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phd_angel

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Posts posted by phd_angel

  1. 53 minutes ago, rinso said:

    surely this cannot be right... 2026... 

    435068356_10161074274004932_3679833180357372651_n.jpg

    Odd indeed. I posted on my joining Arsenal with a 17 million pound payroll budget per year. Something catastrophic seem to have happened to the club finances. After a season though, payroll budget went up to 250 million pounds per year.

  2. 7 hours ago, NineCloudNine said:

    Currently losing over £100m a year and with a wage bill of £339m I assume means the Board are taking drastic action. The balance is only positive because of something that just happened - a big player sale? - but otherwise the club is massively in the red. League position of 16th must mean no CL revenue and reduced prize money.

    The future numbers presumably reflect the lower wage bill. You’d need to sell almost all the first team - starting with the one on over £1m a week. Hope there’s some talent in the youth team!

    It’s a financial basket case. Sounds like fun! I suggest a spin-off save where you take the job, but keep your West Brom save going :lol:.

    Thanks so much for your thoughts, I think you changed my mind. I'm glad it is not a glitch. In fact, the financial situation is not as catastrophic as it first seems: if I move all transfer budget to payroll, the deficit improves to minus 22 million pounds. This means I can sell a couple of expensive players and fix the club financially. On the pitch, the situation is quite dire though, with Arsenal on the 16th position and losing most matches... It is an interesting challenge indeed.
     

    image.png.2bb2257c8806139771c039e0a5f7e176.png

  3. I'm running West Brom with a 87 million pound payroll budget per year, and got an offer to go to Arsenal with a 17 (seventeen) million pound payroll budget per year (running with a deficit of 274 million pounds in salaries, but projected to make 969 million in profits in three years!!  Whaaaa?!...). 

    Is this a glitch or a rare financial challenge? As I look through financial data, it seems it could be either. The game year is 2033 (so, not in an outlandish future...). No, I'm not running any financial realism files. (If this is a glitch, I'm going to Roma instead, or maybe start a new save entirely)...

    Please see screenshots below and let me know your opinion. Thanks in advance.
     

    image.png.2ebdce482d180b41640260c93cf06e0e.png

    image.thumb.png.7aa01e4c0c046cfa9b427ceb35710965.png

     

    image.thumb.png.6bb765f284e708c5ef5759ccedbeab9e.png

    image.thumb.png.e930eccaf02ed5ff4a205980c674b7bb.png

  4. Thanks guys. I took your advice into practice, but as soon as I increased the intensity level of fit players (on green light), I start seeing more serious injuries...

    I reckon something in my broader training configuration is forcing me be more cautious with the Rest schedule...

    Thanks much anyways. Any other ideas/thoughts are appreciated.

     

  5. 11 hours ago, XaW said:

    Why are you setting the most tired ones to normal and half for 2nd lowest, then noting for middle?

    I use do it in increasing order based on freshness. So the more fresh you are the harder you should train. This is my default setup:

    image.thumb.png.4eaadaf647602184427843aa31a39805.png

    If I'm in a serious fixture congestion, then I'd rather just give rests to the players who need it on an ad hoc basis.

    Thanks. I used to have this setup which is logical, and will give it a try again. 

    in response - my setup seems counter-intuitive, but the logic is: I won't be using a super tired/recovering player in my matches, so I'll increase his training load. The opposite is also true, if a rested (green light) player is good for matches I don't want to overload him with training. Makes sense?

    :cool:

  6. 9 hours ago, Brother Ben said:

    The issue with managers buying players is that when CM/FM was first conceived managers did indeed have pretty much full involvement in signings.  At least in the UK.  It's now become such a fundamental part of the game experience that its an acceptable compromise in terms of realism.  To say as has been mentioned in this thread that it would purely be down to a DOF is nonsense.  It's becoming the trend but my guess is that really experienced managers do have a huge say in signings.  They just aren't involved in the contract side of it anymore.

    I know it wouldn't happen because its one of the major attractions of the franchise but when you apply for a job at a club I think you should be told what level of control you will get over transfers. 

    Maybe you can even negotiate it at the interview stage.  You could then as your career progresses earn the right to be more involved in signings.

    Things like choosing shirt colours a manager would never be involved in.  If there are clashes then its up to SI to fix the game to make sure it doesn't happen imo.

     

    Indeed, managers are somewhat involved in bringing/offloading players IRL but this is a qualitative conversation with the business team (for example, "how much I want that player on a scale: from indispensable, quite a lot, somewhat, a little, to don't bother...). FM allowing managers to arrange contract details is *not* realistic, but it's fun. (And you don't want to delegate it to AI staff to make stupid decisions anyways...)

    Likewise, managers shouldn't select jersey kits before matches, but the game often mixes up colors, and, two, it could be fun.

    As I said before, FM allows managers to make decisions on many topics in ways that do not follow real football practice, but these decisions are lots of fun anyways. Selecting jersey kits would be just one more possibility.

    But, hey, I'm not losing my sleep over this topic...

    :larry:

  7. 8 hours ago, toiletfootball said:

    Interesting experiment. I assume the replacements you brought in for scenario 1 were of a much lower standard? I agree with your conclusion. The trick in my experience is to always renew contracts of your good players so they have at least two years remaining. Then you can ignore the complaining:-). It helps when your manager rep and discipline is higher also.

    The 3 new players in scenario 1 were much younger than the ones I sold. They all had high potential.

    On contract renewals, I always include an "Optional Contract Extension" for 1 year, so I can manage expectations, bypass complaints, and have better overall squad planning.

  8. I was relegated from Premier down to Championship. Everybody is unhappy and many top players are complaining and want to leave fast. This is what I tested:

    Scenario 1: I sold all unhappy players, and brought in 3 new players. Results: 5 loses in 5 games = 0 points.

    Scenario 2: I kept all unhappy players I wanted despite protests and team leader meetings, and brought 1 new player. Results: 3 wins and 2 ties in 5 games = 11 points.

    Learnings?: don't give in to pressure. Try to keep your players if they are good, even if they are temporarily complaining.

    Makes sense?...

    :onmehead:

  9. I'm watching a Netflix documentary (Sunderland til I Die) that keeps saying that "League One is the hardest league in English football." As I think about this, I'd like to hear your thoughts on what's the most difficult English league in FM to get promoted from and/or to avoid relegation.

    Please answer the survey and share your thoughts. Thanks.

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