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Apparently FM 2020 is just not going to be unable to get this one right. I have not played since the end of December until tonight, though I had been playing and actively giving feedback since beta day 1 till then. I'm 46 and have been playing this game since the very first release of CM and this one has been the most frustrating ME I can remember, maybe because you can see the next level of immersion just over the hill and out of reach. Here is an example of what I have been talking about. (I had to crop it down and record it playing in the media player to get it down from 4K to get under the 9MB limit for the post) It crashed not long after this, first crash I've had in FM 2020 (posted .dmp in bug forums) First off, thank you for continuing to try to improve the ME. Various Match Engine (version 2039) changes including (but not limited to): - Improved one-on-one finishing - Recalculations regarding clear-cut chances - Tweaks to penalty kick conversion rates - Lowered frequency of players overrunning ball and losing possession - Improved realism of player recoveries from slide tackles - Improved crossing variation and instruction behaviour - You're having a laugh on this one mate! - Improved defensive tracking from long balls - Improved heading accuracy - Improvements/tweaks to referee behaviour - Throw-in positional adjustments - Various other balancing tweaks/improvements You know what is crazy? The best I have ever seen FM behavior from these positions was in the very first beta release of 2020! Yet the very first patch changed it and they went back to smashing into the nearest defender. Why???? Look at the acres of space Mo and Trent have to go past and then cross, or drop the shoulder and drive in past them. Never will they do it, never. And then the Inter defender slide tackling his teammate for a corner kick. No words on that. Especially Trent here when he picks the ball up, he's already at pace and the defender just gifts him the space beyond him with his poor initial movement, but oooh nooo Trent is already winding up for a blast, perfectly timed to HIT THE DEFENDER. My 11 year old nephew would've skipped right past that defender having read the space, the speed of everything happening and the options, seriously. This isn't like an bizarre heliacal event that is hard to track down, fire the game up, play with two IF/RMD/IW and tell them to cut inside, or not, to sit narrower, or not, shoot more often, or not, cross more or less, or not, cross low, pre-match talk- cross low, individual personal instructions- cross low, and they will never cross low, or none of the former, and any other combination of instructions (channels, get forward, have a bevvy) and they just continue to blast the ball into the first defender that gets near them. They will even wait until they get close and then smash it into them. I am using Liverpool not only because they are my team IRL (since '96!) but that they are the simply the best team on the planet at the moment. If I was using Rangers or Stuttgart (my other saves) one could use the 'the players just aren't that good' argument. FM 2020 Wide Attack Play.mp4 You can use the slider and go frame by frame since I rerecorded it at 30fps and you can see the defender begin his slide tackle before Salah begins his cross attempt, so Mo should have easily skipped past him. Or, has the game already calculated that Salah will cross and the defender gets the jump on him by being able to 'see the future'?