear in the opponsitions penalty area to end the attacks or make killer balls into the penalty area. This happens because the player gets an attacking mentality when I use "look for underlap" on the left. This player is almost playing like a marauding playmaker and is one of the most important roles in my system. The player in question who currently holds this role is Joe Bryan. Here there is plenty of room for a better player to have a greater impact on the team. Dwight Mcneil would be a quality signing for this, originally a winger but with 12 tackle, 10 marking and 11 positioning he is already a capable defender who has a lot of room for development. (Joe Bryan) The regular full back is a basic role (zero preset pi’s) and it can look very different depending on who is playing there. UNE (Jakob Une Larsson) makes the role very safe and secure and often thinks of the defensive side of the game in the first place. (UNE) If Cyrus Christie or Rankin-Costello plays, it will be much more buzzing. Christie (and Costello) because of his traits will be much more attacking in his interpretation of the role. Often advancing further up the pitch and when he plays it is almost like having two inverted wing backs at times. (Christie) The midfield is pretty basic and doesn't have that much finesse but hard work and grit is most important. I Would like to have great physical players centrally in the field. On the wings I like to see a classic winger (fast) on one side and one more “Arjen Robben (not because Robben was not fast) inspired” on the other. Something else is that in the middle field I handed out my first PI or personal instructions and that I have done to all players, they are all told to "push more" which the defenders do not have. This is to create a so-called "split block" as one half of the team pushes higher up the pitch and the other half of the team is standing off and more trying to steer the opponents out of dangerous areas. The exception that confirms the rule is the defensive midfielder, which I count to he defensive part of my split block. So, pressing we have midfield and forward except cmd. Low pressing we have cmd and defense. The defensive midfielder also has some other PIs so he looks as follows. Since the mentality is careful, I have increased the pass length to direct, then I have instructed the defensive midfielder not to dribble. This is because the defensive midfielder is rarely good at just this but also to speed up the game a bit as I would rather see a quick pass to a more technical player. The offensive is largely handled by two players where one is thought to be a link between the lone striker and the rest of the team. The spearhead should try to create as much disarray as possible for the opponents. An APA (advanced playmaker attack) links the play less than an APS and an AF is the striker who is most willing to move into channels and pull apart the opponent's defense. Combined with Mitrovic's ability to play with the back towards goal, I think the mix between the role and the "traits" will be perfect and it will be as a combination between several roles. Thoose two also are included in the pressing block and have thus been given this personal instruction (pressure more). When Armstrong plays at the top, the opponents often have problems with his high pace and they often have to adjust their back line to get control of him, or else he will probably score. The whole tactic thus looks like this: my preferred eleven is this: Next part I will try to analyse this and see how it plays out (and show some results). Also i will discuss some development and future plans.
  2. The current development system, if I understand it correctly, goes generally like this: A player is spawned with a Current Ability, Potential Ability, and a bunch of mental attributes that affect their development speed At set intervals the change to the Current Ability is calculated. It depends on their playing time, league level, presumably happiness, training, training quality, mental attributes and age. Points are added to Current Ability and distributed proportionally in some form across their specific attributes, presumably depending on their natural position, or just starting distribution of attributes. Current Ability can never exceed Potential Ability. I don't like two things about this: The distribution of attributes is pretty much determined at youth intake, ensuring roughly the same mental and technical profile throughout the player's career, unless he starts at very low CA and has enough PA space to steer away. CA is capped by PA, which leads to some players peaking very early despite having very strong personalities. What I think would be a better direction: Remove PA. Potentially introduce a new "Talent" hidden attribute that would affect development speed similarly to Determination, Professionalism and Ambition currently. To balance that out, make player development less predictable, more malleable, and less limited by age. Right now I can open Genie Scout, look at a player with a decent personality and say "yep, you're going to gain 10 CA a year and you have to peak by 25, therefore you'll never reach your potential". This is just completely unrealistic and also leads to players hoarding wonderkinds and creating loan farms, since the most important thing is playing time. Some ideas here: Raise the "peak" age for technical and mental attribute progression. There are lots of examples of players changing their game after 25. In FM they can only get better by 1-5% (but significantly worse after a bad injury, with no chance at coming back). 