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Found 7 results

  1. Can we have a close down specific player/position option in the player instructions option? for example: when Liverpool beat man city 4-3 recently, Emre Can was clearly told to close down fernandinho, which currently in game im unable to do effectively. We have the option to mark a specific player, we have the option to mark a specific position, but not to close down a specific player or postition. it would be brilliant if we could have the ability to close down a player or position, to help us recreate the more popular counter pressing tactics ......or to exploit a weak player in our opponents team, or to target their best player, i dont want to mark these players, i want to aggressively close them down
  2. Would it be possible to move backroom staff to international teams in the same way that you can add staff to clubs?
  3. Although you can see the squad depth and future talents coming through via the squad depth screen and selecting the u23s and u18s, i feel this is messy Instead there should be a table showing current first team players and then future players based on age ranges or squad status, all ranked on potential ability therefore you have an easy and really simple way to identify the future talents coming through in your club and where this sits within your long term planning of squad composition. See attached for very rough example Any thoughts?
  4. Such as top 10 player league appearances, goals. Cup and European cup Appearances and goals. Be nice to see the most successful players at each club in a top 10 list.
  5. [Apologies if these have already been proposed.] Manager world impact and interaction needs refining, in my opinion. And it needs to be tackled by addressing the things in the game that seem like a good idea at outset but, after five seasons, just end up the same dirge on repeat. Worse, because these elements (exampled below) are largely extant in the game in isolation, they become increasingly irrelevant. Let's begin with the recent decision to break the old inbox into three: Inbox, News & Social Media. The SM element is a nod to the real world these days, but it's just too gimmicky and meaningless at the moment. I know, for instance, that if I make an offer for a player, two fans will like it and one won't. Forget momentarily that the wording on the SM comments tends to be cringeworthy, it's too predictable. MoM results will almost ALWAYS result in two "Imagine thinking there are better players out there than Fitzpatrick McTavish" and one "Here's comes the McTavish overreaction" tweets. Immediately it felt like a move in the right direction, but it's made pointless by its formulaic repetitiveness and gets no attention from me ever. What makes it irrelevant is that is focuses on too small a factor in the game: transfers, contracts, injuries, performances. It needs refining and expanding to include, as a minimum, true player form opinions and arguments, prematch team selection discussions (this dominates twitter feeds on match days), but most importantly manager decision reactions as well as fan reactions to manager press interactions! That this is completely absent from the feature is stupid. Unless I've completely missed it going on, that is. I would expect, when I praise the players after a match instead of taking the plaudits myself, for example, the fans to react to that - one way or the other! And this leads me to my next improvement... Manager press interaction is just rubbish. Year after year, the same nonsense interview questions with seemingly no basis in context. The world context algorithm needs a lot of work. And if one more paper hack asks me the same question four times, I'll not be held accountable for his untimely death. Why is this so infuriating? Because I am only doing the interviews awaiting the 1 relevant question out of eight weekly repeats. And this farce of choosing your demeanour when answering; it's ridiculous unless you wrap some controls around it. I can easily answer three questions in a row, one calmly, then aggressively, then calmly, and finally passionately...yep, I'm schizophrenic! Or at least borderline bi-polar. How about, if I am angry enough to choose aggressive as a demeanour, I can't just switch that off for the next question? And if I show a history of reacting angrily, maybe make it harder for me to calm my responses once I choose an aggressive response. Then I am building a manager profile that is consistent, and I am being held accountable for my choices. THEN players can make a choice on whether they want to work with a manager that is cuddly or authoritative etc. Know what I mean? It's about building a meaningful profile for yourself as a manager instead of stringing together a million isolated responses and trying to describe my manager profile under the stupid phrase: "Always answers questions calmly." No! No I don't! Last night I spat in a reporter's face for asking me twice about my opponent's weakest link! And here's an idea: If I've answered 'No Comment' every time to the same question for five years, maybe stop asking it. This emotional reaction stuff needs a lot of attention to make it more realistic and less "obvious game mechanic" otherwise it just needs binning; it's a pointless click at the end of the day. The pre-game cinematic clips are gimmicky (manager handshakes etc) and just give me another click to get past them ahead of every game. And the inbox MotD style highlights feeds are pointless too. And finally, it'd be great if SIGames saw and sought to emulate the excellent work some contributors make to developing interesting skins to replace the Out of the Box skins the game is saddled with from the get go. Seriously, I ran a game on FM07 last week and it looks almost identical to the version ten years older! Don't even get me started on the Amstrad CPC464 graphics on the game engine. Love the game though; off to put more hours of my life into it. (Braces oneself for the backlash)
  6. I'd like to see the addition of the media profile category for both the manager and the club. Things based on the what kind of football the club/manager prefers. Whether they give enough youngsters a chance. Whether it is an upwardly mobile club and how much of media support the club has at present. This can add into whether a player would prefer to sign for the manager, basing on if he has a prior reputation for bringing through young players and such. And more credit being given for achieving high to mid table finishes with relegation material clubs. So, i finished fifth with my sunderland club in my first year and have been in the top 6 consistently for almost 6 years, without any trophies tho. But there has been no credit given whatsoever, nor is there any room for selling the club as an upwardly mobile club which might interest more younger players. Thanks,Adith
  7. I would like to suggest that when we create our manager, maybe we could create a background history, like, teams and countries that we played and stuff like that to create a better universe to our manager, create a better environment, i think that this could solve a little bit the problem of getting tired of the game quickly. An exemple, I've choose to have a internacional carrer, and then i have options to put the teams that i played, like the team that developed me, Corinthians (Brasil) and then i went to Porto (Portugal) and ended my carrer in Real Madrid (Spain). And then the game put random stats for matches and goals. Because if we choose one of the teams that we played, we would have a better reception and something like that. Thank you, Regards
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