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flere-imsaho

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Posts posted by flere-imsaho


  1. I know that feeling....  :(  A few ideas:

    1.  It might just be a slump.  I wouldn't panic yet.  

    2.  Consider trying your Poacher as an AF and see if he contributes more.

    3.  How new are the two centre backs and the CM-D?  Sometimes I find the long shot thing comes from a this group not acting as a team in terms of closing down, which is mainly due to lack of playing time together.

    4.  Your keeper's stats for Reflexes, Anticipation and Agility are terrible.  With those stats, I can definitely see occasions where a long shot is taken, he might be unsighted for a bit of it, but once he sees the ball he just doesn't have the reaction time or ability to get to it.  


  2. 8 minutes ago, mbar8t6 said:

    I always see how LLM tactics need to be basic with as few instructions as possible so maybe I've gone to the extreme a little.

    Not necessarily.  I've had some success playing with Hyde in the Vanarama North, utilizing a standard 442, and my TIs (Balanced mentality) are limited to "Play Wider" and "Counter".  

    I see where you're going with trying to deal with getting overrun.  In those cases, where the opposition is dominating possession and getting quality shots off from outside the box I'll modify TIs by:

    1.  Lower LOE

    2.  Increased Pressing

    3.  Lower DL (sometimes, if there's evidence they're finding space behind the defense)

    4.  Regroup (sometimes, especially if I've done the above but they're still finding space after a turnover because my players are too out of position)

    The idea here being that if they're going to dominate possession we'll let them have it, but once they get too close we'll press hard so as to disrupt them.

    Interestingly, if I've done the above and we're not doing anything with the ball when we get it, I'll switch the mentality to Positive (as opposed to Cautious).  This will encourage more players forward when we do get the ball, increasing the chance we can actually do something with it.  I found when I was switching to Cautious that it just became an endless series of:  allow them to probe -> take ball away -> toss it up front to one of the strikers -> lose the ball -> allow them to probe, etc....

    Also, replace the BWM with a CM-D.  Part of the problem you're describing is because the BWM is routinely vacating the area from where they're taking their high-quality shots.  The CM-D will gum up that area and force them to try other things.

    For what it's worth, here's my roles & duties, focused heavily on creating "pairs" of players all over the pitch:

    DLF-S  AF-A

    IW-A  CM-D  CM-S  W-S

    FB-S  CD-D  CD-D  FB-A

    GK-D

    We mostly attack via the flanks (though the DLF and two CMs can create a nice Triangle of Doom that can end up freeing someone up for a good shot if the opposition defense gets frustrated and out of position).

    On the left the IW will drive into the space the DLF has vacated for either his own shot or one for the AF.  If he loses the ball, I've got the DLF, CM-D and FB-S to clean up.

    On the right the W & FB work to get their opposing counterparts out of position and then get in some sort of cross for either of the strikers (or even the IW, unmarked at the back post!) to put away.

    In defense it all sort of collapses into two solid banks of four with the DLF providing some harrying in midfield.

    It might not work in the EPL, but it's been decent in LL so far.  Hope that helps! 


  3. Looks great, and I like the additions, especially having more control over training without having to go into the excruciating detail found in Full Fat.

    "Dodgy Lasange" is fine, but not my cup of tea. I'd prefer 100% realism, tbh.

    My two main requests remain:

    1. Ability to use "Instant Result" at any point in a match, such as when I'm winning 5-0.

    2. During game setup, having the ability (via a wizard is fine) to add custom players to the db. To define a use case: I'd like to add my sons to the game. I'd like the wizard to ask me their names & birthdates and desired ages upon game start, to ask what potential I want to give them (i.e. world-class), and if I want to customize any attributes, positions, etc... or if I want those randomized. And of course personal affinities (I am their father, after all). I'd pay $20 for this as an unlockable, easy.

    But good stuff, looking forward to it SI!


  4. This is my tried-and-true formation. My latest iteration is:

    AF-A DLF-S

    DLP-D CM-A AP-S

    DM-D

    FB-A CD-D CD-D FB-S

    I keep it on fluid and use Counter, Standard and Attacking depending on the opposition.

    I started out with CM-D and CM-S on either side of the CM-A, but felt they had too little "direction" if that makes sense, so gave them (and only them) some specialized roles. I use a DM-D because I want someone who's going to hold his position in that space just in front of the center backs, which is so crucial to stopping dangerous situations. I use FBs instead of WBs mainly because good WBs are hard to find at the lower levels (where I'm playing).

    The FB-A is on the left as the DLP-D does a good job covering for him when he goes forward. On the right side, the triangle of support roles does a good job patiently building up play.

