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strateeg32

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About strateeg32

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  1. I have noticed in my games that competitions which I do not add as playable will very rarely create regens (even though I use the largest database). And I have also noticed that since they are not playable scouts send to those regions/countries will hardly do anything. Both because there are hardly any players and because there are no matches (only pre-season and international matches). I find this very disappointing. My request would be that there is an option to make regens also pop up in leagues which you have not made playable, I want to save speed and have higher performance b
  2. But do they add anything hidden? A hidden contribution even if you do not delegate stuff to them? I know that sport scientists besides providing reports have a hidden contribution in that they lower the injury rate for your players. So even if you do not delegate anything such as making them do reports they still do something. So does a loan manager for example make your loaned players before better at their respective clubs and grow faster?
  3. I send my scouts to search for hot prospects and since I am a small club every scout does a few countries which are close together. Now after some time I realized that I did not get many reports, especially not from certain countries. After checking I saw that some scouts have 0 reports after a year of searching. Now I have this hunch that scouts only scout by watching games? So if you have not included a certain competition as playable then there will be less matches for that competition and of course youth players do not get a lot of playing time most of the time. Which would explain th
  4. So in game what do they actually do? I recently promoted with my small club and thought about investing in my staff but I was wondering what their functions are? Especially if there is any hidden contribution? I assume you can give your Technical Director tasks to like contract renewal or negotiations and they probably better at that then a non TD. But if I do not delegate those tasks to them do they still contribute something? Like having a sport scientists besides his reports automatically decrease chance of injuries I heard are there any benefits for having a TD, loan manager or DoF?
  5. Yet many disagree with you, since interviews are also big part of every manager yet majority skips them. Plus it depends per country, in England for example the manager or coach does not really do anything on the training ground thats where the coaches and assistants are for.
  6. The first sounds super cheesy and would make it feel like an arcade game. Second I guess would appeal to people who want improved graphics and visual. I personally do not mind as it is. The saved up memory and processing power I prefer to be used for bigger database and more complex algorithms and dynamic interactions within the game. The third is the only one I agree with. The traits and skills are very nice and I welcome any addition, not just goalkeepers. But yes for keepers there are only a handful of skills, personally your suggestion made me think about a trait that lets
  7. Sounds boring to me to be honest. It is like interviews: fun for the first few times, but then it gets time consuming, boring and a hassle
  8. Maybe to some degree it is already in the game but I doubt it. Else it is very negligible. So what I mean with impact is that a staff member in their role should do more and have a direct influence, this might become more clear with the following examples: - Loan manager should really give you information about your players on loan and not just statistics (as they do now). They should tell you if they actually improved their (hidden) current ability and how it would compare to having been left at the club (maybe even comparing different scenarios. How he now develops versus if he wou
  9. Around which day can we expect the an update for the database with all the transfer that happened in January and with possible updates/balances/fixes? I remember in older games there would be a database update and you could select either the pre and post transfer window databases for a new save. It also sometimes contained fixes and balance updates if some things were unbalanced and since many people think that gegenpress is overpowered.
  10. In the Squad tab, you can select under player the report and you get the style, best position, players potential etc. But these are all in the opinion of your assistant manager, is there a way to get the perspective of another staff member? I know individually you can see the report done by other staff members, but it is too much work to check their best position or their current rating according to your staff member with highest mental attribute for judging this. Thus is there a way to in a quick overview see the opinion on all players from another staff member? In one o
  11. Not interested at all.
  12. Agree but if I could add something: I want more option when signing players or lengthen the contract. For example being able to make small conversation or add certain 'informal' (not written down) promises. You can think of saying that if he signs a new contract you promise to sell him next year. And if you dont hold ur promise, you will become less credible with signing contracts with players.
  13. I would also like an option that if a chairman does that, you can threaten to leave or at least have a conversation that if it happens again you will leave the club. Of course, it should have consequences that the club should be more reluctant to take the deal and only accept it if you have bad standing at the club (at the time of the next deal or for longer time) or it can take the deal if they feel the deal outways the benefit of having you as a manager.
  14. Thanks for the nice reactions. Yeh I just love editor improvements and personalization options. Some of my favourite fm youtube videos involve experiments and simulations, with the help of editor
  15. I always purchase the editor and put my friends into my games (ironically after showing them the option, some purchased fm aswell), but I find it difficult to really showcase them well. I will try to explain the problem first: You can indeed capture their mentality, like loyalty and temper. But it is difficult to capture their qualities and physique, especially when put in your younger friends or make your older friends begin at 15/16. Sure I want some randomness in it and for them to grow differently every game. Yet there are still some stuff they should excel in more than others. F
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