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About django_z

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    New to football, but love FM dearly.

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    Koh Samui, Thailand


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    gaming, dancing, traveling

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  1. THRILLED that the 3D match engine will be on iPad now. Two questions: 1) My only hesitation is about the lack of full 90 minute match viewing. What level of highlights can we watch? 2) Is this the same 3D match engine in FM15 with the motion capture stuff? (I didn't purchase FM15 this year so I'm curious to see the new motion capture imagery) Thanks!
  2. Been saving some up for awhile. I apologize if many of these have already been mentioned, consider this another vote for these changes/features if that is the case. Also, I'm relatively new to the game, only my second year playing, so I may just be unaware of something. Please point that out if this is the case. Thanks! 1) Improved 3D engine. Always first and foremost the thing I care about most. Wider variety of player moves, and all the usual things about defender movement, number of shots on goal vs goals created, etc. 2) Ability to create some customized stats or expand the range of per 90 minute stats. For example Interceptions by itself is not very helpful, but Interceptions per 90 minutes is a much better metric for comparing players who have played very different amounts. I'd also like to see "Goals per shots attempted" and "goals per shots on goal". But really the best thing would be if we had a little formula creator option to mix and match and create simple stats of our own, like a little spreadsheet. 3) Ability to turn off reserve matches from appearing on the heads-up calendar. 4) The ol' corner kick ends up with player in midfield who recycles it back to the corner kicker who is offsides bit. Just doesn't make sense how often it happens with highly skilled professionals. Please reduce substantially. 5) Dribbling balls out of bounds with no opponent anywhere near them. Same as #4, the frequency doesn't make sense with the quality of players and leagues I am seeing. Maybe it's just a matter of the way it is visually depicted in the ME. They look so unskilled, it breaks the illusion of the simulation. 6) The ability to see where goals were scored from in the analysis part of the Team Report section. Not sure if this is a bug or I'm missing something but we see by zone where assists came from, but not the shots that scored the goal. Strange. 7) The ability over time to illuminate hidden attributes. I know this may be a touch controversial, but it's very, very hard to discern some of the hidden attributes just from playing. I think if a player is with the same team for say 5 years perhaps a little window into some of those would be appropriate (1-3, 4-6, 7-9, etc.) or at least a coach's opinion in text about each one. Something. But it seems like the longer you have a player the more you should know about him and your coaches should know about him. I'd like to see this represented in the attribute screen. I know that the hidden attributes add a nice sense of mystery. But as a game player I find it ultimately annoying that I can't ever find them out. And I don't want to resort to an editor. Keeping them somewhat mysterious on a scouting report and then gradually revealing them based on the quality of your coaches, how long they have been on the team, how much they play etc. seems like it would be a nice balance between mystery and satisfying curiosity. And it's a neat reward for sticking with a player long-term - you know what you have in them and what to expect. Also, I don't buy any argument that says "well, there are just some things you never know as a manager". If we can see a player's determination on a scale of 1-20 from scouting him for a single match then we should be able to see his ability to play in big matches after managing him for a few years. There is no purity here, if we have numerical attributes for 36 different technical, mental and physical aspects of a player then we can have them for another 13 aspects. Making those hidden attributes take longer to discover makes sense, but keeping them hidden forever I think makes the game less appealing. For that matter I think some viewable aspects like Influence and Determination would make much more sense as gradually uncovered attributes. 8) The ability to easily save and compile a list of the best 10 goals per season. I've tried the video outputs and the quality is poor and it's unwieldy and time-consuming to do so. I want an easy way to mark a great goal and then be able to refer back to those marked goals later in a season. Maybe call it Top Goals or something and let us watch them with a bowl of popcorn at the end of the season or whenever we like. Kind of a season highlight reel. Make it easy to do interface wise and quick to access and I think alot of managers would use this feature. 9) This may be my own ignorance, but lets us control width by position. If I want my LB/RB to play more narrow and my CM to play wider let me specify that by position. 10) Reduce the number of really dumb throw-ins into the box by players with excellent long throw, anticipation and decision attributes. I am baffled by how often a very good player throws it into the box to a pile of opponents far from any of his teammates. It's not even close to a teammate...makes no sense. Again, may be a visual depiction issue. 11) More customization of the home screen. Let us decide what we want to display there and that goes for ALL of the widgets, not just a few. This has made a big step forward and it can get even better. 12) Add listing of positional ability to team report (natural, accomplished, competent, etc.). The team report has been a great addition to the game, just needs this one addition to make it top notch. 13) Search parameters for players includes the ability to specify "blank". As in: CDs with marking at 14+ or blank, tackling at 14+ or blank. As it is now we have to spend alot of time poring over players with blanks in their attributes and try to eye-ball it. The search is relatively useless as you might miss a great candidate who met all 5 of your search criteria, but 2 of the attributes weren't filled in yet. 14) Adjust club reputation a few times throughout the year. Maybe October, January and May. As it is now, it appears to only shift at the end of a season. I play LLM, so when my team is new to L2 but ripping it up in their first year there, then their reputation should be increased well before the end of the season. Players and fans should take notice. In general it feels like everything shifts a bit late. Players and agents don't seem to hop onto new teams that are soaring in the way that I think they would to some extent. That's about it. Kudos on FM12. Really enjoying it. My favorite additions are probably team report and the way that search conditions stay up for players, but you can tick them active or inactive. It's a little thing but it really makes a difference. Those two and then everything done to make the interface and graphics better. Great job SI!
  3. Scouting range issue

