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eric1000

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Posts posted by eric1000

  1. 2 hours ago, TheArsenal63 said:

    ME is excellent right now, defending feels great, defenders (mostly) are close to enough to challenge for the ball now and it feels like a battle for the second balls as well which is great to see.

    Center play is great, possession is a bit too good at the moment, I feel like pass accuracy needs to be toned down a bit. This explains why people , including me, are complaining about the chaos factor being toned down too much, it's too "clean" at the moment, needs like 10%-20% more chaos. But make it player specific, so I don't want to see my Huddersfield team being able to play into tight areas this well.

    Final thing is the most important, right now I see a near complete absence of crossing early or first time, I see far too many cut backs, players with acres of space will just turn back and choose a cut back option. This used to happen a lot in FM22 and it was very annoying, don't get me wrong, crossing does happen but it's rare, far too may cutbacks at the moment.

    It's almost like the AI does not see options in the box (maybe due to the enhanced defending AI) and so decides to always go for the cut back (even then the cut back is usually not first time or in the direction they are facing, they will turn back AND THEN cut back), there needs to be more crosses across face of goal even if there is low chance of not scoring from them.

    That's the most glaring issue right now, too many players turning back and then choosing the cut back instead of a cross. Fix this and a bit more chaos which would reduce the possession numbers and honestly this might be the best ME in a long time.

    Well done the SI team!

    You must be playing a different game to me.  The update sucked all the fun out of the game.  Lost count of how many times now I go three goals up, dominating the opposition and then suddenly they turn into world class players and bang bang bang bang now losing 4-3 within fifteen minutes of play.  Also sick of scorelines that are completely unrealistic, 6 4  8-3  6-3 and the worst one yet 9-5.  Defenders have gone to ****.

  2. The lag in the match engine has nothing to do with the graphics.  The problem is firmly in the court of the CPU and more accurately I think, the processes it is engaged with at the time.  If you start a match and it's stuttering simply pause the game and do something else for a few minutes, watch a youtube video or whatever.  If you have waited long enough the stuttering will have vanished ( for that match anyway ).  You can also see this lag outside of match day when the game is processing as normal ( watch how the spinning circle stutters ) and at these times the PC becomes a little unresponsive as the game is hogging all the resources.

  3. 24 minutes ago, robbie_start said:
    Does anyone else playing feel really underwhelmed? I know it’s only the BETA but it is littered with bugs and there really isn’t that much improvement on last years. I have played FM/CM for years and this year I don’t really feel it, any one else the same? I’m currently on my second save (first one I used for a run as I have just purchased a new laptop) I planned on keeping this save going but the bugs make it almost unplayabale. Thoughts?
     
     

    Worst FM or CM there has ever been IMO, which is sad because the dynamics are a good idea but the whole thing looks like it was thrown together in an afternoon as a proof of concept before any actual work starts on it.

  4. 3 hours ago, Dagenham_Dave said:

    Well yes, but the beta isn't even out yet, how on earth can you 'raise concerns' on something you've only seen a handful of 5 minute videos on and never played yourself? 

    As is so often said, if you're unsure about it, wait for the demo, try that and then you're in a far better position to (constructively) 'raise concerns'. 

    However, it's an open forum, so everyone has the right to post whatever they want, within the house rules, so fill yer boots. 

    It's called experience over many years of playing CM & FM.  Couple that with the fact that Si wait until the pre-order bonus is coming to an end before drip feeding us the new details.  Then add on the fact that they raised the price so that the pre-order bonus looked like a good deal in the first place and it doesn't take much imagination to react in a negative manner to what amounts to more of the same with legitimate user feedback ignored again.  I didn't buy the game last year ( first time since Eidos published CM ) and to be honest it doesn't look like I will be buying it this year either, because at the moment it looks like 90% preparation & 10% actually playing the game.  Some people like to pour over spreadsheets and that's fine.  If you are one of those people then more power to you.  I want to play a video game and have fun, not spend all of my time trying to appease virtual babies and running the risk of a wrong word completely effing up the team.

