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Found 6 results

  1. So I started a Nottingham Forest save to continue into the main game as the Beta seems not so bug filled. I had originally tried to impliment my way of playing (A quick passing 3313) but after that rather ambitious plan failed, i switched to a more sane 433. Same style of play, one that normally leads to goals at both ends led us on a run of poor preformances and scraped wins. So I looked at the squad report to see if the issue was the players. Short story, it was. They are neither suited or unsuited to my style. So after looking at the report, I saw we had good dribblers and technical players in generall, a lot of CB's, few strikers and good wide players. So I created a 343. Preformances have been mixed. We've not been great, but we've not been poor either. A win, a draw and a loss so far while using it. So what I ask is: where can I improve the system? The idea is to try and defend in a tight mid block, forcing teams to play over us to our fairly quick and decent in the air CB's (particularly Diagne) or play through us, where we press aggresively before looking to counter quickly through the wide spaces, trying to find space in the channels for either a cross or a shot. Wingers have been told to roam. Any help appreciated
  2. This is my from my journeyman save. Currently in Falkirk in Scotland, fourth (and last) season and my second club in my virtual manager career. I will get to the results later but we managed to break the Glasgow dominance for the first time since Aberdeen in 84/85. This season have been so great I feel the need to share it somehow! First thing to point out is to credit the foundation I have used. The brilliant write-up from @LPQR of the Max Allegri’s Juventus. Found here -> https://fmasymmetric.wordpress.com/2017/04/09/the-mad-max-space-commitment-creativity-part-one/#more-2312 This article is sheer brilliance and a recommended read. I have used the same team shape, mentality & formation but changed the player roles & team- and player instructions. My team doesn’t play anything like Juventus but have the ability to both dominate possession & hit teams on the counter. My version of the tactic: Common tactical tweaks: If we chase a goal - Change the fullback to “attack” + crossing instruction (often from byline) - Add “look for overlap” - Change crossing type; “whipped crosses” if the penalty area is congested, “low crosses” if we have space behind their back line - Add “shoot less” to attackers & maybe even “work ball into the box” If we defend a league - Drop the d-line to “Normal”, this is something I do the second I felt the opposition found space behind my back line. Many teams in Scotland played with a target man and I wanted to keep them as far away as possible - Drop the WB to a fullback position OR change it to a defend duty Player selection & instructions: GK: Standard goalkeeper, nothing out of the ordinary. Shot stopper. PI: Distribute to fullbacks (common tweak is to change to central defender depending on the opposition formation Desired player traits: None RB: Look for a pretty all-round solid right back. We want them to overlap when they have the possibility but not for all cost. PI: N/A Desired player traits: Nothing essential but found be RBs to have “get forward whenever possible” CB: Fast and good on the ball is priority because of the initial high D-line but it all comes down to how you want to play really. We suffered some for the lack of presence in the air and conceded some easy goals on corners but not a major issue. PI: N/A Desired player traits: Play simple passes. WB: I have played with both the roles of CWB and the ordinary WB and really didn’t see any major different. However, we want this guy to bomb forward and cross the ball & keep width. Need good team work, work rate & stamina ofc. PI: N/A (for the CWB). Add run wide & stay wider for the WB. Not a fan of the "roam from position" box for the complete. DM: The enforcer of the team. I want him to break of play and give the ball to either the flanks or the playmaker. PI: I have used him to mark any player in the AMC spot. When playing against 4-2-3-1 you have to keep tabs is the AI overload the space with the MCL pushing forward. He is also instructed to play fewer risky passes. Tweak 1: if the opposition line up without any apparent threat in central midfield I have changed it to a Ball-winning midfielder Tweak 2: Sometimes the opposition line up in a deep 4-4-2, I have tested to use the volante role with some success (AP then changed to a DLP) Desired traits: Play simple passes AP: The creator & attacking heartbeat of the team. Look for a player that excels in first touch, technique, passing, vision & anticipation as he is requested to pick out either the speedy attackers up front, the flanks to build pressure or the attacking midfielder to link-up. I am eager to try the RPM role once I found the perfect fit but AP works just fine. PIs: None Desire traits: Dictates tempo RM: This role have not been changed from the tactic borrowed (stolen?) from LPQR. This role together with the AM role and how they interact with each other is pure magic. Their partnership is really wonderful and I saw no need to change anything. I have gotten