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Found 20 results

  1. First of all, I want to thank the who SEGA and S.I team for making FMM 19 another memorable experience. The game is fresh and I love the new Training and Transfer system and I love that we can now customize squad numbers (it got weird in FMM 18 seeing Neymar wear no. 21!) In order to make the game more interesting here are some suggestions i think would help:- 1. Tactic System Overhaul (It's not just In-depth enough) I have FM 19 on my Laptop and I LOVE thus years edition (Love is an understatement) and the tactics system is PHENOMENAL as always
  2. Hello guys, I have some mysterious affection with the Target Man role and now I want to create a tactic with a more specialised version of Target Man, the Wide Target Man. I am uploading the tactic because the tactic is, for some reason or the other, not working well enough. I lost a friendly match against Everton 1-2. The first match of Premier Division against West Ham ended in a 1-4 lost. Second match was against Liecester city which ended disastrously in a 0-5 lost. I am ready to change the tactic completely but the only thing I want is a Wide Target Man.
  3. 1. I was playing on battery power earlier and my laptop died between the end of the match and the weekly autosave. When I reloaded and replayed the game my result actually improved (0-1 win to 0-3 win) so no harm done, but it did make me think that having an additional option to save after matches as well as weekly etc. would be useful - perhaps reverting to weekly during international breaks etc. when there are no matches. 2. Earlier today I clicked continue only for the game to immediately drop me back into my inbox with a new e-mail timestamped exactly the same as the one I'd hit conti
  4. So my big annoyance right now is being swamped with every team wanting me to be there manager. I have being playing since 1992-93 floppy disk version. I honestly find the game pretty easy, but still love to take conference sides to the champions league. The issue is I get promoted pretty much every season until championship. Then the job offers and media linking me to every club begins to clog my news feed up. Every day I have to dismiss rumours of me leaving to manage another club. Now as a manager going up three or four leagues from conference to championship, if it was like newly promot
  5. Good afternoon, Interactive Sports Team! It would be very cool, more complete and realistic an FM19 version with the expansion and opening to manage and take care of the basic categories of the club, such as La Masia de Barcelona, among other clubs. Sub-12, 13 ... As well as coordinating schedules of club fellowship, scheduling and choice of periodic training camps in other countries. And even including a little more about the moods of individual and group players, a little more about their personal lives. Interview with family. Who knows, do not set
  6. I was thinking that it would be nice to build more into the whole "relationship with other managers" side of the game. How about as a relationship builds with another manager, for example someone at a higher club, he now and then recommends a player to you. Let's say I was managing in the Championship or lower and Arsenal played a team of that level in one of the Cup competitions or a friendly and Wenger sees a player he like but knows isn't at Arsenal's level he could send a recommendation to me. It would mean that there was a real advantage to being friends with another manager
  7. roverspaul1

