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About ss03

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    FM, Football, playing sports, TV

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  1. Is anyone else finding that the bar or post is hit too often? Regularly I have games where the woodwork is hit at least 2 or 3 times.. just seems a little excessive to me
  2. FYI this is still an issue after the winter updates
  3. True it doesn't affect the gameplay, but it is odd from a cosmetic point of view that you begin your management career at the age of 48
  4. I've got the same thing although it's not as low as the example above
  5. Out of interest, has anyone looked at how the fitness has held up since the update? I know before the update they had it A LOT worse than in the player screenshots above
  6. Good idea with this thread! I jumped over from Mobile in January as I found it almost too accessible.. plus I fancied more of a challenge! I don't have the computer hardware for full fat FM but I do have a decent spec tablet so Touch ticked all the boxes. Started with my most local Vanarama North club Southport... started a little rocky whilst getting to grips with all the additional options but eventually hit a great run which led to me hitting 1st which is where I stayed for the season (media prediction was mid-table). Despite a few blips towards the end I was never under any real pressure as the teams below just couldn't get a good run going. I managed to get to the semis of the FA Trophy which is pretty good for a North side, eventually losing out to Barnet (think it was a 1-0 defeat...). Won Manager of the Year which enhanced my reputation, and then I saw that another local(ish) side in Tranmere were managerless and heading to the National League having finished 23rd in League 2, I applied then a couple of weeks later they came calling... So I moved to Tranmere Rovers who were tipped to challenge for promotion at the first time of asking (predicted 4th). With money being tight and the wage budget being slashed following relegation, a lot of the first team squad whose contracts were up were released, meaning I had to plug the gaps with cheaper players from the Vanarama leagues and loans from bigger clubs; to be honest I'm enjoying the 'managing the finances' element in this game as it's non-existant in Mobile, just adds to the challenge. Anyway, started off slowly again before finding my feet and eventually reaching top. Interestingly, during this period my star striker was sent off and banned for 3 games following an elbow... first game back was a 5-1 victory and he scored all 5! I did stumble slightly around December and dropped to 2nd as I kept drawing in the FA Cup which led to replays and a busier schedule etc... eventually got knocked out by Blackpool in Round 1. Back on top now after 32 games and around 6 points clear. I find it takes me around 3-4 weeks to get through a season which feels about right for me personally. How long does it take you guys?
  7. I'm having a problem with the affiliate clubs screen in that I can't seem to be able to highlight a club in order to see the arrangements, no matter where I tap in the box containing the name of the affiliated club it just takes me to their page. Hope I've explained this well - would be easier with a screenshot but can't get one at the moment! Playing on a Huawei Mediapad M5
  8. I never get this view, I always get a variation of the 'bad view' depending on the size of the ground (I'm guessing) Playing on a Huawei Mediapad M5
  9. During games involving the human player (in EME at least) I'd say the rate at which player condition deteriorates is around about the same for both teams. But if both teams have another game say 3 days later you can almost guarantee the human club's first 11 will all be pushing 100% whereas the AI will be struggling to get the same 11 to 90%+ and then it just snowballs from there resulting in injuries and playing players out of position etc so recovery between games heavily favours the human player. I agree with @Chris7777 in that this should probably be balanced somewhere in the middle. There is also an issue with how much player fitness deteriorates in simulated games; after an AI v AI game if you look at both squads, the condition of the starting 11 is often a fair bit lower than if the game had been played in the match engine. This coupled with the recovery problem results in many injuries occurring in simulated games and severely weakened squads when it comes to playing the human player... the unfit AI players are visibly sluggish in the match engine too
  10. Just caught up on this - what a journey, so many ups and downs! Such a good read.. it's threads like this which really showcase what FM is all about. Keep it up!
  11. Glad it's not just me at least! Prime example here.. got Bayern next and we've both played league games the previous week and a German Cup game midweek. Here are the conditions of the squads on matchday: It just doesn't make any sense.. Bayern with elite facilities, coaches and players are struggling terribly whilst my comparably average infrastructure and personnel is coping perfectly fine. Also I should add that my starting 11 is the same 11 that began the midweek game. It's a glaring issue which shouldn't really be ignored as it has big knock on effects in the game and definitely makes certain matches a lot easier to win
  12. I think the key is that this is heavily weighted in favour of the human player, so like you say we don't get hit with the same fitness issues and forced to rotate like the AI is. I've only been playing the mobile version since FMM17 but noticed this problem in all 3 games (17, 18 and 19) Just played my game against Werder and as I thought I blew them away.. Both goals came in the 1st half and I could have been about 5-0 up at half time, I don't actually recall seeing a highlight for them? Also in the match engine they were visibly slower and less reactive than my players, I was never under any pressure whatsoever
  13. I know this has been mentioned before in these forums but I need to bring it up again because time and time again it spoils my enjoyment of the game... The game is just far too harsh on the AI's player fitness and maybe too lenient on human players.. for example, in my current save I have Werder Bremen next and this is the state of their squad on matchday after playing a midweek Europa game: Now I understand players will be a little fatigued after playinga few days earlier but this is just ridiculous, and even more so when I know for a fact my players would be near enough all 100%. They have a better team than me but if I beat them (which I probably will) then it will just feel like a cheap victory. I'm playing on Android but interested to hear if iOS users see the same thing?
  14. Competitions in general really. I'm playing in the Bundesliga at the minute and top scorer in my most recent season scored 17 goals... Which is a far cry from the 25ish it normally takes to win the golden boot when you look back at recent real life seasons on Wikipedia. I've noticed the same with the EPL, La Liga and Serie A too. For example around 18 is usually enough to be top scorer in La Liga in the game but in reality you often get players scoring double that in that league. Just think it would add another dimension to the game if your own players had more competition for the golden boot, as at the moment it feels like your players don't need to be particularly prolific to be up there
  15. Is it possible to tweak AI games so that strikers score a higher proportion of the goals? Would make the top scorer charts more competitive as I'm finding very few (if any) AI strikers getting 20+ league goals in a season
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