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Found 87 results

  1. I'm a big fan of Football Manager... I always playing Football Manager with MS Excell to organize my Team (Squad, Player's Overview, player's personality, Match Report, etc) and to analyze the Team's form... But sometimes I was too lazy to update the data,, because I must change my screen between FM and MS Excel to update the data manually... I think this is the right time Sigames should add 'create a PDF report' feature,, so we can copy the data from that (PDF) report... Beside lot of FM player organize their Team using MS Excel,, this feature can put the FM game more realistic,, because with this PDF report the player can copying the data,, print the report,, analyze the report more easily...
  2. pmc_luke

    New Unlockable

    Dear SI, I think that an unlockable after you've achieved the utmost success at a club over a prolonged period of time where you receive 3-5 youth products that all have potential to be world beaters, similar to Manchester United's class of 92 or Barcelona's Champions League winning team of 2009, as a reward for this success, would be a great addition to the game. Many thanks.
  3. Hi..I understand many guys haven't interest in international management but other guys have..For me and my saves is very important.SI must upgrade international manager role but they could easily say no one suggest something specific so here are some suggestions...More talks with your players(national pool,squad),train national team and take them in training camps,talks with FA and building strategy,asking for better facilities and staff,more specific goals for quilifiers,main tournaments and develoment of football in country,staff member must have biger effect in national team,talks with international player's clubs and with clubs in country..You are the coach of a whole nation it must be important..
  4. I'd like to see the option added to be able to speak to a player when a bid comes in, so for example a bid comes for your star player it's a decent bid you don't want to lose him. It would be nice to have an option to speak to the player to gauge what his reaction would be if the bid was rejected. Maybe also an option to ask the Captain how he thinks the squad would react if the bid was rejected. Likewise if the bid is to be accepted you could check with the player if he is OK with leaving, and check with the Captain again how would the squad react to the player leaving.
  5. Would love to see more aggressive/harsh media articles in the game, much like we do in real life. The media play a huge part in the modern game and it would be great to see that reflected in the FM world. We already see glimpses of this when the media tend to put pressure on your squad/team selections. However, in terms of media slander, we dont see much of it in the game. An example of this, would be if the club have become stale, or in a terrible run of form and the media start jumping on the band wagon - Especially when at the more reputable clubs & International management. Would it be possible to have headlines/articles of fans calling for managers to be sacked/replaced? Fans disliking the playing style or transfer business? Would it possible to see terms like ''DISASTER'' , ''IT STINKS'' , ''HUMILIATING'' , ''NO WAY OUT'' ... or even fan protests/not turning upto games? In recent years, we have seen alot of these stories - Wenger/Arsenal, Jose/Chelsea, Moyes/LVG/United, Hodgson/England and so on - it would be refreshing to see the pressures that come with managing at the top top level reflected in the games media. In addition to this could we see more realistic language around player transfers. I would also like to see an improvement in the general news articles that surround the in-game footballing world. In particular the lack of structure around Breaking News ... I feel the Breaking News should be ever present during the transfer windows, and also when a manager is sacked/resigned/appointed. Possibly have a Breaking News topic in Yellow in your inbox when something major has happened in the game. Instead of just bland ''ARSENAL SACK SMITH'' ... why not have a Breaking News article in Yellow ''BREAKING NEWS: TOM SMITH SACKED BY ARSENAL'' with an article on the story. For transfers ''BREAKING NEWS: TOMMY SMITH ARRIVES FOR MEDICAL'' .... ''BREAKING NEWS: CHELSEA AGREE SMITH FEE'' again with an article on the how the deal unfolded. I have many more ideas on this topic, however do not want to ramble on too much. Would love to hear your views on this. Regards
  6. I'm a big fan of Football Manager, I started playing at FM2014 and have owned all PC and Mobile versions since. I'm just gonna be giving my suggestions for PC only. 1) An improved engine - I feel that a new or improved version of the current engine is needed for better graphic fidelity and smoother / more natural looking animations. Don't get me wrong, animations were an improvement here, but graphics weren't so much of an improvement. 2) More types of tweets - I tend to see a lot of the same tweets, word for word, on the social media feed. I think there needs to be A LOT more variation just so it doesn't get old so quick. 3) More social media - I think the inclusion of the twitter style feed was super cool and would like to see another one maybe in similar fashion to instagram. Here is an example for how his could work: Manchester United sign a player like Kasper Dolberg. Too announce the signing a picture is posted of him holding or wearing the Man United kit and there's a little caption and hashtag or two. Then the player would also post something like this, as well as the league, and maybe fans too. 4) More User Friendly UI - I don't have many problems with the current way it is but I would like to see a redesigned UI that just flows better and is simpler to use. The current UI can be difficult to figure out for new players even with the hint system. 5) Licensing - I know it is expensive, but I need more than Everton and Watford licensed when I drop 60 USD on the game. 6) Better training system - Maybe something kinda like Fifa introduced in Fifa 16 except instead of 5 players, you can do the whole team. An example: You can watch the training, it would take 2-5 minutes. All players do the training they are set to do as well as a generalized team training. After it is done, you can view a training report and see which players had a good session, bad session, got hurt, improved, or worsened, etc. If you don't want to watch the training, a simulate button or automatic button or something should be there. 7) Better youth system - Growing youth players can be super super difficult. I'm not sure exactly what needs to be done to improve this but I do feel it could use a change. This is all I could think of for now. If you've got any ideas, post them.
