Except i haven shut anyone out. If peole want to understand why something is the way it is, thats why. Im not going to say something different from the reasoning, to make some feel better if thats not true.
SI are happy with the variation in their numbers (and the numbers seem to vary from normal to obscene depending on user). Ultimately these shots need to be missing the goal, rather than going in. So if you've got something that is variable, you're happy with internally, but is subjective enough to vary massively from user to user, you've got a complex issue to balance that actually overall in their view is a low priority issue. And as its an endpoint issue (ie dependent on attacking balances etc) its difficult to balance every release. SI are looking into defensive AI, which will change shooting, which impact woodworks. How, remains to be seen