25 might be the physical peak (there are still exceptions - see Diego Forlan) but if professionals in other fields develop way past 30, why can't footballers drastically improve their positioning sense after 25? It's just nonsense. Make individual training more impactful. Getting rid of the PA cap would help. If I have a guy doing extra finishing training for a year, I expect him to get better at it by more than 5% (perhaps affected by personality - Cristiano Ronaldo doing extra free-kick training was definitely more effective at it than Ravel Morrison doing hypothetical extra free-kick training). That's just how training works. Make player interaction affect their personality, not just happiness. Praising players after good performances and criticising them after bad ones should give their consistency a boost. Ignoring it should let it remain low. Similarly, harsh disciplinary action should affect their professionalism. This would change pretty much a third of the game from pointlessly risky to engaging and important. Currently, speaking to players is like talking to the police in the US - at best you come out even, at worst you get punished. With it affecting young players' personalities, it would be possibly very rewarding. Give better descriptions of players' personalities in their profiles to facilitate the above. How am I supposed to make decisions based on "Fairly sporting"? How do I know who to put in which mentoring group? Should I listen to my assistant (definitely not)? Use some informative human words here. Make important events affect players' personality, same as injuries temporarily limit bravery. Severely injuring another player could limit the offender's dirtiness (or not). Winning 3 CL finals in a row shouldn't keep the "big games" attribute at 7. No, I don't care if it goes from 7 to 9, this guy is a bloody world-beater now, make it 15. This sometimes happens in the current game - I've seen one or two instances of an "off-field event" changing someone's determination. I've seen it once or twice in three years. That's bad. You might not read about it in the sports press every week, but those things do happen all the time (and more often than people moaning about new contracts, which seems to be the primary form of human interaction in the game). Make player friendships with each other and the manager affect their personality. Make the base rate of personality improvement faster if they're around more experienced/stable players. It's really just how growing up works, I'm sure I have become more professional and consistent at my job than just by 4% since I was 15. Etc, etc... I think these changes would improve the game a ton. Now player development is basically making sure they've got a good club to be loaned to for 4 years with enough play time, and bringing them back when they are guaranteed to peak even if they stay on the bench at my club. It's a waiting game, after 20 seasons I kinda want an instant result button because the journey is less interesting than the destination, and the destination is known. I think the systems to make the above happen are already in the game, they're just not pronounced enough. Would be nice to see some improvement here instead of "oh hey boss, I was thinking about making more money but the fact that you clicked on this button makes me feel like I don't want more money anymore, thanks fellow human"
  3. This original post is from fmrensie.net. The player development in the Football Manager is one of the key areas of the game. At least for me. In combination with a good training regime, it can lead to quite good results. What is my system in FM20? Most of you who follow me and my saves, know, my saves are usually connected to young players and their development. And it’s not different in FM20. I’ve reached the end of the 2023/2024 season recently and I think I already have enough examples of player(s) development after five years. And I would like to share some of them with you. Also with the samples of their additional training focus. Same as we all love the green dots in the schedule screen, many of us love the green up arrow near the attributes. The green arrow(s) means your player is developing well and his attributes are better. But don’t worry if you will see some orange or red arrows aimed down… If you look on the attribute graph you will see that most if not all the attributes dropped by as little as .01. Under the hood, FM views the attributes as a 1-200 range. And this allows it to account for gradual declines and gains over time. Over the course of the season, and often early as they are working back into fitness, you will see this happen. It’s only a problem if you see it persist over time. Things to consider if it is a decline to be concerned about: age, a serious long-term injury, and off-field incident, or signing a young player from a team at a higher level with better training facilities (though this will level out fairly quickly and cease to be a problem, though he might not get back to where he was if the decline is too much). Source: SI Forum Midfielders = my pride If I really enjoy the development of some specific players, it must be midfielders. It’s also connected to my favourite formation as I like to use 4-3-3 with a flat midfield. That means I need to have a lot of central midfielders. They are usually my key players I like to have a big depth in this position There is a big potential to develop some really good players I also changed my approach during FM20 in terms of Position/Role/Duty training. I liked to use Roaming Playmaker role for 99% of my central midfielders in the past. This role covers most of the physical attributes but also most of the mental attributes. That means it’s a very “overall” type of training as it’s less specified and it can be slower in terms of improvement. I decided to change it to Box To Box midfielder role. Trained attributes for BBM role (green) in combination with Defensive Positioning as Aditional Focus (blue). One of the key questions is what do you want from your central midfielder? Hold the position and distribute the ball? Roam from his position, play as a free player? Get forward whenever possible? You can have everything