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thejay

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251 "I mean, funny like I'm a clown? I amuse you?"

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  1. you guys should pay more attention how goals are created, i never talked about direct goals from corners
  2. this is misleading because most goals are not scored directly from corners but out of the ensuing chaos from a corner in the box and after ridiculous pass combinations from throw-ins. Throw ins are literally the most dangerous thing in the game and not because any direct throws in the box but they created ultra barca like combinations almost every time which end in high quality chances
  3. 80% or more goals are from direct or indirect set piece situations, incredible dull match engine,
  4. Yes they changed the balance from the beta . But probably the reason for that is that in the beta they ai couldn't really attack properly. He still can't but they apparently changed how effective you can attack as a real manager. Lots of the improved movement is gone, most goals come from crosses or a ridiculous amount of corners , lots of through ball opportunities are not played which was different in the beta. I think the biggest issue are how ai formations are played by AI managers and that the ai can't properly attack , so to balance that they nerfed what you can do as a real player . The result is a boring random corner cross fest game. Me is now reminiscent of FM 20
  5. Is it just me or is the game a bit too easy ? Player decision making in the match engine has been greatly improved which is fantastic but the ai managers seems unable to attack properly. I started with Brighton playing possession style football, won the Europa League in the first season and in the second season came second in the league and I am in the cl final and fa cup final . Even top teams seem to be unable to cope against my possession style setup, I completely dominate almost all games even against top teams which seem unable to attack well . Also there are lots of non sensical formations which top team managers use , playing two inside forwards with two inverted wingbacks on both flanks for example which makes no sense whatsoever. Guardiola has been sacked in my second season and I am equal points with man utd in second and first place, Aston Villa was leading the league for most of the season. Most of the ai goals against me happen from set pieces or chaotic penalty box actions , the ai managers seem unable to effectively counter attack or created attacking patterns in possession. Hope this improves in the release version
  6. not it does not, modifiers mean the probability of an outcome is affected, not that its planned that you lose or anything like that.
  7. yes its essentially the game normalising unrealistic outcomes by affecting probability , happens in most games where its human vs ai
  8. Yes its randomness for no reason, my guess is they threw this in to artificially raise the difficulty
  9. why cant you play wingers high and wide in fm23 ? Its the same thing in the past few versions , meanwhile in real life Guardiola plays like this for half a decade. They are either too deep or move inside too early and basically clog the penalty box. Inverted winger is basically a forward because he moves into the penalty box way too early which means you have no width . Winger on attack duty comes way too deep in possession instead of staying high and wide which makes him pointless.
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