many goals & assist from Tom Walsh in this role. PIs: Shoot less, Dribble more, Cross more often, Sit narrower & Ride wide with ball Desired traits: I have found Get forward whenever possible useful & would like to add “Look for pass rather than attempting to score” AM: Same thing here, almost untouched from the tactic created by LPQR, just added shoot less as a PI. PI: Shoot less, Roam from position, more risky passes, move into channels Desired players traits: Place shots, player killer passes, look for pass rather than attempting to score CF: Look for speed, movement and good work rate. Played with a defensive forward at last season but couldn’t get him to back track and/or hassle the defence as much as I wanted. Neither did I get offensive fire power. When I switched to a Complete Forward I got a bunch of goals and an assist record for the Scottish Premiership (25 assists). Tbf, I am not sure if those PI really makes any difference. PI: Mark tighter & tackle harder Desired player traits: Run with ball. Maybe add some kind of finishing trait (place shots, lob keeper or like to round keeper AF: This is your goal scorer. Look for speed and movement. My prototype is below, Daryl f***ing Hornby. PI: Roam from position Desired player traits: See below The results: Three trophies in the bag and broke all kind of records. At one time we were on a 30 matches unbeaten run, which is the longest run I have ever had on FM. We simply couldn’t lose. The turn-around against Leverkusen is one of the most ecstatic moment I have had in a video/computer game. The Premiership The domestic cups European Cups Stand-out performance of the year: The loan from Manchester United Daryl Hornby scored 82 goals for under during the 2 seasons he spent at the club. 31 goals in the role as DLF & 51 (!) when we changed it to AF. Tried to tie him up for a third consecutive year but Manchester United wants to give him a chance in the first team. Well deserved. The kid has been described as bot the new Gary Lineker and Michael Owen. With me moving on in my journeyman save I will most certainly look to sign Daryl if Jose Mourinho doesn’t give him the love he deserves. DOWNLOAD LINK: https://ufile.io/p8naz
  3. So I've decided to start a Leicester save - I know its late - and this is kinda a Career Update thread but I'm focusing more on tactics = good results, not buy players = good results. My goal is to win the Premier League by 2026. Set the clock ticking.... now! I think we've all realised (Claudio Ranieri included) that Leicester's reputation has shot up following their shock title win in the 2015-16 season. So sitting back, defending tight and hitting teams on the counter with Vardy and Musa, is no longer an option against the mid table sides. Leicester are now expected to beat the mid table sides 3 or 4 nil.
  4. a piece taken from my blog, thought you guys might want to hear about it ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- One of the most fashionable formations of the last decade, the 3-5-2 is a formation that presents incredibly universal applications and an almost infinite number of interpretations. From Conte’s high pressing system at Juventus and Mazzari’s counter-attacking set-up at both Watford and Udinese to Van Gaal’s experimental fluid/rigid systems. The player roles and movement in the 3-5-2 can be as diverse as the ethnicity proportions in London and to say that this is a formation that will play a certain, pre-determined style of football is a big mistake. In this piece, I will cover the stages of thought that led me to implement a system based on the 3-5-2 formation as well as some key findings and developments as I progressed with that. As I was faced with the impossible in my first year managing Sparta Bucharest, I had to come up with a system that almost had to bear the promise of over-achievement… we were predicted to finish 17th so I needed to come up with something good or nothing at all. Having analysed the squad I had at my disposal I came across the following key issues: – My two best players are an AMC and a DM, the first being incredibly technically gifted for a squad of our level and the second being a very hard-working player with a very good physique and decent tactical understanding of the game. The rest of the squad is quite literally at least two times worse than these two in terms of ability so the new system will have to be focused on exploiting them as much as possible. AM- Carlo Casap DM - Razvan Ciobanu the decision regarding the AM was pretty simple - he is the only player in this squad capable of creating something and technical enough to execute that so I've decided his role is set as the AP of this team. Looking around the squad, I've realized our forwards aren't good enough to support each other as they lack some basic passing/teamwork attributes, never mind vision and decisions. What this meant is that I need the AP to support them closer and potentially get involved in the final third himself given he is the second best attacking player in the squad too. Okay, so there's the front three sorted out: - we have the DLF holding up the ball to create space for the AP(A) to run into, as well as acting as a deeper passing option for the AF - we have a good variety of roles in these three