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Found 6 results

  1. Please forgive me if I'm missing this and the possibility is already there. It'd be really nice to be able to turn off the star rating system that shows you a player's current and potential abilities. I used to love how this wasn't in the game and that you as a player had to work out for yourself how good your players were based on their match performances, and by monitoring their changes to attributes over the season. I feel like the game is presently making identification of the best players all too easy for us now by just giving us these ratings in the form of star ratings within coach and scout reports. I'm aware that I could just never scout a player, and never ask for a coach report, but I do think it was/is a nice thing to get your staff member's opinions on different players, I just wish it was a text based and subjective opinion rather than an absolute rating that for makes it too easy to select the best player for each position/match and to always find a new player that is going to be better than the existing players in your team. I don't feel like I'm needing to make any effort to figure out these things, I'm just reading reports and then grinding. To which I'd like to have the possibility to turn the whole star system off from within the main game settings somehow and see if I can still spot the best players in the game for myself by inference of their match performance and by actually watching what they do during matches. I guess it'd be what you'd nowadays call 'ironman mode'
  2. Correct me if I am mistaken, from my knowledge the star rating of players is relative or compared to the players that are currently playing in the league you’re managing, for example: the average CA of players playing in the premier league is 150, so anyone with a CA of 150 will have 3 stars, 160 will have 3.5 stars, 170+ will have 4 stars and so on (this is probably inaccurate but let it be for example’s sake). If there was an influx of players with a CA of 165+ and the average CA of players in the league increased, would players that were rated as “First Team” players but are now “Back Up” or “Rotation” be more willing to drop down a division? Would this also be the case for players abroad that you’re looking to bring in? Context: I created a database for South Africa and upped the Youth Rating for the nation considerably, my dilemma is that the new intakes have CA that is already good enough to consider them as Back Ups or Rotation options for their first teams and a few seasons in the top division clubs and national team are decked out with u21 players as Key Players and youth players refuse to be loaned out to any lower league club in the nation because they are “too good” for them. Now I thought I would be able to counter this problem by using an in-game editor and orchestrating the transfer market for local top division clubs clubs and bring in relatively high CA players but I want to know if this will have a knock-on effect on the lower divisions or will my efforts be in vain?
  3. I've got Thomas Lemar, whose primary position in the game is that of left-winger, and I'm wondering about getting him to develop his weaker foot so that he'll can be more effective as a central attacking midfielder (his right foot is current 8/20) Anyone know how many current ability points each point of improvement in his weaker foot might cost? Thanks
  4. I have bought a few players who are 23/24, and have high potential abilities but have not quite reached them. Is there a limit to how much a player's current ability (CA) can increase once they reach 24? Thanks, Henry
  5. Hi, I want to know that how much Current ability can you edit above 200 without declining or crash in Football manager 2016 with any type of editor? What if i make my team to 255 CA and then freeze their CA/PA and How?? Thanks in Advance
  6. I have a request regarding the potential ability of players in FM. For those who aren't aware, currently a player's PA can be one value (eg 175), or it can be a range between 30 (eg 150-180). I believe that the PA range of a player should be completely customisable. This could be most effective when used judging the PA of raw prospects between the ages of 16-18. As such players are largely unknown, it is very hard to judge the potential of them realistically. Every year, many young players especially at top academies burst onto the scene, who were mostly unheard of previously. For this example, let's assume that a young player at a top academy has a PA of -8, (130-160). This would most likely make them a mid-level premier league player. Surely it would be more realistic to have a larger PA range, such as 130-180. This would mean that the players potential is more variable between different saves, increasing the 'unknown factor'. Along with many other members of the community, I prefer nurturing and developing newgens to real players. This is because it is impossible to develop them to a high level when they have such low/small PA ranges. This idea would mean you can never know for sure how good your youth players at the beginning of the game can become, and are forced to at least give them a shot and keep an eye on them, rather than discarding them on first viewing. Now, an example for slightly older players. If Phillipe Coutinho has a CA of 158, and a PA of 175, this is the same in every save. However, no one knows for sure whether he will reach this potential, or even exceed it, therefore I think a range is more realistic in this case. Saying this, surely a PA range of 30 is too much? Perhaps Coutinho could have a smaller range of 165-183, or something similar to that. This could also be useful for older players too. Robert Lewandowski is 27, can we be sure he has reached his peak yet? I believe his CA and PA in the current database is 178. This means that the game thinks Lewandowski will 100% not improve any further at all. There is surely a chance that he will improve, even if it is very slightly. This would mean his PA could be 178-184 or even 178-182. These are perhaps not the best examples, however I hope you have a good understanding of this idea. This may not make a huge difference on an individual basis, however if this is implemented correctly I believe it could help the game become far more realistic. Would love to hear your thoughts.
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