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thejay

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Posts posted by thejay

  1. vor 17 Minuten schrieb SebastianRO:

    I haven't tried because I cannot stand any borders. My sould would die if I played with borders :) Srsly, it would take every bit of immersion out for me (even more than this .... let's call it bad UI/UX they put out this edition).

    yes but it works,there should be a borderless windowed mode, there used to be one 

  2. When I run the game in my native resolution on full screen ( 2560x1440) the whole UI is jittery and not smooth at all, when I change it to windowed mode it perfectly smooth.

    Driver are updated and my pc exceeds the recommendations , also this is only the ui not the 3d match engine . 

    Cpu :  AMD Ryzen 5 1600X Six-Core Processor

    GPU: RX 480 Amd

    Ram: 16GB
     

  3. Why is there no upgrade in the ability to position players in the offensive phase ? 

    After they allowed defensive width instructions most teams you come up against defend extremely narrow and deep but you are not able to exploit the space because on the offensive side you have little fine control about where the players position themselves beyond obscure roles and lack of real instructions.

    Especially how inside forwards behave , when they should move inside in  the half space and when to stay outside, impossible to get this right in the match engine currently, they are either too wide or too narrow and move inside not early enough or too much .

    You cant really tell them they should move in the half space when the ball is at a certain level during ball progression which makes it easy for the defense to intercept passes when they play a narrow 4411.

    This lack of control makes most games a dull affair when you dont want to play hoof ball ping pong football with the  overpowered gegenpress template. 

  4. Why has  scouting  ui changed so you can't search generally for player profiles anymore.

    Like technical ,smart, physical,ect.

    The new scouting interface makes it so non intuitive and hard to use for the sake of it .

     

    I never get to use the feature to scout for specific players and position , it takes way too long is too specific and is just much faster to manual look at players and filter attributes.

    The general scouting for certain player profiles was a nice pre filtering so you could then chose among those players for the attributes  you want .

     

    A lot for the ui changes seem to be made not with usability and work flow in mind ,like the mentioned scouting interface or press conferences layout or match day ui .

    It might look better but it's not easier to use and needs more steps to execute something while it should  be the other way around .

    This game is basically like work so if you make a ui which aims for looks instead of improving work flow it's just annoying and just increases the number of clicks per actions for no reason .

     

  5. vor 15 Stunden schrieb afailed10:

    Is it though? Are the AI goal statistics lower than reality? 

    Perhaps the issue is against the player? i'm asking because i don't have the game. 

    On fm20 the goal statistics seemed reasonable (without rigorous analysis) but it came at the expense of barely no central play and many missed 1on1s even by top strikers. 

    Now for the full game coming up there will be ME adjustments for balancing sake but let's see what SI does. It's not an easy task that's for sure. 

     

    Yes against the human players ,the ai can't deal with pressing tactics despite the pressing being mainly poor in the game . If you press in real life like you do in the game it would be a massacre ,it's not coordinated at all .

     

    vor 1 Stunde schrieb karanhsingh:

    RBL has pretty much done that in real life. FYI, gone are the days when teams lower down the leagues only play primitive football. A lot of them at least try to play good football, with high pressing and quick passing, etc.

    Also, FYI. Gegenpressing is over-powered in real life. And that is reflected in the game. This is the reason why most of the top teams have reverted to some or the other form of it - Liverpool, Bayern, Man City, Real Madrid, etc. Because it works.

    Gegenpressing has been the death of top players like Ozil and Gotze, because they cannot fit into a high pressing system. It works IRL, and it works in the game. As it should.

    EDIT - I should add that it's not just the top teams. Why is a club like Southampton doing so well and punching way above their weight. That's right, Gegenpressing.

     

    Counter pressing is just a thing ,not a way of playing. You can counter press and play direct or play like Barca used to .

     

    The ai just cant deal with pressing in general. Yes it's effective in real life but it's also risky and can't be implemented by every team immediately,you also need the right players

     

  6.  

    +

    -Match engine seems improved in terms of attacking movement which is a big plus. For me the most important part of the game is the match engine and the last two versions of fm were just frustrating in that regard .

     

    -

    some ui changes which don't make sense for me.

    -Why is there no way anymore to scout for general player profiles likes : technical,smart , physical, young,ect ? Was a nice addition which made scouting easier

    -Why can't I cancle short assignments anymore

    -Why can't I search for coach profiles anymore?  Like attacking possession and the right attributes pre selected. Why take that away which made searching for coaches much less of a hassle .