as, in other terms we've got a creator, a target man(ish) and a forward to spearhead the attacks Having gone through squad analysis, I realized that most of my fullbacks are actually more suited to wingbacks and that pretty much all of them are absolutely terrible at defending. This is my best wingback: Incidentally, our central defenders are pretty decent and we're stocked with numbers in that position. Okay, that's easy then, we'll set on a back three, using the wingbacks higher up the pitch to exploit their pace (the only attribute they've got that can make any difference) Having mentioned that I plan to use Ciobanu as a DM and focus on having a system that is articulated to the position of a team that will go in as underdogs in every match of the league, the final set-up looks like this: Formation Support/Attack duty balance the formation reflects our lack of overall physique as a very young squad as we aim to defend via controlling as much space as possible as well as through a concentration of numbers in defence rather then having to rely on one on one duels. The front three would perform the main attacking duties of the squad, with the wingbacks providing width and additional numbers in all phases of play - defence, possession and attack. Take note of the balance between supporting/attacking players as this is crucial for having a balanced set-up as well as creating coherent movement in the attacking phase. The arrows highlight the potential attacking players that could benefit from players on support roles. The TI's are very simple as we are not capable of performing incredibly complex systems due to our low tactical understanding of the game as a team. I've chosen a standard mentality with a flexible team shape as I want to play in a balanced manner, relying on specific players doing their jobs in their respective departments when called upon and maintaining good team shape in all phases of play I will play fairly wide due to the above mentioned already high concentration of numbers in the defensive strata, as well as to avoid having the front three too narrow, as I need them to have space to exploit. I want to play out of defence and use our DM-CM-AP as the tunnel of our passing game from defence to attack. I have ticked on 'look for overlap' because this has a very important effect: in that second or two that the player pauses waiting for the wingbacks to run forward the team gains two extra players in the build-up/attacking phase. It also creates space in behind the opposition which the on-running wingback can exploit. Fairly normal defensive line and close down more so that we don't venture too high up the pitch but neither invite too much pressure from the opposition. Use tighter marking as we have a system that will, in most cases outnumber the opposition numerically when defending. Having tinkered with player instructions, this is the movement that I expect from my players when the team is set to transition to attack: You've probably noticed the big forward arrow drawn from the DR and the DM. While the first is a WB(A) and that makes perfect sense, what about the latter? Well, having thought about how I want to create variety in my system and given that the right wing-back will, at most times be in a very advanced position up the pitch, the centre-right of the pitch remains empty if the DM doesn't advance forward enough. This has prompted me to apply the following PI's to the player: the combination of these instructions should make our DM a player that ventures forward to support the team in attacking moves whilst staying disciplined and restraining from over-exploiting his limited technical ability. Additionally, his movement high up the pitch and the AP's involvement in the final third get the team to set out as a 3-4-3 when attacking. Having played a few matches and having fallen in love with the movement and duties he performs with these instructions, I came up with that fancy tagline mentioned in the title for this role: The Deep Lying Box to Box midfielder: here you can notice how high the DM(no10) ventures, as he is positioned in the same line as the CM(S) when the team attacks, making the team position itself in a 3-4-3/3-4-1-2 shape in attack. As a result the RWB and the AP benefit from much better support and the central area of the pitch is being pressed in a balanced manner. the DM acting as a shield for the back 5, providing the first body on the line for potential threats from the opposition forward or AML. In this screen you can also notice why having a wider team setting is beneficial when deploying a higher number of players in one strata of the game, as we cover the entire width of the pitch with our back 5. You can also notice the 'passing tunnel' formed by the DM-CM-AP, which would allow for the ball to be moved up the pitch faster in case the ball is won back. The DM performing the mezz'ala role: The biggest worry for a 3-5-2 is when one of the defenders is dragged infield, or gets lost marking/challenging players on the flanks. This leaves the half-spaces very vulnerable and the following screenshot illustrates the perfect scenario of that happening: the RCB is dragged out wide by the opposition AML while the RWB who is on attacking duty is caught up the pitch following