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The Aim Inspired by people like @Mr U Rosler I wanted to create a realistic tactic that met the following, in order of importance: - Defensively solid - Realistic shape - Different types of goals scored - Players breaking from deep - Goals and assists spread through the team If you want a tactic that is going to try and 'game' the ME, play with 3 central strikers and win games 7-4 then move along because you're in the wrong place. If you want to be solid defensively and enjoy a 1-0, then read on The Tactic This has been a work in progress since the game released and as mentioned I've taken a lot of inspiration from others. Shout out to @Mr U Rosler, @burnum and others trying to create realistic tactics. The basic shape with TI's and player roles is shown here: - I don't use OI's at all - The only additional PI's I'm using are 'shoot less often' on every single player The Results Here is a screenshot of results since using the final tactic: As you can see we are absolutely rock solid defensively. I'm so pleased with the team shape defensively. We don't score massive amounts of goals but when you keep this number of clean sheets, it almost doesn't matter. We have only conceded 2 goals once and that was with a completely rotated team in an EL game against Sporting. The 0-1 loss against Everton was incredibly unlucky. We dominated the game and had a goal disallowed, they scored a late goal from a corner to win it - just one of those things. We have played Chelsea 3 times so far, and conceded 1 goal in over 270 minutes of football. The League Table Here is a screenshot of the league table around the halfway stage: 6 goals conceded in 18 games The Stats Here is a screenshot of my player stats, as you can see goals and assists are nicely spread throughout the team. Really pleased with this. Misc Notes - The BWM(d) will never get great ratings. I'm not worried about this because he does his job on the pitch. - The CF(s) sometimes has off days and isn't going to score 40 goal a season. he often plays the role of decoy or creator. - The only real weakness is the ball over the top. I have weighed this up against the benefits of playing a higher line and offside trap and it's a calculated risk. - Training. I do Team Cohesion and Match Tactics until they are significantly high at which point I switch to Balanced and, you guessed it, Defensive Positioning Caveats - For consistency, all my tests while coming up with this tactic have been with Arsenal. I do not know if this will work with lower teams, or even ANY other teams. All I know is it works with this Arsenal side I've assembled. I welcome feedback from anyone else. - Because I'm happy with the tactic in my long term save, I'm probably not going to provide updates and tweaks to this tactic as others do. I just offer it 'as is' and welcome other people to tweak and feedback if they would like to. I hope it offers people a platform to build on to create defensively solid teams. Download 1-0 to the Arsenal.fmf
I'm currently playing a 4-5-1 that it's working decentish. With some tweaks along the way, it got us to finish 3rd, a bit of an overachievement. Still, I never felt confident enough in the system and a big reason why is it's midfield trio composition. With three players in midfield we have a lot of options for what we hope our midfielders to do. It normally comes down to having one destroyer, one creator and one runner. And I didn't fall to from that. But instead of going with such one dimensional type of players, and due to the players available lacking any real good "runners", I tried to use a destroyer paired with a mix between creator/destroyer and a number 10, which should both create and run (a bit). I've come with two set ups to achieve it*: Explanation: CM-D should cover for the space vacated for both the WB-S and the WM-A; CM-A plays centrally, something that I like as it ressembles a number 10 more; CM-S should provide passing options for both the winger and the CM-A, aswell as play some balls into space for my W-S run into; Not quite happy with the defending in this one: the three seem to have an hard time deciding who goes to pressure and who stays back to hold shape. Maybe defending higher up the pitch would reduce that? Explanation: CM-D should cover the middle of the park, acting almost as an anchor man in front of the defenders; CM-A should once again act like a number 10. I feel like that from this position he makes my W-S play poorly; CM-S should provide passing options and try and play balls into space for WM-A to run into. At the same time, it should offer some cover to the more attacking righ flank; The defending seems more stable in this one. Offensively it's a bit inconsistent. When it works it goes beautifully, when it doesn't it often ends with us loosing the ball or someone taking a long shot; Feel free to share your ideas and opinions! *Players Intructions in both systems are the same: CM-D: Less Risky Passes; Drible Less CM-S: Hold Position; Drible Less; More Risky Passes; Shoot Less Often CM-A: More Risky Passes; Move Into Channels; Shoot Less Often