    Getting the CM-A to score, to me, is less about instructions and more about the player himself. I've had good success with using a bigger, tougher guy in this role, as the speedy, smaller guys I've put into the role, who you would think would succeed by dribbling quickly into the danger zone, just get knocked off the ball. When my tough CM-A pushes up into the final third, the mayhem he causes definitely creates a lot of open looks. Plus, with decent heading he puts a good few crosses away.


  5. One thing that stands out is the counter mentality + work ball into box shout + play ball out of defence shout.

    The latter 2 are somewhat in conflict with the counter mentality, which is somewhat in conflict with the style you're trying to accomplish.

    So, you say:

    I wanted to play possession based, short passing and slow football, sort of like Fiorentina did last season IRL.

    While counter as a mentality is slow-paced overall, the point of it is that it'll tick into fast when the counter is on, which can lead to some of the rushed shots and/or lack of opportunities you may be experiencing. In addition, if your team gets forward via the counter (i.e. fast), they'll slow right down again to "work the ball into the box". In addition, you're telling them to counter when possible, but also to play the ball slowly out of defence.

    So, I would recommend you shift your mentality to "Standard" and go ahead and keep those two shouts if you want. If you want to keep a little more defensive solidity (and slowness), add in "Retain Possession". I might also get rid of "get stuck in" as the results from this can sometimes speed up the game which is what you're trying to avoid.

    Otherwise, I'd agree with thizaum that you have an opportunity to add more creativity in central midfield. I might go with a DLP-S and AP-A combo, but you might want to experiment a bit. Don't worry so much if the attributes aren't ideal, though do try to get better players. The thing you're going for here is asking those two guys to create, whereas regular CMs might, or might not.


  6. From an attacking standpoint, I think the challenge you're having is that all five of your midfielders & forwards are going to end up in the same place. Specifically, if you count down from the top of the pitch in your tactics screenshot (count down by the different colored lines of grass), they're all going to end up in the center (horizontally) somewhere between the 5th & 10th line of the grass. This congestion and lack of creative movement is what's causing all those shots to be, essentially, snatched & off-target shots.

    Let's get specific. Each of those roles/duties has a description in the game, but let's talk about what they're actually doing (something you can hopefully see when you watch the game, especially if you watch most, if not all of it).

    F9: He's going to drop into space so as to let others drive into the space (up top) he's left, which is fine, but...

    IF(A): The Inside Forward with an Attack duty is looking to pick up the ball deep/wide and drive with it towards the goal. Both will be driving right through the space the F9 is sitting in as he drops deep, which is bad.

    AP(A): Also picks up the ball and drives through goal. Unlike the IF(A), who is primarily looking to shoot, the AP(A) is more looking to pass, but will also shoot. But he's also going to drive through that space with the F9. And when he gets just outside the box, will someone be there for his clever pass? No, because the IFs don't drive forward without the ball (though they may wander forward, which is less helpful). So, he'll just snatch at a shot, which will probably be off-target.

    BBM(S): Bombs forward when in attack. Which can be great, but he too is clogging space.

    So, ideas. I have to say I am not great with this particular formation, and there are a number of other great threads on this formation out there I'd suggest you read instead. But having said that I might do the following:

    Change the left IF(A) to IF(S). Change the right IF(A) to Winger(A). Change the AP(A) to CM(A). Change the BBM(S) to DLP(S). Change the left FB(S) to FB(A).

    Now, when you go forward your CM(A), W(A) and FB(A) will all bomb forward, relatively spaced out. The Support roles have runners to whom to pass the ball, and the Attack roles have support teammates to get the ball if they need to bail. The IF(S) and F9(S) will now have people ahead of them to take advantage of their creativity in the center, and the center itself is going to be less congested.

    Lastly, a lot of people question the utility of having wide men go forward in modern football, feeling that crossing as a tactic is somewhat played out. While that's a topic for a much more involved post, bear in mind that both the Winger(A) and FB(A) will also get them into attacking & shooting positions as well. It's not as if they will spend all their time out on the wing.

    Anyway, hope that helps!


  7. A word of caution on "tactical familiarity" in FMC. My first time playing FMC on FM14, a few months into the season I got an achievement for my team becoming completely familiar with 3 tactics.

    I'm not sure if this is a bug, or reality, to be honest. It could be that while FMC doesn't show tactical familiarity, it still exists behind the scenes. I will say, however, that I still feel as if my team does need some time with a new tactic to get fluid with it. Maybe not as much as "full fat" FM, but still some time (which makes sense).


  8. I would agree with not "hassling the opposition" as the formation just crumbles. Whats interesting though is i ask my CMs to "close down more", i never thought about the shape being lost... I was thinking that if say the CMR pressed over to the right - the other two would move right to cover the middle, so you would always have two in the middle?

