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Posts posted by phd_angel
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8 minutes ago, owngen said:
Thanks i go check ! and soon edit.
Conseguiu consertar?
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9 hours ago, Brother Ben said:
The issue with managers buying players is that when CM/FM was first conceived managers did indeed have pretty much full involvement in signings. At least in the UK. It's now become such a fundamental part of the game experience that its an acceptable compromise in terms of realism. To say as has been mentioned in this thread that it would purely be down to a DOF is nonsense. It's becoming the trend but my guess is that really experienced managers do have a huge say in signings. They just aren't involved in the contract side of it anymore.
I know it wouldn't happen because its one of the major attractions of the franchise but when you apply for a job at a club I think you should be told what level of control you will get over transfers.
Maybe you can even negotiate it at the interview stage. You could then as your career progresses earn the right to be more involved in signings.
Things like choosing shirt colours a manager would never be involved in. If there are clashes then its up to SI to fix the game to make sure it doesn't happen imo.
Indeed, managers are somewhat involved in bringing/offloading players IRL but this is a qualitative conversation with the business team (for example, "how much I want that player on a scale: from indispensable, quite a lot, somewhat, a little, to don't bother...). FM allowing managers to arrange contract details is *not* realistic, but it's fun. (And you don't want to delegate it to AI staff to make stupid decisions anyways...)
Likewise, managers shouldn't select jersey kits before matches, but the game often mixes up colors, and, two, it could be fun.
As I said before, FM allows managers to make decisions on many topics in ways that do not follow real football practice, but these decisions are lots of fun anyways. Selecting jersey kits would be just one more possibility.
But, hey, I'm not losing my sleep over this topic...
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16 minutes ago, Jay25H said:
You might as well go play EAFC24 career mode if youre interested in things like that, i think its one of the most pointless things to add on future FMs.
If you don't mind matches where both teams wear the same color, good for you... No need to get pissy though... Peace.
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Yes. Not just this role but in general: too many wrong passes, and shooting often is like watching pinball at an arcade...
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1 hour ago, Brother Ben said:
I think the answer would be that its not something a manager would decide
Possible. Though in FM we make decisions that managers never make IRL... The list is long.
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How are jersey kits selected before matches IRL and in FM?
I sometimes see automatic selections that don't make much sense.
Wouldn't it be nice if we could choose the kit before matches start whenever possible?...
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Can somebody please explain the difference between the options "not quite ready" and "not in best of form" when explaining to a player why I downgraded his agreed playing time? Also, what does "not been available" exactly mean (is about injuries?)?
In sum, what option is best to tell a player he's not playing well? Thanks.
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Hi. This sometimes happens to me as well.
I just make sure I click on the Clear button to reset the filter. This works for me.
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You can't cheat though... Just kiddin'... Congrats!
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Yes! FM24 is much better than FM23. You'll like it!
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8 hours ago, toiletfootball said:
Interesting experiment. I assume the replacements you brought in for scenario 1 were of a much lower standard? I agree with your conclusion. The trick in my experience is to always renew contracts of your good players so they have at least two years remaining. Then you can ignore the complaining:-). It helps when your manager rep and discipline is higher also.
The 3 new players in scenario 1 were much younger than the ones I sold. They all had high potential.
On contract renewals, I always include an "Optional Contract Extension" for 1 year, so I can manage expectations, bypass complaints, and have better overall squad planning.
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I was relegated from Premier down to Championship. Everybody is unhappy and many top players are complaining and want to leave fast. This is what I tested:
Scenario 1: I sold all unhappy players, and brought in 3 new players. Results: 5 loses in 5 games = 0 points.
Scenario 2: I kept all unhappy players I wanted despite protests and team leader meetings, and brought 1 new player. Results: 3 wins and 2 ties in 5 games = 11 points.
Learnings?: don't give in to pressure. Try to keep your players if they are good, even if they are temporarily complaining.
Makes sense?...
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I think I know what you mean, as I was also taking goals right after scoring. I do something crazy (change mentality to Attack, and shout Demand More) to throw the game off balance. It works.
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I'm watching a Netflix documentary (Sunderland til I Die) that keeps saying that "League One is the hardest league in English football." As I think about this, I'd like to hear your thoughts on what's the most difficult English league in FM to get promoted from and/or to avoid relegation.
Please answer the survey and share your thoughts. Thanks.
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1. Managing a NT gives me reputation to get a job at a better club, but that's down the line after I leave (or am sacked by) the NT. Not sure if you can get a club job while running a NT, it never happened with me (the oppositive, though, is true: you often get NT invitations while running a club job).
2. I don't think so.
3. Sorry, I don't understand your sentence. Any win counts (nice results, improbable wins, etc.), even if you don't win silverplate.
4. Each nation is different, but it's often the case that all team A slots are taken. If so, I remove one player from team A, and then select a player from U23.
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Adding to du Garbandier, I also consider Personality, teamwork, age and time at the club. Oftentimes a player with slightly lower leadership rating can be a much better captain.
No. As in real life, it’s best not to announce you will be resigning. If employers have no qualms about sacking employees, employees don’t owe anything either. Just plain capitalism…
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Well, well. I just recreated all my view files by memory and saved them locally…
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I still occasionally see players crossing each other’s bodies as if they were ghosts…
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Wow, isn’t this a bug?…
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This is fascinating as I have never even thought about this possibility. Honest question, why multiple clubs instead of multiple saves? What are the pros? Thanks for your insight.
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Agreed. Many variables (columns) are no longer available across squad or scouting pages. For example, on the player registration page, I can’t add the Ability (5 stars) column but I can add Potential. Why the latter is available but not the former doesn't make any sense whatsoever (I even opened a request in the bugs forum).
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I noticed that too. It’s not realistic and irritating to watch.
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Training Rest and Intensity
in Football Manager General Discussion
Posted
Thanks. I used to have this setup which is logical, and will give it a try again.
in response - my setup seems counter-intuitive, but the logic is: I won't be using a super tired/recovering player in my matches, so I'll increase his training load. The opposite is also true, if a rested (green light) player is good for matches I don't want to overload him with training. Makes sense?