  7. Simple suggestion, I want to be able to see my stadiums expansion capacity without having the editor enabled. I could probably google Old Traffords maximum expansion capacity right now and have the answer within a minute, but that's different for a lower league club or a stadium built in 2020 that don't exist in real life etc...
  8. Instead of developing a different FM a year, why doesn't SI creates the "perfect" game? Major improvements and stuff put in the game all in once! To compensate the money loss the game could be sold at a slightly higher price, with a database update for a new season and a one-year online pass that can be purchased in the store. Everyone's happy. No money loss for SI and a perfect game for managers, until in 4-5 years "Football Manager 2" comes out with other vital improvements.
  9. I've been thinking recently how cool it would be to be able to set up a game that starts 5 or 10 years in the future. I have my most fun a few seasons into any load when I have a lot of regens and I tried using the use only fake players setup however I still like real life players. It is very time consuming to play a save just so I can start 5-10 years in the future, additionally my actions will shape the world of that save. My signings etc will have an effect. If you could start a game in the future however this wouldn't be an issue. I personally think 10 years would be optimum. The wonderkids of today would be 25-30 and it would be cool to see who made it and who didn't but also those real players who surpirse you and then you would also have a whole cast of new players, the regens, who are wonderkids, squad players, superstars themselves. I just think it is a really interesting concept. I understand that it would be quite a long time to setup the game, espiecially on poorer pcs. I reckon this could be a really fun idea that would bring fresh life to fm for those people who've had several playthroughs at different clubs and achieved everything they want to but still make a new save and sort of play the same way. Personally I'm at the point where I know what players I want in what position for most budgets and end up playing similar squads so this randomizing effect of having a cast of regens but the grounding of real players still in the game could be great fun.
  10. Hello Miles and the team, As someone who enjoys playing a "Journeyman" style save (loading all leagues and starting unemployed with no reputation or coaching badges), I would like to suggest the following idea. Self-funded coaching badges. The reason behind this idea comes from having to start this style of game in the lower leagues and being unable to improve my qualifications as I progress due to the club boards not allowing me to complete my badges. A recent example: Got hired as manager of Cardiff Met Uni - wasn't able to start a coaching course. After 1 season I moved on to Perlis in the Malaysian league and was still unable to take any coaching courses. Stayed for 2 seasons before resigning as I wanted to get on the coaching ladder. Got hired by Mosonmagyarovari in the Hungarian league, still the board wouldn't allow me to improve my qualifications. As of today, I'm 5 seasons into the game and haven't gained one single coaching qualification. Between the Perlis and Mosonmagyarovari jobs I had an 8 month break as the leagues run on different schedules and I was waiting for the right job to come along. If I was a real life manager, this break would have provided a great opportunity for me to step away from the game and complete a self-funded coaching course and improve my stature as a manager. In my opinion there are 2 options that you could take to utilise this feature; 1. Self-funded coaching badges whilst employed as a manager (cost taken from monthly salary). 2. An enforced break (6/12 month holiday mode simulation) whilst unemployed. I feel that this feature would be a massive benefit to all of the FM community, especially those completing a similar save to mine. Thanks for reading and have a great day! Cheers! Phil
  11. Currently the situation to handle Staff contracts is 3 options :- 1) i have to negotiate manually for the ones i want 2) DoF negotiates for all 3) Go to every staff's page whom i want to renew and click on DoF renewal Now if i have 50 Staff and i want to keep only 30, there's no quick way to go about it. I have made a quick 2 min screen-shot edit (sorry for the bad edit), showing how the partial DoF negotiation option would work where i can select the staff via a tick and the DoF would negotiate only for the 30 out the 50 i want to renew. in the screenshot i have selected the 2nd and 3rd option, ignoring the 1st) For me personally this would be a Godsent option if implemented, saving my time on those damn renewals of only they key staff which i want to keep.