an attacking move. This creates a massive gap in the half space for the opposition to exploit and they waste little time in doing so: Blanaru (no18) makes a great pass (red line) over the top to the forward (no26) making a run into that gap. Our DM traces the player into that area (centre-right) and the pressure he puts on the forward allow the RCB and CB to track back in time to deal with the situation. This kind of movement is typical of the mezz'ala role in Italy, which literally means 'half-winger' in italian and is usually attributed to midfielders playing on the sides of a 3-man midfield, having to cover the half spaces and the wings occasionally. Think Pogba drifting to the left in Allegri-s 4-3-1-2 or Vidal to the right in Conte's 3-5-2. this is the same move after 3-4 seconds - the covering CB disposseses the forward and drops deeper to look for a pass while the DM drops between the RCB and the LCB to maintain the pressure on the forward as well as act as a potential passing option the DM acting as a deep-lying passing option for the team when camped inside the opposition box the DM getting into the final third - a counter-attacking move which takes us 7 seconds to transition from defence to atttack sees the DM enter the box in the same line as the DLF and the AF and even higher up the pitch then the AP, which is what a typical box-to-box midfielder would do in this situation. Notice how far back the CM(s) is despite not being instructed to hold position, as this shows how much the 'get forward' instruction actually influences the DM's movement. The pink'ish circle shows the DM's initial starting position from the defensive position and the great run he has made in this move. this set of movements from the DM has enabled us to create a number of different shapes in various situations of play thus adding further variety to our system. As you can notice in the above screenshot, we have 4 players entering the box in this attacking move and two supporting wingbacks providing width from either side. That's a great result in terms of one of the key strategic concepts of the game: have as many players as possible defending and as many as possible attacking. We have great coverage of width and space all over the pitch and are capable of exploiting either the midfield or the wings through both - short quick passing and high paced counter attacking via wings and crosses: Our DM, Ciobanu, is one of the most successful players in the league in his combative duties as well as averaging a 84% passing accuracy, which for this level is kind of out of this world. I suppose this system is an illustration of achieving variety in the way your team plays without having players competent enough to perform individually complex duties. Instead, it is about maximizing the effect to which the best tasks that they can perform can be applied in a coherent system that will present the opposition with a number of surprises in terms of how it attacks. To say it has been fairly successful is an understatement: League Media Prediction From relegation candidates to promotion winners ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ thanks for reading and click the subscribe button on the blog for more stuff like this
  5. Hi all, This would be my first post, so please be patient with me.... Where to start? Im an avid Chelsea supporter and happy watching them play under Conte's 343 system. Naturally i would want to duplicate as much of this system as i could in fm2017. Below are the details in my attempt and maybe some of you could give me some insight if im going in the right direction. This is my formation. Off the bat many would argue that Hazard and Willian should be out wide as inside forwards. This is the first problem i encountered: playing them as inside forwards with no PI's would often leave them and the wingbacks in the same area of the field. Bringing them to the center with a PI of "move into channels" worked better. if anyone knows how to make them work in tandem i would appreciate your insight. So, this was the first thing i tackled when creating this tactic, player positioning and roles. I left the team tactics alone (standard, flexible and no TI's) The only change i would make is when playing Matic with Kante, i would use Matic as a CM of defend duty. In terms of PI's only my two AM have "move into channels" - rest are bog standard. After the 5th game i wanted more procession and settled on Control, Flexible for team mentality and shape and below as the TI's For matches i dont use any opponent player instructions as i feel my formation, TI's and PI's should be able to defend properly without needing any specific instructions. Now for the results: Some good wins there against City, spurs and Arsenal. Im not breaking any records but that was never my intention. I welcome your thoughts and comments and thank you for taking the time to read this.
  6. Hoping this is the right place to start this Just finished watching Conte's Chelsea trounce Everton 5 nil 0 goals conceded in 5 games 16 goals scored Seems like the perfect balance of attack & defence, in my opinion Any luck replicating this on FM Player role suggestions and team mentality will be highly appreciated
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