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  1. Hello. Is it possible to add Split View? Like in FM 17?
  2. Hi. In the Player Attributes section, is it possible to list/add the attributes that affect that particular attribute? There are some already there but not as clear to see. By list, I mean under the description i.e. Strength, Positioning and Anticipation (Marking), Acceleration, Pace, Balance (Agility), etc. By add I mean add them to the description but in bold or underline to highlight them. [Edit] Looking at the player attributes, this is what I have come up with from my understanding. I know that I will be wrong on some, quite possibly half of the combinations. I found these by reading the descriptions of the attributes and logically deciding how the other attributes affect the primary attribute. Corners - Composure, Decisions, Technique, Vision. Crossing - Same as above. Dribbling - Acceleration, Agility, Balance, Composure, Decisions, Pace, Stamina, Technique. First touch - Composure, Technique. Finishing - Agility, Anticipation, Composure, Decisions, Stamina, Technique, Vision. Free kicks - Composure, Decisions, Technique, Vision. Heading - Bravery, Determination, Height, Jumping Reach, Strength. Long shots - Composure, Finishing, Technique, Vision. Long Throws - Composure, Strength, Vision. Marking - Anticipation, Composure, Concentration, Decisions, Positioning, Strength. Passing - Composure, Decisions, Technique, Vision. Penalty taking - Anticipation, Composure, Concentration, Decisions. Tackling - Anticipation, Composure, Concentration, Decisions, Determination, Positioning, Stamina. Technique - Composure, Concentration, Decisions, Determination, Vision. Aggression - Bravery, Decisions, Determination, Natural Fitness, Stamina, Strength. Anticipation - Composure, Concentration, Decisions. Bravery - Aggression, Composure, Determination, Strength. Composure - Concentration, Decisions, Teamwork, Vision. Concentration - Anticipation, Decisions, Off the Ball/Movement, Positioning, Vision. Decisions - Anticipation, Composure, Concentration. Determination - Bravery, Natural Fitness, Stamina, Strength, Teamwork, Work Rate Flair - Decisions, Technique, Vision. Leadership - Determination, Teamwork, Work Rate. Off the Ball/Movement - Anticipation, Composure, Concentration, Stamina, Vision. Positioning - Anticipation, Marking. Teamwork - Stamina, Work Rate. Vision - Anticipation, Composure, Concentration, Decisions, Technique. Work Rate - Determination, Natural Fitness, Stamina. Acceleration - Natural Fitness, Pace, Stamina. Agility - Acceleration, Balance, Composure, Concentration, Decisions, Pace. Balance - Acceleration, Agility, Anticipation, Composure, Concentration, Determination, Dribbling, Pace, Tackling, Technique. Jumping Reach - Height, Strength. Natural Fitness - Determination, Stamina, Work Rate. Pace - Acceleration, Natural Fitness, Stamina. Stamina - Determination, Natural Fitness, Teamwork, Work Rate. Strength - Aggression, Bravery. Aerial Reach - Anticipation, Bravery, Command of Area, Communication, Composure, Decisions, Determination, Positioning. Command of Area - Aerial Reach, Anticipation, Communication, Composure, Decisions, Rushing Out. Communication - Anticipation, Composure, Decisions. Handling - Determination, Height, Strength. One on Ones - Agility, Anticipation, Balance, Composure, Concentration, Decisions, Positioning. Reflexes - Anticipation, Positioning.
  3. I was reading about something along those lines in the forums a couple days ago about how having average values in attributes is not always bad and can actually be beneficial. I can't find the link, but I am sure someone here will post a link to it. Furthermore, is there any way of knowing exactly how each attribute benefits and degrades each role? I know some attributes are self-explanatory, but most are not.
  4. I assume from your 'likely to be used at some point' response, you would give those attributes an average value, say 10 or 11 rather than 15 or 16? Just so the player does not spend much game time on it and keeps his focus on the attributes that he is actually proficient at and is used in the role he has been assigned?
  5. Hello. Another question relating to attributes. Each role has designated attributes assigned to it. They are key and preferable. Is it necessary for attributes that are not key nor preferable to be higher than 1? If the role does not consider them important nor suitable, then why do they need to increase?
  6. That I am aware of, and always steer clear of every time. It is self explanatory really.
  7. Thank you for replying. I guess #2 is accurate? The higher the number, the more proficient the player/staff is? Thank you for replying. I will leave the colours as it is as that has been set by the developer who know the game best. Thank you for the suggestion by the way.
  8. Hello. Apologies if this has been asked before. Currently training is run on two options, general and individual. How about this for a training suggestion. We get to pick which coach/manager can train on which day i.e. the first team assistant manager trains the team on weekends and the first team manager trains on the weekdays OR a specific coach runs training on 3 days (Sun, Wed and Sat), the first team manager runs training on Mon and Tues and the assistant manager runs training on Thurs and Fri. Personally, I would like to train the first team on weekends and leave the rest to the other backroom staff. There is no option I can see that allows this.
  9. Hi. In attribute threshold (attached), 16 is excellent. 1) Does it mean that once a player has 16 in a specific attribute, he is considered world class and there is no need to go higher than 16? 2) I am guessing the reason why there is a number higher than 16 is to show how proficient he is in that specific attribute? 3) In relation to #2, is there any difference between 16 and 18 or 17 and 19?
  10. I know that FM does not visually recognise more than two coaches in one category, but does FM recognise more than two coaches internally? My guess it does not. From the way you have explained it, both Rugby and Football training looks and operates similar. I have heard of that name. Is he a goalkeeping coach?
  11. That is fine. I can wait until FM20. I am aware of fitness and GK counting towards limit of staff. I don't have the u18 train with the first team. I was just mentioning that both fitness and GK coaches train both teams, first team and u18. Doesn't coaching in Rugby differ to coaching in Football seeing they are almost completely different sports?
  12. Maybe FM 19 will be tweaked instead of FM 20? If not then I can wait for FM 20. Does anyone here have more than two fitness and goalkeeping coaches? It make no sense to me to have just two on each when there are many players to train and develop. Just two can't manage that much workload.
  13. I use a lot as both the first team and u18 are trained so having just 2 on each will not suffice. I don't have any u23 coaches as I use u23 as a dumping ground for unwanted players. I read a while back that other users would employ a high rating coach initially to fill the slot and backup the lead coach with a low rating coach to get to five stars but at the time, I thought nothing of it and just carried on with my own play style. Many moons later and the response is still the same. Are star ratings even realistic in FM and implemented in real life? I don't think it is. It is not realistic to have two 4 star coaches, one 4 star is the lead and the other only fills up one star where logically and practically the backup can do what the lead coach does. This means the other three stars for the backup are ignored by the game. This is unrealistic in my view and should be looked at.
  14. Hello. I was wondering as to how many coaches you have in your save and how they are assigned. I usually have two first team and u18 coaches assigned to each training category (ball control, defending, shooting, etc). Three to five fitness coaches and three to four goalkeeping coaches. They are specialised in just one category so their focus will be down one path, but then I would go over the advised limited set by the club. On the flip side, I can do fewer coaches who specialise in multiple categories. Which is better? Multiple coaches specialising in one category or fewer coaches with multiple specialities?
  15. Hello. Can someone please confirm the definitions and value ranges for the tactical attributes within the pre-game editor if possible? The following thread provides an insight into this. https://community.sigames.com/topic/390624-ai-tactical-attributes/
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