Somebodyfoolish

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About Somebodyfoolish

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  1. After updating the game with 15.2 and hotfix today I can't any longer use different tones (Agressive, Cautious etc) when talking with my board and staff, but can still do so with players. This is the same for old saves and a new one. I've not seen this mentioned anywhere, so I decided to ask if it's intentional or a bug.
  2. Yes, but I got the game 5th of November and had no problem until 14.2., which was when the problems appeared. (I've always used fixes with FM before and have never run into problem as a result.) The latest crash was again related to news of a league game, I read and then tried to save a news item about how my team's fans were disappointed about our defeat. When I clicked "save" icon, I got the R6025. I have to say that I have never experienced crash twice with the same inbox item. When, after a crash, I come back I have so far been able to read or save the same item without problem and the new crash will eventually come with some other item.
  3. Completely random. There doesn't seem to be anything that connects the news items. Last time it happened was when I clicked to save a report of my league game, but it can happen in clicking a news item to read it too. It's just these two: Click a news item to open it in inbox to read or to click to save it. I've kept the number of news I'm subscribe to at a low number so I don't think it could be the sheer quantity of news items behind this. This also happens in all of my saves.
  4. I deleted the folders for custom graphics and logos. I deleted and then re-installed local content. I deleted the cache again. I've verified the integrity of game files before each game session. Curiously, it doesn't seem that all the custom graphics and logos are all gone even after this, but I've lost basically all national flags when starting a new game. I had Microsoft Essential on with my main McAfee virus protection, and put Microsoft Essential off. For a while it seemed like this would have helped - I did experience one crash in roster, which I had not before - but then the Runtime Error R6025 returned, again when clicking inbox news item. I simply can't "trust" the game. Each time I click an inbox item I wait the game to crash.
  5. Before 14.2.0 I had been playing the game for month and a half and it had crashed once or twice. It was the stablest Football Manager I have ever played. Since 14.2.0 it crashes constantly, but only when I am in inbox and either click a news item to read it or to save it. Sometimes it crashes after I have been able to read or save just a few messages, on few occasions I can go on through a couple of hectic game days without crash, but on overall it's usually 10-20 messages between crashes. I save automatically each day and have come to save between every few messages myself, but it makes the game pretty much unplayable, partly because I expect a crash each time I click an item in the inbox and that tends to take the fun away. I've done all the usual things, cleared cache and preferences and verified the game cache and basically do it each (real) day now. Sometimes it seems to help a little, sometimes I get a crash after doing this and click just five messages. I've tried to change between GPU and software and there's no difference. I use the original skin for the game and have a small number of logo and player face packs plus real name fix. But I had these already before 14.2.0 and have added none since. Lastly, I have a relatively small number of items I subscribe to for inbox, whether it's of any importance or not. ------------------ System Information ------------------ Time of this report: 1/22/2014, 10:07:23 Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532) System Manufacturer: Acer System Model: Aspire M3970 BIOS: BIOS Date: 04/19/11 13:43:56 Ver: 04.06.04 Processor: Intel® Core i5-2300 CPU @ 2.80GHz (4 CPUs), ~2.8GHz Memory: 6144MB RAM Available OS Memory: 6126MB RAM Page File: 3655MB used, 8595MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 0 DPI (0 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 64bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GT 530 Manufacturer: NVIDIA Chip type: GeForce GT 530 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0DE5&SUBSYS_7162174B&REV_A1 Display Memory: 4046 MB Dedicated Memory: 1998 MB Shared Memory: 2047 MB Current Mode: 1680 x 1050 (32 bit) (59Hz) Monitor Name: Generic PnP Monitor Monitor Model: P221W Monitor Id: ACR000E Native Mode: 1680 x 1050(p) (59.954Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.3221 (English) Driver Version: 9.18.13.3221 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 12/19/2013 22:33:31, 18222008 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-4EA5-11CF-6E78-6F511CC2C435} Vendor ID: 0x10DE Device ID: 0x0DE5 SubSys ID: 0x7162174B Revision ID: 0x00A1 Driver Strong Name: oem100.