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Found 211 results

  1. I love football manager. The tactical depth is pretty good. I would love to see even more layers of tactical depth. For example, pressing. It real life, there is more than one type of pressing. Is it a general full team press as soon as you lose possession? Is there a particular trigger to set of the press? Does it start when a player miscontrols? Or when the opposition have possession in certain areas of the pitch. Or when ertain players receive the ball? Do you press with multiple players to the man on the ball, or aim to cut off the supply to possible team mates? Is pressing only done during certain phases of the game? Maybe just the first ten minutes? Or first twenty, to try and Crete an early goal? Which player is responsible for starting the press on your team and why is their trigger? How about offside tactics? There is more than one way teams implement their offside traps and it is fairly sophisticated and done through constant drills and repetition...do you select a centre back to lead, or does each player refer to the next players position and take lead from the closest full back to the ball? Attacking tactics in real life are also often the result of preset drills and runs. It would be amazing if the training could involve a training pitch to incorporate setting up drills for pressing, offsides, what type of runs for your forward plyers to make. I don't mean in general "run forward", I mean specifically what common runs should your forward make when our right full back has the ball in his own half? How do the likes of Jermaine Defoe or Michael Owen being a good example in his prime try to beat the offside trap and play on the last man? It was making the same curved run again and again, not even getting close to receding the ball nine times out of ten, but doing it again and again every time certain players had the ball in certain areas. All done through repetitive training. I would like to setup where and when these types of runs should occur. Should they run the channel, make a curved run to beat the opposition offside trap, drop deep, pull wide or stay central...but not just a generic command...I would like to have a pitch setup where you could create the drills and position players into certain situations, then drill and instruct exactly where from and to each player's common movements should be. The quality of your ideas to counteract your opponent and coaches quality, plus the ability of your players to learn the routines can then increase or decrease the likelihood of success in game. How many top teams just rely on stay forward, or hover around the edge of the area type commands during set pieces? The top teams use meticulous planning and variation during attacking set pieces, with players involved making very specific runs, off the ball blocks, dummy runs intentional offside positioning, adding attacking players to defensive walls, plyers peeling off of walls for a pass "down the side" The potential for tactical depth is limitless. I realise this will be of no interest to many people, but I would love to see various subtleties added to the tactical approaches possible.
  2. Hi everyone! Everyone knows that there are 2 main types of marking - zonal and man marking. Man marking can be achieved by setting the TI "Use tighter marking" and adding PIs like "Mark Specific Player/Position". However how can zonal marking be set in the tactics?
  3. KennedyBakircioglu

    FM17 - Edit kit size in tactics

    Hello, Can someone advise me which panel and what piece of code I need to edit to increase or decrease the size of the kits/icons on the tactics screen, see below..
  4. Pls help me with some advices. Thank in advanced
  5. Here's my formation, roles and main squad: southampton Here's my team instruction: instructions So guys, i'm into my third season with Southampton, so far so good, i won PL+FA Cup on my first year, and i won all of the trophies (5) on the second season including CL, and my squad is based on 17.3.1 update so yeah there's Gabbiadini and i also managed to get Gary Cahill and Moussa Dembele (Frenchman striker not the Belgian midfielder) on my first season so there's maybe not too much changes on my Soton squad. And i've been playing with 2 tactics (the other one is 424 Wide with Winger) and 4123 (Inside forwards) being my main tactic, well i'm wondering if there's any advice or tips which can be applied to my 4123 tactic since it's sometimes inconsistent with chances (too much long shots, and struggling when facing defensive team) I've succeeded (luckily) on winning trophies but i don't believe in "dont fix it if it isn't broken", i believe that changes are needed to be made because i won't spend big on transfer windows like other PL clubs so i'm looking for any "tweaks" which maybe can help my tactic becomes more effective in the next season. Here's my