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LC15

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30 "Frankly, my dear, I don't give a damn"

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  1. Are you asking what Iniesta's preferred moves were in FM2006, so you can see if any preferred moves of his were removed from the game in subsequent years, so you can add those back on to him? If so, unless someone still has a working copy of FM2006 that they can check on for you, it's unlikely you'll get an answer. At which point it becomes a question of your own preference - do you want Iniesta to have less preferred moves but know that they were active in 2013's game (so as close to accurate as possible), or do you want to add in the later preferred moves, even if those 'traits' might not have been regarded as being traits of his at that time. For what it's worth, looking at the editor for FM19 - Looks For Pass Rather Than Attempting To Score existed in FM19 (so i suspect existed in 13 too) - so that's a more recent addition. Likes To Switch Ball To Wide Areas , presuming this is the same as likes to switch ball to other flank also existed in FM19. Only likes ball played into feet didn't seem to exist in FM19 - so out of those 3, the only one that might (and that's a big might) have been in FM2006 - would be this one.
  2. I've read it, but it depends i guess what you're asking when you say what interest is generated through you using a shortlist. In terms of the player you're shortlisting - they are aware of your interest. The players are designed to be aware of the interest in them whether from you or the AI. It impacts their demands in contract negotiations with their current club, demands in contract negotiations if you try to buy them. Just as your players are aware of AI interest (and might come to you with demands they want to leave, or they want a better contract etc), AI players are aware of your interest. If that is not what you were asking by your question then that's fair enough - I misunderstood it
  3. It definitely would have an impact on the player in contract negotiations, and quite possibly transfer fees demanded. When you approach an agent when there is other registered interest, they acknowledge those other options, some of which may be more desirable, and the demands in the negotiation reflect the overall interest in the player. I'm sure that is the same for you as a player when AI teams are interested, as it is for the AI teams when you are a rumoured interest. Your shortlist is publicly recognised in the game world. The only thing that I don't know is whether or not AI teams are coded to recognise players who the human player is interested in and develop an interest of their own solely because you are interested.
  4. if you shortlist a player, then on the transfer screen of that player, your team will be listed under rumoured interest. So in effect - shortlisting someone does publicly register interest in the player, but not necessarily as serious interest. Whether the AI is coded to recognise those rumoured interests and develop an interest of their own as a result I don't know, but it wouldn't surprise me if they are. In the same way I believe that when you see AI teams listed on that page as having an interest in a player it's basically the same thing - their 'shortlist' is being shown to you. - But that also doesn't mean they will necessarily move from interest to bid.
  5. I use 4 shortlists, based on the ability of the players i'm looking at - key, for those who should walk into the 1st 11 immediately, depth for those who will provide competition for places across the season, youth for those who likely won't play much of a role immediately but in future seasons should push into the 1st 11, and loans, solely for players who i am considering loaning in the next window. I never shortlist players indefinitely, and instead shortlist usually for 6 months or a year, then when i get the notice they're being removed I reassess them to see if i want to readd them if they are still a potential target and then decide if they go into the same shortlist as before or if they move to one of the others. That way when it comes to managing the transfer budget i can assess if it's worth spending it all on 1 key player or if getting 3 depth ones instead is the wiser investment. It also means that I almost always have a target lined up i can move for if another team buys one of my own players.
  6. There have been bug reports of more chances being converted than in previous FM's and compared to RL competitions. It's under review at the moment I believe, although some people's games are seemingly normal. What you might be seeing is lower ratings for goalkeepers caused by those extra goals which in previous editions wouldn't have gone in. Whether that is due to goalkeepers underperforming, or strikers overperforming is unclear, but it's under review so hopefully a patch will solve those kinds of issues for those of us its affecting in the near future.
  7. You're definitely right, it is designed that way, to keep things in game as close to the real world as possible. For those of us that would like to take lower leagues and clubs and bring them to the same heights as the 5 big leagues and the Man City's, RM's, Munich's etc, that's a design element that restricts our ability to do that. For those people who play the big leagues and big clubs or simply are happy for the football world to stay more or less the same to RL across many many years of simulations, then it's not a problem. It's all about what someone wants out of the game. For me, those limits are a negative thing. For you not. For the OP, i think that design is a limiting factor in his ability to play a hungarian club and remain competitive with the wider footballing world.
  8. The problem here is that any league that starts FM with a lower rep compared to the big leagues will never catch up to the big leagues in terms of financial weight in the game. Sure the reputation might catch up, but the game will never treat the Hungarian division as on par with England, Spain, etc, financially. Prize money, tv revenue etc will never reach the heights of the big leagues and as such a club no matter how successful in those other leagues will never be able to compete financially. That's why the wages are lower, because there is no chance that his club could afford to pay 100k+ wages to each of his main players, probably not even 50k+. It would make a loss season on season. That means that big clubs will take notice of the players playing far below the wages that 'should' be being offered for a player of their ability and become interested en masse - pressuring both the players and the club into a selling position. In the same way no matter how much you raise the hungarian division's rep or your club rep, the valuations will never catch up to those it becomes on par with, which isn't realistic - as if that fantasy scenario unfolded in real life, all of those elements would increase to a significant degree. For those who feel the valuations are in line with reality - and above hungarian transfer records - that's the problem, in reality the hungarian league is not a good league, in his game it's likely improved drastically - so it should be treated on par with the leagues around it. The valuations of a club that competes regularly in the champions league, and reaches the knockouts regularly likewise should have player values more closely aligned with similarly successful teams. This just seems common sense to me. I've had the same problem in past editions of FM taking Melgar in Peru to regular Copa Libertadores winners and the best team in south america - or Aalst in Belgium to one of the best teams in the world, CL winners, etc, but the values and financial power of both of these teams never caught up to the top leagues in those continents. Ultimately the game seems hard coded to remember the league's starting rep rather than dynamically adjusting to realistically represent the changes that can happen in game.
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