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section037:9.18.13.3221:pci\ven_10de&dev_0de5&subsys_7162174b Rank Of Driver: 00E00001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0662&SUBSYS_10258100&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.6257 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/30/2010 11:06:02, 2647528 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: No, No I3DL2 Listen/Src: No, No Sensaura ZoomFX: No --------------------- Sound Capture Devices --------------------- ------------------- DirectInput Devices ------------------- Device Name: Hiiri Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Näppäimistö Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: USB2.0-CRW Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0BDA, 0x0152 FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB-pääkeskitin | Vendor/Product ID: 0x8086, 0x1C2D | Matching Device ID: usb\root_hub20 | Service: usbhub | Driver: usbhub.sys, 11/27/2013 03:41:37, 343040 bytes | Driver: usbd.sys, 11/27/2013 03:41:03, 7808 bytes | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0001 | | Matching Device ID: usb\class_09 | | Service: usbhub | | Driver: usbhub.sys, 11/27/2013 03:41:37, 343040 bytes ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + PS/2-vakionäppäimistö | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | Driver: i8042prt.sys, 7/14/2009 01:19:57, 105472 bytes | Driver: kbdclass.sys, 7/14/2009 03:48:04, 50768 bytes | + HID-yhteensopiva hiiri | Vendor/Product ID: 0x046D, 0xC077 | Matching Device ID: hid_device_system_mouse | Service: mouhid | Driver: mouhid.sys, 7/14/2009 02:00:20, 31232 bytes | Driver: mouclass.sys, 7/14/2009 03:48:27, 49216 bytes | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD | Driver: termdd.sys, 11/21/2010 05:23:47, 63360 bytes | Driver: sermouse.sys, 7/14/2009 02:00:20, 26624 bytes | Driver: mouclass.sys, 7/14/2009 03:48:27, 49216 bytes ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 41.4 GB Total Space: 468.4 GB File System: NTFS Model: ST31000524AS Drive: D: Free Space: 119.0 GB Total Space: 469.0 GB File System: NTFS Model: ST31000524AS Drive: Q: Model: n/a Drive: E: Model: ATAPI DVD A DH16ABSH Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (Finnish), 11/21/2010 05:23:47, 147456 bytes -------------- System Devices -------------- Name: Intel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26 Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_05891025&REV_05\3&11583659&0&E8 Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:11, 53248 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (Finnish), 11/27/2013 03:41:11, 325120 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (Finnish), 11/27/2013 03:41:37, 343040 bytes Name: 802.11n Wireless LAN Card Device ID: PCI\VEN_1814&DEV_3090&SUBSYS_760111AD&REV_00\0000158AB79ADFD000 Driver: n/a Name: Intel® 6 Series/C200 Series Chipset Family SMBus Controller - 1C22 Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_05891025&REV_05\3&11583659&0&FB Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_80001025&REV_06\02000000684CE00000 Driver: n/a Name: High Definition Audio -ohjain Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_05891025&REV_05\3&11583659&0&D8 Driver: n/a Name: NVIDIA GeForce GT 530 Device ID: PCI\VEN_10DE&DEV_0DE5&SUBSYS_7162174B&REV_A1\4&3363D276&0&0008 Driver: C:\Program Files\NVIDIA Corporation\Drs\dbInstaller.exe, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 250144 bytes Driver: C:\Program Files\NVIDIA Corporation\Drs\nvdrsdb.bin, 12/19/2013 22:33:31, 1163176 bytes Driver: C:\Windows\System32\DriverStore\FileRepository\nvaei.inf_amd64_neutral_b662af3b12fb161c\NvCplSetupInt.exe, 1.00.0001.0000 (Finnish), 12/19/2013 22:33:31, 74267360 bytes Driver: C:\Program Files (x86)\NVIDIA Corporation\coprocmanager\Nvd3d9wrap.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 324128 bytes Driver: C:\Program Files (x86)\NVIDIA Corporation\coprocmanager\detoured.dll, 12/19/2013 22:33:31, 13088 bytes Driver: C:\Program Files (x86)\NVIDIA Corporation\coprocmanager\nvdxgiwrap.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 226296 bytes Driver: C:\Program Files\NVIDIA Corporation\coprocmanager\Nvd3d9wrapx.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 366400 bytes Driver: C:\Program Files\NVIDIA Corporation\coprocmanager\detoured.dll, 12/19/2013 22:33:31, 13088 bytes Driver: C:\Program Files\NVIDIA Corporation\coprocmanager\nvdxgiwrapx.