result from the past 2 seasons My first season: 30W 4D 3L 72 goals 10 conceded. My 2nd season: 2nd season table I'd like to play possession+attacking football but also taking caution in the defending because i really avoid being conceded more than any teams on the table . And somehow i really need those advice from more experienced FM player like you guys because i just love to learn something "new" about the game and also if there is any tactical principality that maybe i've quite misunderstood on this game because i need to maximize the effectiveness of my tactic and my players. Are there: any player roles needed to be changed? team instruction to add/remove? any player instruction to add? or any of your insight on how to improve this tactic! Thank you
  6. I've been playing FM for 7 years now and love the game. I've learned lots and have turned friends into FM addicts. I'd say I'm decent enough at the game, usually managing to achieve what the board ask of me first and foremost before starting to progress the club. However, I browse these forums every now and then and I'm regularly surprised at the level of detail people play the game in, making me feel like I'm still an absolute newbie! I've always followed and played football, so I have a pretty decent understanding of football dynamics and how I think football should be played. When I start a save (usually lower leagues), I take a look at the squad report, have a brief look at each players' stats, and then create a tactic roughly based on the players I have, spending no more than 15-20 minutes on it (usually an attacking tactic, then I create a more defensive version of said tactic). I sign players for what I believe are the weak points of the squad, and give all players a chance during preseason, which forms my starting XI for the start of the season. I don't go intensely in-depth in any aspect of the game, but instead slowly shape all aspects of the club to my liking. I have regularly created demanding tactics for non-league teams with 10+ instructions (something which seems to be an ungodly sin among these forums) yet have won leagues with those tactics. I rarely consider how one mental stat may counteract a technical stat, such as how a player with high finishing but low composure might fluff 1-on-1s all the time). I don't massively tweak or change my tactics based on one bad performance (I believe that if you train any squad in a tactic which vaguely suits them, they will eventually become accomplished at it which will yield very positive results in the medium to long term). This all seems to me like the opposite of how most people here and on youtube play the game. Yet I seem to do okay. So, how do you guys go about creating a tactic? What do you focus on? Which stats matter most to you in your players, technical, mental or physical? I'm curious!
  7. (FM17) Started with Wimbledon and got promoted in the first season to the Championship. This was quite unexpected by me and the board and as a result I've had a tiny budget for the squad and have the lowest wages in the champo.. However, I think my tactic should be working better, as I made it to deal with a relegation battle in league 1, only for it to get me promoted, so I thought it would work against better teams. The tactic gives me lots of possession (about 55% average), but my players never seem to finish our chances. As a result I went on a long streak of not scoring, although the goals have started to come in, but I'm still on a long losing streak and now the board need me to get 8 points from 5 games. Any help is appreciated
  8. I am currently playing a save with two other players and are experiencing an issue in which during a random point in the game, the tactics tab disappears and the assistant manager takes full control. Having completed around 6 games between us, the tactics tab have been removed randomly (and twice its never actually appeared during the game) . This means that we are unable to change anything when the tab disappears and reduced to watching the assistance manager make dire changes to the squad without any control. We are unable to navigate through the menus on the match engine and there is simply nothing you can do to make changes to your squad or instructions. When your match feed appears from your AM and asks you to "go to tactics". The tactics screen shows with no options to do anything. Just to note, during these matches We Are the manager of the team and some matches allow us to make changes until a certain point. Time wise, we have lost the tab randomly at around 35, 45 and 60 minutes and even 0 minutes. This is frustrating as we can't manage the team. We can however, manage the team as normal outside matches at: pre-match, post-match and during the week. I am playing through STEAM. I am creating the game and joining through STEAMs services. I have lowered my graphics performance settings and removing any skins.
