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django_z

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Everything posted by django_z

  1. Thanks! That seems to have fixed it for me. Course it would be nice if it worked without doing that. Seems like alot of skin issues with FM2020.
  2. Installed 20.2.3 today, cleared the cache, reloaded the skin, etc. - still have the same issue. Looks absolutely awful in fullscreen and crystal clear if I go to window mode and shrink it down to 65% of my screen. Any idea, SI? Anyone working on it?
  3. I'm on High Sierra. I haven't had any sticking or freezing issues, it runs smoothly, it's just being weird about the resolution.
  4. I understand about the star rating, just thought it might be a clue to what was going on and I have seen others mentioning it. System info file attached. Thanks for taking a look. Django_Mac.spx
  5. This is on medium quality and it runs smoothly regardless of the size of the window. I'm a little confused by your response. Are you saying that medium quality is only capable of showing about 1600x1300 resolution and not fullscreen (2560x1440 on my computer)? I've never had this issue with any previous version of FM. I've always just played them fullscreen, but because I was having problems with this year's edition I started playing around with different configurations. Also, I was getting 5 star graphic quality rating on previous version and now it's saying 1 star for FM 2020. Pretty sure something isn't right here.
  6. I've had this problem since I bought the game a week or so ago. None of the updates seem to affect it. I've also tried different skins, and I've cleared my cache multiple times, including after downloading the most recent update. It says I have 1 star for graphics, but I've never had so few stars on previous FMs on this same computer. And if you look at my screenshots, you can see that the graphics look very sharp and clear if I go to windowed mode and make the window about 65% of my screen width. Anything wider than that, including Full Screen mode and the players are pixelated and the signs are hard to read, etc. I can narrow and widen the windowed mode back and forth and the graphics pop from crystal clear to fuzzy and back over and over. I'm happy to include any more info if it would be helpful. My computer: iMac 27" i7 2.93 GHz Radeon HD 5750 The 70% of my screen and 65% of my screen screenshots were taken at the same point in the same match.
  7. Thanks for trying it and reporting back. If anyone from SI is reading this, I'd be happy to post some side by side screencaps of what I'm seeing. I think it might be helpful as you troubleshoot these issues. I'm also in the only getting 1 star camp for 3D graphics, though my computer can definitely be much more than 1 star. Please let me know if I can provide any more info. It's hard playing the game on only 65% of my screen.
  8. I posted almost this same thing about playing on my 27" iMac earlier this week, but never heard back from anyone at SI. I stumbled upon a new clue today, which might help SI fix this. I'd also be interested if this same effect happens for you. I had the game in windowed mode (normally I play full screen), and during a 3D match while it was very pixelated and fuzzy I happened to re-size the window a little bit smaller and suddenly the graphics were super crisp and looked like they did on this same iMac with the last version of FM. I did some experimenting and these are my results: - Windowed mode, any size window of FM that is about 65% of my total screen or smaller and the graphics look great, just as they have for the last few version of FM. Sharp detail, runs smooth, etc. - Anything over 70% of my total screen (doesn't seem to matter if I stretch it taller or wider) and it reverts back to fuzzy, blocky graphics. I can make it change back and forth in the middle of a match as many times as I resize it. - I then went back to fullscreen mode and checked to make sure it was at my iMac's correct screen resolution of 2560x1440. Same as before, in fullscreen it is fuzzy and blocky. - Also, the one star graphic quality rating stays the same throughout. And I have it on medium graphics the whole time. Those never change, but the actual graphics changes dramatically. For now I'll play in windowed mode at about 65% of my total screen, but I sure would like to be able to play in fullscreen mode again.
  9. Yeah, there clearly seems to be an issue where FM isn't recognizing or taking advantage of the graphics card. It isn't just the star rating. I've been playing FM for 8 years and the 3D match looks by far the worst with FM 2020. Something is up. Hope it gets a fix soon, I love playing FM.
  10. I've been playing FM on my iMac (Radeon HD 5750, i7 2.93 GHz) for a few years and it's always looked pretty good in the 3D match engine, but 2020 looks really, really bad. Super pixelated, muddy kind of rendering of the players. I've never seen FM look like this. It recommended low and 1 star settings. I tried going up to medium and it looked even worse. Any ideas of what to do? I'm on the 20.1.4 patch. P.S. I loaded up FM18 and I have 5 stars for graphics on the same computer, and I was playing in high and it looked very good. What happened with FM 2020? I understand that my computer is old, but why did FM 18 look so good on the same computer and FM 20 looks so bad?
  11. I have been playing FM2020 on Stadia this morning and I'm a little shocked that custom views aren't supported. For me that makes the game far less playable. Is there any hope of this coming to the Stadia version soon? If not, I need to ask for a refund. Thanks for the updates.
