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  1. Hi, apologies if this is common on this year's game, but its the first time I've come across it. My manager attributes have increased gradually over time as expected, in appropriate areas, based on my management, however it is the first time that I have seen any coaching attribute above 20, which I would have assumed is the limit as per playing attributes and attributes of all other coaches in the game. It seems my Working With Youngsters is now at 23? I was just wondering if this was a form of bug or it is possible that human managers' attributes can go above and beyond what the AI is c
  2. Hi, apologies if this is common on this year's game, but its the first time I've come across it. My manager attributes have increased gradually over time as expected, in appropriate areas, based on my management, however it is the first time that I have seen any coaching attribute above 20, which I would have assumed is the limit as per playing attributes and attributes of all other coaches in the game. It seems my Working With Youngsters is now at 23? I was just wondering if this was a form of bug or it is possible that human managers' attributes can go above and beyond what the AI is c
  3. I just got headhunted by an English Championship club and need to rebuild my coaching staff. My assistant from my old club doesn't want to come with me, could be due to the fact that he's less than 6 months into a new contract, could be that he has designs on succeeding me, who knows? Anyway my shortlist of assistants is compromised of a couple of good solid assistants at this level (Steve McClaren, Eric Black), a couple of outsiders plus a guy who was my defensive coach at my old club before he quit for an assistants role elsewhere. I'm officially allowed by my board to hire seven coach
  4. An old problem, but I thought it should be fixed already in some update. Unfortunately, it has not been repaired yet. When I filter players / training staff, when I reduce attributes, only those that are not selected drop. But if I increase the attributes, they will all increase. Can you fix it? Thanks Nagrywaj_2020_01_30_01_10_42_803.mp4
  5. I play Football Manager is phases, have done so for the past 15 years. I play and get into it for a few months, find a working tactic, understand my squad and have the success i want, and then stop playing for a few months and come back to it feeling almost completely lost and far behind the knowledge of my previous managerial in-game self. When this happens i am able to somehow claw back the knowledge from scouring this specific forum for hours, but sometimes i need just a quick, concise reminder to get me back on track. Disclaimer : I will most certainly get some of these wrong and wan
  6. Okay guys, so I was thinking to upload about this issue from many days but didn't get time for it. In the last season when I got promoted from Skybet Championship as Barnsley, other Premier Division clubs released the players as usual but the players were unusual. One of them was luis Suarez, a 22 year old one and other was Thomas Muller, again a 22 year old one and their stats and playing position also matches the original players(not exactly). Thomas muller isn't that great but Suarez really is. Here are the attributes screenshot of two players. Is it a bug or something and where can I find
  7. - I don’t know if this already mentioned, but what I’m missing in my fm saves is when you enter the comparison page you can only compare your stats with the competition you are managing. In my saves I want to create a team who can challenge the European top teams in the champions league, but I can’t compare the attributes for the Champions League. - I also want to add if you can select custom attributes to compare. For examle I want to compare first touch , passing , technique, vision, determination with the rest of the teams in the competition im managing.
  8. I just noticed similar with a goalkeeper coach (jani paananen) had in 19s in staff search hired him few weeks later checked my coaching and only 2 stars, so checked it out and now he only has 13s, can't fire him because he's just signed fortunately board request allowed another coach but for now I have wasted a valuable coaching spot. Posted this in the beta topic, I'm playing as Everton pretty much culled my staff and went recruiting when the above happened an well into game now so haven't got a save now. I know you can't fire hired staff, it's only the attribute change the bvugged
  9. So I have a different question here. As I was trying myself as a more, lets say Benitez type of a manager (being concerned with all kind of details and micromanaging the hack out of every team) I came across an understanding, that Determination, Workrate and Pace are among the most rewarding attributes in this game. I mean, I always build my team based on those 3 attributes. Never under 15 in determination. Ive been doing so for the last 10 years at least (in FM era) and always had success. But the question is how do you create a tactic based on average players attributes in a team. I mean if
  10. Good Evening Everyone - I'm looking for a skin, that doesn't show attributes, something that would make the game a lot more challenging. You would have to look towards dynamics, training, and coach reports a lot more. I've been looking for a skin for a while now, however I haven't been able to find anything anywhere. I asked @Cleon on Twitter however I'm still very much searching. - Here's what I'm looking for https://teaandbusquets.com/blog/no-attributes-no-problem If anyone can link me a download link I would be over the moon. Thank you, rob.
