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Found 97 results

  1. Hi all. Is it possible to adjust the spacing between players on the pre-match screen so that the back four look more spaced out along the defence?
  2. Khalev

    2d pitch

    Can someone tell me if its possible to make the 2d pitch smaller? If so, how?
  3. Hi, how can I resize the text in match statistics panel to hide the scrollbar? Thanks!
  4. I need to add information to the league table. Also I would like to know how to do wide and high in this panel ... Competition overview panel ... I can not find.
  5. The countdown at the bottom of the side bar doesn't work so well with transparency, is there a way to set this to more appropriate colours rather than the auto colouring or add a background to just that element?
  6. Struggling to get the kit to change in size on this particular panel, can get the layout to move around but the image never changes size any help would be much appreciated. Code:
  7. Hello, Does anyone know if it's possible to change this default background picture at pre match team talk?
  8. I'm trying to figure out how to change the role suitability indicator from its original back to the wheel from previous FMs. I've seen it done in a couple skins, but I can't figure out how to do it myself.
  9. Football Manager 2018 Skinning Guide Part 2 - The Basics This is a quick update of FM2015 version, though nothing has changed so if you've read that one you already know what to do, I've just cleaned this up for FM18. Before You Start - Programs You Will Need Before you start doing any skinning you need to ensure you have a few tools available. - A fully up-to-date version of Football Manager 2018 (Or the version of FM you are making the skin for, this guide is good for any version from FM15 onwards including Touch Mode Skins). - A Text Editor - For FM18 I'd recommend Wordpad over Notepad as Notepad doesn't seem to be reading the formatting of FM18's files. However if you are doing a fair bit of skinning I'd recommend using a program such as Notepad++ as it colours the code and includes line numbers which makes it a lot easier to edit the larger or more complicated xml files. - Graphics Software - You need a program that supports transparent png file, if you already have graphics software you are familiar with and it supports transparent png files then I'd recommend you use that program. If you don't have any graphics software then Paint.net is a free upgraded version of MS Paint that is easy enough to use and should be good enough, a more feature rich alternative is The GIMP which is an open source alternative to Photoshop but not all that user friendly. You can also use Adobe Photoshop which is used by the professionals however it is expensive and not really needed unless you are making fancy graphics, if you do need to use Photoshop you can generally get a free 30 day trial from adobe's site and not sure if it's still available but they made Photoshop CS2 free to download several years ago and that should still have all the features you need. This and future guides will assume you are using Notepad++ to edit the xml files and where possible paint.net to edit the graphics. If you are using a MAC or Linux then you'll need to source your own programs as I don't use those platforms. The other thing you should already have done is extracted the default game files, if you haven't already done this then go back and read Part One of the guide. Creating Your First Skin In this guide we are going to create a simple skin called 'BBC Skin' for the full mode of FM18 based upon the default Light FM2018 Skin. First thing you need to do is to have two folder locations open; your 'Working' folder which is where you extracted the game files to and the skins folder located inside your User Data Location (which by default is \Documents\Sports Interactive\Football Manager 2018). From your 'Working' folder go into the skins subfolder and locate the folder called 'fm light' now copy this folder to the skins folder within your User Data Location. Now the first bit of skinning we are going to do is to rename the copied over 'fm light' folder to the name of your skin, so in this case we will name it 'bbc_skin'. (NOTE: when naming the skins' folder keep the name simple and avoid caps, spaces and special characters to save any problems later). Next open the 'bbc_skin' folder and you should have an xml file called 'skin_config'. Open this file in your xml editor and in the middle of that file you will see a block of code that looks like this (the rest of the code in that file you can just ignore but don't delete it).: <!