Jump to content
Sports Interactive Community

Shocco

Members
  • Content Count

    100
  • Joined

  • Last visited

About Shocco

  • Rank
    Amateur

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Can anyone from SI tell me if there are any plans to change the tactics screen in a future update? It's a deal breaker for me.
  2. I'm using a user skin which does solve 1 or 2, but not 9/10, definitely not.
  3. Long time Football Manager player, since CM98 I've bought every single one without fail but with FM15 I feel this maybe the first one I miss out. This is not because of the ME which is better than FM14s nor the actual mechanics of the game but the general interface which is in my opinion a step backwards in many areas. 1. General UI: Dark skin is default is difficult to read since their is not enough contrast between the background and the text. If Opacity is the aim the menu backgrounds have to be a lot less opaque. Font is difficult to read and not too easy on the eye, my biggest complaint is it's too thin and too 'fun' for FM which is characterised by a professional approach 2. The Sidebar Whilst neat takes up large part of the screen (esp on a 13 inch 1280x800 laptop) feels like the screen has been cut by a third, is not expandable or retractable into icons without headers adjacent. The changing sidebar colour gives the UI an amateurish feel and unlike FM14 where you could pin locations to the toolbar everything is fixed in the sidebar. 3. Player profile: Default colours are barely distinguishable light green is barely different to the darker shade so good and great attributes just blend in. I know you can change this but it's a strange choice and makes a bad first impression. In FM14 dark blue stands out from lighter shades which emphasises the good part of the player's game. The awkward position of ‘Vision’ Attribute. I can understand why Vision replaced the generic all encompassing "creativity" but the placement of Vision splits up teamwork - work rate and displaces it from decisions. I think SI should think about listing attributes by how closely related each attribute is to each other, e.g First Touch, then Technique ;Crossing then Passing and not alphabetically (or at least have the option in the preferences to list in either form.) The hyphen that lists neutral in attribute changes is large and obnoxious unlike fm14 which is much more discreet. Important actions like 'Offer New contract', 'Make an Offer' and 'Get Scout Report' are hidden in sub menus. I think this is a bad move since they're important enough to stand alone and so requires the user to dig into the menus to find them instead of being immediately apparent. I understand SI wanted to reduce the amount of toolbars until the core content is displayed but perhaps being able to pin certain actions independent of menus would be best. 4. Tactics screen As has been mentioned before the tactics screen is a step backwards from FM14. The pitch player icons are in my opinion a bit too large. Player's don't take up that much of the pitch even though it's illustrative. The pitch no longer at first glance shows player roles, this has to be accessed from the left side of the screen and so forces the player to constantly switch from left to right. Strange choice of colours to demarcate player positions for e.g purple for DMs?? Black for strikers?? The icon that supposed to resemble how competent a player is in a position being represented by the length of an oval is a step backwards from the star rating system in FM14 or the traffic light buttons of FM12. 5. Scouting 'Show Realistic targets' are hidden under a filter sub menu and is not immediately visible, this is a shame as it's a much needed attribute which now take 3 clicks to show. Icons in a player scout report loosely resemble the attribute they are supposed to represent. For example a link in a chain represents intelligence?? Surely a brain or a light bulb would be better? Black star to denote unsure is bad colour choice, opaque, grey or a lighter shade of gold would be better. Even better would be a flashing star but this may be too complex to code. Other than that I like the new changes, the new tactical options such as distribute to full backs, the positioning of player's on a pitch depending on mentality/role etc but the crux of the issue of a game like FM is usability and I think it's a step backwards in this area.
  4. I find the default difficult to read. Is there a light skin similar to FM14 anywhere?
  5. On steam it only says PC demo. Mac wasn't listed in the official demo thread either.
  6. This! I think it's time SI thought about listing attributes by similarity and not alphabetical order.
  7. Isn't wonderkid subjective too? If FM tags some young players as wonderkids it shouldn't hesitate with star players. OP the only thing I can think of is when going to player search you add the column "reputation" and list until 'Worldwide' is at the top. Sorting by value is the next closest thing.
  8. Pablo Vitti was the best player I ever had in any FM game better than Messi, Ronaldinho or anyone. Can't remember which FM or CM game it was but he scored without fail in every single game and I got him for 300k.
  9. 1st Knockout round of the Champions League between Athletic Bilbao and Bayern: At 6-0 it's all over you would think... Incredible! Bayern had 43 shots! Has anyone had anything similar?
  10. I've tried the diamond with Arsenal. I'm close to giving up on it. Playing a diamond in the FM 14 ME is suicide given how ridiculously quick wingers are, how accurate crosses are and how useless full backs are defensively. The outside central midfielders don't cover the spaces and the diamond takes ages to move from side to side. In short don't bother.
  11. Can I ask I haven't played the FM15 Beta but is the ME a notable improvement over FM14? More specifically: 1. Do you see more goals from long shots? 2. Are their more curling shots? 3. Do wingers score more goals from cutting inside? 4. Are there more goals from direct free kicks? 5. Are strikers' finishing and decision making in front of goal better than FM14? 6. Can full backs more effectively block crosses and tackle? 7. Can you instruct your centre backs to split? 8. Can you instruct your full backs to hug the touchline? 9. Do players come short to the ball more often? 10. Will players keep the ball in play unnecessarily when it's going out? 11. Do wingers take on full backs 1 vs 1 in tight spaces more often (like Neymar and Hazard) and not just on the run. 12. Ultimately is there a greater variety of goals? Thanks
  12. I wanted to ask those who have purchased the FM beta what are your overall experiences of the Match engine/ I found the previous two match engines to be very unrealistic and ultimately very frustrating especially regards to strikers. So has FM15 improved this? More specifically: 1. Do you see more goals from long shots? 2. Are their more curling shots? 3. Do wingers score more goals from cutting inside? 4. Are there more goals from direct free kicks? 5. Are strikers' finishing and decision making in front of goal better than FM14? 6. Can full backs more effectively block crosses and tackle? 7. Can you instruct your centre backs to split? 8. Can you instruct your full backs to hug the touchline? 9. Do players come short to the ball more often? 10. Will players keep the ball in play unnecessarily when it's going out? 11. Do wingers take on full backs 1 vs 1 in tight spaces more often (like Neymar and Hazard) and not just on the run. 12. Ultimately is there a greater variety of goals? Thanks.
  13. Lars Bender, Fernando Reges, Pedro Obiang, Neustadt, Nainggolan,
  14. Yeah I remember those: "Balanta is so good at marking opposition strikers feel lonely walking to their car"
×
×
  • Create New...