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Found 87 results

  1. Since early version, I have feels of unrealistic when got the winter update. The winter update contact both 1.database bug fixed and improvement, and 2. winter transfer. I am wonder why cant we separate those and allow select by End User. I don't think it would be realistic for start the game at September but with winter transfer or keep using the old database version with know bugs or error. what the database looking for is realistic data and attributes but the winter update is broken it up. furthermore, if want to included winter transfer update, why not add future transfer date so the transfer can happen on the correct day? BTW, same apply to the game start day. i mean, can the game do more to reflex the correct transfer day of Kepa Arrizabalaga ? Banana
  2. I'd like to see clubs get the ability to gain the reputation of playing young (promising) players in their first team. Similar as to what Ajax have. This would then help with getting the attention of talent youngsters to come to your club rather than opting for that big club to sit on the bench. And it should also work the other way around, a club that only buys established players and never plays youngsters should lose reputation in that category making it harder to sign these players.
  3. I’ve been thinking about how we flatten the learning curve for FM and I keep coming back to a “training wheels” approach. Loki Doki’s recent video inspired me to finally write up how I think it might look. Assume that I’m a new player, I’ve created my manager profile and I’m ready to pick a team to manage. There’s a big friendly button, or a checkbox or something saying “Tutorial”. When the tutorial starts, it defaults to my picked favourite team before the final game of the previous season. I get a welcome email from the team’s current manager, maybe the board, saying how pleased they are I’ve joined them etc. My manager tells me he wants me to get familiar with the squad and run training. He outlines a quick tour of the interface and says I’m free to poke around, but the first thing he wants me to look at is training for the team. Maybe there’s a quick blurb to look at what he’s trying to do with the tactic and what he suggests the team focus on. I can now look at any screen. The Tactics screen will have my AI manager’s preferred tactic loaded and the team already picked. The only screen I can change things on at this stage is training. When I load that screen up the popup question marks go into a bit of detail around what I can change here, and I can set training any way I like. Once that’s done, another big “?” over the continue button. I hit continue, and there’s another email. “Good stuff, I think you’re doing well on the training ground, but I think a couple of our players would benefit from some additional focus.” There’s a bit more text about attributes, which ones the manager thinks are most important for a couple positions and then it’s off to the squad screen, getting familiar with players and choosing some individual training for them. Continue again, and another email comes in about an upcoming fixture. This is the intro to the schedule screen, and suggests looking at the opposition report from the scout. It also introduces some basic opposition analysis, and the tactics screen. The manager asks you to focus specifically on say a CM position, think about how it would fit into the overall tactic he’s already got set, and suggests based on what you’re seeing to pick a role and maybe some individual instructions for this one player. Quite a bit of time should be spent here just explaining some basic tactical concepts (e.g. the fluidity, mentality settings). Continue when ready… Match day, and you get to watch the game. Manager asks you to take the team talk (offers suggestions where normally the Assistant Manager would), and there’s a scripted injury where he asks you to substitute the player, and any others you think would be a good idea. There’s a quick intro to shouts as well. The day after the match there’s an email from the manager or data analyst (if your team employs one) giving you a quick tour of the analysis screens, and a note that these are also available during a match. When you continue past here, the manager introduces you to scouting, offering some suggestions from the chief scout. There’s a crash course in the finances screen as well, and after you continue a quick pop-up tour of the scout report. The manager asks you to make an offer for a player, which you negotiate with some popup hints, contract negotiations and then either once the player agrees or talks break down you continue again. At this point you get a notification from the board that the manager has moved on, been sacked, whatever, and they’d like you to take over on a one year deal. Tutorial over, good luck, it’s now 1st July of the current season and the team’s all yours. It probably needs work and there’s maybe a better way to order the screens being introduced, but I think something like this would be miles above the current approach which dumps you in front of a bunch of screens with text on them and asks you to look at those “?” icons.
  4. In the same way that the players have the real records of his matches and goals in the history, I believe that the managers (first team) could have his real records. In the NP history as manager, fields could be created for the number of matches on the bench and also for the number of wins, draws and losses. Obvious, only for domestic leagues. It's a problem that the history of the managers isn't year by year like the players. It's the most important job among the staffs, maybe it should be that way. This feature would be important to evaluate the performance of his career, to make comparatives and would avoid that every real manager at the beginning of the game from being a "beginner" without a real story. Perhaps, another interesting feature to add would be a "first game on the bench" (such as "senior debut" or "first senior goal") Yes, I know, this would be a laborious job to apply in the entire database, but ... the benefits would be positive.