-- skin details - most of these are intentionally not translated --><translation id="name" translation_id="424592" type="use" value="Football Manager Light[COMMENT: skin name]" /><string id="author" value="Sports Interactive" /><translation id="description" translation_id="420802" type="use" value="Dark text on a light background[COMMENT: skin description]" /><string id="version" value="1.0" /><flags id="parent" value="fm light-widgets" /><string id="skin_name" value="fm light" /> The first line is a comment line, whenever you see any code in an xml file that is inbetween <!-- and --> it is a comment and isn't read by the game, comment code is mainly used to explain to the user what various bits of code does. Also if you are using Notepad++ comment code will be green so you can easily tell it apart from active code. <translation id="name" translation_id="424592" type="use" value="Football Manager Light[COMMENT: skin name]" /> This line determines what name shows for your skin on the skin drop down menu in game, note that this name doesn't need to match the name used for the folder, in this case we will be calling our skin 'BBC Skin' so we'd change the value bit to reflect this. The other thing you need to do is reformat that line a little bit to remove the translation stuff otherwise your name won't update in game, so change that line to read: <string id="name" value="BBC Skin" /> On the next line you can change the author value to the name that you wanted to be credited as as the creator of the skin. The line after that is where you can put a short description of your skin and again you'll need to reformat that to remove the translation text for example this is what I have changed it to read: <string id="description" value="Light Skin based on the BBC Sport Website and Match of the Day schemes" /> Next up is the version number line, you don't really need to change this but I'd recommend updating it as you release updated versions of your skin as it's an easy way for people to check they have the latest version of your skin. Next is the parent skin line and as explained in the extracting files guide this value tells the game where to look next for the files it needs, for the most part you shouldn't need to adjust this value as you should base your skin off the default skin that most matches the colouring you want, so if you wanted a dark skin you'd have copied over the fm dark skin instead of changing this value to point to the dark skin. The final line is the skin_name one and is the most important line as it tells the game where to locate the files for your skin and the text in the value bit needs to exactly match the name of the folder for your skin, so in this example we'd change 'fm light' to read 'bbc_skin'; <string id="skin_name" value="bbc_skin" /> And with that done the starting code should now look like this: <!-- skin details - most of these are intentionally not translated --><string id="name" value="BBC Skin" /><string id="author" value="michaeltmurrayuk" /><string id="description" value="Light Skin based on the BBC Sport Website and Match of the Day schemes" /><string id="version" value="1.0" /><flags id="parent" value="fm light-widgets" /><string id="skin_name" value="bbc_skin" /> NOTE: The skin_name value must match the folder name not the name value set in this file. Now save the file, load up FM18 and go into the Preferences Menu and from the Skin drop-down menu you should now have a new option called 'BBC Skin': If it doesn't appear in the list then from the Preferences -> Interface menu untick 'Use caching to decrease page loading times' and tick 'Reload skin when confirming changes in Preference'. Now confirm your changes and go back to the Preferences menu and your skin should now be listed. Now select your skin and click confirm and there you go you have just created your first skin, albeit one that is identical to the default light skin but it's a start --- Redistribution Terms You are free to post this content to your website provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/
  10. Hi there! I just wanted to know how can I put a custom squad view into my skin? I mean so that it is included in that skin and appears directly under the "preinstalled views" and NOT after loading it under "custom -> myview"? Guess it must be located somewhere in the sections-folder? Can I export a custom view and somehow put the code into a file in my skin? Hope you know what I mean... for instance in Gunzo's skin there is a "GZ View" included but I haven't found where he put the code Hope I haven't missed an existing thread... since I'm not a native speaker my search-words didn't get me the answer... Thanks in advance, Daniel
  11. Hello, I am writing to enquire whether it is possible to modify the appearance of the player suitability box which is currently displayed in green? Please see the screenshot down below. I would like to change the appearance of the box, by filling the background colour of the box in a shade of black with silver or blue outline. Furthermore, I would then like to change the text to silver or a shade of grey to complete the look. I hope you know what I mean. Thank you.