  5. 2 minutes ago, HUNT3R said:

    Isn't this the entire point of Dynamics? A 3rd choice keeper won't have much influence in the squad, so isn't going to get much (if any) backup when he complains about game time. Not that this is even an issue now, but it looks to be even more fleshed out with more information in FM18.

    Also, remember, a lot of the time when these players do complain about lack of game time, it's because they realise they're not good enough, so they're thinking of moving on.

    Luis Suarez was a very influential player but not many of his team mates supported his eating habits on the pitch.

    I just hope that Si get this aspect right this time around.

  6. 3 hours ago, Cougar2010 said:

    Honestly, that just proves my point.

    What you expect from the term "Backup" is different from how a player in FM sees it.

    A backup squad member is a member of the first team and expects to start first team games albeit not as many as higher squad status players.  I did get a response from a SI staff member a couple of years ago and I think for backup the figure was about 10% of games.  Thats not a hard limit as personality and possibly other factors such as favoured team/staff/players + being a former youth player possiblly alters that on a player by player basis.

    GK is probably the hardest area to give players games at but you should be aiming to give a backup keeper at least say five starts a season.  If you don't they will generally become restless and want more first team action.  I have a 3rd choice backup keeper currently who hasn't played at all this season.  He is a former youth player which possibly helps but he hasn't complained yet but I'm prepared for it if/when he does.  I can't promise him more game time so when he does raise the issue I'll agree to let him move on.  It won't be an issue and eventually he'll be sold or released when his contract ends.

     

    EDIT

    I can't find the discussion I was looking for but below is a quote from a SI staff member regarding expectations for each squad status:

     

     

    Perira ( man utd 2nd string keeper )  3 appearences

    Johnstone ( man utd 3rd string keeper ) 0 appearences & will probably play in one or two cup games this season if he is lucky

    http://www.manutd.com/en/Players-And-Staff/First-Team.aspx

    Both are considered members of the first team squad.  Honestly Cougar if you stopped waving the Si flag everytime someone says anything negative about the game and instead looked at the issue without the rose tinted glasses the problems would become self evident.  You do not see jhonstone whining about the lack of 1st team chances and you certainly don't see the rest of the dressing room unhappy because he isn't between the sticks.  In past iterations FM has been too hardcore when it comes to players acting like children.  Sure, some players are like that in real life but they are in the minority.  Look at Sterling when he wanted the move to Man City, his behaviour was that of a three year old throwing his teddy in the corner and far from taking the dressing room with him, they instead rallied behind the club as did most of the pundits.  He got his move and I suspect the rest of the squad by that time were happy to see him go.

    It isn't the fact that certain players will act this way that is the problem, it's the inevitable snowball effect that comes after.  It would be good for the game imo if the Ai reflected the reactions of others to these shenanigans more realistically, maybe even with a few level headed senior players telling the baby to grow up.

  7. 3 hours ago, Cougar2010 said:

    You are telling him though - You have told him he has "backup" status but then don't give the required amount of games to match that status.

    As usual the issue is your understanding of the term "backup" is different to what "backup" means in FM.

    TBH I almost never have an issue with players and interacting with them.  When one approaches me which is on average 2/3 times a season I look at their complaint and decide how much I agree with their issue.  Once I've decided if they have a fair complaint I choose the option which I feel best fits.  If they don't agree with my decision thats fine and sometimes this results in them moving on.

    Number 4 mate.  Nothing wrong with my understanding of the term.  If he aint needed for the entire season then he doesn't get to play.