  5. You should be able to set your club's youth intake to be able to play in a preferred formation. Maybe make it so that only 2/3 or half are at least competent in a specific position and awkward for the rest. After all they're all supposed to be trained to some degree and not just taken off the sidewalk. Way too often I get players that are just too stubborn and gets unhappy when I try to retrain them for a new position and role so that they can actually play for the club they're trained in. Also you can make it so that it can only be set once every year and able to change it midway with decreased effectiveness.
  6. Hi there, For FM 18 the time controls inmatch are hidden under a sub menu. If this continues going forward I think there should be keyboard shortcuts for them. I Think they should be has follows , - rewind . - fast foreward Crtl + , - previous highlight Crtl + . - Next highlight
  7. Hi Just been thinking about an earlier post I made about the restart option being missing for your scouts, for example if they have been scouting the major top leagues, like I always have mine do, once the season is over you have to start again and re-assign. If I have my chief scout assigning the scouts they always seem to just scout general focus, so how about this idea. In pre-season (and at the very start of your first season) you assign which leagues, competitions and/or regions you want scouted that season, your chief scout then does the actual assigning depending on yours scouts knowledge. A compromise of both systems really.
  8. 1. in the course of the expansion, reconstruction, or new construction of the stadium, players can design the stadium independently according to the funds provided by the club, including the adoption of the ceiling, the selection of the turf, the opening of the heating, the number of seats, the design of the VIP box, the design of the coach's seat, and the placement of the parking lot and so on. However, it should be noted that the stadium needs huge financial support, if it is small and medium-sized clubs or choose to be pragmatic. 2.On the financial side, the club's revenue and expenditure details will be shown more, including the daily expenses of the team, the maintenance of the court and the turf, the salary of the players and staff, and the shirt, the advertising revenue and so on. At the same time, players can set the price of team tickets and season tickets every season, and can also arrange free "special days" to give back to the local enthusiastic and loyal fans. At the same time, players can also attract investment for the club, such as which billboard to sell the stadium, which is used for public welfare and so on. 3.The player is given more space in the game, including the referee, the fourth officials, the vent to the opponent's coach, and so on. (of course, it also takes the risk of being punished). Not only does the new work allow players to make their own body language on the side of the field, including the continuous pull of the zipper and the kick. A bottle, a closed gesture to the fans, a frequent touch, a sudden landing on the ground to show the other players acting and so on.
  9. So! Maybe this have already been suggested and maybe this is already being worked on. But, I would like to see set pieces changed. In the way that now it is a bit boring and not so easy to work with. Well, maybe it is somewhat simple but its not so easy. What I mean, is that it takes a lot of time going through the set pieces in total, for only one tactic. And here is where it becomes even more pain in the ass. You need to work on penalties, corners, freekicks from several positions etc. for every tactic you make. AND you need to fix them every time you change your formation. I don't have a great suggestion to make working on set pieces easier and more fun but to myself, I would love to be able to delegate set piece responsibilities and even sign a dedicated set pieces coach. Which would make the game ahellofalot more fun for me at least since I only like doing set pieces maybe one time throughout a year. I know this probably won't be reviewed and considered for fm19 but I hope you guy will untill fm20, because right now set pieces is killing much of the will to play because set pieces is alot of the goals in the game right now. OH and another thing I hope will be considered are the way things are delegated at all in the game. Like when I try to use a sports director to handle contracts and transfers on wishlists. They SUCK! and there should be like a list where I can put players I want to resign a contract that the director will handle. Because now need to do everything manually. Actually i think fifa (I never play fifa but here they are on to something) have with they're career mode where you can ask the assistent manager to go sign or resign a player on some predefined terms, like transfer fee, salaries, and length of contract. Yeah so I hope you can look into this and I hope some more people will agree on this. Thanks!
  10. Probably been suggested before, but would love it if managers could develop reputations for things - I.e. working with youth/giving youngsters a chance, being a relegation fire fighter, playing expansive football, able to handle big egos and tough dressing rooms, etc. If you think of Poch at spurs, or Pep vs Jose, younger players seem to have a preference for development, and managers like big Sam are guaranteed to get a job when a chairman gets anxious in December. It would be interesting to see how the way you interact with clubs and players around the world as you gain a reputation - for instance if I've a track record of keeping teams up, maybe I get a job of a slightly higher level at a struggling club than I would otherwise - or if a club has an aging squad in need of a rebuild an application is given consideration.