  12. I am trying to edit the look of the press conference questions from what they are to something more fitting with the light skin. My question is which panel controls this. I was under the impression that it was the news_panel\press conference news content panel.xml. Now I have edited some of the code regarding the bordered box which changes the 2 grey boxes at the top and it look like it controls the speech bubble too. The main box that I am wanting to change is the black box. Also if possible is there a way to change the buttons that are used for the answers.
  13. Football Manager 2017 Patch 17.3.1 - How To Add a Manager Picture Football Manager 2017 (and Football Manager Touch 2017) has made some changes to how the manager picture works, with one of the new features being the ability to turn a photo into a facegen image used by the regens in the game, unfortunately it seems the adding of this feature removed the ability for you to assign a image to your manager via a config file like you do with players, SI for some reason also removed the option to add a manager picture from the preferences menu. Whilst pre-patch 17.3.1 it was possible to use some coding from FM16 to get the picture back this workaround was disabled in that patch, however thanks to some work from @Cyrius50 at www.manager-online.fr it is now possible to add a Manager Picture when adding your Manager to the game, however at the moment it isn't possible to apply the picture to existing profiles nor to change the image, and it may be disabled again if the game gets any more patches. When you have installed the mod on the Add Manager panel select either Edit Profile or New Profile, then on the Profile screen you should see a new option below the Social Networks as in the below picture: Clicking on 'Choose Picture' should take you to the file select popup, from here browse to the location on your hard drive where your image is selected and select the image, in the below example I have selected an image of the FM17 logo. Once that is done fill in the rest of your profile as normal and continue through the profile settings and once you are into the game your image should now be showing: Again this method has it's limitations: - You cannot assign a picture to an existing manager, if you want an existing manager to have a picture you would need to retire that manager and create a new one to take over but you won't be able to keep any of your in-game progress. - It isn't possible to change the image after the profile has been created so make sure you are happy with the image before you get too far into your game. - Also be aware this feature is unsupported and might be removed again if the game gets another patch, also I have only tested to see if the image will appear I have no idea if it will cause any issues further into the game, so it is used at your own risk. To install the mod you just need to extract the zip file for the version of FM17 you are using and place the panels folder inside the folder for your skin, then turn off the skin cache if it is on and reload your skin and you should have to option to add a picture as shown in the first image. If it wants to overwrite any files then you are best checking the manual instructions in the below posts as it means the skin you are using has already customized the file used so you'll need to modify the file yourself. Manager Picture Mod Download Page --- Redistribution Terms You are free to post this content to your website provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/
  14. Hi, how can I set the sidebar colour to the original secondary colour? If I delete "sidebar colours.xml" from settings folder, the sidebar doesn't have the original secondary colour! Another question: how can I set the sidebar colour to the original secondary colour when I switch between clubs? At the moment, it is always grey. Thanks!
  15. Hi everyone, I'm new on this forum. I have a question for you: how can I recolouring FM and Date buttons with original primary colour? At the moment the colour isn't the same of my action bar. Can you help me? Thanks!
