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Found 11 results

  1. Hi, apologies if this is common on this year's game, but its the first time I've come across it. My manager attributes have increased gradually over time as expected, in appropriate areas, based on my management, however it is the first time that I have seen any coaching attribute above 20, which I would have assumed is the limit as per playing attributes and attributes of all other coaches in the game. It seems my Working With Youngsters is now at 23? I was just wondering if this was a form of bug or it is possible that human managers' attributes can go above and beyond what the AI is capable of in-game in terms of coaching? Also thought I'd point out before it's raised that the in-game editor usage is disabled from my game and I also don't own it. Thanks. https://steamcommunity.com/sharedfiles/filedetails/?id=2077541127
  2. I just got headhunted by an English Championship club and need to rebuild my coaching staff. My assistant from my old club doesn't want to come with me, could be due to the fact that he's less than 6 months into a new contract, could be that he has designs on succeeding me, who knows? Anyway my shortlist of assistants is compromised of a couple of good solid assistants at this level (Steve McClaren, Eric Black), a couple of outsiders plus a guy who was my defensive coach at my old club before he quit for an assistants role elsewhere. I'm officially allowed by my board to hire seven coaches, though I tested it and I can get away with eight. If I hire tried and trusted assistants, essentially both have good attributes to be assistants, i.e. good man managers, determination, level of discipline, tactical advice and motivating, but they're only average at coaching. If I give them more than one coaching assignment they drop below three star rating in one area, meaning I have a bad rating in one coaching category. If I sign my old coach however (who refuses to be a coach again) he is a superb defensive coach and guarantees that I have minimum three star rating in all coaching areas, BUT his man management is bang average (10/20). Given this is supposed to be a key stat for an assistant, I'm wondering what this would mean in practice; will he give me so-so advice on contract renewals or practical stuff? Essentially what would make him a bad assistant in this sense?
  3. I play Football Manager is phases, have done so for the past 15 years. I play and get into it for a few months, find a working tactic, understand my squad and have the success i want, and then stop playing for a few months and come back to it feeling almost completely lost and far behind the knowledge of my previous managerial in-game self. When this happens i am able to somehow claw back the knowledge from scouring this specific forum for hours, but sometimes i need just a quick, concise reminder to get me back on track. Disclaimer : I will most certainly get some of these wrong and want this to become more of a collaborative effort with people joining in and giving their battle worn advice. So, what are these attributes, (and attribute clusters) and what do they simply mean in terms of gameplay. Really. So you got a striker who seems better than the one you previously had but still can't seem to score the goals the previous one did so easily ? Same with a star midfielder, or defender. A tactic not working even though it seems good at face value ? There's a good chance there's an important attribute you are overlooking .
  4. Okay guys, so I was thinking to upload about this issue from many days but didn't get time for it. In the last season when I got promoted from Skybet Championship as Barnsley, other Premier Division clubs released the players as usual but the players were unusual. One of them was luis Suarez, a 22 year old one and other was Thomas Muller, again a 22 year old one and their stats and playing position also matches the original players(not exactly). Thomas muller isn't that great but Suarez really is. Here are the attributes screenshot of two players. Is it a bug or something and where can I find more of these duplicates as they are cheap enough for Barnsley
  5. - I don’t know if this already mentioned, but what I’m missing in my fm saves is when you enter the comparison page you can only compare your stats with the competition you are managing. In my saves I want to create a team who can challenge the European top teams in the champions league, but I can’t compare the attributes for the Champions League. - I also want to add if you can select custom attributes to compare. For examle I want to compare first touch , passing , technique, vision, determination with the rest of the teams in the competition im managing.
  6. So I have a different question here. As I was trying myself as a more, lets say Benitez type of a manager (being concerned with all kind of details and micromanaging the hack out of every team) I came across an understanding, that Determination, Workrate and Pace are among the most rewarding attributes in this game. I mean, I always build my team based on those 3 attributes. Never under 15 in determination. Ive been doing so for the last 10 years at least (in FM era) and always had success. But the question is how do you create a tactic based on average players attributes in a team. I mean if my strikers are among the strongest and tallest strikers in the league, how do I channel that info into action tactically speaking? Do I play a more longball oriented style of football? Or for instance, if my players have the best conmposure in the league? Or Anticipation? How do I use that as my teams strenth? Any help?
