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Flohrinho

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  1. What OS are you on? Windows 10 has a tool called Snipping Tool which allows you to take shots of the entire screen or just the parts you find relevant. On MAC, you can take a SS pressing Shift+CMD+4, it also allows you to mark the relevant parts of the screen you want to take a SS of. Oh yeah and of course like phnompenhandy there is the Prt and ms paint option if you aren't on windows 10 or MAC OS. Edit: Forgot that FM has it's own SS function. See dafuge's comment.
  2. I hope they will be fixed in the next match engine patch? Will it be out with 19.3?
  3. Shot blocked, shot blocked, corner, shot blocked, shot blocked, corner, goal, shot blocked, shot blocked, shot blocked, shot blocked, corner, goal. Current ME in a nutshell. I think it was never as easy to keep clean sheets as in this version but it's also boring as hell to watch.
  4. Sorry, my bad. @42816 here are the PI's you need to put in yourself AF: Take More Risks, Dribble More, Close Down More, Tackle Harder, Mark Tighter SS: Shoot Less Often, Close Down More, Tackle Harder, Mark Tighter IW-At: Pass It Shorter, Cross More Often, Sit Narrower, Close Down More, Tackle Harder, Mark Tighter IW-Su: Pass It Shorter, Cross More Often, Close Down More, Tackle Harder, Mark Tighter BBM: Take More Risks, Dribble More, Shoot Less Often, Get Further Forward, Move Into Channels, Close Down More, Tackle Harder, Mark Tighter DLP: Dribble More, Close Down More, Tackle Harder, Mark Tighter IWB: Pass It Shorter, Dribble More, Shoot Less Often, Tackle Harder BPD: Dribble More, Shoot Less Often, Stay Wider, Close Down Less, Tackle Harder, Mark Tighter G: Pass It Shorter, Take Fewer Risks
  5. I don't know why we are arguing I totally agree with everything you said. My problem is rather that even on the side with the ball I can not get the winger to stay wide they always keep running inside with the ball. That means either the ME is not working properly or the PPM "cuts inside from the right" isn't working correctly and makes him cut in from the left as well. Just out of curiosity, what's your lineup and roles looking like?
  6. The scenario that you describe is basically where Silva is occupying the inside forward space. He isn't one in the game, certainly not but he essentially fulfills that role if the winger on his side is staying wide. The winger of the side that's without the ball often cuts inside, mostly Sterling, that's true but my problem is to even get them to stay wide at all. As soon as Sané gets to the box he will hover at the edge of the penalty zone. and not stay near the sideline as he does in reality. I know some of you are having success with this, I don't, I never managed to have a winger play like an actual winger would let alone get them to a level where they are effective. So yeah I'm obviously missing something or the current match engine just simply doesn't allow to copy Guardiola's style at the moment.
  7. Of course not, that's why KDB and Silva are basically supposed to act like inside forwards but with a defensive mentality like the one, I use it's practically impossible. Also beating your opponent on the wing is vital to how City plays if they, how they stretch the playing field wide enough to open up space in other areas. There we have the problem that even great dribblers like Sané and Sterlin are barely able to beat a FB 1-on-1.
  8. Very similar setup to mine. I use a PF(S) though and two MEZ(A) and only play on cautious mentality. Possession is around 70% more often than not but the team lacks punch in attack, mainly due to the defensively minded mentality. Even with counter and counter-pressing active, the mentality seems to deny any fast attacks after winning the ball. Another problem that I have is that even though the instructions are set for my wide midfielders to stay wide, they set very narrow in attack. I tried to combat that with a very wide width in attack but still, they just don't hold the wide positions you see them do in real life which in return condenses the central area too much for KDB and DS to be as effective as they are in reality. I think it's the main reason so far I find replicating the roles of the two CM in Guardiola's system almost impossible. Especially Silva almost operates like an inside forward that already starts in a central area. These vertical penetrating runs are hard to replicate if you can't stretch the play wide enough to open up spaces. It also doesn't help that the passing even with good players can be immensely imprecise at a higher tempo, let alone the fact that even good dribblers can barely beat their man due to the absurd high tackling success rate the current match engine has.
  9. Okay, so it does count? Weird because it never seems to have any positive influence on the players that are upset in my games. I'll have a closer eye on that in the future.
  10. What I have been curious about for a while is what's the reasoning behind it only taking league games into account. Not even CL games, which should have a much higher value, seem to count towards a players happiness, which seems a bit odd.
  11. And the top? Where are City and Chelsea who both have a very high passing success rate?
  12. What would really interest me is if there is actually a significant difference between teams. What I mean is, if I look at the stats in the PL I see the top team Manchester City sitting at 89,5% while the bottom team in terms of completed passes is Cardiff with just 64,2%. So there is quite a high difference between teams, highly depending on their playing style and quality of players. I feel that in FM it's never really displayed correctly with all teams sitting within 6% of each other, which at least to me is very frustrating to watch.
  13. Also just look at the tackling percentage. I doubt you see a team in real life with 80% tackling success across the board. Players seem so easily tackled off the ball in the current ME, it's imo part of the reason why technical teams such as Man City so severely underperform in the current ME.
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