Jump to content
Sports Interactive Community

phd_angel

Members+
  • Content Count

    863
  • Joined

  • Last visited

Posts posted by phd_angel


  1. Cristiano Ronaldo is now 38 playing as a striker for another club. His contract is expiring and I wish to bring him to play in my club (Sporting).

    However, the contract negotiation interface is set for staff, not player. (I notice that, likewise, many aging superstars with expiring contracts have their new contract negotiation also set for a staff position)

    Is there a way to switch the contract offer to player? I can't locate where. It seems that once an old player wants to become staff, there is no way to change his mind?...


  2. My friend's father was a scout at Chelsea IRL and I did also find him in FM (prior version, a few years ago). But he retired in real life, so I can't find him in FM anymore...

    I also know a Director at Reggina (Italy 3rd division) IRL. I can find him on FM but can't hire him as staff.


  3. Global Warming Crisis. :-)

    I wonder what's the impact of rain in the game. Many years ago, I read somewhere that more direct passing and direct shots were recommended during rain. However, I never felt that this makes any difference.

    Bottom line is - does weather really have any impact on player performance?...


  4. I agree it would be nice to have a menu of options readily available. But be careful - asking for a new stadium just because you are to full capacity may not be a good financial decision. Check major revenue sources (probably players sold and TV revenue). New stadiums are expensive and may not justify incremental revenue with gate receipts. All that's in the Finances/Income page.


  5. Good question. Maybe open a survey for more quantitative answers?

    I like to start at very bottom leagues, so your first scenario (top leagues of more countries) doesn't excite me much. On the other hand, FM runs incredibly slow (regardless of computer power, mine is super new!), so I end up picking many leagues from many countries, and keep removing leagues as my save progresses.

    My biggest ask for FM20 (and future) would be to make the game run faster!!!


  6. I've been playing for 20 odd years. It seems that every 4 to 5 years there is some technological breakthrough that requires some sharp relearning. The last (not so) "big" one was the new training system with daily sessions in FM18 which threw me off for a while.

    Other than that, I learn in bouts: I just like playing FM without overthinking. Then, I may get curious about studying some manuals or videos to increase expertise.

    Overall, I think FM can be played at a basic level without much time investment, but maybe I've become just too involved already...


  7. On 03/09/2019 at 00:04, jwchriste said:

    If they are at the top of the pyramid AND have high leadership attributes, then they would probably be a better candidate than someone who only has one or the other.  Otherwise, I always choose captains according to the leadership + teamwork attributes with age and time at the club as additional considerations.

    Indeed, both. I also factor age, teamplay score, and personality. 

    As HR studies have shown, a louder networked employee gets promoted faster than the quiet one... :-)


  8. 3 hours ago, 超级足球狂热迷 said:

    My computer is i5-4570, 8g memory, now open 10 Asian leagues all feel very slow running.

    If you change i7 and 16g memory,

    How much speed has the 10 Asian leagues improved?

    it will be a bit faster, but not much. I don't think FM run fast enough, regardless of the computer power, even with just a few leagues...

    I have a brand new Alienware 17 R5. I'm running 50 leagues with 109,000 players. On my Add/Remove Leagues screen, I see: Computer Performance: 5 stars, Estimated Game Speed: 0.5 star. Big difference between 5 and 0.5!

     


  9. The shout instructions seem pretty obvious to me.

    What I'm left wondering is why my team gets "overwhelmed" or "frustrated" with a sensible shout (e.g., asking them to tighten up to secure advantage, or concentrate when level of mistakes is too high...). Before blaming us gamers, it may be that this feature needs some improvement in coding...


  10. On 23/05/2018 at 15:55, Snorks said:

    I rarely use them n individuals TBH, too many clicks and too much effort unless there is a very specific reason - Encourage a player after a dodgy penalty decision or error.

    More a general 'Tighten Up' to defend a lead, 'Concentrate' if I see a few loose passes or "Push Forward' if chasing the game but the whole team gets it.

    I sometimes give individual shouts, for example, if his performance when scoring a goal is clearly superior to the rest of the team... Or, if the individual is being totally lazy/complacent whereas the rest is not.


  11. I have my screen Size zoomed in to 125% (but font is a bit too large), whereas 100% (font is a tad too tiny to read). I tried changing resolution from 1920x1080, but al lower res look fuzzy.

    Any tips for a better visual experience?  Is there an ideal combination of Size and Resolution specs?

    Thanks.

    PS: I have a 17 inch screen (Alienware 17 R5 laptop).


  12. Yes, I'm almost sure that your friend in Europe can send you a gift link via Steam. You can also try Marton at Mercado Livre, or you can buy it yourself on Steam using VPN (IP masking). Yet, there is always a risk in trying to carry out online purchases via unusual methods like these. Brazil is full of surprises... :-)  Good luck!


  13. To be successful, games need to strike a balance between difficulty and pleasure in order to keep gamers engaged longer.

    EA is developing a new technology called "dynamic difficulty adjustment" which basically is coding that tweaks (cheats?) game difficulty according your performance on the go. (Check YouTube video "EA does not want you to see this").

    It seems SIGA isn't as well funded as EA (strategy doesn't sell as well as action games), so some frustrating flaws in game play are bound to persist.

    Developers' desire to improve game coding is constrained by the budget available to fund the business...

×
×
  • Create New...