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Found 7 results

  1. Enrico Santoro, born 33 years ago in Foggia, in the Southern Apulia region in Italy, has spent most of those 33 years utterly obsessed with football. Taken to Foggia matches since very early childhood by his dad, he witnessed the Zemanlandia madness years of ridiculously attacking football taking the town by storm, and was hooked forever. Sadly, Foggia faded post Zeman, and whilst Enrico remained a fierce enthusiast of his local club, the magic went away. Italian football receded into common catenaccio-like stereotypes, which he could already tell he did not identify with, even as a young teenager. He took to coaching since extremely early in his early 20s, managing a multitude of youth football sides throughout Italy, whilst growing more and more identified with foreign influences. Guardiola, Klopp became new idols beyond Zeman - a poster of each the 3 decorates his bedroom -, and he developed a distinct individual footballing philosophy. All that was missing was a chance for him to attempt it on the pitch. Until now. Having made it to the Cremonese youth system recently, the club took notice of the sleek football played by the youth teams led by Enrico. When a vacancy in the senior side became open, it was his golden opportunity as the board took the bold decision to promote him. It's a crazy opportunity. Although quite a lot further North than Enrico's native Foggia, they are a classic club from much the same era, with several appearances in early 1990s Serie A, though never lasting long - their greatest achievement being winning the Anglo-Italian Cup in 1992-1993 after they beat Derby County in Wembley. Cremonese have not been in Serie A since 1996, but are on the rise now. They've gotten promoted from Serie C to Serie B 2 years ago, and have recorded a 14th and a 9th place in the 2 years since. The board are ambitious and want a top 4, with some resources to justify it: a 1M€ transfer budget sounds fairly tasty. But the most important thing about this job is the AMAZING kits and colors. I love it! The next post should focus a bit more on the champagne side of things.
  2. Apparently FM 2020 is just not going to be unable to get this one right. I have not played since the end of December until tonight, though I had been playing and actively giving feedback since beta day 1 till then. I'm 46 and have been playing this game since the very first release of CM and this one has been the most frustrating ME I can remember, maybe because you can see the next level of immersion just over the hill and out of reach. Here is an example of what I have been talking about. (I had to crop it down and record it playing in the media player to get it down from 4K to get under the 9MB limit for the post) It crashed not long after this, first crash I've had in FM 2020 (posted .dmp in bug forums) First off, thank you for continuing to try to improve the ME. Various Match Engine (version 2039) changes including (but not limited to): - Improved one-on-one finishing - Recalculations regarding clear-cut chances - Tweaks to penalty kick conversion rates - Lowered frequency of players overrunning ball and losing possession - Improved realism of player recoveries from slide tackles - Improved crossing variation and instruction behaviour - You're having a laugh on this one mate! - Improved defensive tracking from long balls - Improved heading accuracy - Improvements/tweaks to referee behaviour - Throw-in positional adjustments - Various other balancing tweaks/improvements You know what is crazy? The best I have ever seen FM behavior from these positions was in the very first beta release of 2020! Yet the very first patch changed it and they went back to smashing into the nearest defender. Why???? Look at the acres of space Mo and Trent have to go past and then cross, or drop the shoulder and drive in past them. Never will they do it, never. And then the Inter defender slide tackling his teammate for a corner kick. No words on that. Especially Trent here when he picks the ball up, he's already at pace and the defender just gifts him the space beyond him with his poor initial movement, but oooh nooo Trent is already winding up for a blast, perfectly timed to HIT THE DEFENDER. My 11 year old nephew would've skipped right past that defender having read the space, the speed of everything happening and the options, seriously. This isn't like an bizarre heliacal event that is hard to track down, fire the game up, play with two IF/RMD/IW and tell them to cut inside, or not, to sit narrower, or not, shoot more often, or not, cross more or less, or not, cross low, pre-match talk- cross low, individual personal instructions- cross low, and they will never cross low, or none of the former, and any other combination of instructions (channels, get forward, have a bevvy) and they just continue to blast the ball into the first defender that gets near them. They will even wait until they get close and then smash it into them. I am using Liverpool not only because they are my team IRL (since '96!) but that they are the simply the best team on the planet at the moment. If I was using Rangers or Stuttgart (my other saves) one could use the 'the players just aren't that good' argument. FM 2020 Wide Attack Play.mp4 You can use the slider and go frame by frame since I rerecorded it at 30fps and you can see the defender begin his slide tackle before Salah begins his cross attempt, so Mo should have easily skipped past him. Or, has the game already calculated that Salah will cross and the defender gets the jump on him by being able to 'see the future'?