    -Why can't I use my assistant for player reports anymore? 

    All these seemly like completely needless changes which just increase the workflow for no reason and make life harder .

     

     

     

     

  7. vor 4 Stunden schrieb themadsheep2001:

    The last few pages have probably summed up with communication is so difficult. Not matter what is said, Neil gets pulled apart, or his words get twisted to suit the agenda of those replying, or in some cases he gets deliberately misrepresented or abused, and a lot of it is coming from the same people who want more communication. Its a two way street, if this is going to be the reaction, why would they attempt more communication? If you're going to treat every post with cynicism to the point where they can't actually say what they're trying to say, then you can't have that communication. 

    you need more than empty pr statements to really engage with the community .

     

    The statement was almost an exact copy of what he said last year, thats not really communication , thats saying something while actually saying as little as possible while praising your own brand 

  8. vor 5 Stunden schrieb Welshace:

    Genuinely shocked at this,  you've essentially told a thread full of your customers and more passionate fans that they are wrong and they don't matter because they are just a drop in the ocean of the amount of games sold and money made...  

     

    Can I ask Neil, or anyone who feels they have the authority to answer, where do we go from here? do you think we should stop playing the game if we aren't happy with the engine in its current form? Is your post suggesting we don't buy the next either, because, as you mentioned, the team are happy with how it's working and progressing? 

    I guess i'm basically asking, is this the devs way of suggesting maybe that everyone who isn't happy with the ME should probably just go away as the team doesn't recognise their concerns as valid?

    Its just hubris from the sales they made, I certainly wont buy fm again .

    I hope the made enough new fans with the extensive marketing campaigns , which seems where the majority of innovation and money goes to.

  9. vor 3 Stunden schrieb Neil Brock:

    TMS clearly stated as I had, we'll address it as soon as we're able to do so. Please try to work with us as we head towards a more transparent culture, when we try to keep people informed understand why we're doing so and try to avoid arguments and accusations being thrown about. There needs to be a level of understanding that in some instances we can only give limited information. 

    Saying that I'll try and expand as much as I can. With software development as I have said on a number of occasions, it's extremely difficult to give timescales as any changes require variable amounts of time. Not only in terms of coding, but most certainly testing and any knock-ons which would need to be thoroughly checked. You may think that process isn't that long, but if just one knock-on is found that extends any process considerably. 

    In terms of an explanation, as I said, we're already working on another update which, whilst in doing so doesn't make it impossible to release a hotfix, would place a significant number of challenges on the team due to the processes required and the work already ongoing. In terms of prioritising as I said just a few posts ago, we tend to look at the number of people who would be affected and how much it infringes the ability for people to play the game. In this instance we don't feel this specific issue necessitates a hotfix given a number of factors, including that we're already preparing for an update after the February Window closes. We understand a number of users on these forums disagree with this decision and will take that on board moving forward. 

    does this new update which still is going to come also include ME changes ?

  10. vor 47 Minuten schrieb themadsheep2001:

    It's irrelevant whether youre doubtful or not, its not on you to go harassing people who have a different experience to you, which is how you've been coming across with this

    If you want to see examples, Rashidi has more of them than anyone on the forums, since he's got his own channel to run

    This trend of people chasing others for having different views really needs to stop on this forum.

    Please point to examples where I have been harassing anyone, I dont think this is fair at all.

    My comments have clear matter of fact questions and no harassment .

  11. vor 1 Stunde schrieb themadsheep2001:

    If you're actually interested in this @Rashidi has an entire YouTube channel worth of content. 

    its better to stay specific , there is a specific thing which does not seem possible in this match engine, namely possession heavy passing style of play and goals scored by passing moves after being in possession .

     

    I am well aware of general tactical principles both in terms of fm and real football but the frustration of the years me stems from the fact that goals seem to come not because how my tactics are setup but by the me increasing the chance of random goals in order to stay true to real life statistics despite several tactical styles directly from the tactics creator are not working as intended.

     

    Now if a user claims he has a tactic which actually works as inteded and scores these type of goals as intended , I want to see it.

     

    Its very easy to post a quick rundown of the instructions here or in the tactic forum and link it or post pkms

     

    But because it is so easy and I have not seen anyone of those people who claim such a thing actually do it, I am very suspicious and doubtful of their claims 

  12. vor einer Stunde schrieb Nikopol:

    Currently playing Tiki-Taka-style football in my save. 8 goals, one long shot, no set pieces. I actually suspect an increase in combination quality, because some of the one-touch plays from my team looked really stunning. Also actually decent central play.