    2019 2020

    I have been playing Championship Manager since it launched. I have had most of the FM updates too. This is just a little thread with my suggestions for improving the game experience: -Use the Fifa style of contract negotiations where you can see the player and their agent. -Don't be so black and white with buying and loaning...players will move clubs and do so for less money at times. -Bring some fun into it as it is NOT real! E.g. players being caught out drinking and the tabloid side of it all! -Be able to have a better 2 player experience on one computer. E.g. One plays
  8. It always frustrates me when a real life manager has made terrible signings that you can't sell on in the first window (+ sometimes struggle in Jan!)... Can SI give an option to start from the final day of the previous season before any signings have been made? + Give you the opportunity to hang on to players with expiring contracts?... Would be an interesting challenge especially when you're taking over promoted/relegated clubs and/or clubs that need a big squad overhaul - and when real-life manager made a ludicrous and expensive deadline day signing that you can't get rid of... (F
  9. Hello everybody! I purchased the in-game editor today from steam and I decided to run some Football Manager 2019 experiments using either the pre-game editor or the in-game editor. I have a list of experiments to do already but everybody is free to suggest experiments for me to do and I will add them to the list!! Some experiments will be only a few months or a season long, while others may last several years. LIST OF EXPERIMENTS (Strikethrough indicates completed) Eddie Howe to Manchester United (2-3 year simulation) Created 200 PA, 16 year old player at Partizan Belgrade (15
  10. Just watched the Alpha play through on YouTube. Thanks to the team for sharing it with us, was great to see. Thought it would be good to put my thoughts/observations in a thread for people to comment on and critique. Brief summary of things I noticed: Positives The new tactics system is an easy "guide". The styles of football could be replicated in previous versions, if the right instructions were used. Having said that, I do like it more now. I did not see any of the transitions in play - maybe I will be proved wrong when I see more comprehensive highlights of the match engine
  11. Well i think it's that time of the year when we're all anxious about the next FM release... What improvements and features would you like to see in FM19? My suggestions: Dynamic regens - based on the history and management of the club over several years attracting good and or less competent regens to the club etc. Better match engine and graphics - this is obvious. I know we wont see it change all that much in FM19 but it's important for immersion. Captain shout-outs - Allowing or nominating the captain of the team to instruct further instructions on the pitch. Th
  12. Hello. I have thought about two changes in FM 19, as suggested below: i) The designers of the game may improve the "sounds" section of the game by adding the national anthems of the national teams before every game, when 2 national teams face each other. In matches where one of the 2 teams hosts the game, may be heard the anthem of both teams, first the one of the host. In international competitions, such as the World Cup, the national anthem of both of teams there may be heard as well, as happens in real life. Also, in continental competitions, such as the European Champions League, may
  13. Hello, my fellow managers how has your day been so far? Good, well, brace in, get another cup of coffee if needed, because I'm going to be telling you some changes that I want to see in the next version of FM! By some changes, I mean a lot of changes! You may be wondering why I am talking about Football Manager 2019 when it is at least 8 months away, I feel that there is no such thing as too early to talk about change when it is needed! Now, let's crack on! *= Urgent, MUST HAPPEN ASAP! Wishlist: A change I would like to see made to All platfor
  14. Just a quick suggestion. I noticed in real life that are cash prizes given in each league depending on the finish position. For example, the Portuguese Premier League gives £40M to the winner, and less so for each other team down the grid. I wonder if this is something FM will add into their game next year, it would make the game much more realistic and exciting!!
  15. I'd like to see a randomised playing career based on what playing level you select for your manager, like the caps you can see for internationals but with club history, like you can with real managers. I think this would give the game a more realistic feel. Maybe we could choose what club we started out with then it randomise the rest, or have the option to leave it to the randomiser and it choose based off of where we were born.
  16. Have a couple of idea for create-a-club - mostly when creating your own players. -> be able to choose not only first nationality, but second / other nationalities & birthplace, so that when starting the game, all the players from foreign nations you create don't just magically gain citizenship of the home country. -> on a similar note - be able to add international caps to a player you've created ->make the kit making a bit simpler - when i try to make new kits I find it very difficult to see what colour will affect which part of the kit meaning I have to go throug
  17. This is my first post, so go easy on me! Been playing football manager since 2001 I think, and only just decided I think I could chuck a few idea's for the new one! Let me know what you think!! As much as we'd all hate it, player power is a part & parcel of today's game. On my West Ham career mode I found my top players gaining interest from Barcelona, but managed quite easily to get them to stay put. In today's game, something like that would probably force a player to go on strike, refuse to train or Play, and I'd like to get more 'jip' and playing up from the agents and play
  18. Few ideas: 1. Allow GK/Fitness Coaches to get coaching badges, not sure why this has been removed recently. 2. Accurate Boardroom job titles and responsibilities. Different structure are clubs will require different interactions with manager. I.e. Chief executive deals with manager, chairman is absent and deals with things thru media. When ownership changes structured change/board room tussle's etc. All can impact the managers position/budget/expectations. 3. International Management, make contracted terms enforced, I.e they go onto end of a term and a renegotiating needs to hap
  19. I'd be interested to see a feature where you could set individual targets for players, that could work in a similar fashion or even expand on the current "team talk" and "player interaction" options. For instance, setting a target of 20 goals for the season for your striker that would then give motivational, relationship and stats benefits if successful and vice versa. These could be set over 1 / 3 / 6 month periods or a complete season. Other examples could include: - Complete xx number of assists / tackles - Have a pass ratio of xx - Keep xx no. of clean sheets
  20. I'm a big fan of Football Manager, I started playing at FM2014 and have owned all PC and Mobile versions since. I'm just gonna be giving my suggestions for PC only. 1) An improved engine - I feel that a new or improved version of the current engine is needed for better graphic fidelity and smoother / more natural looking animations. Don't get me wrong, animations were an improvement here, but graphics weren't so much of an improvement. 2) More types of tweets - I tend to see a lot of the same tweets, word for word, on the social media feed. I think there needs to be A LOT more variat
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