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mojojojo101

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Posts posted by mojojojo101

  1. 30 minutes ago, SAF II said:

    Isn't the no nonsense centre back the same as defensive centre back 

    All the new roles seem to be old roles renamed but that isn't necessarily a bad thing, the old names were a little silly. DCB was a but weird because surely every CB is defensive, NCB gives a clearer idea of what it actually means. On the other hand it will be called NCB, which kind of seems like it means Nonsense Centre Back.

     

    From what we've seen I'm positive, I like that it seems much of the instructions you could have weaseled your way into with previous versions are now much more obvious and intuitive, got to see how it all interacts with the match engine first though because as is the engine just doesn't really seem to understand pressing at all.

  2. 1 hour ago, D_LO_ said:

    I noticed this, usually I distribute to full-backs but changed to centre-backs due the advanced wide-men. Naturally my back line seemed more spread so it worked ok. It sounds like you've got 3 at the back though? I'd imagine they are spread less and being more narrow it's easier for the opposition to cover them. Sounds like it's something which you will have to endure with the formation unless you change to a back four and distribution like I have. Clearly there's not enough width in your back-line to enable this versus some formations. Sometimes you can't 'shoe-horn' specific instructions versus some formations but nor should you necessarily want to. 

    Naturally one of the best ways to combat the press is by going more direct though so it does sound like your goal-keeper is actually being quite pro-active so I wouldn't necessary say I have a problem with it depending on what's happening with the first and in particular second balls.. It might be worth considering your options with these if you are getting consistently beaten in this aspect, if you're not willing to change your formation. 

    I actually play a sort of 3-2-3-2 with only 1 centre back. I was sort of frustrated with a previous 4-1-4-1 (had the same problem in that formation as well) that wasn't working so this evolved as sort of awhy-the-hell-not kinda thing but I have won 5 games in a row with an aggregate score of 14-3 and have played Man City, Dortmund, Liverpool and Chelsea in that run.

    What happens is that while the two FBs go wide (and are marked by AMR/L, the 2 DMs basically just stand next to the CB allowing all 3 to be marked by one striker. The DMs being in a relatively deep position then makes it quite difficult to consistently win 2nd balls in midfield after a long kick.

     

     

  3. Anyone got any tips for playing out from the back when the opposition play with AMr/l. I tend to find that my GK won't play short when their eis someone within about 15 yards of one of my defenders, even if I have a DM who drops back to add an extra man.

    With 5 players (3 defenders and 2 DMs) marked by only the front 3 of the opponent I regularly find it quite hard to build from the back and impose myself on the game.

  4. On 03/11/2016 at 12:40, _Daniel_ said:

    It will depend on their role and if they are Support or Attacking. Also, what is the team mentality? if it's attacking/control they'll be less likely to track back.

    Tried with wide players set to Winger (Support) and Defensive Winger (Support), did try Defensive Winger (Defend) but that didn't work at all.

     

    Team settings were set to Fluid Counter, did also try Fluid Control.

  5. Anyone having trouble playing a back three with wing backs in the MR/L position?

    I'm finding that players in that position don't defend at all, they don't track opponent midfielders and they don't get into good positions in attack.

    It does work much better if those players are positioned at WBR/L however they then fall back far too readily into positions level with the centre backs. Maybe its just a personal thing but I really don't like that, for me, it means they are too far away from their opponents, especially against 4-4-2 systems.

  6. Great thread again Cleon, really looking forward to following it again after last years version :)

    A player needs atleast 15 mins per match to get a rating. But as for the number of games/minutes he needs during the same there isn't a magic number but rather more game time is always better. So just give them as much as you feel is possible for the club you have.

    Just as a follow up to this which has been on my mind for the last week or so. As you say a player needs 15 minutes to get a match rating, but will young players see a bigger benefit from playing more minutes or is it as simple as them just being in the squad and getting on the pitch which helps them to develop?

  7. Was wondering if someone could help me with some issues I am having with regards to passing out from the back;

    1. Goalkeeper too hasty to get rid of the ball: This is a really annoying problem, will be playing it around nicely, run out of forward passes so look to go back to the keeper (good, I want that to happen), but when the keeper gets it he too often plays a pass back to the defenders straight away, or hoofs it long because there isn't a short passing option. What I want him to do is hold on to it for 4-5 seconds to allow my outfield players to reset their positioning and offer an easy pass for the goalkeeper. [Was an easy fix in FM13 by ticking 'Hold Ball Up' on keeper, but can't find that option , if it exists on FM14].

    2. Defensive midfielders and defenders standing on top of each other at goal kicks... this used to happen in FM13 as well and I find it incredibly annoying, it makes playing with DMr/DMl a lot less attractive imo.

  8. C. It can only do the things you can do. Actually that's a lie, it can do far less than you can. The AI see's tactics and roles and can't identify any manual changes you've made. So a DLP will always be seen as a DLP by the AI even if you've manually changed every single slider to reflect a BWM etc. It uses the TC so sees things as roles.

    Out of interest has anyone deliberatley tried to manipulate the ME by manually setting all the sliders to something else, maybe by editing a DLF(S) to use all a Poacher's slider settings to trick the opponents defence into coming higher up the pitch and allowing more chances in behind?

  9. I think I'm getting too many goals against because of simple passes that go right through my defense. This is what the goal analysis page says:

    1ioll4.png

    What do you think? Maybe I should change my marking system (currently man marking) or put less pressure on the opponent (currently default)?

    You are conceeding a lot of goals from the middle of the park.What formation are you using? How does that compare to the opposition's formation? For example when a man marking 4-4-2 comes up against a 4-3-3/4-5-1/4-2-3-1 type formation there is likely to be an opposition time with lots of time and space on the ball.

    Changing to zonal marking may help, as may lowerin ght eclosing down on your central midfielders so they don't push up too far leaving gaps btween them and the defense.

  10. One more stupid question.....

    I am playing with Inside forwards that are working relatively well. However, I am concerned that constantly cutting inside is killing off the dpace for Fabregas to run into. Therefore I am looking at the settings of 'wide play'. What does 'normal' mean? A mix of all of the others?

    Afaik, it means niether rather than all of the others. My experience is that with normal players either tend to stick to what thier PPMs would have them do or they just drift into space when and if it becomes available. Not sure though I may be wrong.

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