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10 "You're a bum, Rock"

About HaydarAli

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  1. I juts want to add a quote of Tony Fallows regarding the man marking issue: It's worth reading these 2 threads: Tight marking seems weird Things you may or may not know about marking
  2. Limited defenders - who simply tackle and clear - in a Central Trio are redundant as a central trio needs to have very clever, talented and versatile defenders. For instance Bielsa has often converted midfielders into versatile defenders: Javi Martinez. Pep Guardiola, too, saw the sense and converted Javier Mascherano into a centre-back for Barcelona. The most important attribute for the central defender is his positioning, if it isn't nearly perfect it's tragic.
  3. I found an interesting tactical analysis that I'd like to share here: Barcelona: Possession Catenaccio or Possession *Zona Mista? Worth the read. *When Rinus Michel's Total Football had beaten Helenio Herrera's Catennacio, Enzo Bearzot created a modernised version of the old Catenaccio as the antidote for the Total Football, i.e. Zona Mista (or Mixed Zone): the main difference with the Catenaccio is that the primary defensive tactic was Zonal Marking instead of Man Marking (in fact a mix with zonal and man marking).
  4. The beauty of Football Manager is that you can contribute to the improvements and development of the game by giving constructive feedback and reporting bugs because SI Devs really listen to their customers. One of the reasons why I love this game is because SI's After-Sales Service. Imo, its the best "pound for pound" After-Sales Service of the world! The Sugar Ray Robinson of the games industry! That's why imo SI will never have a serious competitor. Competition is what drives products on, but even without or very less competition SI devs are passionate to do their best (every year) for
  5. "Work Rate" is the fighting spirit, or in other words the GRINTA, that is so traditionally associated with Juventus teams. For instance, Carlos Tevez lives and dies by the grinta.
  6. I'm back after a week, and I see that my last 2 posts in this thread have generated a very instructive discussion about the fluidity/mentality structures in FM. I'm going to make a good cup of coffee and read all the interesting posts in this thread again! Thanks for everybody
  7. LoL And yet I'm asking many questions. Like wwfan said "It is a guide designed to get you thinking, not a list of hard and fast rules" So, I'm thinking... I'm a little bit confused about how to translate my football knowledge in the game since I've read this guide and wwfan's interpretation of Barça . We all agree, that it is possible to play a Very Fluid system with a lot of specialists IRL, right? My concern is to understand why this isn't possible in FM? The correlation between specialists and rigid systems, made in this guide, is confusing me. Why did wwfan actually suggest a limite
  8. "Since the "European Champions Clubs' Cup" tournament changed name and structure in 1992 and became "UEFA Champions League", no club has managed consecutive wins, with Arrigo Sacchi's Milan being the last club to successfully defend their title, in 1990". I'm one of those customers that would like to have this kind of difficulty level in the game (especially when we play with Top European Teams). The more realistic the game, the more enjoying it is (as far as I am concerned). NB: If you win without encountering resistance or difficulty then victory is devoid of merit. "To conquer without
  9. The in-game descriptions needs a lot more clarification For instance, let's take Barcelona's style of play (Pep Team): wwfan wrote a thread (in 2011) about his interpretation of Barça that argued Counter was the most natural strategy for them and that they were far more rigid than fluid (in FM Language). Now, in this guide he makes the distinction/difference between specialist & generic roles: in short, the more specialist roles, the more rigid the tactic. So, in order to replicate Barcelona's style of play in FM accordting to wwfan, the best choice seems to be a counter/rigid strategy? Hm
  10. I know you already told me. But I wanted to know were exactly you found that information in the game as the last time I played FM was FM10 Thanks again!
  11. Thanks Cleon, but I did ask the wrong question. I wanted to ask which attributes are trained in the general training. Were do you see in the game which attributes are trained?
  12. After reading a thread in the ME Bugs Forum, I've realised that I forgot to mention an issue in my feedback post. Apologize in advance to the readers who already know this. The in-game descriptions/definitions of each Role, Mentality, Fluidity and Team/Player Instructions should be improved for a better interpretation of them. Indeed, we need more clarifications in order to avoid confusion for the users. Role On the player instructions screen, we can see that some instructions are selectable (dark grey ones) and others are unselectable (light grey ones). As the default instructions of e
  13. I'm confused. Can you give more clarification/explanation please?
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