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Found 6 results

  1. Hey guys Quick question. Does the AI use data analysts? If yes, what do they do? Thanks
  2. Thought it would be quite cool to share all the weird and wonderful transfers that the AI make throughout our saves. (if this already exists sorry)
  3. So what I've noticed is that teams that consider themselves superior to you always change their mentality to Attacking when they are behind. I just had a game where this happened again. Their Formation name changes to "Attacking" and they clearly play at least on "Fluid", throwing almost everything into the attack and turning the game around. For example, from 1-0 to 1-3. Unfortunately, I'm not very good at reacting to this. I always feel like being stubborn because I'm thinking that if I was able to score goals, I should just keep trying to score. I don't want to turtle up the minute I s
  4. I would love to see the AI react more realistically to certain financial aspects of the game. I manage in the LL and more often than not I see prime-aged players forfeit a $500p/w wage to sign for an amateur club to get more playing time. I'm sure it happens on occasion, but I really can't image it's common for a player to give up that kind contract just for playing time. Another detail has to do with staff contracts. Staff often don't seem to be in a rush to resign once their contracts expire. This may make sense in the higher reaches of the game where the pay is good, but if you're mak
  5. Do players know to play differently based on the players around them (i.e. do Man Utd players instinctively know to play more balls into space when Rashford is up front than Ibra?). Also do they play differently based on player roles around them (e.g. will players automatically put more high crosses into the box if I have Harry Kane set to target man compared to if I had him as a poacher)?
  6. The main issues with player interactions are that they're too repetitive and the players personality appears to have little impact on their responses. More variety in responses combined with more complex personalities may be a way to deal with this. Rather than having one single personality trait it would add an element of realism if they had 3 or 4 personal qualities. For example a player like Costa might be impulsive/ambitious/stubborn. Having a combination of traits would then allow for more unique personalities and seemingly original responses. Because it would be relatively rare for play
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