    I can understand criticism regarding the systems surrounding the match engine, but the match engine itself seems to me to gradually improve with each game and each update. I feel that this years version favours central play much more than last years, and the years before that, where heavy wing play was a guarantuee to success.

    Of course my perspective is limited, but the state of the game is certainly not as one-sided as some here make it out to be

    Please post your tactics and PKMs how you scored the goals. 

     

     

    There are always some people who claim such a thing but never back it up 

  13. vor 8 Stunden schrieb craigcwwe:

    What I thought. 

    Having gone back and forth with FM17/18/19/20 in recent weeks seeing how each performs from a ME perspective having played them all quite a bit over the years it's clearly easier from an attacking point of view in FM17 and 18 in comparison to FM19 and 20, coincidentally when the new defensive options came about so that makes sense. 

    I think ultimately we've had to 'suffer' in a sense with the ME the last two versions whilst the defensive part of the game caught up, even overtaken the attacking play. Hopefully the attacking play will also get the required time and attention to bring that up to speed to balance it out nicely in future versions. 

    Fingers crossed. 

    Yes but I find it kind of strange that such an me is put out in two games for people buy them. 

     

    Basically the offensive side of the game can't keep up  but to keep goal numbers realistic the number of set piece goals and random goals goes up. 

    Thats very unrealistic and makes me question Sis decision to include the defensive instructions in the game which produce this kind of game play. 

     

    So you are saying I wasted 80€ on two possible 3 fm versions which have a feature which breaks the me so si can get it right eventually?

     

     they had to include the new feature just to have something new even if it breaks a big part of the me ?

  14. vor 7 Stunden schrieb BigV:

    When reading it make sure you go back and see the goals, before the patch I had 9 and about 8 games in it went to 11/12 I think. I went back and watched those games and through balls can be counted as "over the top balls" where the defence was caught out more often than not. I'd also make sure they are through balls aswell as i've been suspicious if they have been recorded correctly (not fully proved). I had one the other day from a through ball and instant goal, it didn't count it so im wary of thinking it could be done vice versa. 

    Glad you're getting them though, I've been trying different ways to get to do them but not had alot of look, even tried using 2 AP-S to do it and they provide more key passes which essentially are long/medium balls, weather you can count that as through balls is up to the game and the SI etc. 

    I dont think they are recorded correctly, I think chaos in the box after corner goals count as through balls 

  15. vor 58 Minuten schrieb Gegenklaus:

    Did you also experience very defensive being able to hold on to the ball for almost forever despite pressing them? Like they accumulate over 600 passes by mainly passing around in their last third. For me that is game breaking. I have no problem with teams who tries to go for the 0-0 abd have 11 players behind the ball as that is a trend in modern football because of the gap between the really good teams and those under has become bigger. But, them being able to pass like Pep's Barca in their own half, even under great pressure, is so broken. SI has acknowledged that though and are working on a fix.

    My greatest critique on this game and the last one is that the matches you watch are very dull to watch - mainly because of very defensive teams - and almost no open play goals. Most of the good stuff happens during a transition. I know this is very subjective though. 

    I press as high and agressive as possible so I manage to win the ball sometimes when they pass it around. 

     

    But I never get punished by a counter attack for it despite my players pressing at times all over the place with two players attacking one at the same time regularly. 

     

    Somehow the me is made to always play wide for the cross which also most of the time is crossed into the feet of the defender 

     

     

  16. I really hope the next patch will make the game better, its really broken and I am not sure how anyone can defend how incredible dull and unrealistic the match engine is. 

     

    I played a full season Betis reaching 3rd place so my tactic is obviously working but I scored exactly 1 goal after a passing move, even though my team is setup to play combination football. 

    I scored by penalties and set pieces or random shots despite having one of the smallest teams in the league. 

    I also press high and didnt concede a single goal by a  counter attack, only by set pieces or crosses. 

     

    This is frankly completely ridiculous and for me game breaking, if the next patch does not fix that I will not buy the next fm. 

    I think the new defensive width and line of engagement features gimped the offensively limited me and bascially broke the match engine, how Si can release the game with such a game breaking feature is beyond me. 

     

    I wish I could post all pkms from my season if someone wants evidence but can only post the last 5 or six as the game makes this impossible for some reason. 

     

     

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