  7. Good Evening Everyone - I'm looking for a skin, that doesn't show attributes, something that would make the game a lot more challenging. You would have to look towards dynamics, training, and coach reports a lot more. I've been looking for a skin for a while now, however I haven't been able to find anything anywhere. I asked @Cleon on Twitter however I'm still very much searching. - Here's what I'm looking for https://teaandbusquets.com/blog/no-attributes-no-problem If anyone can link me a download link I would be over the moon. Thank you, rob.
  8. The order of player attributes changes depending on the game language. I'm used to the Norwegian player attributes order, but I will be playing with English language this year, but I find the player attributes to be kinda all over the place. I'm sure I could eventually get used to it, but it would be nice if we could: Click+hold, and drag player attributes vertically to change the order. I have wanted this for years, and I have previously tried to change from Norwegian game language to English, but I gave up after I couldn't get used to the English player attributes order. I also think that this feature would be easily implemented. If this gets implemented, I'm sure that it will feature in the full version of Football Manager, but as Touch user on PC, I would appreciate if this feature could also be implemented on Football Manager Touch for PC.
  9. New Attributes: TECHNICAL Premise: the last FIFA I played was ‘98 (RtWC) but i think that they have now some attributes that FM should stole: Volley. it would depend from "tecnique", "agility", "balance" and "finishing" or "passing" Sliding tackle - standing tackle. That’s in particular can give defenders more variables and you, as a manager, can (e.g.) play with an higher defensive line also using slow defenders but with good sliding tackles (and good position of course) Skills. I starting love football thanks to some old tv program about Pelè. When WC94 arrived i just turned 10yo and in the final i, italian, supported the opposing team ‘cause there was Romario. Then in 1996 i saw Ronaldo in tv and it was amazing. All this premise to say that ‘skills’ and ‘flair’ are important part of football for me. This attribute would be not a stand-alone, but it will depends from ‘tecnique’, ‘flair’, ‘agility’ and ‘balance’. It would be both an aesthetic attributes (that some fan love and boosted merchandising, support etc... for some teams the show of a game has the same importance of results), both a way to distinguish player that can can thrash a man marking for example. Long Passes Short Passes First time passes - it would depends from 'tecnique' and short or long passes New Attributes: MENTAL Reactions/reflex: i think that should be an important attributes not only for the goalkeepers Awareness: how a player knows his own ability - that would be important to determinate his role in the team (e.g. if think to really deserve more app, or in the team meeting before a matches in response the possibility of victory etc..) New Attributes: PHYSICAL Explosion: it determines the explosion speed in the first few meters. Different from acceleration that is a) a speed-dependent parameter (e.g. how can we know who player is the faster in the first few meters between one with acc 20 and speed 10 and one with acc 10 and speed 20?) b) act in 20-30 meters
  10. So, a week ago I was playing fm16 as Bharat FC (Indian National Football League). In my team, there was one thing I noticed most was that stats didn't really matter! For example- A ball playing defender with defend duty has stats like - Tackling-8, Marking-6 Anticipation-10 and other attributes even worse plays better than another defender with same role and duty and attributes like Tackling-11 Marking-13 Anticipation-15 and other attrubutes also better than the above. Similarly, in Forward, two deep lying forwards play together, one has stats like Finishing-4 Dribbling-5 Acceleration-11 Stamina-10 Pace-14 and the other has stats like Finishing-9 Dribbling-6 Acceleration-10 Pace-12 and former has scored around 30 goals this season whereas the latterhas scored just 8. Notice that in both the cases the age of the players are same
  11. Hey! Aren’t there no longer available the players’ weight and height in ‘19? 😱 Thanks!
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