  3. I’m yet to start a save in FM20 and wanted to know what the best attacking tactics were, particularly to play like Liverpool or Man City but I was going to select Man Utd and was going to make a lot of squad changes anyway. Wanted to use a 4-2-3-1 or 4-1-2-2-1 but wanted to know more on mentalities, player roles, instructions etc. Any advice would be very much appreciated! Thank you in advance!
  4. "I went into the job wanting to make a change," he begins. "When I was appointed, Australia had just been beaten 6-0 twice [by Brazil and France], it was at the lowest ebb. So I thought 'here is an opportunity to really change things'. "So for me the Holy Grail was changing Australian football in the way we play, the way we think about ourselves, the way we develop our players. That was the exciting thing and I took that job thinking: 'What a great opportunity'. "Our best ever generation of players is retiring and a new generation is coming in. To me it was like a four- to eight-year journey in changing the game. "But when it got tight in qualifying I got the sense everyone in the organisation [FFA] forgot what the initial brief was. We just have to qualify for the World Cup. Nothing else matters. It doesn't matter how we play or what comes next. "I said 'No, no, that's not why I took this job'. In the end we delivered anyway, got qualification. And I went off into the sunset because I didn't get what I wanted. I wanted something different. "People are still critical of you because you walked out on something. Well, I felt like I had to walk away if that was all they were interested in." In Ange Postecoglou, the Socceroos had a visionary, a manager who wanted to steer Australian football from a conservative/balanced gameplan to attacking the opponent, constantly pressing them onto the back foot and to score goals with the swagger of a Championship winning side. While we came away from a World Cup 2014 group with 0 points, we employed this brand of football turning 6-0 losses to France and Brazil into enthralling contests with Chile and Holland creating one of the matches of the tournament all based of a system where we were the aggressors. The Asian Cup victory on Home Soil over the course of his tenure was another wonderful example this style and I am a person who plays FM solely thinking about attacking, so for me Postecoglou was everything I've ever wanted in a manager. Today we will bring about his vision of turning Australia from an also-ran to a Major Force on the World Stage. Squad With an eye to 2022 we've begun the process of blending Youth Prospects and removing old guards, creating a side entering the prime of their career come the World Cup. Our biggest strength is our midfield, with our key players sure to be Arzani, Mooy, Rogic and Italiano, creating a strong midfield backed by Adam Taggart up top. Meanwhile Clark will be the heir apparent to Mooy's throne and a vital rotation option. Arzani Mooy Rogic Italiano Taggart Clark Tactics In order to abide by Ange's philosophy, the majority of our tactics will have an attacking bent, control at the minimum, characterised by a hard pressing side, with quick transitions, also capable of playing out from the back. Our primary tactic, with another more Ange inspired system under works. My immediate focus for now is Qualifiers, unlocking the 2022 WC following these philosophies and from there slowly nurturing the next generation of Aussie footballers.
