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Although you can see the squad depth and future talents coming through via the squad depth screen and selecting the u23s and u18s, i feel this is messy Instead there should be a table showing current first team players and then future players based on age ranges or squad status, all ranked on potential ability therefore you have an easy and really simple way to identify the future talents coming through in your club and where this sits within your long term planning of squad composition. See attached for very rough example Any thoughts?
Welcome all to this years FM18 Performance benchmarking thread! As per previous years, a save has been created with all 51 nations and 116 leagues using a large database. Total player count is 170,000. Note: Per my own testing and other user reports, FM18 processes slower then previous editions due to new mechanics such as Squad Dynamics, Scouting revamp, Medical Centre etc. Three saves have been provided this year to test and benchmark your computer under different conditions, these are as follows: Benchmark A - Starts 20th August 2017, Detail Level: Default/Default Benchmark B - Starts 20th August 2017, Detail Level: Default/Custom (Full detail set on EFL Championship, Premier League, Ligue 1, Bundesliga, Serie A, Primera Division) Benchmark C - Starts 20th August 2019, Detail Level: Default/Default (Beginning of 3rd season) To run the benchmarks, download benchmark save games from the following site: DropBox: FM18_Benchmark_A, FM18_Benchmark_B, FM18_Benchmark_C Save files to \Documents\Sports Interactive\Football Manager 2018\games Before running some tests, ensure your PC is configured for the best possible conditions for testing: PC Settings: Close all non-essential system tray icons (OneDrive, Sound\Motherboard\Peripheral apps etc) Disable any non-essential services (Intel(R) Rapid Storage Technology etc) Turn on 'High Performance' power plan. (Control Panel > Hardware and Sound > Power Options) FM Settings: Ensure that auto save interval is disabled Ensure that Enable Data Collection is disabled Set processing to Fast (Less Responsive) Ensure WindowMode is Full Screen Make sure when running FM18, no other programs are running (i.e. Internet Explorer, Chrome, Task Manager, Office etc) and if running on a laptop make sure it is plugged into the power socket. After you load the appropriate benchmark save game, just go on holiday for a week, and measure the time needed for processing using a stopwatch on your wristwatch or phone. Holiday from 20/8 until 27/8 for all tests Post your results in the following format: If you are unsure about your PC specs, you can download CPU-Z for free from https://www.cpuid.com/, this should give you all the precise information you need. To find your true memory clock speed, in CPU-Z click on the MEMORY tab and check the value of the DRAM FREQUENCY field and then double it. (Example, my memory reports 1600 MHz which when doubled give 3200 MHz). Alternatively, run the following command from a command line in windows: wmic memorychip get speed. This will report the speed for each RAM module in your PC (mine reports 3200 for each RAM stick). The FM18 Computer Performance Rating can be found by loading FM18_Benchmark_A saved game and going to FM > Add/Remove Leagues. Score is at the bottom. The FM18 PC 3D Graphics Rating can be found in FM Preferences under the Match heading. If any questions, feel free to ask. Get testing! RESULTS: FM17 Benchmarking Thread
I'd like to see an additional player comparison feature that would allow us to compare more than 2 players against user selected stats, similar to the Squaka Play Comparison matrix Example: Basically we can select up to five players and compare them per the 8 key player overview attributes (DEF, PHY, SPE, VIS, ATT, TEC, AER, MEN), any mix of attributes or any mix of match statics, or a mix of any 8 attributes or statistics. Sometimes comparing two players is not enough, and having to switch between comparisons is a bit tedious when you have multiple players you want to compare with.