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Posts posted by phd_angel

  1. My 2 central backs keep dangerously ping ponging the ball, and they end up loosing the ball to a poacher way too often! (Good think my goalie is excellent...).

    I usually set my tactics to Cautious, and my DCs have mediocre passing ratings (7 to 10).

    What should I do in terms of training and tactics?... Should I focus their individual training on passing? (What if passing training stops working?...). Should I play more "Balanced"?

    Advice is appreciated. Thanks.


  2. On 12/06/2019 at 05:58, Ampalaea4 said:

    As the title say.. How important you think staff is? and how would you rank them in order of importance?

    I managed to get a super assistant coach with great attributes and still I find his advice not good to follow. I find better players my own by using the player search feature that what my assistant coaches recommend. I never pay too much attention in data from analysts asI dont change my tactics match to match. Only thing I would consider important is physios and doctors if that reduce the frequency of injuries but I am not convinced it does, have not seen a difference.

    What am I missing? is staff just there for "immersion"? Whats your opinion?

    I believe staff to be nearly as important as players as a whole.

    I first focus on getting a good ass coach with good tactical, player knowledge, man management, and motivational skills.

    I then seek to hire coaches with high rating in some expertise (e.g., high defense, or high attack, or high technical, combined with high discipline or determination).

    I also seek to hire a couple of good scouts, as the basis of a search network that will bring me more player options automatically.

    I also hire one or two physios and 1 data scientist, to enable Recovery sessions and next opponent intel.

    However, I take any advice from staff with a grain of salt. They often give bad, very bad advice...

  3. On 13/06/2019 at 07:25, wattzy said:

    Also your assumption about physios and doctors isn't quite right - they don't reduce the frequency of injuries at all. They might reduce the time out injured and give more accurate reports but I think that's pretty much all.

    Actually, they can help reduce the frequency of injuries. Recovery sessions and sports science expertise in your club will positively fortify players' bodies against potential injuries from manifesting. 

  4. I feel your pain, and tend to agree. We have to be extra careful right after scoring a goal.

    I do all sorts of things: I shout "tighten up", set tactics to "Cautious", increase Time Wasting slider, change mentality of wingers to support, etc, etc. etc, 

    If I don't take some of such counter-measure actions, I'm bound to be scored against...

    Good luck.

  5. Strange as your laptop has good graphics.

    As others suggested, ensure FM is linked to your Nvidia card: check/use GeForce Experience

    I've been having some minor lag issues with recent FM *and* Windows updates. Maybe try to use a System Restore on your Windows back to before your problem started...

    Also, how many leagues are you running? This easily has a major impact on game performance, and I lose many stars there, (though I understand you are referring to the graphic not game speed performance)

    Finally, make sure it's not a hardware issue... (A bummer...)


  6. It would be super convenient to be able to add columns with attributes of job candidates and player lists that appear in my inbox screen.

    For example, add attribute column on a list of players released by top league, or add attributes on a list of job candidates compiled in response to my job ad. See image below.

    As I can't add a column for to see coaching (or player) attributes, I have to hover or click candidate by candidate. 




  7. I enjoy playing tiny clubs because of the financial challenges. I focus on trying to upgrade training facilities and coach staff with a focus on physical training - always keeping wages under control.

    The big thing is to try to find, hire and resell a younger player (not necessarily a wonderkid) and re-invest the money in the club: I sold a young player for 2 million pounds (worth 2 years of club payroll!!), and used the money to hire a handful of players, a couple of coaches, and upgrade training facilities. That was awesome!...

  8. 23 hours ago, Snorks said:

    How strict do you want to keep your wage structure?

    I start with:

    30% of wage budget for Key Players

    30% for First Teamers

    30% for Rotation/Backup players

    10% to Youth/Hot Prospects

    Give or take ;-)

    My squad has up to four Key Players, 7 First teamers, 11 Rotation/Backup and the rest should be on Youth or Hot Prospect.

