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Showing results for tags 'crash dump chance'.
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Suppose I create an editor data with 100,000 changes, let's call it "X". I then remove the 95,000 changes and it now has 5,000 changes. Is this the same as if I've created another editor data, let's call it "Y", with just 5,000 changes? I mean, does the game "recognize" that X had 100,000 changes at the start and then it became 5,000? Does it make a difference regarding crash dumps or do I get the same chance % of experiencing a crash dump with both files? I am sorry for the wording, I hope you understand what I mean. (This is probably for the "Editors Hideaway". If yes, please move it there once I get some replies, thanks)