Patres10 Posted November 6, 2014 Share Posted November 6, 2014 We have a small problem with the GK effect in our FC'12 default kits, which won't load in the game. We created separate styles for goalie and outfield kits (as the original defaults have). The folders order (and they content) are the same as in the original. As you can see, the outfields working great, but not the GK ones. The "base" works, but FM always overlap it with the outfield kits effect and I couldn't find a code for the GK effect in the original .xml. In the extracted defaut kits is a GK effekt in the goalkeeper folder, as in our pack. Could someone please explain me, how to get it work proper? Or could someone tell me the correct bit of code? Thank you Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted November 6, 2014 Share Posted November 6, 2014 Looks like you just need to ensure you have put a file called effect.png into the following location: \graphics\pictures\kits\2d\goalkeeper\back and it will be picked up by the game. Quick mockup from the demo, changing the default effect to have a yellow background: Link to post Share on other sites More sharing options...
Patres10 Posted November 7, 2014 Author Share Posted November 7, 2014 thats realy so easy? I have the effect file in the right folder but the folder order is without pictures\kits\2d\ Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted November 7, 2014 Share Posted November 7, 2014 Yeah for some reason the Keeper Effect file needs to be in a certain location rather than being called by a config file like the rest of the default kits. Link to post Share on other sites More sharing options...
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