  5. Hello. My name is noikeee, I am a veteran virtual football manager of this forum, and after many adventures in the past, am now back after a Guardiola-style sabbatical of several months, in which I've been silently swallowing my vicious hate for the horrendously frustrating FM19 version of the game taking a break from the game to refresh myself. I am now a recent convert to the delights of FM Touch, where you can just ignore tons of pointless BS in the main game and just play some ****ing football. I've also recently hit the mall and bought a dope jacket. feeling cute, might delete later, idk I am feeling energized, ready to rock and roll and have decided that the perfect spot to get back to FM is a one-club career (at least this is the plan at this stage?) at the place that's dearest to me, the island I've lived my whole life. This would be an island that's worldwide known for its incredible landscapes, its sweet wine, flora and fauna, superb moderate weather awful statues of Cristiano Ronaldo. Football-wise, apart from the legendary talent and ego that is Ronaldo which completely overshadows any other footballing fact from this rock in the middle of the Atlantic ocean, two clubs stand out: Marítimo, the most successful club from the island who I have casually supported all my life, and those arseholes Nacional who are their main rivals, mostly known for a bizarre ultras section of middle aged women and their completely not dodgy at all president. But wait, there is more. You might not have heard about it, but there is a THIRD club from Funchal. I know, shocking, this is a fact that completely flabbergasts people. In fact this club is so unknown that back in 2006, at a particularly difficult time, this dramatic based-in-real-life documentary was shot depicting the life of its last standing fan: We are, of course, talking about CLUBE DE FUTEBOL UNIÃO, better known as União da Madeira. A yo-yo club which has largely been bouncing between divisions 2 and 3 of Portuguese football, it wildly reached the heights of the top tier back between 1989 and 1992, then again between 1993 and 1995, and then, sensationally, 4 years ago in 2015... only to fall back down immediately. And down again. It's back to tier 3 now. Only one piece is missing in this introduction to this career, which I need to hurry because it's bloody late here and I'm badly missing some hours of sleep. My secret weapon, my cunning plan that I've preparing in my basement to take over the world. The tactic that's so evil that actually made me enjoy FM19. I present to you, Champagne Football: The details have been explained in depth in the tactics forum - but basically the idea is to play ridiculously attacking football, with direct penetration coming from the wingers and pacey forward, then supported by lots of central players (3 nominal midfielders + a duo of IWBs) that ensure we get loads of passing options and dominate the centre of the pitch, whilst at the base we are supported by two wide open ball playing CBs, split by a half-back, letting us easily build from the back, starting all the way from the sweeper keeper. It's a funky system that demands loads from every player, as essentially every single player has some sort of dual role to play, which sounds like a horror story for a limited third tier side like this, doubly so given this is a club that was recently known for playing some really dull defensive football. But hey I like challenges, and what better one that to turn this unknown lot into top class entertainers? Actual game play will come some other day as I haven't even looked at my squad yet. Vamos União da Bola!!
  6. I am currently playing a Manchester City save and I am struggling a little. Tactically, I find FM17 (and FM16) more difficult than previously. I have had injury issues, but I still don't think thats the problem. I have won my first 5 games in a row, but honestly through a lot of luck - we've played small teams and been fortunate in terms of opposition red cards & penalties etc. just about scraping the win. I am not confident going into a tough run of games, I was wondering if any of you had any suggestions as to how I can improve my tactic. I opted to aim for a fast, attacking strategy whereby we remain solid at the back but when we win the ball back we do so with urgency and exploit some space the opposition leave at the back. I am certain on the formation I want to play as I have set up my squad around this, so I think the only changes I could make would be in terms of team instructions/player roles. Any help is appreciated.