  16. Hello guys, I find a solution to change a colour of menubar arrow. Working on my personal skins forced me to make that happend but... I got a small problem anyway. All looks like this right now: <!-- a popup menu, with custom appearance for the breadcrumbs control --> <class class="section_popup_button" parent="menubar_popup_button"> <flags id="appearance" value="tabs/standard/normal/top/button"/> <flags id="selected_appearance" value="tabs/standard/selected/top/button"/> <flags id="icon_enabled" value="true"/> <flags id="icon_alignment" value="left, centre_y"/> <flags id="secondary_icon_enabled" value="true"/> <record id="secondary_icon_properties" red_replacement="ui_header_icons"/> <flags id="icon" value=""/> <flags id="icon_alignment" value="right, centre_y"/> <flags id="draw_arrow" value="false"/> <flags id="menu_appearance" value="menus/custom/interface/tab bar"/> <flags id="alignment" value="left, centre_y"/> <flags id="size" value="normal"/> <flags id="font" value="fonts/text"/> <flags id="auto_size" value="all"/> <boolean id="multiline" value="false"/> </class> I enabled a secondary icon and changed an appearance of this primary, non colourbale one, to nothing. It works but the secondary icon is taken from "icons/16px/down" and for me is just too... big. Anyone knows how to change an appearance of that secondary icon? I'm happy that I made this but I'm going to be crazy if someones will give me a hint. Sorry for my english. Greetings, Pikawa
  17. When a team scores a goal on the 3d match , the team's name is yellow and i want to change to white... i've changed the yellow color name to ( <colour name="yellow" red="250" green="250" blue="250"/> ) in the skin settings and not work. help me please
  18. I an trying to modify the way squad number looks in skins which includes it.. i have managed to replace the default kit icon with ss kit style(the back part of the kit) and it looks much more realistic and aestheticaly right. But the name of the player on the shirt and number remains the same big and in the same place like before, which gives an elegant kit next to player face, but name and number is enourmous..any idea how i could recise them? in what panels could this option be hidden? thanks in advance
  19. Hi guys I'm hoping someone is able to help me with an "issue" I'm having. Basically I play football manager on a big screen tv and therefore use 150% zoom in order for things to be displayed comfortably for me to see. I've made adjustments to a skin to resize font size to my liking etc, however there is one minor thing that I'm unable to resolve. When opening the team instructions panel, and player instructions panel the top and bottom edges are cut off, and I have to scroll up and down in order to adjust certain tactics. Now I'm aware this is down to the fact that I'm zoomed in at 150%. If I reduce zoom to 125% the tactics screen is displayed correctly, however then all the other in-game text is too small for me. Anyway I've had a look at certain tactics panel files to see if I could edit the size of the panel but I'm clueless as to which file and what line I'd need to adjust. I've found a panel called "tactics player instruction panel" which I assume would be the appropriate one but I'm not sure what to adjust, or even whether it would be as simple as making adjustments to panel size. As I'm wondering if the panel is resized does the text scale too or stay the same? Ultimately I want to keep the 150% zoom but just make the tactics panels smaller so the information isn't cut off. Thanks edit: I've attached a picture to show what I mean, if you look towards the bottom of the player instructions panel you'll see certain "buttons" are cut off from the screen"
  20. Football Manager 2017 Scoreboard Logos Mod This is a simple mod that restores the club logos to the Scoreboard on the Match Pitch view in Football Manager 2017, aswell as adding a Competition logo. NOTE: If you are using the Touch mode see the second post below. It is designed to work on skins based on the Default FM17 skins, for skins that have a different match scoreboard from the default you'll need to modify the files yourself. To apply to your game you just need to download the below file, extract the zip file and put the 'match' folder in the panels folder for the skin you are using, if you are using one of the Default Skins then download the relevant Base Skin, add the file to that skin and switch to the Base Skin in game. (If you have the skin cache on you may need to turn it off and reload your skin for the changes to show up). Note if the Skin you are using already has a 'match title bar score.xml' file you'll need to follow the advanced instructions further down to create the mod on your own as overwriting your skins custom scoreboard may cause problems. FM17 SCOREBOARD LOGOS MOD DOWNLOAD PAGE ---Redistribution Terms You are free to post this content to your website provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/