  11. I've always wanted an option to add a rough playing and coaching history to my manager. There are several reasons for this. Let's say I am an Irish manager starting as a manger of Dortmund. Being able to add a history saying I played in germany would affect my language ability, as well as my reputation to this club/country. If my playing history is with Bayern, it would mean I would start with less confidence from the fans. This adds a bit of realism as situations like Rafa Benitez getting the Chelsea job and having to deal with fan outrage could be an extra challenge. Also, if I am a new manager getting a top job, it would be possible to put my history as a coach or assistant manager at the club previously, which would give the appointment a little more sense. Also, if you return to a club that you previously played for, you can get a little more patience and respect from the fans. Like if Ryan Giggs were to be appointed Man Utd manager, his reputation would be low for a job of that level, but the fans would be more likely to be behind him and show some patience. In practice, it would probably be best to be entirely optional (as it's likely not to everyone's taste) and doesn't have to be too deep. You can choose a few clubs that you played for and how many seasons you spent there. Or choose that you were under-23 manager/scout/youth coach for 2 seasons before being promoted to the top job. I feel there are a lot of benefits and additional layers of challenge that can come with fleshing out your manager a little more.
  12. When listing a player for loan I'd like to see options to only offer to clubs meeting certain criteria/auto-reject offers not meeting the criteria of the loan. These criteria would be based on league/club standard and the criteria that can be set when offering for loan. For example; I have a player listed for loan and I want him to play in League One (or equivalent standard league) as a first team regular. If I receive multiple offers from League Two clubs, or League One clubs but only to use him as a rotation player, I want to ignore these offers. Akin to the 'reject offers of equal or lower value' option for transfers. Currently I have to reject these offers manually, and sometimes repeatedly.
  13. Stamina attribute should be more obvious in the game. Players with less stamina get tired faster in the game and have troubles to play all 90 minutes. Now we can see that player with a low stamina ("2-5" for exaple) can withstand physically whole match and in the end has the overall physical conditions like the other players with high stamina even cover a long distance.
  14. For a future Football Manager it would be lovely to have 2 or 3 screen support for football manager. One screen would act as the normal FM screen and the other one could either be another normal FM screen or a screeen used for searching and comparing players, changing tactics and training, watching matches or any other purpose you would like another screen. It would add extra visibility to stats and could be used to further improve the manager's knowledge of his players or his opposition. Please come with suggestions of ways this could be used
  15. 1. I hope that the renewal of the future version will not end without a single talk. I can consider getting a follow-up stage. Entering the follow-up stage will affect the morale of the player team and the board will pay attention to it... and hope that the agent’s affection can be reflected to the player. Signing a transfer....Family brokers will recommend you players, maybe it will be more interesting. 2. The physiotherapist in the medical center can help the player to reduce fatigue or reduce the probability of injury. I hope the corresponding instructions can be clear, such as how many days should be rested or how much the training intensity is adjusted. 3.3. Since fm is a game that simulates the real world of football, I hope to add more random events. For example, if a fan enters the stadium during the game, the game will affect the player's status. Because of the weather, the player will have different buffs, such as the weather is too hot. The physical strength is even worse. It needs to be replenished. On rainy days, the player's line of sight will be affected. The goalkeeper will be more likely to get rid of the hand. After the big score, the fans will throw the bottle at the stadium. After the team wins, the social network has more comments. I feel that this will be quite interesting
  16. Hello, all members of SI staff, how has your day been? Good, well, brace in, get another cup of coffee if needed, because I'm going to be telling you some changes that I want to see in the next version of FM! By some changes, I mean a lot of changes! You may be wondering why I am talking about Football Manager 2019 when it is almost 5 months away, I feel that there is no such thing as too early to talk about change when it is needed! Now, let's crack on! When you eventually do discuss new features, I implore you to reference this wishlist as a guideline for features added to the next version of FM! *= Urgent, MUST HAPPEN ASAP! Wishlist: A change I would like to see made to All platforms for FM(Full version, Touch, Mobile): *Option to offer an assist bonus to players in contract negotiations - In real life, midfielders who don't score as often as strikers are offered assist bonuses to entice them. If Football Manager wants to retain its selling point as a game that is as close to reality as possible, then this change should be implemented in the next version of the game! Addition of Backstory to Managers: Position they played in their career, which could influence what badges could be attained, Personalities, Managerial styles, Marital Status, Relationships with other managers and players, etc. More Tactical Control: Ability not to order any crosses into the box or