  12. I'm now halfway through my season and I have slowly risen from abysmal to poor, but I'm not seeing any movement the last 3 matches. On top of that I've slightly underperformed vs. expectations and I'm close to getting fired. I'm starting to seriously wonder is SI needs to take a look at this. Taking over a lower league club means there is often alot of turnover of personnel just before you take it over. I'm finding it extremely difficult to overcome that, not to mention it's just plain irritating.
  13. Thanks, these are good tips. I managed to get our match cohesion up from very poor to poor and it is helping. I have team cohesion on high for training, along with teamwork for tactic training. I realize those might not correlate with match cohesion for sure, but I'm giving it a go. Turns out the team I took over had a ton of new players come in right before I took over the team. I imagine that is part of why our match cohesion was so low.
  14. I'd definitely like to see it added to the game. But it would help if there were more women's leagues around the world.
  15. Thanks for the responses. It seems to underscore that we still don't really understand it. I'll stay on team cohesion for training and I'll try teamwork for match prep. Thanks for that idea.
  16. I'm a fairly experienced player, but this year's FM has been taking me to the cleaners. I like to play LLM and build squads up to the top. Done it in England, Spain and France, but I've had a terrible time trying to do it in Germany this year. I've been fired twice before December in the first season and I think I'm on my way to a third time. That's never happened before, not even close. In each of the three teams I've tried in the 3rd division in Germany I have had a reasonable tactic, good players across the board and no team drama issues or especially high injury rates. The only indicator that something is wrong with the teams (and it's been true for all three) is that the "match cohesion" indicator on the team dynamics section has been very poor or abysmal. It doesn't seem to get any better as the season goes on and I'm at a loss as to why it is pegged so low. I've only read a few discussions on what contributes to "match cohesion". Seems like people are mostly guessing at this point. Has anyone popped the hood and done any experiments to figure out exactly what affects it? I used to chuckle at people who would make posts that the latest version of FM was simply too hard and they kept getting sacked. Well, now the joke's on me. Clearly I'm missing something in FM18 and I can't figure it out. If anyone has any ideas of what new feature or change it could be (beyond match cohesion), I'd welcome the input. Cheers!
  17. Well, they just changed the costs in the latest update, so clearly there was an issue with that. In addition, apparently there were significant costs that were not being shown. So we were paying to scout players within the packages we purchased, but the game DID NOT tell us that was happening, only when we scouted outside of the package. I don't know if that is still the case with the update today, but it certainly was/is an issue. Maybe you're not understanding the game as well as you thought.
  18. Thanks. I came here just to see if there was an answer on what the scouting changes were for the new update.
  19. 1) Scouting is very poorly explained and has been generally quite irritating to use. What was once one of the most fun and rewarding parts of the game has become something I mostly avoid. I'm hoping you'll not just fix what is already there but that you'll make it more clear how things work. It's surprising how many long-time players (such as myself) are fairly baffled by the new system. 2) The increased information on injuries and injury risks is appreciated. Same with team dynamics. It seems like you've revealed some things that were under the hood and done it in an enjoyable and visually pleasing way. Good job. 3) I wish the 3D match engine looked better. I just don't see any significant steps forward in this area and it seems like it has been promised for so many years. I actually tried FIFA with career manager mode this year first, before purchasing FM 18. They're not there yet, but if they continue to beef up their manager mode it could mean that I'll spend my money on that instead of FM. I hope you'll take the threat of losing people to FIFA manager mode (or some other game) seriously. I realize it's not serious now, but one day it could be, and all you need to stay far ahead of them is to make the matches look better. Much better. FM wins in every other area except that.
  20. THRILLED that the 3D match engine will be on iPad now. Two questions: 1) My only hesitation is about the lack of full 90 minute match viewing. What level of highlights can we watch? 2) Is this the same 3D match engine in FM15 with the motion capture stuff? (I didn't purchase FM15 this year so I'm curious to see the new motion capture imagery) Thanks!
