Jump to content
Sports Interactive Community

jorgvandervloed

Members
  • Content Count

    220
  • Joined

  • Last visited

About jorgvandervloed

  • Rank
    Amateur

Recent Profile Visitors

1,262 profile views
  1. I can spot three potential issues looking at the roles. currently, you have a lot of runners but few players who create. Your IF will look to score, your BBM (S) and CM (A) are also players who make runs from deep. I can only see the winger create something for your striker. Your striker, with the complete forward role, will be a jack of all trades. If you want him to be your main scoring outlet, you could look at a player who will be in the box more often and leave the creating part to other players. With roaming activated he will be all over the place, hence why your winger doesn’t always have a target in the box to cross to. As mentioned, your BMW (D) should be your screen in front of defense. You should look out for issues with his natural behavior of pressing heavily. With your other CM’s, more aggressive left back, and IF this could be an issue.
  2. My bad, I forgot to translate that from Dutch to English. Should be: DM (S) and amended this as well. Thanks for pointing this out.
  3. Have you thought of playing with 2 DM's and 1 CM? Something like this: F9 (S) AP (S) IF (S) CM (A) RPM (S) - DM (S) FB (A) - CD (D) - CD (D) - FB (S) I think De Jong is known for his dribbling and caring the ball forward from defence. In the TIFO video, I saw that Tadic (when playing on the left) likes to play narrower and drops deeper to create space for the left FB. I think that Ziyech is more of a goal-threat (he tries to shoot more), which would resemble a IF (S). As I haven't played FM19 yet, I'm not familiair with with the TI's. On FM18 I would go for control mentality and TI's: play from defence, Close down much, lower tempo, retain possession, and roam from positions.
  4. To me, mentality will influence the direction of passing (and overall risk taking). Tempo will influence how much time a player has on the ball before he needs to make a decision. i believe therefore, that on a lower mentality, your players will take longer to take up their offensive positions. Your team overall takes less risk. Lowering tempo will give your players a bit more time, but still encourage them to move forward more often (on a higher mentality)
  5. I’ve had succes with an AF in a tactic like this, but I set up the roles a bit different. I used a DLP(d) on the left and a BBM(s) on the right. The attacking midfielder was a simple AM(s). As this is a top heavy formation, I also gave the winger on the right a support duty and changed the left-back to FB(a). youre Man Utd so teams will sit back more, therefore the space will be in front of the opponents defense. Your tactic will benefit from roles/duties that will start lower on the field.
  6. You use two playmakers on the flanks, but have no runners that support them. Your two cms are holding, TM is dropping deeper, and your fullbacks are generally coming from pretty deep. Who are they going to play their passes to? Who are going to score for you? next to that, I believe that your midfield will be way too crowded. APs cutting inside, TM dropping deeper, and your AM + MCs are there as well. Try to visualize how you are going to keep possession and create chances through different ways of attacking
  7. Currently, your team has been divided up in two parts with your role/duty selection. Youre man united, which means that almost every team will sit back, therefore space to attack will be in front of defense. Not behind it. By swapping your two cm’s and changing the duty of your winger to support, you’ll create a lot more movement already. Next to that, most of your in possessions TI’s hinder your attacking game. I would possibly only keep play out of defense, but with your DLP in DM this TI could be left out as well.
  8. In your 4-2-3-1, what roles did you use for the AMC and the backs?
  9. Something I would look at is using very-fluid and flexible in combination with a lot of support duties. Very fluid means that your players are allowed to deviate from your given instruction, basically all the time. So lots of creative freedom to do whatever. Next to that, it influences vertical spaces. In the case of very fluid, it will bring players closer together because it the mentality of all your players are similar, in your case flexible. In combination with the support duties in midfield and and wing-backs, your players probably do not take enough risk. In other words, they do not make enough runs to penetrate your opponents defense and support your attack. Besides that, you are using three defenders which would mean that you could be a bit more adventurous with the other roles. Especially the Wing-backs are important as they create width in your tactic and without them they make your attack a bit one-dimensional.
  10. I would probably go for something like this in midfield: CM (A) - CM (D) - DLP (S) Also, changing the right back to FB (A) to create a bit more overlap and crosses from him could work.
  11. It's hard to give an answer, because the provided information is limited. My guess would be that by using two support duties in central midfield, you're over crowding the available space in oppositions part of the field. This probably leads to the AM not having enough space to move in and therefore under-performing. But then again, not enough information provided to give a good answer.
  12. I'm not sure if I read it correctly, but is this how you set up? CS (A) IF (S) AP (S) CM (A) - RPM (S) DM (D) FB (S) - CD (D) - CD (D) - FB (A)
  13. As you're playing with a defensive mid and two no too adventurous backs, why don't try a role that is a bit more aggressive for Neves? With the DLP role, he won't move forward too much to support the attacks. I would try an advanced playmaker (support) that doesn't have the PI hold position activated so he will move up field a bit more plus he will try more killer passes. As both the Striker, inside forward and central midfield will make runs often, this could lead to a bunch of assists.
  14. Unless you give people some more information about what you tried? What team you are? What kind of tactic you're trying to create? No one will be able to tell you anything with the information given.
  15. I see everyone here using the stars to predict how good someone will become. Besides, that these stars are based on the other players in your team, don't you think that attributes are more important? Of course, the stars will tell you if there is room to grow, but do you think a three star with the right attributes for the role can outperform a four star? So lets say, an 18 year old with decent attributes to be an advanced forward in your tactic but only with three star potential. Do you let him go because you have a different striker with four star potential but maybe with attributes that are less suitable for the role?
×
×
  • Create New...