but even if my central midfielder is creator, finisher from the second line or just someone who is responsible for simple passing, I want them to have strong physical attributes. The only exception would be the player who I would use in the Ball Winning Midfielder role. Yes, the physical attributes are important too, but it’s a very specific role in my eyes so I would not train this player in a different role than as BWM. Player development in FM20 – example 1: The first example is Gilberto Erick Serrano. My central midfielder who plays as DLP(S) or CM(S), it depends on what role I’m using. Gilberto is our own newgen from the 2021/2022 Youth Intake. He was able to make 11 appearances until the end of this season in our U20s team. He was promoted to the 1st team squad and made 12(9) appearances in his first full season. In that time we used DLP(S) role so he was my backup for Lionel Laborda. He was set to train BBM position with Defensive Positioning as the additional focus as I wanted to improve him for DLP(S) role – mainly to improve his Positioning and Decisions attributes. As you can see, between March 2022 and July 1, 2024, the progress of those attributes was really good: Decisions + 7 Positioning + 5 Marking + 5 In combination with his overall development including physical attributes or Off The Ball attribute improvement, he grew up to the perfect midfielder. And he still is only 19 years old. Also, both his traits – Plays One-Twos & Dictates Tempo – were developed during his time in the club. It’s also the right time to decide what Additional Focus to give him now. I thought about Passing but Technique and Vision are already good. It looks like I will give him some time with Endurance to boost Stamina and Work Rate. Player development in FM20 – example 2: The second example is Kefren Castillo. I bought this midfielder at the end of the first season of this save from Zacatepec for €60k. I let him play the U20 league in the first season and as I’m in charge of the individual training of the youth team, it was not a problem to train him same as if he would be in the 1st team. Same as Serrano, he was set to train as BBM. The difference was the additional focus. Castillo was set to train Passing. Passing + 7 Technique + 5 Vision + 8 The improvement of his Vision attribute is phenomenal in my eyes. Both Serrano and Castillo play as CM(S) with Hold Position and Shoot Less Often instructions. Not good enough? I will take a look… Our example number three is not a midfielder. It’s a central defender and our own newgen. I mentioned Josué Infante in the post about the far post corner kick routine some time ago. He was not among the players our DoF wanted to sign from the Youth Intake. But I signed him. And he made 45(2) appearances in the latest season despite he is still only 19 years old. He is trained as the Ball Playing Defender. The additional focus in the first full season was Agility and Balance. I changed it to Aerial for the second full season. Agility + 6 Balance + 7 Heading + 3 He is playing as a central defender and I’m very happy he improved attributes like Anticipation, Concentration or Positioning a lot. Same as Pace up by + 5. I will continue for some time with the Aerial additional focus with him to improve his Heading attribute. The Youth Intake responsible man I don’t buy too many players in my saves. I’m more inclined to develop my own players. That’s why I try to invest all the money to the training & youth facilities and youth recruitment. Currently, our Director of Football Ramoncito Morales is responsible for youth intakes. Mainly because of his professional personality. If I will be able to find better HoYD, I will change it. Btw. it’s hidden here in Staff/Overview/Transfer and Contract responsibilities – Provides Youth Development Information. The reason why I mention the youth intake is mainly that the fact of the preferred formation as it could have a big impact on your youth intake. Morales’ preferred formation is 4-1-4-1 DM Wide. That means three central midfielders, same as I like to use within the flat 4-3-3. The DM position is not too important. It’s much easier to retrain DM to CM role than to have 5 players with the position I’m not using… The 4-1-4-1 is my most favourite formation with the flat 4-3-3 so I like to choose my coaches or other staff with this formation. If it’s possible of course. The own players aim We are currently on the way to finish the third improvement of our facilities in three years. We currently have Good training facilities and Average youth facilities. I also hope the Youth Recruitment will be available to upgrade. I have 27 players in the 1st team at the end of the 5th season with the club. 15 of them are home-grown players and 7 of them are our own players. The aim is to have at least 75% of the squad made up of its own players. * I would like to find my coaches and DoF or Head of Youth Development by the 4-3-3 formation with the flat midfield trio but it’s not possible to select it in the Staff Search as 4-3-3 Wide is not within the Preferred Formation option. I remember I suggested it as a new feature during FM19 but nothing changed… Another one? David Escobedo is on a very good way to join his older teammates. I bought this young midfielder from Mineros de Zacatecas in summer of 2023 for €40k. He trains as Box To Box midfielder with the Passing as the additional focus. And his attributes of Passing, Technique and Vision already moved up by 2 and 3 respectively. His physical attributes are also better. He turned 17 years old in April 2024. He still has a lot of time to reach his potential and became a first-team regular player. So, that’s it about my Player development in FM20. I would be able to share some more players from my current squad but I think those examples are enough. If you would be interested in something related to the player development, just let me know.