    The line, for me, is that while I want my central midfielders (specifically those on the left and right) to provide some pressure on a wing man with the ball (assuming the WB isn't there, for some reason), I don't want them overcommitting.

    What you're trying to avoid is having your FB/WB try to cover two guys who might be on the wing (like a winger & a FB, or a winger and a CM who's slid over). They'll just end up playing keep away from the FB/WB until he gets tired, and then exploit that.

    The solution is to have one of the CMs come over to help the FB/WB break this up. The other two central midfielders will slide over to occupy the middle of the park. This is OK, but do bear in mind that it leaves you open to a cross-field pass, but, again, that's just one of the weaknesses of the formation you have to accept in order to gain its strengths (and the other FB/WB, and maybe the DM can sometimes help cut out that crossfield pass).

    What you don't want to have happen, however, when your CM comes over, is for him to be too aggressive and end up getting beaten by the winger (or whomever). Now that player is goal-side of your CM and other players (worst case: your DM) will step up to compensate.

    Finding the right instructions, team & individual, to accomplish this, can be a bit of trial-and-error, because it's also based on players' own tendencies, but my general comments above generally work.


  9. Techstep - I've found that when I want to press, it helps to also push up to constrict the space the opposition has at the same time. When I want to counter it's actually better, with this system to drop deeper and not press, as that'll expand the space my guys can run into. It's counter-intuitive to some.

    Getting your middle three central midfielders (and actually the CML and CMR) to press on the wings can cause problems, as you've run into, in that it can tire them out. I've found, in general, that mine press just enough to slow people down, but you do need to learn to live with the fact that the opposition is going to cross into your box (see my previous posts).


  10. Yeah mine too (lol) Its nice to hear that others have found similar things.

    Same here as well (assman telling me I'm getting overrun in midfield).

    I have found the defense suffers if the FB/WBs are too attacking?

    In my experience there's two things here.

    1. If you don't properly think about how the rest of your defense are going to cover for your FBs/WBs in this system then yes, your defense will hurt. But I still think you can get away with one on attack and one on support, as long as your DM is halfway decent to good - he can come out to one of the wings a bit to help slow someone down until the FB/WB can recover. But yes, in this system one should always be looking for good FBs/WBs, especially ones who can recover to their defensive position quickly (acceleration, pace, stamina, etc...).

    2. More of my defensive problems have happened with less than solid central defenders, to be honest. Again, in my experience I'll end up facing a lot of crosses into the box due to the (relative) lack of defense on the wings. I always try to make sure my central defenders are above 6 feet and I'll prioritize heading & jumping over marking & tackling.

    Ive found that the inter passing using 2 DLFs breaks down most defenses. Has anyone tried playing one of the attackers in the AM roles - like maybe a shadow striker??

    Yeah, I should note that I've rarely played this at a higher level, mostly because I rarely play at a higher league level. So, like anything, I'm sure it could be made to work. I'll bet a F9 + SS combo would also work well. One thing to remember, though, is that there will tend to be more free space higher up the pitch in the wide areas, so making sure you pick striker roles that'll move around a bit is a good thing. It's one of the reasons I like the AF as one of the two, as he'll actually roam out wide a bit and put in crosses when necessary. The DLF will also roam a bit and look for space, which is good.


  11. This is my favourite formation for when I start out with small teams in low-reputation leagues (Welsh Premier, Norwegian Second, Skrill N/S, etc...).

    I came upon it a few versions ago as a solution to the fact that at these levels finding quality wide men was very difficult, while I also found I could attract a (relative) abundance of central midfielders and strikers.

    It's very good defensively, but takes some work (and finding good players) to begin to work offensively. This suits me since I'm usually starting with a relegation candidate team, and I like to focus first on making it hard to score on us before I focus on attack.

    With no wide men other than the fullbacks (who I have as wingbacks) you'll get a lot of crosses into your box, so this must be countered by having central defenders who are at least big and strong with good heading.

    The other key challenge you run into is stagnancy on offense, which can only be partially solved by better personnel. When I do find myself up against teams I should beat and/or dominate, I find that they can park the bus quite effectively given the narrowness of this formation. So, at that point it's time to bring out the "Play Wider" shout.

    Anyway, for personnel, this is what I do. I also run Rigid, and alternate between Counter, Standard and Control as things merit. I tend not to use Defensive, even against the best teams, because it'll just be an endless stream of uncontested crosses against me.

    GK: Defend

    WBR: Support (in the FB strata)

    CD: Defend (bigger guy here)

    CD: Defend (faster guy here)

    WBL: Attack

    DM: Defend

    CMR: Attack

    AP: Support

    BBM: Support

    STR: Deep Lying Forward Support

    STL: Attacking Forward Attack

    Eventually I find it not dynamic on offense to succeed at higher levels, even with much better players, but it's a great formation when you get it working.

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