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Hi people, I'm new here. I've got somewhat "obsessed" with the issue of Team Shape. I've read a number of useful posts and articles and I now understand that, in general, more fluid shapes offer more compactness due to relatively less differences in players' mentalities, while the opposite is true for more structured systems. I also understand that even within a more structured system you can still make the team be more compact by using formations in which players are deployed in at least three successive strata (i.e. defense, defensive midfield and midfield), as well as by appropriately assigning roles and duties to the players. Now, let's imagine, purely hypothetically, that I simply have to use the 4-4-2 flat formation because I don't have (enough) players who can occupy DM or WB positions. My team is playing against a far stronger opponent, so I logically choose the Defensive Team Mentality. My primary goal is not to concede (rather than to score). I want my players to sit back as much as possible and defend as a compact unit. But in a flat 4-4-2 combined with a more structured system, even if I put all my four midfielders on Defend duty, the team still wouldn't be compact enough and there will be the space between the defensive and midfield lines that the opposition could exploit - something I certainly want to avoid. And so I decide to switch to a more fluid shape. Now I have the compactness, but on the other hand, my players are given too much creative freedom, and the problem is that they are neither tactically (mentally) nor technically proficient enough for such a style of play. Consequently, I go to Team Instructions and select the Be More Disciplined instruction (plus, optionally, Stick to Positions) in order to reduce the players' overall tendency to be more "creative" than I want them to be. Therefore, we now have this situation: Team Mentality - Defensive Formation - 4-4-2 flat Team Shape - (very) Fluid + Be More Disciplined (and, perhaps, Stick to Positions) My question is: to what extent the Be More Disciplined TI would affect/reduce the players' creative freedom in a more fluid system? Has anyone of you tried to play this way, and if yes, how did it work? Thanks everybody in advance