  12. Once again I was banned for 1 month from the entire forum, for things that happened in the Off Topic Discussion... The thing is, I still had questions to ask in the General Discussion or the Tactics Forum, but I couldn't, because of the ban. Can you make the bans forum-specific please?? Isn't it more fair?
  13. Okay this is what annoyed me recently. I've made a player from "my club" mode. I put 4* CA and 5* PA, and the result is he had >15 point average ability, 17-20 in pace, strength, stamina, leadership, Teamworks, aggression, passing, crossing. With Macedonia nationality. When I looking for "coach report" it says the player doesn't fit to first team and his value at € 15k. So, is this a bug issue or not? Any explanation? Please help
  14. I often like to play Create a club, but the only reason I do so is to get the players I want in a given club. And it seems annoying that I have to find some other wierd name as its forbidden to just keep the name of the club I choose
  15. I'm a bit confused by the combination of coach reports and scout reports. When looking at a player you have on trial, for example, why are they kept separate, and why do the coaches' reports just disappear once the trial ends (which there is no reason they should when they could just be filed along with the old scout reports)? Also, the scout reports show the percentage of knowledge they have reached, but a coach report does not, leaving you no way to know how complete a picture the coach currently has. You can see how much knowledge of your squad each staff member has, but it would be unfeasible to flip screens and extrapolate that into a guess on how accurate each individual reports are without it telling you. This also brings me to wondering why scouts (especially those who have a higher "judge current ability" attribute than my coaches) are not able to give me a report on my own team on the squad depth screen - if you can force your assistant manager out on an assignment to scout someone else surely you can have your own staff hired specifically to judge players look internally as well. All of these seem like relatively easy things to tweak - just make scouting a little more consistent and clear across the board regardless of who is doing it and when or where - put all staff reports in the same categories, kept and sorted the same way regardless of the type of staff they are. Trials are often a good way to work around scouting difficulties, though they used to be considered a bit of an exploit as players would suddenly become 100% scouted the second they came through the door. Now I feel like now we've swung the other way a bit too far and trials are a bit underwhelming... I mean, if you get a lad on trial for a week it's just that - you're trying him, meaning that after 7 days on your training ground and a friendly or two played you shouldn't still have absolutely no clue (even a range of) how pacey he is, for example. Surely when you are testing a new recruit you would intentionally make a point to have him go through the motions of determining his attributes, even if it takes the whole week to get a fairly complete picture, no? I'm currently giving a 6th tier side a go while I wait for the new release and so I'm pulling in a lot of trialists looking for frees and it's just a bit slower going than I anticipated, but perhaps it's only reflective of just how poor my staff are at this particular level?
  16. When giving opposition instructions before a game it helps to hover over the little "i" to see a player's attributes and role, etc, so that you can decide if you want to close down / mark tightly, etc. For show onto foot, however, you have to click the player and go to instructions, which becomes very labor intensive over time. It should be fairly simple to include the "weak left / right only" or "both strong" or whatever in that same pop up box to help with those decisions as well.
  17. It would be helpful to be able to exclude from the player scouting list players that it's not possible to scout. Might save a bit of frustration!
  18. I would like to see more depth in the tactics menus more instructions for example a goal keeper has a weak side which we should be able to exploit through the instruction and also more depth in what the team does with and with the ball.