  4. Players who do not have a fixed value for their Flair attribute set in the database are generated at game start with an unrealistically low value. Flair is one the most common attributes that researchers leave empty for youth players, so this affects most youth players as well as older players from less prominent leagues. This particularly stands out for defenders and defensive midfielders, but players from all positions are affected. For example, most defenders and defensive midfielders get assigned a values of 1-3 by the game, with the most common value being 1. It makes sense that defenders would score lower for Flair, but this kind of extremely low values are very inconsistent with those assigned by researchers for players of similar positions, age or ability. Flair is not very malleable through development and it does not increase by more than 2-3 points over the course of a players career and there is no rubber-band effect that allows affected players to catch up relative to their peers. Steps to recreate the issue: 1. Start a new save. 2. Filter players with a DB value of 0 for Flair- Group A 3. Filter players with a DB value of >0 for Flair - Group B 3. Compare the spread of the Flair attribute for Group A vs Group B Also, a similar issue appears to be happening with the Technique attribute for goalkeepers.
  5. I'm managing Sunderland in League One. No signings and many tactics used to try to get the best from my players. It's not a bad tactic, but I think that I can take more from my wingers, who doesn't seem to play well like pure wingers as they lack speed. Also, I guess that speed is something that my entire team don't have and I really wanted to make a better defensive block (play with a 4-4-2, 4-4-1-1, 4-1-4-1...). What do you guys think?
  6. When I select a prefered position for a player in Development List, this selection is applied for all players in the list. You can unselect a position but as soon as you click on other player, his position is automatically applied to other players. It is a weird sensation, hard to describe, could be a UI glitch (I am using default Dark Skin). Please confirm. DoF is not offering any players for loan, while being in charge of outgoing development loans. Granted, transfer window is not open yet, but it would only make sense to market these players ASAP. Please confirm. .
  7. What are some of your tried and true strategies for getting the best out of very high potential players. I want examples from people's past experiences and not just opinions please. I have a few really good young players in my save who have developed very well, but seem to not be growing anymore in attributes i want them to grow further in. I know they still have some growth left in them and i'm currently seeing them progress in attributes that arent very meaningful for their positions, like long throws for a forward. Is it better for me to use the remaining potential to train them for new positions ? Has it worked out great for anyone here ? Thank you
  8. Been told that were was good development and it turns out that most attributes have gone down. I dunno if this is a bug as he is particularly young and so any regular prem action which I've given him could understate his lack of improvement in training. He's constantly had good training input in terms of training number of 8+ since i've bought him and integrated him as part of the team.
  9. Please fix the Development of Player skills. As in 2018 mobile. It Takes too Long for Young players. Teamwork and technic are developing hardly. It doesn’t make fun that way.
  10. Hi all, For a long time, I've wanted to make Jamaica a consistent world cup participant on football manager. In the past I've achieved this by improving the domestic league and improving the clubs, youth recruitment and facilities through the editor, so that a few years down the line we get pretty decent regens (one of them becoming a key player at Barcelona xD). However, in FM19 I'd like to do this without the use of the editor (though, I will have to use it to add the Jamaican domestic league as a playable league). My plan is to manage 2/3 clubs in Jamaica, and improve the youth facilities, recruitment and coaching so that we get a good number of decent regens coming through each year. I suppose my question is; has anybody got experience of doing something similar (for example the classic San Marino challenge!) and if you have, how long did it take to see a "return on investment"? Any tips/stories would be appreciated!! Peace
  11. A dutchman in Sweden. I've decided I should write about my attempt to get back into FM18 again, this time with a very unusual team pick for me, and a new country that I've never really managed at. Dennis Averkamp, 38, takes over the vacant managerial spot in IK Sätra, an amateur team playing at the fifth tier of Swedish football. They aren't exactly a leading team. But so far I've managed to raise the Junior Coaching (Now: Fairly Basic) And Youth Recruitment (Basic). The club also aims to turn Semi-Pro after I requested it successfully. Here's the first intake: Pretty happy with it. Svensson looks insane for this level. Wow! Personalities sucks though, most of them anyway. I'll keep you posted with a season review after we're done with it, stay tuned!