  11. The order of player attributes changes depending on the game language. I'm used to the Norwegian player attributes order, but I will be playing with English language this year, but I find the player attributes to be kinda all over the place. I'm sure I could eventually get used to it, but it would be nice if we could: Click+hold, and drag player attributes vertically to change the order. I have wanted this for years, and I have previously tried to change from Norwegian game language to English, but I gave up after I couldn't get used to the English player attributes order. I also think th
  12. New Attributes: TECHNICAL Premise: the last FIFA I played was ‘98 (RtWC) but i think that they have now some attributes that FM should stole: Volley. it would depend from "tecnique", "agility", "balance" and "finishing" or "passing" Sliding tackle - standing tackle. That’s in particular can give defenders more variables and you, as a manager, can (e.g.) play with an higher defensive line also using slow defenders but with good sliding tackles (and good position of course) Skills. I starting l
  13. So, a week ago I was playing fm16 as Bharat FC (Indian National Football League). In my team, there was one thing I noticed most was that stats didn't really matter! For example- A ball playing defender with defend duty has stats like - Tackling-8, Marking-6 Anticipation-10 and other attributes even worse plays better than another defender with same role and duty and attributes like Tackling-11 Marking-13 Anticipation-15 and other attrubutes also better than the above. Similarly, in Forward, two deep lying forwards play together, one has stats like Finishing-4 Dribbling-5 Acceleration-11 Sta
  14. Hey! Aren’t there no longer available the players’ weight and height in ‘19? 😱 Thanks!
  15. Does anyone find the jumping reach of regens quite odd? One of my regens had a height of 183cm but a jumping reach of 7 while another had a height of 175 and jumping 12. Did that ever happened to you guys and is it possible to improve it drastically?
  16. Hi, I have some questions regarding about Football Manager Mobile 2018. I have tried searching on the forum here but I did not find the information I need and I would rather have someone who works for SI to answer my questions rather than some random user (sorry user!). I have found some information on fmmvibe and fmmobile but I am not sure if those information are accurate or just user's opinions. Basically, these are the roles i have chosen for my tactic: Goalkeeper WingBack and FullBack (depending on the match) Central Defender Central Midfielder Deep-Lyin
  17. Before I acquired a regen recently via transfer, the scouting report said that he "enjoys big matches". Now that he's part of my squad, this attribute has disappeared from his report. He's only 24. Is it possible the scouting report was inaccurate or has his mentality changed? Thanks.
  18. I'm trying to construct a pressing team in the Scottish Championship and I'm finding it really hard to buy good players with high work rate. Should I prioritise players with good general attributes but with ok workrate (say around 10-11) or try to purchase ok players who have good workrate (14+)? Also, a bonus question: Do those of you who play a pressing-focussed game set tackling to hard? Or do you just leave it at the basic level?
  19. I have a few questions and I'd really appreciate if someone could answer them for me. Scouting Packages - why can I keep changing them multiple times a season? How does it make sense that I can select the expensive one, shortlist any players I want and then change to the cheaper one, before even being charged for it (my scouting budget doesn't change at all when I select a package)? Assignments - in previous FMs I would send my scouts on ongoing missions all around the world, but apparently that costs a lot of money now - I can't actually see the price of it anywhere though. I'm ma
  20. Right now you have the option to set 3 thresholds in the game (by default at 16, 11 and 6) so in the player profile screen there are 4 different colours dividing the attribute grading. I would like to have at least one more threshold to divide the attributes. That way I can divide the attributes in 1-9 (bad), 10-12 (average), 13-14 (good), 15-16 (very good) and 17-20 (exceptional) for example. As I said by default you have the some colour for 11-15, but for me 15 is way better than 11 so there should at least be one extra colour to number of attributes per group. Like to
  21. Hi guys, i love playing FM especially when it's in the future (e.g. 7-10 years from original database) where the regens/newgens are beginning to take the football world, the reason i like this type of game is because i love developing those hideous looking kids into some WC players if they have the talents needed, or in this case, sufficient Potential Ability. But somehow until FM 17, the "template" (i don't know how to call it) used to generate all the random numbers so the regens have their related attributes when they're appearing on the youth intake day so they can be perceived on the
  22. training is FMs biggest weakness. Managers often refer to the quality of weekly training and how a player has performed. I also want to marry this up with attribute scoring. Why not make attributes much more fluid. Eg its possible (Spurs are my team btw) that Dele has a week where his shooting was 20 out of 20. Maybe play him up front that week. Later in the month it could drop to 10 when hes had a bad training week. Attributes then become an average based on a series of training sessions. Ie Unless dele is shooting at 20 out of 20 every week, actually his real score is more like 15
  23. Dear fellows from Sport Interactive My name is Rômulo, I live in Brazil and am a proud Virtual Manager since 2007. I've been developing a Excel sheet for personal use, and I have a little doubt. What's the difference of weight between primary and secondary attributes to calculate the best role and duty for a player? For exemple, primary attributes counts 2 times over 1 time for the secondary? I'm using the excel sheet to see the best position/role/duty for my players and to train them to better perform at a new position. I hope I've made myself clear en
  24. This is an excerpt from a guide I will be releasing in the future, which will be a giveaway to my loyal patreons who've supported me over the last few months. I do plan on dribbling this down on the forums too. Its just a massive 70 page guide. So bear with me. I find that most players have a good idea of the basics about tactic creation. Where most go wrong is surprisingly over squad building. Now this may even sound strange, but its true. Overachievement demands that you know what goes wrong in transitions, however most times people fail to recognise the failure point in transitions. T
  25. Hi, I am playing in the year 2032 at the moment and I noticed one small thing. Working with youngsters and Level of Discipline hasnt grown a bit. What do i need to do in order for them to grow? Whenever someone plays bad I issue a warning or fee them a week salary. If they train badly I talk to them warning them that they will not be in the squad if there is no improvement. Any ideas? Any tutorial?
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