  21. Tell me how to find what type of font? How do I make it white?
  22. Football Manager 2017 Skinning Guide Part 1 - How to Extract Default Files & Understanding File Structure This is a simple guide to explain how to extract the fmf files that contain the default files for Football Manager 2017 and explains the file structure of the files to make it easier for people to modify the game themselves. (This guide also applies to any recent version of Football Manager just replace the 2017 with the version number you are playing). This is a simple update for FM2017, if you read the previous version of the guide then you don't really need to read this as its generally the same, there are just two changes for FM2017; - Football Manager Touch 2017 is now a seperate entry in your Steam Library so if you are making content for this mode you will need to extract those files seperately, however you use the same tool and the instructions are the same, the files are just located inside the Football Manager 2017 Touch folder, and when extracting them make sure you extract them into a different location than the fullmode files so you don't overwrite either of them. - The <skin name>.xml file has been renamed to skin_config.xml since the last version of the guide. Before you start you will need to ensure you have a couple of things ready: - A fully up-to-date version of Football Manager 2017. - The Resource Archiver Tool, this is obtained via Steam from the Library -> Tools menu (note you need to own the retail version of Football Manager to have access to that versions Resource Archiver Tool). For Football Manager 2017 and Football Manager Touch 2017 you need to use the 2017 version of the Resource Archiver Tool. If you haven't used the Resource Tool before then there is a user guide installed with it that explains how to use it, located inside the \Steam\steamapps\common\Football Manager 2017 Resource Archiver folder. - A Text Editor - Notepad is fine, however I'd recommend a program like Notepad++ or a web editor such as Kompozer - these have colour-coded code and line numbers that make it easier to edit the larger xml files. Extracting the fmf files 1. The first thing to do is to create a new folder somewhere on your computer that has plently of hard drive space and is in an easy to find location. We will call this your Working folder. 2. Next we need to locate the data folder of where you installed Football Manager 2017, by default this is located at \SteamApps\common\Football Manager 2017\data within your Steam Folder. If you cannot find the location on your computer then from the Steam Library screen right click on Football Manager 2017 goto properties -> Local Files -> Browse Local Files and a new window will open at your Football Manager install folder. 3. Now load up the Resource Archiver Tool and in the bottom right hand corner select 'Extract Archive...' And use the Location dropdown menu to browse to the data folder of where Football Manager is installed. 4. Once you have located the data folder you now need to extract the fmf file(s) you want, to do this select the fmf file in question and press select. This will now open a new dialog window this is where you choose to save the extracted files, you now want to browse to where you put your Working Folder and select that as the destination, when done a processing bar will appear as the files are extracted. Note that the Resource Tool will automatically extract the files into the correct subfolders. 5. To extract more files click 'Extract Archive...' again and the Resource Tool should have remembered your install and save locations so you just need to select and extract what fmf files you want. 6. Once you have extracted the files from the data folder if the game has been patched you will also need to extract the files from one of the updates folders as this is where the patched files are located. At the moment you want to extract the files from the \data\updates\update-1720 folder as that is the latest update that patched the fmf files, however if the game gets further patches you will want to extract the files from the latest patch that contains fmf files (you don't need to extract older updates as the latest update contains the older fixes). 7. When extracting the update files I recommend you do it in one of two ways: If you haven't edited any files yet then when extracting the updates fmf files extract them to the same location in your Working folder as the default files and let the patched files overwrite them, this ensures you are working with the updated files rather than old files. If you have already made skins/mods/edits then what I'd suggest is to extract the update fmf files into their own location and then compare these files against the default files so you can see what and how files have been changed with the latest patch and whether you need to update old edits for the new patch. Once you have checked the files you can then merge them with the default files. 