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phd_angel

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Everything posted by phd_angel

  1. I would, but the purchase was done many months in advance. When I noticed the mistake, it already was next season.... Well, well, I just started another save (coaching the same club, Bangor City, Welsh second division, using a mod by claassen).
  2. I was coaching in a lower-division in Wales, and paid 18,000 pounds for a young goalkeeper whose value was only 18 pounds. I really didn't notice the mistake. It was lack of attention. I just noticed when the goalie joined the club, and the board said that was a poor financial decision. (I wished the board had blocked the purchase first place!). Is there any way to edit that genuine mistake out?... If so, please how? Thanks.
  3. As of April 2019, I'd say the problem still remains a bit. However, this might have been by design. I've been persistently training my team for "Attack Wing work" (with more Agility and Quickness work as well) and strikers seems to be having a slightly better time scoring. Strange nonetheless...
  4. I'm curious about the community of FM players (I mean, people who buy and play the game). The game is developed in UK and emphasizes English leagues (the most detailed and most divisions). Any idea of what percentage of buyers are British? The breakdown in nationalities (UK, EU, and global)? And any news on how SI plans FM become more or less international?... Any links about FM game business news you can share below are appreciated. Thanks.
  5. Hey, why not have a 3D Virtual Reality goggles?.... Nothing like the ball zooming towards your face!
  6. I noticed that the same players are being scouted by my staff twice or three times in a row, as I'm informed in my inbox. How do I stop that please? (I had to switch scouting assignment responsibility to me from my Chief Scout because no scout was reporting on the Next Opposition. But I since switched it back to the Chief Scout, and this is how the problem of repeat scout reports on same players appears to have started.) Thanks.
  7. I agree the game is not very realistic, and this is both accidental (bugs) and intentional (coding)... The game needs to make you feel more good than bad, otherwise sales may suffer...
  8. Quick update that may help your dev team: Jaggedness completely disappears when I have the Window mode on Windowed. And this is with Very High graphic quality! Jaggedness reappears when Window mode is on Full Screen (1920x1080), even when graphic quality is on Medium...
  9. I'm looking for ways to improve data view during matches. I'd like to replicate LokiDoki's view between highlights (see image), but don't know how to do it. Can someone please how to set it up so it looks like Loki's? Thank you.
  10. Study the Finances page, it's straightforward: check your main Income sources (TV, players sold, prizes, sponsorships, gate receipts, season tickets, merch) and the main Expenditure sources (transfer, player salaries, staff salaries, ground maintenance, etc.). I suggest focusing on managing the top 2 or 3 income and top 2 or 3 expenditure sources. You can have a dramatic impact on club financial health, by closely monitoring and controlling the payroll and transfers for a couple of seasons.
  11. 4-4 tie Everton vs Aston Villa. I was down 2-0 in end of FH. Then tied 2-2, then went down again 4-2. Then scored 2 goals in the last 5 minutes to tie 4-4.
  12. I used to mask attributes, but nowadays I think it is realistic *not* to mask attributes. (In the Internet Age, it makes sense to assume that all professional players information are available online or very easily accessible across clubs). Scouts still have a role to play though, in recommending players and estimating their requests and costs...
  13. Hi. I see those replays when the ball went to the goal line, or when goals are disallowed due to a potential offside. Then I see those replays... But can I do anything to trigger or demand it?... Is there any button to click I'm not aware of?... I never saw a referee changing his mind following such replays. Only once, he ran to check the TV monitor outside the field to grant me a penalty... Is this how it's supposed to work?
  14. I need some help not to fail on Financial Fair Player regulation in the Premier League. Per image below, my club will fail restrictions on player payroll expenditure, with a $2.98 million negative over allowed. However, I'm spending 103M with payroll out of a 111M allowed (which I set on the Transfer slider). What should I do to avoid failing in FFP?... Thanks for your advice.
  15. Is it OK to not have any Key Players in my squad? That's the situation I currently noticed. Over time, I've downgraded all Key Players to First Team, and it seems to be working... But I read somewhere that a squad should have a good mix of player status: 3 or 4 key Players, 5 to 6 First Team, 5 to 6 Rotation, etc. What are the pros and cons in having or *not* having Key Player(s)?... (I kinda recall that the status mix helps in payroll budget allocation... How?...). Thanks in advance for your thoughts.
  16. This point of succeeding with smaller clubs but failing with bigger ones is intriguing to me. Do you think that your personality/preferences/style as a coach have better chances according to a given club's own traits? What defines a successful (or enjoyable) gel between coach and club?...
  17. Impressive analysis of player valuation by @Beltsu! So, it's clear that value isn't related exclusively to player performance or status (age). What else is there?... - Club status. I buy cheap players from poor countries and as soon as they arrive in my world-class club, their value goes up anything from 3 to 10x! - Supply and demand - if other clubs are buying for the same positions, values will go up regardless of performance. If a generation of players is retiring, the same. If there is an inflation of upcoming players, value goes down... - Injuries, red cards... - Press interviews, Ibiza clubbing, etc.
  18. I set for a couple of players due to specific scores they may have in a key attribute. For example, I have an awesome DM with a 17 for long shot attribute. I set him to shoot more often, because his natural position was pre-set to shoot less. Negatively, if a defender got red cards due to bad tackling, I may set him to stay on his feet - at least temporarily, until he improves that element. It's a minor tweak that may help a bit...
  19. Yes, complaining players is a problem in large squads, especially if you plan on keeping your main squad fresh for the entire season... - Set as many players as possible as Rotation or Backup. This helps keep their expectations realistic. - I only rotate 1 or 2 players off the main squad in each match. I find that performance declines horribly if I place lots of backup players... (I find that quality in stars is way more important than match condition in %) - I never give in to players who whine they are not playing: every time I give in and say they will play next, they always under-perform horribly, to my regret. - During matches, you may want to give instructions to slow down the gameplay, waste time, etc...
  20. If you manage a poor club, then Large database is better, because it will give you more options (expired contracts, cheap players, etc.). If the database is Small, you may have a slightly harder time to find players and will spend more to attract better ones... Just sayin'...
  21. I agree that some happy players may become sloppy in their performance. But an unhappy and motivated player will trash-talk you on your back and create havoc in squad harmony, so that you may have to get rid of them. You can praise their conduct to boost happiness.
  22. I always have a Chief or a Director running scouting assignments automatically. I give them some specific instructions, and may directly ask my scout staff to evaluate a bunch of players that I find in the market. But I like having one Chief. I may start with both (if both are already there when I start coaching) but I often release one upon the end of their contract to save payroll money (DofF require expensive salaries!). I find either (Chief or Scout) to be glorified scouts and look them to have good man management skills. (I regard the Head of Youth Development to be much more important).
  23. Thanks, Neil. I'll be looking forward to a potential fix, and will also keep you updated if any solid change occurs. One interesting detail your team may want to consider: the jaggedness during match play often goes away if I click multiple times on the screen (anywhere). The game graphics will run smoothly for a while, but jaggedness reappears in the next highlight or scene...
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