  9. I want to review my tactic for football manager 2017 and was wondering if anybody knew where i can find some good advice about wot positions work well together and understanding the philosophys and individual team instructions better so i can find somethings thats defensively solid like tony pulis and attacking like wenger or pep cheers
  10. Hi Everyone, I apologize for the long post in advance. In FM16, I started lower league management in Belgium 3rd division and was managing Portuguese Premier league in about 9 seasons. I really loved the rise up. Although I was using my own tactics and ideas, I was never paying attention to the depth in it (so just creating tactics around player skills, hoping something would happen). I never even watched any match beyond "Key", let alone analyzing games on Prozone. Once I saw the rise, I realized I wasn't being a true manager - I mean, I only know how to move around things, just not the things that work in conjunction with each other. So basically, for example, I knew what short pass vs long pass was, but didn't know how to effectively use it. I knew if I go to fluid from flexible, what it would do, just not how it will affect individual players or my team's shape (whatever that means). Prior to buying FM17, I tried to read up on a lot on tactics, watch videos etc. I just can't seem to focus enough or pay enough attention to details. In FM17, I started an unemployment challenge for about 90 times, only to not go through with it after a couple of in-game months. I started to watch the matches in full detail to get the hang of it, but I'm either not understanding it, not doing it right, or paying enough attention to details. I know lower level managements can be tough, but still, after a few defeats, I'm just giving up and starting a new game. I really want to understand this game, want to go deep and figure it out - the way those awesome people on SIGames forum are doing in unemployment challenges. I just can't seem to be focused enough to go through it. At this point, I have some questions/concerns and would really love your input/inspirations in the matter. My goal: start as an unemployed Sunday league badgeless manager and end up managing my favorite club, Real Madrid. I want to climb up the ladders mostly based on my results (don't want to focus on youth developments or long-term visions in other clubs) and playing style (I want to play nice short passing games with possession, but willing to adapt at the other clubs as they are not in my long term goal). Once I reach Madrid, I want to focus on youth development and play beautiful games for eternity. The only thing I will use is no attribute masking and genie scout - because even if I was a real life manager, I would've used them. So I'm trying to keep everything as realistic as possible here. Questions - these are all going to be related to lower league management as I'll focus on the big-boy things once I make it there. Tactics and Strategy - seriously, what do you guys do around this area? How can I best work on this? How can I be focused, more attention to detail oriented and consistent? Mindset - I have a ridiculous mindset - if I lose, draw I just keep giving up. I cannot seem to stick to it at all. Any suggestions? Training - I don't even know how I can optimize this ideally. Details details details: I tried to read lines and diamonds, pairs and combinations etc. I understand everything at the time, but I forget everything later in the game - How do you keep track of all the combinations, ideas etc.? How can I improve in these areas? Substitutions: How do you keep players energy level up? My players usually have 100% match fitness, but their conditions go up and down. How do you work with below 80% condition back to back matches? When do you substitute? What do you look into it? More tactics: What do you do under different conditions in the game? Winning? Losing? Drawing need to score/defend? What drives you and how do you make those changes in a match to alter the results? Stats/prozone - I know this is an incredibly helpful tool - I don't know what changes to make based on the numbers. I watched the videos on prozone, I still don't get it. For example, x is making too many key passes to the right, I try to stop that it messes up my formation - how do you work around those? Basically, how do you just utilize it? Players - how do you analyze your team? There are players that have good attributes, but they still perform **** and some have poor attributes, but perform well. How do you get around that? How do you assess that? How do you optimize their performance? Are you afraid to move them around even if it's a drop in positional ability? What do you do when a tactic doesn't support that? How do I do it? How do I measure my progress if I'm losing constantly by playing well? How do I keep my spirits up, how do I keep myself from quitting that save and starting over? Seriously guys, how do you do what you do and how do I do it? I know I'm sounding like one of those people who want to achieve something but doesn't want to work for it. The problem is, it is incredibly difficult to keep your head held high in this game because something that works fantastically if I'm taking a lot of shots, playing the way I want etc. - I might still lose. That will make me doubtful about my abilities and I'll just give up. I'll give up because I'll feel like I'm not making any progress at all and I'm just not good enough. Please help me get over this, please help me get better.
  11. This sort of idea has been used in previous games (in a very old Amiga game very successfully) and I think it gives the most control possible over tactics. The idea is to split the pitch into areas in the tactical screen, and be able to select the position of where you would like your players to be with or without the ball. Not just at set pieces, bit in open play. I understand that people say this type of tactical approach means the players disregard what the other team is doing, but that doesn't have to be the case. Extra instructions can still be used in conjunction with these positions such as man marking at all times, and the players with high intelligence may also be able to behave in a more flexible way. As well as positioning with or without the ball, further detail could be added by selecting positions depending on the game situation. I.e. you can set up further positions depending on whether you are winning or losing, by how much, and what time during the game the tactics should kick in, or they can be selected manually. There could be another set of positional tactics that could kick in depending on in game weather changes (which I would like to see) I am not someone who believes the tactics are too hard to use at all, to be honest I have found the last few years games a bit too easy and once you discover a certain tactic works, it pretty much works..... i don't care what you say, but 7 years in a row league winners with no tactical changes made. It has been suggested when similar ideas are mentioned, that we already have control over where the players are via the tactical setup, but I would like absolute control over the runs my players make all over the pitch and in different situations....the basic idea was implemented on 8 bit machines 20 odd years ago and could easily be done very nicely now. The same tactical system could still be available in game as it is, so that people who don't want this level of control can still set tactics in the same way.