  7. Recent threads saw me focus a lot on ideas revolving around concepts on defending and the systems I've focused on have been a consequence of maybe too much dwelling on that, so I've decided to try out something new, yet again, with my Sparta Bucharest side Attacking football is a very debatable term... is it GegenPressing? is it Route One? is it Schimdt's overloads? is it Conte's 3-4-3? The whole idea of branding a style of football as attacking is based on the fact that throughout most of the match you will notice a particular progressive move from one end of the pitch to the other executed in quick successions and with a reasonably high tempo. Whether that is achieved through high, aggressive pressing, intelligent positional play, exploiting the wings or a quick passing game seems to not matter very much in the eye of the 'attacking football' label, although each of these 'styles' are achieved through completely different approaches to the game. Another often disregarded issue is that the ability of the team to execute more attacking moves in a short space of time relates a lot to: a) how often the team is presented with a scenario where it can exercise a transition from back to front, i.e. having space to attack b) how often the team will win the ball back and how efficient it is in recycling the possession necessary to initiate an attacking move Consequently, my interpretation of a system that aims to create attacking football will be based on the following principles: 1. a system designed to create and exploit space 2. a balanced way of managing all phases of play (defending, possession, transitions) 3. a team layout that ensures the ball travels from back to front with minimal waste of time these three constitute the foundation layer if you wish, the next area of consideration is analysis of squad and design of suitable duties: The more I play FM the more obvious becomes an issue which is fundamentally.....obvious! Do not demand something of your players that they can not execute! It really is a simple and cliche point, but the implications that it has on a system performing or not as a whole are like a domino-effect. If our attacking wingback has the responsibility of covering the whole flank alone but lacks attributes for workrate, bravery, stamina and speed - will he be able to perform the task necessary for that system? How will that affect the whole set-up? So yes, it is fundamental that the players at my disposal have suitable duties allocated to them and that the requirements of the system demand actions that they are able to perform. strategic considerations - our DR and DL have emerged into top quality fullbacks for our level and they are more than capable of covering both defense and the full width of the pitch - the number of talented players for the striker and AMC positions that we have got through previous intakes is quite big, and I want to accommodate their transition to the first team - our AMR is our best attacking player and it would be a shame not to exploit his ability closer to goal - we have very good coverage for center-mid positions, with a large number of players of different profiles - one of our CM's, (Bodea) and his specific stat distribution make him uniquely suited for the BWM role and he is one of our most promising talents so I want to use him - we have a shortage of wide players, with the above mentioned AMR being one of the two available (the other is also an AMR) squad suitability as mentioned above, the general attributes of the squad would need to be suitable for the style of football I want to implement. Here are the main attributes I've identified in that sense and their application to our best 11 For the level of football we're currently operating in (Romanian First Division) we show excellent ability in the required areas. The main concern is that we only have a few people who can pass the ball well, however, luckily they all play in advanced positions, exactly where we will need it the most as per my current vision. Additionally, we have the highest stats for aggression in the league which is a bonus! One of the trickiest parts of designing a system is that one needs to carefully balance the role and duties the players are best suited to with the responsibilities the general idea of the system requires. Here we already have a few important considerations: - There needs to be a correct balance between players who support and attack as well as players who have more and less creative ability in order for the transitions to unravel smoothly and to maintain a healthy balance between penetration through runs and penetration through passing - players need to be positioned in a way that the ball constantly moves forward without unnecessary delay - I want my attacking players to hassle the opposition and avoid getting too 'artsy' about their passing, dribbling or creative endeavors, rather keeping it simple and progressive. formation&roles - the Defensive Forward and Shadow Striker are two uniquely aggressive attacking roles that are fairly limited in their creative responsibilities and that look to challenge opposition for the ball and generally cover a lot of defensive ground on the pitch - the DLP is the only 'creator' of the team as his presence in the build up from deep as well as when in possession high up the pitch is a key element to balancing play and providing penetration through passing - the BWM on the left helps cover the gaps that the CWB leaves when attacking and does not look to run too forward. I've even moved the BWM to the DM strata occasionally as well as had him on 'defend duty', both successfully. - there is a good balance between 'runners' and 'passers'. We have the BBM, CWB, W and SS mainly focused on exploiting space through runs while the DF has the instruction to 'hold up ball' and support on-running players and the BWM and DLP act as support options from deep. The furthest support option is the right FB, which stays even deeper than the DLP and rarely joins attacks in order to