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Found 32 results

  1. The recent suggestion on player positions re-ignited my bug bear of the Mental stats, I think it's about time this group of attributes got sorted better and split into two groups: Tactical and Psychological Tactical attributes should be everything that relates to tactical thinking (game intelligence), such as the following: Anticipation Decisions Positioning Off the Ball Teamwork Vision Psychological attributes are the ones that affect the individual, such as: Aggression Bravery Composure Concentration Determination Flair Leadership Work Rate This would make more sense in football terms then lumping them together as they have been for ages. Sure there would be no changes required in the actual code, just how they are presented in the interface. Time for a bit of evolution.
  2. Hi everyone, I'd like to monitor history of attributes of changes of each player in the squad. For example, let say we have a 16 years old wonderkid. 10 years later, I'd like to see his previous profiles, i.e. when he is 18, 20, 22, 25 to make conclusion about player development. Maybe when he became 21, we would be able to make conclusion that "this player has not improved as much as I expected for 5 years" and change our minds. This will also let us to learn more about the player development process, how aging affects it, how the physical building affects it, etc. Cheers.
  3. Currently, we can see a player's stats (goals, assists etc) from previous seasons in their history page. I want to be able to see what a player's attributes were each previous season. For example, my 30 year old superstar who currently has great attributes... I want to be able to view in his player history what his attributes were at 25, 21, 17. I see this being of benefit in two ways: 1) helping with scouting... If I can see what attributes my current older star players had when they were younger, I can look out for young players with similar attributes in the transfer market. 2) player development... I want to be able to see exactly how my players are developing year on year. If I can see their current attributes and compare them to their attributes for the previous year, or 2 years ago or 5 years, whatever you may wish, then I can monitor and improve player development more closely and efficiently. Interested to hear any thoughts on this.
  4. Hi, I want to know if exists any panels for seeing the hidden attributes in the player profile. In FM16 there was some panels but now I cant find it. If anybody has created this panels for FM17, if someone explains to me how to do it, I will create the panels. Thanks and sorry, my English isnt very good
  5. What is people's approach to player attribute values. Historically if signing a winger for instance, I would create my search with a basic start of point of; dribbling, crossing and pace 15+. if the results were large I would either increase to 16+ or add in acceleration, finishing, flair. So on until the search brings back just a few valid options. I very rarely care what the players other stats are outside of my search criteria (a bit like the 'moneyball' approach, I want the players for the best stats in their position -> if I have a winger that can dribble and cross then I don't care if he has tackling 3 because I will have a full back that can tackle and head). However, I'm noticing very few 'wonderkids' come with stand out stats so I see them in the future having many 12-16s across the board but very few 18-20s. Are well rounded players better than people whose key stats for their role are higher? to put this in greater context... Cleon's art of counter attacking specifies (paraphrase) in long term search for players with... crossing, dribbling, first touch, technique, aggression, bravery, off the ball, work rate, teamwork, pace, acceleration, stamina, strength. (for counter attacking formation) If I use all these attributes and search for maybe 10/13 as 15+ I will get no results... I would probably at best get a few players at 11/12 + so should I look for 13/13 of the above attributes with 10+ value... or cut it to 6/7 out of the 13 attributes but look for higher scores? what is your approach?
  6. Hi Was just wondering if I edit a player's attributes without editing his CA, would that mean that the edited attributes would (fast/slowly?) decrease to fit the CA? Because, afaik, the CA "overrides" the attributes, am I right? And if I edit a players CA (raising it) without editing the attributes, would that lead to a (fast/slow?) increase in the attributes, and if so, which ones? All? Those fit for his positions/roles?
  7. Making the assumption, which I know is wrong, that average rating is influenced by our player attributes. Is it possible, and how exactly, to do a statistic regression to estimate what the average rating of any player is going to be? I am not interested in the accuracy of the prediction, because the predictions is more likely going to fail, because there are other factors influencing the outcome. What interests me, and I don't know if that makes the question off topic sub forum material is the how to. For example is it going to be a linear regression? Is it going to be a logistic regression? is it going to be an ordinal regression? If it is a linear regression how do we explain negative coefficients if there is no negative effect on attributes? How much data sample size do we need for such a regression? Eventually, it is not the average rating I want to predict, but to find a way to estimate Y to create a "score" or "rating" for any given player, if I know their attributes, so that I can say player A is most likely better than player B. Has anyone attempted anything similar? Give details.
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