  12. I believe that there is a major tactical feature that should be in the future iterations of Football Manager, and that feature is a second tactical screen for the defensive shape/structure of a team, in addition to the typical tactical screen that we currently have today. In real life, teams have a structure, width, and shape that they take up out of possession, often different to their formation in possession. Usually, when a team loses the ball, they try and win the ball back quickly in the spaces. However, when they fail to do so, and the other team recycles possession around the back, the defending team usually drops back into their own half and take up a defensive structure, often different from their formation in possession. For example, in the Champions League final, juventus lined up in a 3-4-3/4-2-3-1, but when they would drop into a 4-4-2 without the ball. Another example is Liverpool playing a 4-1-2-2-1 in possession, but dropping into a 4-1-4-1 when they fail to win the ball back through gegenpressing and need to revert to structure. This screen would allow managers to create a defensive structure, with instructions on the areas of the pitch that they would want to see their team tighten up out of possession, and the areas of the pitch that they would want to see their team press. Additionally, there could even be triggers for the defending team to press, like when a certain defender/midfielder receives the ball, or the ball is in a certain area of the pitch, the entire team presses. An example of this might be Atletico Madrid of the last few years, who defend in a 4-4-2, restricting passes through the middle, and vigorously pressing the ball when it is on the wings, or collapsing into the middle if teams attempt to play through the middle. Another well documented case is Liverpool's pressing when in shape: a 4-1-4-1, focussed on compressing the centre, and with Firmino starting the press on his own to force the defenders to play a high risk ball through the centre/over the top, or to play a low risk ball to the wings, which then triggers the whole Liverpool team to press the wing (initiated by Lallana). I feel this addition would bring an increased depth to the tactical side of the game, and I'm curious to see if anyone else echoes this sentiment, and also to see what SI's position on this is. I'd love to see your comments here, or on Reddit:
  13. So I have Arsenal in the FA Cup and I'm very nervous, I've beat every team in the league at least once BUT Arsenal so to have them in a cup final which i really want to win is an issue, they play a 4-2-3-1 with two holding midfielders and 3 attacking midfielders. I've played 4-1-2-3 all season and beat the likes of City, Chelsea and Spurs, with a false 9. Can anyone recommend any tips for me to come out on top, ill post the previous games between me and arsenal for you guys to look at. Thanks in advance.
  14. Please vote for what you want next! I'll being doing my next tactical replication series, vote here for what you want! Here's the first one: https://community.sigames.com/topic/426628-red-empire-reborn-fergies-0708-tactics/
  15. dan_bre_1988

    Spurs 352 help!

    Hi guys, Playing as Spurs in first season, i'm playing a 352 (only logical formation I can think to play with them without a few signings) the only first team player I signed is Nainggolan as I love his playing style and fits the new role of Mezzala which I wanted to try out and Nebil Fekir as a back up for striker or in a 4231 as he can play anywhere behind the striker. However, whilst tweaking some PI and player duties i've managed to get it quite defensively sound, but i'm struggling to get the best out of my three main attackers. Alli, Eriksen, Kane and, not being totally clued up on tactics and the effects tweaking TI actually has in an attacking sense we are not really blowing teams away or creating loads of chances. Just looking for some advice on where I might be going wrong and if anybody has managed to get the 3 of them linking up well and creating plenty of chances? I've SS my team with the player roles/duties and the TI. Any advice would be much appreciated, thanks.
  16. At the beginning of every season, or any other time that I had a lot of turnover or tactical change, I would set team training to focus on tactics, assuming this would help them gel within the system. However, I recently read that doing this doesn't actually improve your squad's familiarity with your formation or instructions, but simply grows their attributes dealing with such (decisions, team work, etc.), essentially creating another middle step between your actions and the end result. It would be nice if FM could add some sort of training that actually directly influences your club's immediate tactical familiarity, just like coaches will have players use a particular formation or instruction in practice scrimmages behind closed doors. I know you can improve these things through implementing your changes in friendlies, but if I switch from a 3-5-2 to a 4-3-3 and sign 5 players, for example, I don't want to waste time training their general inclinations when I should be able to give them specific experience with the details of our system before they ever step on the pitch at all.
