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Death Ball

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About Death Ball

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    Basketball, Formula 1, philosophy, history.

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  1. Death Ball

    Crash dump on exit

    Here you have it. FM 2019 v19.0.1.1149329 (2018.10.18 22.20.46).dmp P.S. - Awesome work, FM19 is by far the best FM to date from what I've played so far. And it works so much smoother (I haven't had a second crash on close, btw). Great job. I thought FM19 might be the last version I buy for a while, but such good work makes me think I shall keep buying the next as you people deserve to be rewarded and buying it is the way I can do it.
  2. Death Ball - crash dump on closing.zip After playing a little, taking RB Leipzig, playing the first friendly and saving, when I close the game, after the game window vanished, I got the dialog screen and the crash dump included in the file. Windows 10 64-bits, 8GB RAM. ATI Radeon Gygabyte R9 270X 2GB VRAM with 17.10 drivers because the last release crashed FM18 and made windows go black and the optional after don't let me keep the resolution above the monitor's native.
  3. Apologies if it has been said, but I'm pretty sure you've showed screens in low resolution, which is nice to show those who play in them how it looks; but I believe you should have added big resolution screenshots to see the space is well used in bigger resolutions.
  4. Death Ball

    Contract a programmer for manager.

    Ah, thanks. I will. I knew wanting to do things before something else I had to do I was forgetting something and that was checking the rules. Ah, I see you removed the video link (browser had not updated). Thanks.
  5. Death Ball

    Contract a programmer for manager.

    I have a youtube channel in which I've been irregularly uploading videos with FM stories. I don't promote it or link to it because it's meant as a way to practice English after a looooooooong time since the last English class which was the last time I had to speak English. So there's barely any effort and, often, when I think editing will be a bit of a pain to do I leave the save waiting for the edit and waiting and the next chapter takes ages to arrive, if it arrives at all. But a few months ago I began this series I wanted to follow through and take a bit more seriously than usual (I have another from FM14? where I try to check whether players out of position are really something to fear, not very rigurous and only half season played). In a thread some time ago I made some explanations why sometimes, if you want more possession and less hoofing the ball, using instructions to pass it even shorter is counterproductive and introduce less shorter passes can be the solution to get your team to play short passing, possession football (something I may try to feature, though I have a video in which you can see one instance of such, but I would have to find it) and someone said it was something interesting and he wanted to do more, so I thought I'd try to think on the game in those programming terms. This series is about managing Leeds in the way I would thinking in terms of how things would be working if I was programming the game. How would I implement each attribute. What would mean in code bravery, composure, aggression, etc. There are many chapters in which I don't speak on the matter and they're just about seeing how the match goes and how the season is going at that point, mind you, so don't expect to hear deep and rigurous explanations in every chapter. It's only in a few I speak some about the points. So far I've talked about aggression, bravery, composure, decisions and there's been the chance to see something about how roles interact with each other with an interesting case of how the winger changes behaviour by a change to the MCR in the 4-2-3-1 I'm using. Note before tenth? chapter I was using an editor that didn't have a normalize audio (or I didn't know of it) and have the intro music quite louder than the chapter's voice. Perhaps doing too loud intro or too quiet voice. Here's the playlist. I will be updating the thread with new videos. Intended upload frequency is about one per week but it can vary: perhaps I can get two recorded and edited quickly (I've found the last editor I use, Shotcut, which is free, is quite comfortable to use) and do more than one a week or perhaps I'm more busy than usual and a week passes without video. Or like some weeks ago I had issues with the editor and viruses and more than two or three weeks passed without update because I couldn't edit the last video I had recorded.
  6. For some reason or another, I've played FM18 very little, so I haven't experienced changes in divisions yet, but I keep forgetting in past versions so I'm doing it now. I'd like that the reputation boost/degrade of teams that change division to be advanced to the moment it's decided, be it end of last fixture or before the end of the season if you get it with matches to spare. At the very least to the next to last fixture day. If I get my team to be promoted, when I've done that and gone to the transfers planning, I've found players who will be willing to play for my team once the division change in the table is done in mid July will reject me right at the end of the season I got promoted. The players still treat the team as one in its current league instead of one that will play the other division. This leads to situations in which one has achieved promotion to Premier League and has been targetting a player X, but then player X refuses to talk because you're a Championship side, while he may even be willing to sign for one of the teams that are being relegated from Premier League in their first season there. It makes impossible for you to make deals that would be realistic on the grounds you're going to play a level higher until the summer break is well advanced, which makes a lot of the players you were targetting and would be willing to join you to sign new deals with their club or change to another club before you've got your reputation change. I know because a few that weren't willing to come with the season ended but still my team showing in the division I won, come the day I appear in the new division become willing to talk. But many more that I know would've been willing to talk, were out of reach because other teams came before that date, but quite long after I had wanted to sign them, not because the promotion wasn't enough bump to my reputation, but because it happens too late.
  7. Death Ball