  12. Diaspora football clubs always fascinated me and that's the reason why I started my first career update here with one of them. My choice wasn't that easy but the fact that the club was based in England made the challenge of bringing it from bottom to top even more exciting for me. A bit of history... According to Wikipedia... Football Club Romania is a football club based in Cheshunt, Hertfordshire, England. The club are currently members of the Essex Senior League and groundshare at Cheshunt's Theobalds Lane. The club was established in August 2006 by Ion Vintilă. They started in Sunday league football, initially playing in the Sunday London Weekend League. After winning their division at the first attempt, the club switched to Saturday football, joining the Essex Business Houses League in 2008. In 2010 they joined Division One (Central and East) of the Middlesex County League. After finishing as runners-up in their first season in the division, they were promoted to the Premier Division. In 2011–12 the club finished as runners-up in the Premier Division, but were unable to be promoted due to ground grading regulations. In 2012–13 the club entered the FA Vase for the first time, beating Tring Athletic in the first qualifying round, before losing 7–0 at Hoddesdon Town in the next round. In the same season the club finished second in the Premier Division for a second successive season and were promoted to the Essex Senior League after a groundsharing agreement with Cheshunt allowed them to meet the ground grading regulations. The season also saw them win the Middlesex County League's Open Cup with a 3–1 win over Bratham in the final. In 2014–15 the club entered the FA Cup for the first time, reaching the second qualifying round, where they lost to Sutton United. Our (shared) ground... According to Wikipedia... The club originally played on Hackney Marshes, before moving to the Low Hall Recreation Ground in Walthamstow when they moved up to the Essex Business Houses League. When the club joined the Middlesex County League they began playing at Leyton Sports Centre. In 2012 the club began groundsharing at the Cheshunt Stadium. OK, but what about the game ? 🤔 Ingame, the club looks like this... Needless to say, a lot of work lies ahead us... 😮 Fine, but who are you ? 🤔 I'll be playing as Nikos Pappas, a young Greek-Cypriot (born in Salonica, Greece) student and big football fan who decided to help this club arise in power and popularity. Who's Pappas ? More will follow, with a presentation of the strong and weak points of the team, its players, as well as our transfer activity, both on and outside the pitch and the pre-season friendly matches. 😉
  13. I am trying a career in the Swedish lower divisions. The club's structure is very bad. My doubt is whether it is more useful to keep the youth contract until the deadline or to go as soon as possible to the part-time contract (which must be renewed year by year). Beyond the economic considerations I am interested in knowing what is the best solution to ensure the best development of young players.
  14. As the topic says, Brexit has arrived and new rules has been applied in England. I havent had the worst Brexit, nor the best I suppose. Is there any chance now to develop young foreign talents? I have bought Rodrygo, he is 18 years old. Is there any other choice than to loan him out, and hope for the best?
  15. So iv'e been thinking for a while, as have many other more senior members of the community, that the AIs development of younger players is absolutely dreadful. But there seems to be an obvious fix? It seems player development is hugely linked to playing time. But almost too much? Sure playing time is a significant factor in developing as a young player. Getting senior games is vital. But if the AI isnt built to give younger players more of a go then surely you just tweak the %s that are assigned to training ground development, tutoring development and the other more passive forms of development. Hate seeing so many young studs in the game never developed by there AI clubs meaning unless I pitch in and buy them they never seem to reach their potential.
  16. Instead of developing a different FM a year, why doesn't SI creates the "perfect" game? Major improvements and stuff put in the game all in once! To compensate the money loss the game could be sold at a slightly higher price, with a database update for a new season and a one-year online pass that can be purchased in the store. Everyone's happy. No money loss for SI and a perfect game for managers, until in 4-5 years "Football Manager 2" comes out with other vital improvements.
  17. I'm playing as Dunfermline in the Scottish Championship, I'm in a good position (4th) and have good coaches for that level (3 stars minimum) but there's one problem... none of my players are developing! It's February and I think I've only had one month since the start of the season where my coach has informed me that there has been an impressive performance. Most of my first teamers are under 22, they all have at least 4 star potential but some of their stats have actually decreased. One of my players is playing exceptionally well, he has 16 assists and 10 goals from the wing and an average rating of 7.45 and his stats haven't improved either! Is there a reason why this is happening?