  17. I've gone back to FM09 recently. It was the first FM I ever played and it will forever hold a place in my heart. And as the title says I'm looking for some info on the tactical system, specifically, how to translate some of the newer tactical/positional options into FM09. For example, how does one create an Inside Forward position? Is it simply a case of putting a left footer on the right wing and telling him to cross less often? Likewise for Deep-Lying Forward - all I can think of is making his 'Mentality' less attacking and telling him not to make many forward runs. Would an Inverted Wingback even be possible on FM09? I'd appreciate any nuggets of wisdom you could spare, or if any of you know of a guide somewhere that'd be helpful too. Also, if any of you remember, there are positions on the FM09 formation screen BELOW the fullback position, just like a sweeper is below a centre-back. But there are no players who play such a position. Any ideas?
  18. I have a few questions about lazy players (players with low work rate). 1. Should I be pushing lazy players harder to overcome their laziness via tactics (i.e closing down more than normal because they won't do it naturally) - OR is this the wrong approach and I should be scaling back my tactics (giving them less to do) to suit their lower work ethic? For example R. Madrid have a lot of lazy players in their side (Ronaldo, Isco, Benzema), what is the best way to set up tactically for a team like that? 2. If I give lazy players lots of instructions that take up a lot of effort (like closing down, high tempo), will this mean they will be less willing to expend energy on other actions like getting into the box or dribbling past other players - or is this purely dictated by stamina attributes? 3. Does laziness affect the number of tactical instructions a player can handle? 4. Will lazy players morale be affected by tactics that require a lot of physical exertion? Many thanks for any input.
  19. I normally favor a 4-1-2-1-2 with a narrow midfield diamond, trying to dominate possession and break down the opposition through short passing. I prefer this formation to wider ones as I find it's easier to build and rotate a squad with several narrow players who are more flexible/interchangeable than trying to stockpile a certain amount of left vs right sided players, for example. It's always nice to have a few guys who can comfortably rotate between DM/CM and CM/AM, etc. Ideally my bottom three include a DLP, BWM, and BTB, or perhaps even an anchor man if available. My question is just a general poll of the community to see if there are any other players experienced with this formation and get a feel for what player roles they've utilize to positive or negative results. What player roles do you use for the AM position? Do you get better results with a DLP in the DM or CM position? What roles do you give the fullbacks to compensate for the lack of width in midfield? Best striker role partnership? And so on and so forth.
  20. Quick background: Last played FM seriously in the 13/14 incarnation. Really like the new version, crucially seems a lot harder with more depth than I remember. I'm just starting to play around with a formation I want to use for season 2 and need to know if something I'm thinking about is important or irrelevant before continuing. It's a 3 central defender formation and I'm wondering if the strength of each foot is important in the positioning of the centre backs. I have 2 strong centre backs both of whom are left footed and a third promising youngster, right footed, who I see as a backup and development project with managed game time for this season. I'm currently scouting for a 3rd starting centre back and another rotation/backup and most of my preferred options are also left footed. Let's assume 3 starting CBs, all left footed. 2 have a weak right foot, 1 a reasonable right peg. Were I to go this route should the reasonable be the DCR? I may want to place him elsewhere based on attributes if it's not a serious consideration. Is three left footed CBs just plain bad regardless of strength of weaker foot and side preference? In that case I'll recruit a right footer. This is a question I imagine being very important in real life tactics but maybe less so in the simulation. What are your experiences with this in-game and your advice? Secondly I want to build from the back and all my left sided players ( LCB, LWB, LMC ) seem to be more adept at controlling the ball and moving it forward (first touch, decisions, passing etc.) than their right sided counterparts. Therefore I'm considering exploit the left flank and am wondering how strongly this skews the play? Is it deep play, attacking play or all over the pitch? My right sided players are as good as the left, they just have different strengths. To be honest this one I could probably have experimented with in the friendlies whereas for the 1st I want to get on with my recruitment and prototype tactic building before pre-season starts. Just included it because it is of a kind with my first question. Anyway looks like a nice community, thanks for your help.