8. Depending on what you are doing you may need to extract different files, if you are planning on creating a new skin or mod then it is best to extract all of the fmf files, if you are just wanting to edit a couple of things then more than likely the files you are looking for are in the panels.fmf or skins.fmf files. (In both cases also make sure to extract the updated files aswell). Understanding the Football Manager File Structure Now that you have extracted the default files you are left with thousands of files and folders seemingly in no order as to where they are located, however understanding the file structure of Football Manager should help you to find the file you are looking for. If you haven't already browse to your Working folder and open the skins folder. The first place that FM looks for a file is inside the skins folder for the skin you are using. For example if you are using the Default Football Manager Dark Skin then the folder that the game first looks in is the fm dark folder. However looking in this folder you won't see much this is because skins can inherit files from parent skins. To see if a skin has a parent skin you need to open the skin_config xml file located inside the <skin name> folder located within the skins folder, so for the Dark Skin you'd look inside skins\fm dark\skin_config.xml from within the files you have extracted, upon opening the file locate this line: <flags id="parent" value="fm dark-widgets" /> This tells us the parent skin to the Dark skin is the 'fm dark-widgets' skin, and inside the skins folder you'll see there is a folder called fm dark-widgets, upon opening this folder you'll see it has more files than the fm dark folder but still not that many, this is because the fm dark-widgets skin also has a parent skin which in this case is the fm skin. If you now look in the fm folder you will see this skin has more files and we are finally finding files we might want to edit, however we aren't finished yet as if you look in the fm.xml file you'll see this skin also has a parent skin called fm-widgets. However if you look in the fm-widgets\skin_config.xml file you'll see that this skin doesn't have a parent skin. This means when using the Default Dark Skin the game will first look in the fm dark folder for the file it wants, if it doesn't find it it will move onto the fm dark-widgets folder, then the fm folder and finally the fm-widgets folder for the file it is looking for, however it won't look in the fm light folder, so by knowing which parent skins a skin uses you have narrowed down which folders you need to look in. For example you'll see various other folders such as fm light and fm light-widgets within the skins folder however if you are basing a skin off the Default Dark Skin then you don't need to look in those locations as the skin doesn't read the files from those locations. (The reason for parent skins is to cut down on file duplication - the layout of the dark and fm skins are nearly identical only the colour scheme is different so with the dark skin using the fm skin as a parent we don't need duplicate files in the dark folders as they can just use the fm files, the only files that will be in child skins are files that are different from their parent skins, the upside of this means when you are creating your own skin you only need to include files you have edited rather than all of the files, reducing file size and work you have to do when the game is patched). If the game cannot find the file it is looking for in the skins folder it will now move onto the other locations. For example if the skin is looking for the 'match incidents small.xml' file it knows it should be in the panels\match folder, however after looking through the files for the Dark Skin and it's parent skins it still cannot find the file it will use the file located inside the panels\match folder you extracted from the panels.fmf file. The same also applies for graphics if the game cannot find the graphic from the skins folder it will look for it in the graphics folder. The same system also applies to custom skins, however first it will look for files in the skins folder within your User Data Location that are linked to the skin you are using, it will then move onto the skins.fmf file(s) that came with the game, before moving onto the panels (or graphics) folder located in your User Data Location before finally looking in the default panels.fmf/graphics.fmf file. This explains why when adding certain custom files they need to be located within a custom skin for the game to read them, as it checks the default skins.fmf file before checking the panels or graphics folder within your User Data Location. --- Redistribution Terms You are free to post this content to your website provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/
  23. I am trying to edit the continue button in the game so that the button uses the primary colour and the Continue text uses the secondary colour. I have edited the button xml in graphics/buttons/custom/interface/continue and changed the red_replacement to primary which has done what I wanted. The issue I am having is that I can't find how to edit the text from white to the secondary colour. Below is a screenshot of how it looks with a team that plays in white. Is there a way I can edit the text to show the secondary colour, which for this team would be red
  24. Hi Guys, need again some help. 1. Transfer Centre Any hint or idea how to change the layout of this? Found the related source in the transfer centre.xml but it seems to be related to a table class and I don't know how to change here the layout. (e.g. bigger logo, player picture) 2. Manager Home / Next fixture Is it possible to display here the competition colour? The competition text "Freundschaftsspiel" is shown: <!--competition--> <widget class="text" id="comp" auto_size="vertical" colour="secondary_text" multiline="false" size="small" /> The calling ID is id="comp". Is there may a chance to refer with this ID to the competition colour= 3. Manager Home / Board Confidence Here I would like to change the bar appearance in something like 3D bar. Can I change that? 4. Inbox / News - Popup Can I change the height and width of this popup? Coulnd't find something to solve this.
  25. Could any of you clever people advise me how I adjust the size of the commentary bar and writing? which panel needs altering etc? I've seen it on other skins in the past where it's bigger and thought i'd give it a try and see how it looks? Cheers in advance.
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