  21. Been saving some up for awhile. I apologize if many of these have already been mentioned, consider this another vote for these changes/features if that is the case. Also, I'm relatively new to the game, only my second year playing, so I may just be unaware of something. Please point that out if this is the case. Thanks! 1) Improved 3D engine. Always first and foremost the thing I care about most. Wider variety of player moves, and all the usual things about defender movement, number of shots on goal vs goals created, etc. 2) Ability to create some customized stats or expand the range of per 90 minute stats. For example Interceptions by itself is not very helpful, but Interceptions per 90 minutes is a much better metric for comparing players who have played very different amounts. I'd also like to see "Goals per shots attempted" and "goals per shots on goal". But really the best thing would be if we had a little formula creator option to mix and match and create simple stats of our own, like a little spreadsheet. 3) Ability to turn off reserve matches from appearing on the heads-up calendar. 4) The ol' corner kick ends up with player in midfield who recycles it back to the corner kicker who is offsides bit. Just doesn't make sense how often it happens with highly skilled professionals. Please reduce substantially. 5) Dribbling balls out of bounds with no opponent anywhere near them. Same as #4, the frequency doesn't make sense with the quality of players and leagues I am seeing. Maybe it's just a matter of the way it is visually depicted in the ME. They look so unskilled, it breaks the illusion of the simulation. 6) The ability to see where goals were scored from in the analysis part of the Team Report section. Not sure if this is a bug or I'm missing something but we see by zone where assists came from, but not the shots that scored the goal. Strange. 7) The ability over time to illuminate hidden attributes. I know this may be a touch controversial, but it's very, very hard to discern some of the hidden attributes just from playing. I think if a player is with the same team for say 5 years perhaps a little window into some of those would be appropriate (1-3, 4-6, 7-9, etc.) or at least a coach's opinion in text about each one. Something. But it seems like the longer you have a player the more you should know about him and your coaches should know about him. I'd like to see this represented in the attribute screen. I know that the hidden attributes add a nice sense of mystery. But as a game player I find it ultimately annoying that I can't ever find them out. And I don't want to resort to an editor. Keeping them somewhat mysterious on a scouting report and then gradually revealing them based on the quality of your coaches, how long they have been on the team, how much they play etc. seems like it would be a nice balance between mystery and satisfying curiosity. And it's a neat reward for sticking with a player long-term - you know what you have in them and what to expect. Also, I don't buy any argument that says "well, there are just some things you never know as a manager". If we can see a player's determination on a scale of 1-20 from scouting him for a single match then we should be able to see his ability to play in big matches after managing him for a few years. There is no purity here, if we have numerical attributes for 36 different technical, mental and physical aspects of a player then we can have them for another 13 aspects. Making those hidden attributes take longer to discover makes sense, but keeping them hidden forever I think makes the game less appealing. For that matter I think some viewable aspects like Influence and Determination would make much more sense as gradually uncovered attributes. 8) The ability to easily save and compile a list of the best 10 goals per season. I've tried the video outputs and the quality is poor and it's unwieldy and time-consuming to do so. I want an easy way to mark a great goal and then be able to refer back to those marked goals later in a season. Maybe call it Top Goals or something and let us watch them with a bowl of popcorn at the end of the season or whenever we like. Kind of a season highlight reel. Make it easy to do interface wise and quick to access and I think alot of managers would use this feature. 9) This may be my own ignorance, but lets us control width by position. If I want my LB/RB to play more narrow and my CM to play wider let me specify that by position. 10) Reduce the number of really dumb throw-ins into the box by players with excellent long throw, anticipation and decision attributes. I am baffled by how often a very good player throws it into the box to a pile of opponents far from any of his teammates. It's not even close to a teammate...makes no sense. Again, may be a visual depiction issue. 11) More customization of the home screen. Let us decide what we want to display there and that goes for ALL of the widgets, not just a few. This has made a big step forward and it can get even better. 12) Add listing of positional ability to team report (natural, accomplished, competent, etc.). The team report has been a great addition to the game, just needs this one addition to make it top notch. 13) Search parameters for players includes the ability to specify "blank". As in: CDs with marking at 14+ or blank, tackling at 14+ or blank. As it is now we have to spend alot of time poring over players with blanks in their attributes and try to eye-ball it. The search is relatively useless as you might miss a great candidate who met all 5 of your search criteria, but 2 of the attributes weren't filled in yet. 14) Adjust club reputation a few times throughout the year. Maybe October, January and May. As it is now, it appears to only shift at the end of a season. I play LLM, so when my team is new to L2 but ripping it up in their first year there, then their reputation should be increased well before the end of the season. Players and fans should take notice. In general it feels like everything shifts a bit late. Players and agents don't seem to hop onto new teams that are soaring in the way that I think they would to some extent. That's about it. Kudos on FM12. Really enjoying it. My favorite additions are probably team report and the way that search conditions stay up for players, but you can tick them active or inactive. It's a little thing but it really makes a difference. Those two and then everything done to make the interface and graphics better. Great job SI!
  22. I'm enjoying the post and look forward to the next 3 parts! I am curious about a few things though. I thought I read someone's post on these forums that Determination, Level of Discipline and Adaptability make absolutely no difference in a scout's performance. They did rather extensive research on this with multiple tests. So unless one of you has new knowledge that is confirmed, I think you might want to reconsider these assumptions. According to the other post (pardon me if my paraphrasing isn't so good): some scouts turn up 3 times as many prospects as other scouts and there was no discernible attribute correlation with this difference in performance.
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