the ability to encourage players to send through balls, etc. Ability to Edit Finances/Staff/Facilities when creating a club: If you can edit the reputation, the badge, stadium, and tactical attributes, then why could I not be able to edit all of the details about the club besides the players when I start a new club. Think about it FM, it could lead to a decent challenge or two! *Youth Teams- Currently on FM, the closest thing a Team has to a Youth Academy is the Reserves, I feel this is unrealistic as most clubs have youth squads, so I propose for next year's version the ability to train and recruit and monitor the progress of players from the U-23s - U15s, and the ability to enroll a child in your youth setup. New Unlockable Idea- I have an idea for a new unlockable for Football Manager 2019: the ability to have all bids/offers accepted regardless of value(transfers, contracts,etc.) Changes to FM Touch Exclusively: *Ability to buy an In-Game Editor that manipulates the details of players, managers, staff, chairmen, fanbases, stadiums, awards, and tournaments or if a manager completes some kind of task, the unlockable should be offered up for free! I don't mean to be insulting when I say this, but how does it make sense for me to be able to buy an in-game editor on the mobile version, yet not on the Touch version? I believe that the ability to buy this unlockable should be accessible to all platforms of FM! Press Conferences for Important Matches, such as Derbies and Cup Competitions, new signings, as well as occasional tunnel interviews! *Improved AI: I remember vividly a match when I was managing Liverpool, and I was playing Tottenham, and in the 33rd minute, my CB makes an inane mistake that leads to a 2-1 loss. There have been several moments like this where I concede terrible goals in high-stakes matches. So I ask you to please improve the match engine to reduce the number of mistakes like this. Changes to FM Mobile: More attributes provided in a profile of a player, more specifically, set-piece attributes. In a scouting report of a player, I can see the player's proficiency when referring to set-pieces, yet I cannot see their attributes. I hope this is changed in FMM 19, but it's nothing urgent! Ability to create a manager that is younger than 46.
  17. I think it would be nice if an ex teammate or club legend could return to play in a testimonial. another example using everton who have 2 preseason testimonials already arranged in preseason, and I thought it would have been good for wayne rooney to have played. I know it may be difficult to implement especially with the playing for 2 clubs rule, just a thought
  18. I'm not sure if someone else might've suggested this but I would love to have my manager's salary could be used to spend rather than nothing but for satisfaction. For example maybe to pay for starting to earn our manager badge when our club refuse to pay for us.
  19. Thank you for all of your continued tactical and help for us all knap - but every thread seems to be a knap tactic? Can we get a sub-folder where we do not have to filter through knap's 8,349,822 tactics to find other community gems?
  20. With women’s football regaining its rightful presence in modern sport, and female managers now added to the game, how long before we see the women’s premier league etc. Being introduced to the game?
  21. I'd love to see the option to request a search for Stadium Sponsorship from the board; maybe a percentage of the naming deal gets added to the Transfer Budget?
  22. Title says it all, I do enough scrolling in game, am popping back in here to get a short break from game. Any chance of a back to top button? Great forum btw, been member almost 6 years, only started posting this week and it's been great, thanks.
  23. Please Mr. Devs consider this idea: Can we please add the drible "Step Over" into the game? It can't be that difficult... In every game in real life i see players do it, especially the wingers, would be a great eye candy, instead the player just try to run with the ball through the player, or make that stop in front of another player... it's a given movement in every game i see of football. I watched the FM19 stream the other day and it was veeeeeery similar to FM18. Please add some eye candy and realistic movement to the game that is "Step Over" Drible. Thank you. Hope hear something from you guys, even if its a "No" :/ Some Examples:
  24. When playing lower league teams, all the attributes are very low. However, the low attributes might be considered above average in the lower league. Is it possible to have the option to show the player's attributes as a percentage of the league's average? For example, a players has 8 for finishing and the league's average for striker's finishing is 10. Show the attribute as -20% instead of 8. This is just an idea, i think it can be improve by using other units instead of percentage. I suggest this because I find it hard to compare my player's attribute with the league's average when I'm playing lower league. However for top leagues, I don't really need it because I just aim for as high as possible. I can't do this in lower league. Maybe the data analyst can come into play. Better data analyst = more accurate comparisons. I also suggest to let us filter the comparison, for example, let us compare the pace of my striker vs average pace of defenders in the league.
  25. [Suggestion] Hi, I’ve been playing as TNS in Wales in my save and TNS are by far the top club in the Welsh system. On next year’s version, I think it would be a good idea to incorporate the biggest clubs from minnow nations being able to transfer to a higher profile neighbour’s league system. For example: A top Welsh premier side joining the English league system; a top Andorran team joining the Spanish league system etc.
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