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 265960 bytes Driver: C:\Program Files\NVIDIA Corporation\license.txt, 2/26/2013 00:32:08, 21898 bytes Driver: C:\Program Files\NVIDIA Corporation\NVSMI\MCU.exe, 1.01.5045.34391 (Finnish), 12/19/2013 22:33:31, 842016 bytes Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvdebugdump.exe, 6.14.0013.3221 (English), 12/19/2013 22:33:31, 218912 bytes Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.1.pdf, 12/19/2013 22:33:31, 48843 bytes Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.exe, 8.17.0013.3221 (English), 12/19/2013 22:33:31, 328480 bytes Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvml.dll, 8.17.0013.3221 (English), 12/19/2013 22:33:31, 541984 bytes Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL.dll, 1.00.0000.0000 (English), 12/19/2013 22:33:31, 53024 bytes Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL64.dll, 1.00.0000.0000 (English), 12/19/2013 22:33:31, 61216 bytes Driver: C:\Windows\system32\DRIVERS\nvlddmkm.sys, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 12645664 bytes Driver: C:\Windows\system32\NvFBC64.dll, 6.14.0013.3221 (English), 12/19/2013 22:33:31, 879392 bytes Driver: C:\Windows\system32\NvIFR64.dll, 6.14.0013.3221 (English), 12/19/2013 22:33:31, 882464 bytes Driver: C:\Windows\system32\nvapi64.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 3071656 bytes Driver: C:\Windows\system32\nvcompiler.dll, 8.17.0013.3221 (English), 12/19/2013 22:33:31, 25257248 bytes Driver: C:\Windows\system32\nvcuda.dll, 8.17.0013.3221 (English), 12/19/2013 22:33:31, 11605752 bytes Driver: C:\Windows\system32\nvcuvenc.dll, 8.17.0013.3221 (English), 12/19/2013 22:33:31, 3125024 bytes Driver: C:\Windows\system32\nvcuvid.dll, 8.17.0013.3221 (English), 12/19/2013 22:33:31, 3132704 bytes Driver: C:\Windows\system32\nvd3dumx.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 18222008 bytes Driver: C:\Windows\system32\nvinfo.pb, 12/19/2013 22:33:31, 23754 bytes Driver: C:\Windows\system32\nvinitx.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 168616 bytes Driver: C:\Windows\system32\nvoglshim64.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 317472 bytes Driver: C:\Windows\system32\nvoglv64.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 30372640 bytes Driver: C:\Windows\system32\nvopencl.dll, 8.17.0013.3221 (English), 12/19/2013 22:33:31, 11554264 bytes Driver: C:\Windows\system32\nvumdshimx.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 1436528 bytes Driver: C:\Windows\system32\nvwgf2umx.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 18310112 bytes Driver: C:\Windows\SysWow64\NvFBC.dll, 6.14.0013.3221 (English), 12/19/2013 22:33:31, 847648 bytes Driver: C:\Windows\SysWow64\NvIFR.dll, 6.14.0013.3221 (English), 12/19/2013 22:33:31, 852768 bytes Driver: C:\Windows\SysWow64\nvapi.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 2698272 bytes Driver: C:\Windows\SysWow64\nvcompiler.dll, 8.17.0013.3221 (English), 12/19/2013 22:33:31, 17560352 bytes Driver: C:\Windows\SysWow64\nvcuda.dll, 8.17.0013.3221 (English), 12/19/2013 22:33:31, 9700224 bytes Driver: C:\Windows\SysWow64\nvcuvenc.dll, 8.17.0013.3221 (English), 12/19/2013 22:33:31, 2747680 bytes Driver: C:\Windows\SysWow64\nvcuvid.dll, 8.17.0013.3221 (English), 12/19/2013 22:33:31, 2947872 bytes Driver: C:\Windows\SysWow64\nvd3dum.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 15230352 bytes Driver: C:\Windows\SysWow64\nvinit.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 141336 bytes Driver: C:\Windows\SysWow64\nvoglshim32.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 266984 bytes Driver: C:\Windows\SysWow64\nvoglv32.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 22960416 bytes Driver: C:\Windows\SysWow64\nvopencl.dll, 8.17.0013.3221 (English), 12/19/2013 22:33:31, 9657464 bytes Driver: C:\Windows\SysWow64\nvumdshim.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 1242400 bytes Driver: C:\Windows\SysWow64\nvwgf2um.dll, 9.18.0013.3221 (English), 12/19/2013 22:33:31, 15877216 bytes Driver: C:\Windows\system32\nvdispco6433221.dll, 2.00.0037.0004 (English), 12/19/2013 22:33:31, 1884448 bytes Driver: C:\Windows\system32\nvdispgenco6433221.dll, 2.00.0017.0002 (English), 12/19/2013 22:33:31, 1511712 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High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0
  6. I would say there are less goals than in real life when it comes to player managed teams... Both ways, actually. Although my teams score far too little and my goalkeepers always play like they would be especially bad sunday league players, the opposing teams don't score that much, just enough to spoil my saves. So, I think usually on homegames my teams score 1.5 goals per match and opponents 0.5, when away it's usually about 1.25 versus 1.25.