  21. I would like a new Tactics window that would automatically be relevant to your next match. It would consist of a pitch view with your players lined up in their positions. On the same pitch would be the opposition players in their likely formation. The most likely opposition line-up and formation would be automatically chosen based on previous matches and injuries and suspensions etc, but could be modified at will by the player, to experiment with different possible line-ups and/or stages in the game. First and foremost this would be a comparison tool, with the information available from "Team comparison" (average height etc) but for the players chosen as being the likely 22 on the pitch for the game. It would also be used to easily check for personal mismatches or assess the suitability of different players or formations. Suppose I have just won my match and want to start planning for the next one. I would bring up the match tactics planner where I would see a pitch with my basic flat 4-4-2. My next opposition appear as a 4-2-3-1 on the same pitch, in this example positioned with my strikers with their CBs and vice versa. The tactic would be rated for certainty with a green circle just like the ones used to show the player suitability. In this case it is almost full green, showing me that they almost always use this formation. Maybe this team have two suspensions that will be active for our game, so they are not on the pitch in the starting line-up. The most likely replacement is automatically chosen, but I can change it manually if I think I know better. The same is true for my team, with any players who are injured or suspended etc not available to choose on this screen. The condition of my players is shown as "forecast condition," and is a prediction of how fit the player should be on match day. This way I can pre-select the starting line-up for a game even if it is two weeks away, and begin to plan for the match itself. So I can see my 4-4-2 against their 4-2-3-1 and I can see the players that are most likely to be playing in the match. In this situation the oppositions 4-3-2-1 is rated as almost a whole green circle, and the majority of the players in the line up have the same kind of certainty rating. With worse scouts and less knowledge of opposition players this rating would be much lower. One thing I might notice is that their best player, an AM, is sitting in between my lines quite dangerously. What could I do about this? A higher line to give him less space? A stopper to engage him early? Maybe I should actually play a DM for this match. Or maybe I notice that their only available RB's are really rubbish. Maybe I should start my really flairy left winger in a more confrontational role than the wide midfielder role I have been using. As well as being given relevant stats about the two teams, such as average height, age etc, if you selected multiple players the game could highlight mismatches that could be dangerous or to your advantage. For example you select your CBs and the opposition striker and are automatically provided with their jumping and strength attributes, which you can see are much higher for their striker than your central defenders. I think this would be a better representation of the fact that players know their role in the line-up way before the minutes leading up to a match. Depending on your match training settings your assistant manager should come to you and say "Match training for the game against X is due to start today, please review your Match tactics and line-up." All you would have to do is select the line-up you would be likely to play, which would be easy as anyone who can't play won't be there for selection, and the forecast conditions will give you a good idea of which players will be fit. If you want to you can use the screen to look at different possible formations and how they could match up against possible opposition line-ups and formations.
  22. Hi all, I want to build a tactic that focuses on moving the ball in a simple, practical manner. I'm thinking of a system where the first attacker will be expected to go for the most readily available pass most of the time. This would mean that he would require enough support behind and in front of him to pass to the second attackers feet, or into his short run. The main aim of the tactic is to get the ball from A to B in the most practical and precise way possible, by using the open spaces between the lines and within the channels to retain possession in a forward thinking manner, with a solid backbone to pass back to should the forward option not be available. The teams style of play in defence will be dependant on the approach of the opponent and the scenario. Whether the team defend cautiously or aggressively will depend on the circumstances. My initial thinking is that this would need to be a compact, low risk style of play. However, a structured setup would likely not be compact enough, and a defensive style would likely see the ball being cleared from danger more than I would like? How would you all approach this? Does anything in particular come into mind? Bear in mind, this is just theory at the moment, and would probably need some tweaking depending on the teams this is tested out with. any help will be hugely appreciated.
  23. Hello, In modern soccer is very typical to see four phases of play with different formations during a game: 1) Attacking 2) Transition (from attacking to defend) 3) Defending 4) Transition (from defending to attacking) I would love to see Football Manager implement the tactics available. My suggestion would be to still have the max. three tactics saved, but with each one of them you have the option to customize how the team shapes in more than one phase. A few weeks ago UEFA released a comprehensive analysis of the Champions League and it was very interesting to read how teams shape differently in these four phases of play. It is probably too late for an upgrade for FM17, but I think it would better reflect how the game is played. FM has been an incredibly immersive game. An implementation on the tactics system would surely take it to another level. What are your thoughts? Here is the link to the UEFA report: http://www.uefa.org/MultimediaFiles/Download/uefaorg/General/02/40/05/13/2400513_DOWNLOAD.pdf
  24. Hello to all the follew FM Gamers out there. For a long time i was struggling to get the best out of any team even with the likes of Real Madrid I would struggle! Thats changed now though! I really took time to get under the hood and watch lots of content - read the likes of BUSTTHENETS Books and discovered once you actually understand what everythiung does, you can then begin to manipulate to oppersition to fall into your traps Please take some time to get familiur with my channel as I look to simplify the game for you the best i can
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