    Currently, my 'structure' says my Key Players should all be on $62,485pw - whereas I have one on 75k, one on 50k one on 55k and one on 47k - so under-budget. I can offer a little more to a good First Team signing or add to the cash pool for youth players with the excess.

    Have had mega-budgets in the past but still ran with the rough structure as described, so  I wouldn't stress about the percentage an individual player takes - as long as it is justified and doesn't impact the club structure too much. I might, in this particular case, drop the squad to three or even 2 Key Players to be able to pay them enough to want to play for me, or to stay loyal!

    Nice. So, 4 key players comprising 30% of payroll, that's close to 8% per player. That's nearly half than my goalkeeper...

    I sometimes have no key players in my squad. I downgrade key players to first team, unless the player is really exceptional - which is quite rarely the case.


  9. On 08/06/2019 at 09:44, Marko1989 said:

    Does anybody else think that attributes decline when it comes to young players is really annoying?

    For example: I am playing with Lyon. And I spent all my money on Vinicius Junior. He had a great first season, I was really excited to develop him as best as I can. He had Acceleration 17 and Dribling 17.  

    That was when he was 20 years old. And now he is 21, and after a very good season he have Acceleration 16 and Dribling 16. And instead of increasing those attributes to 18 after a great season, now I have to spend another year waiting for him to increase those attributes back to 17. I know that 16 and 17 is not a big difference but I think 16 and 18 it is.

    It depends. If the player becomes stronger, then his acceleration may decline naturally. Not necessarily a bad thing, if other attributes are increasing. Body changes, even at a young age.

  10. 6 hours ago, fmonit said:

    Anyone had an unexpected World Cup winner in their save game?

    Mine is one I really was surprised by.


    First African nation to win a World Cup! You'd probably expect Nigeria, Ghana, Cameroon or any of the stronger nations in Africa to win a first World Cup for Africa.... but Mali... and in 2022??


    Well, Qatar is a darn hot place, so it probably helped Mali against Argentina... Can you see the temperatures?...

  11. The game already does a good job on visualizing revenue and spending, but I'd love to see more:

    graph charts plotting market and finance indicators, such as:

    - club market value overt time (compared against other clubs and league)

    - player market value over time (compared against other players of the same position and/or league)

    -player salary over time (compared against other players of the same club, position, or league)

    I can think of more specific suggestions. If interested, I'd be happy to help more. Thanks,

  12. High Profile Players - I'm almost sure hiring high profile players for small clubs has an impact on stadium attendance. It certainly help sell more merchandise.

    Mega Clubs playing at Home - Obviously, arranging friendlies with mega clubs will have a direct impact on attendance, at least on those games (I don't know if the effect lingers, but why not...).

    Trial Days - Per feedback from club board, if you win those special matches, you may have some little incremental impact on attendance.

  13. 6 hours ago, Jimmy Wong said:

    Looking at your Dxdiag, it looks like your Nvidia driver is out-dated (2018 version), Can you use the link provided below to uninstall and reinstall the latest version via the manual search, please?


    Thank you. I'll check this out. This is bizarre because I've just reinstalled Geforce Experience and updated drivers - before sending you the Dxdiag. But I'll check this again. Thank you.

  14. 10 hours ago, phd_angel said:

    I fixed it on my own. I went to Steam / Properties / Verify Integrity of Game Files.  It identified some 60 missing files and fixed it. 3D match play now runs fine.


    Problem reappeared. I then tried Neil's NVidia edits, but it didn't fix it. I already fully reinstalled the GeForce Experience app. I'm playing on a Alienware 17 R5 with Geforce 1080. Please help.

    PS: A piece of info, when I restart the laptop, and run FM, it plays fine. But if I put my laptop on sleep mode and then back, that's when the problem of freeze-framing during 3D matches occur.

  15. 1 hour ago, Jimmy Wong said:

    Are you using Mac or Windows?

    If you are using Nvidia card, please read the following FAQ: 


    I fixed it on my own. I went to Steam / Properties / Verify Integrity of Game Files.  It identified some 60 missing files and fixed it. 3D match play now runs fine.


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