maintain good defensive coverage. team instructions&shape - as mentioned before, I want as quick of a transition from back to front as possible, and hence the higher tempo - I'm still wary of defensive responsibility so I've adopted a tighter marking scheme, which forces players to track back more and stay close to the opposition players. That also helps us regain possession through player positioning rather than relying on exhausting hassling and physical duels all the time - close down more and preventing short GK distribution makes our forward trio press the opposition defense even higher up the pitch - my side midfielders need to cover width occasionally, hence the balanced setting there, which is actually fairly wide under attacking mentality influence - I want my attacking players to take a man on and pressure the opposition with a number of players running at them, hence the run at defence instrucion - pass into space relates to exploiting open spaces that the opposition are bound to leave behind and relies on the promise that we will have a player attacking that area in most cases - I want a balanced and varied approach in the way our attacks unfold, so it could be either through a defence-splitting long ball or a short pass combination between the front 3/5, so mixed passing - I want my squad to have space in front of them to run onto, so the defense line is set at normal. Given the attacking mentality and high closing down setting, however, my team will push a little bit higher, just enough to pose a considerable challenge to the opposition in their own half, and integrate the counter-pressing element into our style of play - the attacking mentality relates to numbers 1. and 3. outlined as principles, and it aims to increase the risk the players are willing to take in moving the ball forward, as well as the aggression of the squad as they look to transition up the pitch Ok, so to elaborate on the principles I have set out to embed in my approach: 1. a system designed to create and exploit space space will be created by a number of factors: a) the overload we create on the right side of the pitch, with increased numbers of players attacking that area. This forces the opposition to commit players towards that zone and thus leaves spaces elsewhere, which we can exploit if we maintain good coverage of the pitch. Here comes why having the correct player for the CWB roles is so important - if he wouldn't be quick enough to be in an advanced position on the left side, we wouldn't be able to exploit width/space in that area. b) the variety in player movement - as mentioned above, we have runners and passers, players who hold up the ball, and players who dictate from deep, so we have a number of ways in which we move on the pitch in order to de-stabilize the opposition and create/exploit space c) the shape, formation and roles which aim to have the squad close enough to each other in order to interact however spread out enough in order to move the ball quickly without having to spend time on running 2. a balanced way of managing all phases of play (defending, possession, transitions) Here I aimed for a balanced coverage of duties being performed around the pitch in different situations of play. As mentioned above, this relates to choosing the player roles in correspondence to the general idea of the system as well as in accordance to each other. For example, I am able to manage good defensive coverage because the BWM fills in for the CWB when the latter is caught up the pitch. I am able to manage possession well because I have a good number of players in the midfield area that are performing the correct duties (think DLP dictating from deep and BBM running in the box). I am able to manage transitions well because the support/attack duties as well as the movement that the players make on the pitch are complementary and are designed to achieve the above mentioned goal, which happens to be point number 3: 3. a team layout that ensures the ball travels from back to front with minimal waste of time it's difficult to talk about the three points in separate ways, as you can obviously see how inter-relational these concepts are. And.... it's supposed to be like that! Football is highly complex mechanism and you can't just separate one thing from the other and pretend it's not there. A lot about how I plan to achieve that has already been talked about, relating to player roles, duties, mentality, tempo and so on. A key aspect of point 3 that has not been mentioned above, however, relates to team shape: I have chosen flexible because I literally want my team to be....flexible I don't want them too close to each other and neither too spread out. I don't want my defenders playing through balls and neither my forwards coming too deep to defend. I want a balanced shape that would allow me to ensure good coverage of the pitch and quick progression of the ball, without running into extremes. In-match examples: the BWM (here in DM strata with support duty) covering for the CWB caught up the pitch in attacking move. Here you can notice the 'domino effect' that complementing duties can have. The DLP drops deep to cover the central area that the BWM leaves exposed due to drifting out wide, while the SS drops into midfield to cover the area that the DLP left exposed. Flexible team shape ensures good balance of these 'covering' situations example of a) good space coverage - notice width and number of players looking to make runs into space. b) possession management - the duties that the midfield trio perform: the BWM looks to make a simple short pass to the creative DLP who will either launch a direct ball to either of the runners or pass it shorter to the BBM who will either look to make a run himself or pass to close running options example of creating space - the DF is challenged by 3 opposition players and chooses to protect the ball and make a pass to an on-running player. Notice there are four of them making runs into space. the central runners exploit the space left by