    Squad depth

    game-save/Squad depth bug.fm I spend a good bunch of minutes removing players from the squad depth of a 4-2-3-1 (no tactic set in the tactics screen yet). I go look at a player's profile from there. Go back, all the removing and setting players, gone.
  8. game-pkm/2.10 MCR WBR together in DL area.pkm (Originally didn't upload it right, now it is) Playing in a defensive 3-5-2 with no PIs. Right Wingback is a WB-A, right central midfielder is CM-A. Both have closing down at the default normal, which on a defensive mentality is a quite short bar. No Ois either. As you can see, ball is in passed to a player central to the right and both go after him, a few moments later the ball is passed away and both keep together into not returning to their positions but moving for no reason to the DL position area. I played this formation in a previous patch (not sure if 18.1.1 or 18.1.2 and the WBs in same role and settings (I'd not changed the tactic) were diffferent; before they were perhaps not being any aggressive at all to close down, retrating to the line along the three centrebacks unless told to close down more, but not they seem to be way too aggressive. It feels like perhaps with this patch closing down is much more aggressive than in previous patches and I feel like it may be too much, though I got this patch late so I've only played one match, so I won't say it can't be a one match luck thing.
  9. This is an explanation of what happens, I initially raised it elsewhere: If I go over handind to assistant all the team talks and I click end team talk, upon continuing I'm back to dressing room with the button reading "kick off", then continue sends me to inbox, squipping the other results of the day. If I go over all team talks handing them over but don't hit end teamtalk, then things proceed as always to the other results of the day screen. If I hand the full team talk and I do manual team talk for one player and click leave match without clicking the end teamtalk button, I continue to the dressing room and then I continue to the other results of the day screen. Those are the combinations I've observed so far. I do believe doing manually what is handed to assistant doesn't change the end result, but I can't guarantee it.
  10. Death Ball

    FM18 - Who will you manage?

    After playing three journeyman saves in the last three editions, I thought I'd go to make a main save of a club as I used to do, in which case it would be go back to Burgos CF because it's the ciuty I was born in. I thought Crewe as I had a successful save with that team in FM09, but since I read English leagues are easy (I disagree at the very least about Championship) I'll make it be Burgos. On the other hand, I find I've enjoyed my journeyman saves quite a bit and I know I'll miss them.
  11. Conversely, when you leave the DoF power over it, an interaction to point to him I want MCs or DRs or whatever and that I don't want him to go for yet another AMC or ST or DL or whatever.
  12. Death Ball

    FM12 problems

    Oh, yes, forgot to try the compatibility options. I'm on Windows 10 64-bits. EDIT: I reinstalled (previously I just checked the files) and now the buttons are back.
  13. The other day, thinking how the goalkeepers of FM16 annoy me and how it looks like the ME is moving in that version toward the football simulation version of what Fire Emblem is to combat simulation, I redownloaded FM12 from Steam. I have a big problem that makes it unplayable and it hasn't been solved by changing skin: during the match, there are no buttons for shouts, tactic change or tactic swap. There is no way to get to the tactics screen. Leaving TV view doesn't solve anything. Also at half time there is no going to team talk screen or anything, it's just the camera on the empty picth waiting to hit space bar or continue match. It's just as if I was watching a match, instead of playing it. I have been unable to find anything and I'd like to play FM12 some again. If anyone could please help, I'd appreciate it.
  14. Death Ball

    Home screen xml files?

    I found it accidentally when looking for something else. Manager home.xml is the answer.
  15. Death Ball

    Home screen xml files?

    I haven't found the answer anywhere, a search sends me to threads about home or away matches. I'd like to know, if someone could please tell me, what xml controls the Home screen, the one with all that information about my manager and his club. In the home section, the first tab of Home | My Profile | My Contract | etc Thanks in advance.