    BACKUP

    noun

    1.
    a person or thing that supports or reinforces another.
    2.
    a musician or singer or group of musicians or singers accompanying asoloist:
    a singer with a three-man backup that plays cello, bass, and guitar.
    3.
    an overflow or accumulation due to stoppage, malfunctioning, etc.:
    a sewage backup; a backup of cars at the tollbooth.
    4.
    a person, plan, device, etc., kept in reserve to serve as a substitute, ifneeded. 
    5.
    Computers.
    1. a copy or duplicate version, especially of a file, program, or entirecomputer system, retained for use in the event that the original isin some way rendered unusable.
    2. a procedure to follow in such an event.
    6.
    Bowling. a ball that curves in a direction corresponding to the bowlinghand of the bowler.
    adjective
    7.
    (of a person, plan, device, etc.) held in reserve as a substitute ifneeded:
    a backup driver; a backup generator.
    8.
    performing a secondary or supporting function:
    A drummer and guitarist are the singer's backup musicians.
  8. 1 hour ago, tmpusr said:

    The biggest concern I have with this feature is the interaction between the player expectation and the squad happiness. If you're not playing in a top team (e.g. Real, United), players come very often with requests for contract renewal (in most cases asking for ridiculously high salaries that the team can't offer anyway) and requests for first team soccer (even though they are playing a lot and their status is not first-team/indispensable). If these issues occur much less often, then this feature will be a very interesting addition. If not it could be extremely frustrating to face coups all the time.

    A problem with FM over the years has been with things like your 3rd string keeper who signed as a backup, starting to cry and whine about not getting first team football and upsetting the rest of the team because you don't give in to him.  If this has not been sorted out then the dynamics will be a disaster.  We should be able to tell players where they rank in the squad apart from simply 'backup'.  I want my 3rd string keeper to know that he is 3rd in the pecking order when he signs for the club so that there can be no mistakes as to his importance.  Same applies for the other positions.

  9. On 08/10/2017 at 22:21, martplfc1 said:

    Sorry to sound miserable, but this seems like another feature that brings you little joy for getting it right but causes huge problems if you get it wrong.

    I'm not a psychotherapist, just let me buy players because their stats are good and fit my style of play.

    Hopefully this isn't too overbearing and hasn't had too much time spent on its development to the detriment of the ME. 

     

    /Agree

    Nursery manager 2018.  I wonder if the manager can achieve the kind of status enjoyed by the likes of Ferguson where it didn't really matter what the players in the dressing room wanted as his word was law, didn't like it and out you went with the full backing of the board.

  10. Way too many fouls caused by players walking with the ball while opposition players snap at their heels.  Not a problem with the opposition but with the player keeping hold of the ball instead of passing it ( decision making problem? ).  Many times they just walk back towards their own area.  Worst one I have seen so far started with the player getting the ball about 25 yards out from opposition area, he then proceeded to walk back with the ball until he was roughly 35 yards from his own area and then passed it back to his own keeper.  There were other easy outs available all along his self inflicted hike.

  11. 22 minutes ago, Per Annum said:

    Genuinely surprised at the amount of people saying they see no changes to the game, although admittedly there are some screens that are essentially the same.

    As someone who has pored over every beta like a hawk, and often been very frustrated, what really strikes me this year is that so many of the changes have been not so much boxes office as just genuinely intelligent helpful game-improving little details. 

    It's the first release in a while where I've come away with that impression and I'm very happy about it.

    Wish I could agree with you.  While some changes are very welcome like 64 bit & the fact that the deep super cross straight into the net has been fixed ( yay ), I am finding that it's a case of 'the more things change, the more they stay the same'.  Players are still dumb as f*** for the most part, just standing around waiting to be tackled, or slowing down to a crawl when clean through on goal so that the defenders can catch up, or walking back towards there own half with the ball at feet until they get tackled or more commonly in this version fouled, or incapable most of the time to find a team mate with a throw in, or completely ignoring tactical instructions ( set up for long throws, have a player with long throw stat at 17, not put in a single long throw in five games despite being told to do so.  Apparently the number of decisions they can make has been almost doubled but I think someone forgot to add in the brain cells as well.

    Also, the social media stuff makes no sense half the time.  Gave a new defender a try out, he played on 5.8, gave away a goal through a stupid backpass and got subbed.  Social were saying how well he had played.....seriously?

    I am honestly finding it hard to have fun with the game.

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