  19. After asking the following question earlier: I concluded that this is currently not possible, while I think it would be a good addition to the game. I can see the relationship with managers I've never met ('Relationship with you' on the 'Overview>Information'-page of other managers), but not with the players I manage daily. This seems a bit odd to me. A few reasons why a player could (dis)like the manager: Player does (not) like the way the manager makes the team play Player does (not) like the position the manager is making him play in Player does (not) like the way the manager treats him or a teammate Player does (not) like the manager because of a promise that was (not) kept Player does (not) like the team talk that was made or the feedback he received from the manager The information required for this is already in the game, so all that needs to be done is to make it visible so we as managers can make use of it. Depending on a player's opinion of the manager, we could decide to change our tactics to fit the player (if he's a key player for example), let the player play in his preferred position, sell him, put him in the reserves, etc.
  20. Is there a reason why the agents are not correct in the game? Is it a licensing issue? After how dramatic, say, the Pogba transfer was because of Raiola, it's becoming an increasingly important part of the game to be able to recognize and respond to. Juventini like myself, for example, are now keeping a wary eye on one of our other prospects, Moise Kean, as he is with Raiola as well. With random names providing agency and an inconsistency involved with them (even though Pogba and Kean's agents have different names, they are not even the same different name, so it's not like they just changed the name, it's completely random) it's hard to have any real understanding in this area without taking the time to familiarize oneself with the newgens and also memorize them all...
  21. In real life games are often postponed or interrupted by weather, riots, brawls, and other “random” occurrences that I feel are underrepresented in the game. You never see players sent off for mixups or arguments, never get a stadium ban for racist chants, etc. Obviously none of these are good things, but they’re part of the game nonetheless, and would add to the dynamic (and frustrating) realism.
  22. AndyCFC10

    Fantasy Draft

    Hi Guys Just wondering if anyone has any thoughts on the idea of possibly increasing the budget limit in the Fantasy Draft mode from £250mil (rich) and adding a few more increments such as maybe (£500mil - Mega Rich) to (£1billion - Super Rich) Its a game mode i really enjoy i believe the changes could give the user more options in terms of having a squad of the top players in the world that could be played with a number of friends and also now with the added possibility of playing it single player against AI opponents which is something i will also do I think it will help any new players of the game if they have a limited knowledge of players so they could also just pick a squad their favourite top players a budget of £250mil if you have a squad of 14 players gives you roughly £17mil per player and less of course if you have a bigger squad the budget of £250mil would still be there for people who want to play it like how it is now I believe having a larger budget gives more freedom / options to the user playing the game be it with friends or against the AI I hope it's something that could be taken into consideration and surely something that shouldn't be too difficult to implement into the game would love to hear anyone's thoughts Andy
  23. As you can see at http://www.transfermarkt.co.uk/ players' valuations change over time. If me being some random guy can go to that website right now then surely a professional manager would be able to see something similar in the game when looking at players' historical trajectory of worth. I can see this being very data intensive, but it could be realistically implemented at least for our own squad so we can see our own players progress through the years. It's always exciting to see a player you signed for 1 million break a 10 million valuation after you've raised him, for example, and it's also always intriguing to see what valuation is assigned to frees you pick up. Similarly, it would be nice if we could sort current free agents by their latest valuation (as, of course, it is technically 0 at the time they are free) when trying to sift through and find the most worthwhile targets for scouting.
  24. When arranging tours and friendlies away from home, especially as a lesser club, it is very easy to lose more money than you make in appearance fees/gate receipts because it is unclear how much you are going to spend on travel costs. As I found out the hard way, those tempting 275k fee proposals from the likes of Al-Ahly are completely negated by the money you spend to get your team to Egypt and back. Right now the only way to know is to make a screenshot of Income/Expenditure tabs and calculate the difference after the match. I suggest to expand the financial information on the Arrange Friendly screen so that it would show: - Appearance Fee - Projected share of gate receipts (for some reason it is only available when arranging tours but not during the normal away friendlies, which still yield you a decent amount of money in gate receipts according to the Finance screens). - Projected travel cost - Projected merchandising boost (for tours only). In my opinion, this would massively help managers of smaller clubs struggling with finances by showing a clearer picture of what each match is going to bring them.
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