    Thanks for the heads up, everyone. I was getting sick of hitting my head against the wall on this one with the board. I'll wait to ask again until our rep goes up or we make Championship.
  4. A couple things: 1) I don't think the game has to be ruined for you in order to make it more appealing to me. 2) I appreciate the theater of the mind that comes from listening to something on radio...but that doesn't mean that sports are going to stop being televised so that the "purity" of the radio experience can be preserved. The same is true with 3D graphics and FM. 3) You are almost assuredly wrong about "never see FIFA 12 style graphics on this game". Just a matter of time. Because if FM doesn't improve their graphics then a competitor will and will match them in the tactical and simulation areas. We see it in almost all video game genres. Competition spurs innovation back and forth. There is no going back. 4) I prefer FM's approach to the simulation side of things and that it works natively on a Mac. But I played FIFA manager for a few years and I would have never considered picking up a copy of FM 11 last year if it didn't have a 3D engine. Now I've become a big fan of FM and I don't want to go back to FIFA manager in the future, but I'm a typical game consumer, I want to see improvement and innovation each year or I don't purchase the next title in a franchise. There are many players just like me. SI are smart folks, they know all of this. Besides, it's called The Beautiful Game, it's a pleasure to see the beauty from time to time.
  5. I will make the decision to purchase FM 13 or 14 almost entirely on the degree to which the 3D engine is improved. I think the rest of the game is in fine shape, so unless they make a leap in that area, why should I spend the money to upgrade?
  6. Scouting range issue

    I'm having the same problem. Taken Dorchester from BSBS to L1 over 8 seasons and still no ability to scout Europe. It's UK only. In FM 11, I'm pretty sure we could scout Europe at L2. Why the change? P.S. The team has regional (1.5 stars) reputation.
  7. It's 2012...yes we should have 3D graphics. I love the strategy and simulation of the game, but if I couldn't see the matches in 3D I wouldn't be playing. I judge whether or not to buy the next version of FM almost entirely on whether or not the 3D engine has been improved. The rest of the game is very good, this is the one part that needs the most work.
  8. Audio commentary!!!!!

    It's a bear to figure out and takes time and resources, but when done well it would add a great deal to the game. It's not on my top 10 list of additions to the game. But it might be on my next 10 list. BTW - just because it didn't work well in the past doesn't mean that it can't work well now. Ya know...there are other people making video games out there and they manage to do excellent audio work from time to time. Yeah, some of it sucks, but that doesn't mean the good stuff isn't good.
  9. I'm enjoying the post and look forward to the next 3 parts! I am curious about a few things though. I thought I read someone's post on these forums that Determination, Level of Discipline and Adaptability make absolutely no difference in a scout's performance. They did rather extensive research on this with multiple tests. So unless one of you has new knowledge that is confirmed, I think you might want to reconsider these assumptions. According to the other post (pardon me if my paraphrasing isn't so good): some scouts turn up 3 times as many prospects as other scouts and there was no discernible attribute correlation with this difference in performance.
  10. As a couple who grew up in the U.S., we find starting at BSN/BSS and working our way up has really helped us understand the game of football much better, not to mention the geography and names of towns in England. Each level is a new challenge and surprise for us. We've never made it to Premier, but I think with FM 2012 we will. Anyways, thanks for all the tip and suggestions here, it's been a great help and it's just nice to have a community of fellow LLMs. We manage Dorchester, made it to L2 in our 7th season and have a chance to push up into L1 in our first year there, about half-way through the season. Go Magpies! Caw! Caw! By the way, we're finding FM12 much tougher than FM11, but in a good way.
  11. help with striker

    I've been wondering the same thing. Would love to hear ideas. Thanks.
  12. Spam spam spam spam spam spam spam spam Spammity Spaaaaaam! Spammity Spaaaaam!
  13. Match Engine is all I care about for 2013. Football is "the beautiful game". Anything that allows us to see the beauty visually will be a big boost. Also, I really like the idea of being able to see hidden attributes of players gradually if you keep them for years. Even if it means more vague comments in the report it would be nice. I don't want to use an editor or anything, I want it to be part of the game.
  14. Gamebreaker

    I thought it was funny and clearly a joke. I do the same and will be at a loss when I can't choose him either.
  15. I'm thinking a fast pulsing glow state for attributes that have gone up 1 or more in the previous 6 month period and a slow pulsing glow state for attributes that have gone up 0.5-0.9 in the previous 6 months and cycling colors of red to green (left to right) if they have stayed the same. No idea what to do for attributes that have gone down though. Any ideas?