  7. I have miss firing strikers in every save, no matter how good they are based on attributes or how good is their morale I get long droughts between goals for each and one of them and silly games where I utterly dominate shots and shots on goal and the opponent has one or two shots on goal and scores... Morale options in pre-match tactics don't seem to have much of an effect on scoring.
  8. When it comes to the morale options, 1 and 5 absolutely. I'm feeling currently like I'm playing a puzzle game, not a football management simulator...
  9. I give a good example why I have fallen out of love with the game: In the save I've played most recently, my team is in a six game winless streak. My team has had 86 shots, the opponents 66. My team has had 31 shots on goal, the opponents 23. My team has scored 3 goals, the opponents 10. Three losses, three draws. The magic of Football Manager!
  10. This is one of my big frustrations in FM10 and FM11. It's like nothing I do has an effect on the game. I can't turn games that are going badly on individual matches, I can't turn the situation of my team when it's playing badly overall. One scenario I always face is that from third to mid part of the season my best scorer will stop scoring goals. There's never any reason for it, they are all happy little footballers with no worry in the world, yet they stop scoring. At best I can keep their morale on a good level, but they don't score still. If I try to wake them up by making demands or being angry, they will play even more badly and lose their morale. I try to play them in reserves and friendlies so they could score against easier opponents and get back on scoring, but they don't usually score much in those matches either, and always fail to score in the first team's league and cup matches even if they score for reserves or in the friendlies. And in most cases the team collapses without their goals, as no other player seems to be able to ever fit the role they had, goals dry overall and the team nosedives. And there is nothing I can do to change that. Nothing works. Absolutely nothing ever works. Trying to be nice and keep up the morale, sticking to the same tactics doesn't work, trying to tweak tactics doesn't work, demanding results and making big changes to tactics and playing team doesn't work. Nothing works. It's like the game is on rails and just goes on pre-programmed.
  11. I always play with low league teams. One of my favourites is Oriental from Lisbon in Portuguese third level. I like the name, managing a small team in the shadow of the big ones in the same town. I dream of taking a low league team like that and transforming it to a big team on national and international level, but it never works in FM. But then, very little works in FM if you try to do things on your own way.
  12. There are boogey teams, sure. In one of my current saves I'm playing with Logrones in the Segunda B and are leading it as the season is closing, but have little hope of going up, as I will face Palencia and Gimnastica in the playoffs. My team has lost both games in the league against Palencia with one goal, and have played four times against Gimnastica (twice in the league, twice in the Federation cup) and have gotten one draw and lost three times. In each game, my team has dominated, gotten more shots on goal, but the opponents have done most of the scoring. There's nothing impressive or extraordinary in the AI tactics of their game, and I even bought in the winter transfer window Gimnastica's best striker for myself, but it didn't help.
  13. Good in theory, rarely works in reality 100 %. One of the problems of the game is how deadly the "long ball to a lone striker" situations are, no matter how well you plan against them.
  14. That's why I never play MLS. After the first year the league doesn't fit the real world and it just troubles me too much.
  15. I won't pre-order or buy the game if I won't get very positive reviews from good sources. I've been just burned out by the last two games, especially FM 2011 and if there is no big improvement I see no reason to buy a new version of the same with just a few changes and updated statistics. If I get those good reviews that tell me that the game has gone extensive, positive changes, I will just buy it online from a shop where the price is lowest. I won't pre-order it.