  18. I have bought a few players who are 23/24, and have high potential abilities but have not quite reached them. Is there a limit to how much a player's current ability (CA) can increase once they reach 24? Thanks, Henry
  19. Since I am not an experienced FMer, i am wondering what attributes are harder to improve and which ones are easier to improve? Is there is guidline or even better kind of a ranking? I know f.e. bravery is almost impossible to improve, determenation mainly via tutoring, i guess flair is hard to improve, workrate doesnt grow much,... - My concern is that I am struggeling to find good ballplaying Central Defender-regens. Many of them tend to have bad jumping reach- and I heard that attribut wont develop that much, is that true?* Also most CBs seem to have very poor vision/other attributes which are important for BPD. Are there good BPD in the future? *I have a promising player, 15 years old, 178cm, jumping reach 5, heading 16 (that combo would never happen IRL). Will his good heading ability be wasted?
  20. I absolutley hate it when nearly all attributes of a player decrease. Is there something you can do against it in general? Or do you just have to wait until a player of yours get picked and then you have to enjoy the "nice feature"? 0,2 Points down is a lot, when you consider that nearly all of the attributes of a player gets affected. Two cases that are standing out: 1. Youth player, lot of potential, enough gametime, enough resting, loses 0,2 in many areas. When I warn him to increase his training level, he says he already does the maximum. Is he lying? 2. More Serious case: Boatengs Attribute values keep dropping for month now. Passing from 15,0 to 14,4; Stanima from 14,0 to 13,4; First Touch from 13,0 to 12,4, most other attributes down 0,2. I warned him three times now to increase his training level (first time was four month ago), each time he was okay with it and said that he will prove he deserves a chance in the first team. On the pitch I have no complaints about him. What can I do? Does high professionalism prevent such development?
  21. Hello guys,I've always loved to develop young kids and to turn them into world class players, so I just made a new video with some important tips in my opinion to develop your wonderkids on FM 17!It's a quick tutorial with some very important tips if you want your kids to reach their maximum potencial! Quick Tutorial about how to develop your Wonderkids! Hope you guys enjoy it
  22. I've seen quite a few conflicting arguments on this point. Are you better to loan out all your youth prospects to lower league clubs for first team experience, or keep them all in the youth team/ reserves to play together with the good training facilities and also have access to mentoring/individual training etc? i see the argument for both points but personally think keeping them at the club would be better. Just wanted to see if anyone had any thoughts before I did this as I don't want to screw up their development.
  23. Hi everyone, I'd like to monitor history of attributes of changes of each player in the squad. For example, let say we have a 16 years old wonderkid. 10 years later, I'd like to see his previous profiles, i.e. when he is 18, 20, 22, 25 to make conclusion about player development. Maybe when he became 21, we would be able to make conclusion that "this player has not improved as much as I expected for 5 years" and change our minds. This will also let us to learn more about the player development process, how aging affects it, how the physical building affects it, etc. Cheers.
  24. Currently, we can see a player's stats (goals, assists etc) from previous seasons in their history page. I want to be able to see what a player's attributes were each previous season. For example, my 30 year old superstar who currently has great attributes... I want to be able to view in his player history what his attributes were at 25, 21, 17. I see this being of benefit in two ways: 1) helping with scouting... If I can see what attributes my current older star players had when they were younger, I can look out for young players with similar attributes in the transfer market. 2) player development... I want to be able to see exactly how my players are developing year on year. If I can see their current attributes and compare them to their attributes for the previous year, or 2 years ago or 5 years, whatever you may wish, then I can monitor and improve player development more closely and efficiently. Interested to hear any thoughts on this.
  25. I finally decided to buy the newest version of FM, after have been playing FM 14 for the last couple of years. However, I am experiencing something strange... I started a career with Arsenal and some players, who are still relatively young e.g. the OX (23) and Aaron Ramsey (25), are getting -1 in all their abilities, despite playing a lot of games. I'm only 4 months in the 16/17 season so I don't understand why this is happening. I have never experienced this in FM 14. Don't think its due to my training because my lead coaches range from 4 - 5 stars and the coach workloads range from light - average. Training intensity ranges from medium - high, depending on the match frequency. The strange thing for me is that the players who are decreasing all get -1 in all abilities: technical, mental and physical. But when I look at players who are injured for serveral months like Mertesacker and Gabriel they don't decrease in their abilities. Could this be a bug or am I doing something wrong. I'm very tempted to download the ingame editor and "fix" it. Thanks in advance
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