the midfielders that challenge the DF, the W tries to beat his man in the box and the CWB is advanced enough to be a forward passing option in the above mentioned left side of the pitch example of good defensive shape, as the SS drops deep to mark his man, thus creating an important numerical advantage for us in this situation. Notice that the DF and W are positioned high enough up the pitch in order to attempt out-running their opponent if they are on the receiving end of a direct pass. there are a lot of other examples I could go into, but it's a short day and I've been writing for a few hours now I used this system with slight variation when necessary for the second half of the season - i.e. dropping the BWM to DM or changing his duty to support, playing narrower, or more disciplined if necessary. Don't forget that the ME reacts to how you play and if you don't react to them you will lose! So, this isn't about a magic formula, this is about developing a concept and adapting if necessary. The results however, have been mesmerizing: Part II - Adapting Sparta vs. Real Madrid - this match in the group stages was a massive challenge for us as we had to play Madrid. Going in as heavy underdogs, I made a couple of changes: - moved the BWM(S) to the DM position to offer cover for our most vulnerable area, as the CWB ventures forward to support the attacks - ticked the 'stay more disciplined' instruction so that we stay focused and reduce the risk of misplaced passes or ineffective creative outbursts from our players the Defensive Forward (Dumitriu): drifting left to support the CWB, then running in the box to finish off the move after the SS was muscled out. This move also shows we have 3-4 men challenging for the final ball in the box. the BWM(Blaga) covering for the CWB who mistimes his tackle and is caught out of position Anticipation+Speed from the CWB allows him to intercept this ball and start a quick counter. Here you can also notice the quick transition from back to front, the involvement of the BBM (player takes final shot) and the DF holding up the ball waiting for on-running team-mates. final result: we kept Madrid at bay and even created a very respectable number of chances. this goes to show that defensive stability can be achieved with a high risk mentality such as 'attacking' providing a few elements of play are functioning well: - space coverage, or the ability of the team to maintain good control of all areas on the pitch, without allowing the opposition an 'Achille's Heel' - balanced duties that support and complement each other in their responsibilities on the pitch - an understanding of the strengths and weaknesses of the style of football you play and how to react to potential threats Further Analysis Using the initial system with minor in-match adjustments as exemplified above, we completely dominated the Romanian First Division this year, finishing the season unbeaten and scoring almost 3 goals per game: the assist map/type shows how efficient the CWB is in the open area we create on the left by overloading the middle-right of the pitch. Apart from that we have a very healthy mix of assists from all areas and of all types which shows that we are involving players in different areas in attacking moves. This graph also shows that what is our main strength (left flank) is also our main weakness in defence as we have mainly conceded goals assisted by crosses. the goals we are scoring rely mostly on shots - either placed or powerful, and our lack of quality headers is quite a concern given the high number of crosses we put in the box. A possible explanation for that would be that we only have one or two players who are good in the air and both play in the DF position, which is most of the times caught a bit deeper in the final third, behind the SS and the AMR. Goals & Style of Play quick transition& using deep passing option (AMR-BWM-SS) quick transition& fast exchange of short passes (CWB-SS-DF) drawing opp. players in centre of the pitch and exploiting the left wing via CWB+ AMR attacking far post quick counter-attack (SS-BWM-CWB-DF) one of the key objectives in developing this system was to exploit our best player's attacking ability as much as possible - Catalin Turcu (AMR) the idea was to exploit Turcu's ability both ways - in a supporting sense as well as in an offensive one. I want him to be a sort of wide forward, there to finish off the ball or beat the last defender with his great pace; I also want him to skip past his man and put in a cross or a dangerous pass when presented with the occasion. What this required is a correct management of the attacking A-line: the fact that the DF is instructed to hold up the ball, as well as being a role that operates in the deeper area of the pitch, meant that our AMR would be the most advanced player on the pitch in most of our attacking moves: in the same move that led to the goal against Madrid (GIF above), here's how the A-line takes shape: the functions that this kind of movement perform are various and beneficial for both the player and the team in the context of this system for a number of reasons: - the W pushing up usually creates space for our deep runner (the BBM) who can get in the box easier as a result - the W attacking the far post means he is our main threat from early crosses by the CWB - the W provides the most advanced passing option the team has for a crucial reason: he has the best ability in the team to take a man on and thus create heavy numerical advantage - the design of the system means he is one of our most supported players on the pitch: FB on the right providing defensive cover and deep passing option, DLP supplying with long balls to run on to, SS, BBM and DF as close passing options and CWB supplying crosses to the far post. Turcu stats 2031-32: European Golden Boy for the 2031 year more results: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thanks for reading and check out my blog for more stuff like this
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