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Kcinnay

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Everything posted by Kcinnay

  1. And we differ in the eyetest. I want to see different things from my teams (real life and FM) when I give some instructions. When I set up a very direct tactic, with the appropriate over the top settings, I expect to see an awful lot of direct balls and - of course - a lot of turnovers, loss of ball possession. Just compare to the gameplay in FM 23.
  2. Look at the pass completion ratio, look at the OPPDA. Almost no difference between a tiki taka-team and Tony Pulis-like teams.
  3. What balance? I have the feeling the ME was destroyed from the beginning by letting all teams play the same. Try to play a tactic that doesn't involve positional play roles, doesn't rely on keeping possession and wants to really hard press or be a low block. You won't really succeed. Not that FM23 was perfect, but there were clear playing style distinctions, distinctions in the statistics. In FM24, tactically you can make a lot of different things happen, with any team - as long as you're focused on possession and dynamism and don't bother that much about direct football or defending altogether.
  4. I honestly think there's a problem at the helm. No bad intentions there, of course, but after years in charge, tunnel vision kicks in. For a couple of years, there's a focus on bright, shiny new features, but they don't necessarily function properly, create knock on effects or are pure waste of time for the coders of the game. I really like the data hub, but what if the stats don't make sense or what if every team has more or less the same amount of pressing? The one thing that has to function properly, is the ME, and after the last version in FM 23, FM 24 is a huge step back. Positional play has done more bad than good. Because now, every AI team uses fancy roles, creates overloads, passes the ball around like they're prime Barcelona. It's quite impossible to create a tactic that in possession isn't focused on keeping the ball. You can max out your settings all you want, use the most basic of roles, but hoofball you won't get, not even clear. I guess the match engine is great fun for people who like to play a short passing game, fluid positional play, the visuals are clearly much better (in game motion and the graphics of the pitch itself) than ever. But then again, never ever has the game pushed you so hard in one direction to win games. There's no diversity in playing styles, manager stats don't seem to make a difference - for 'immersion' (the magic word) that's a big letdown. What should've happened the last couple of years was a focus on the ME. More attention to the different ways teams defend (because at the moment, the way AC Milan defend under Sacchi 35 years ago was more advanced than what we can set up now), teams attack, central play. As has been pointed out, defending in a narrow, compact block is very common, but impossible to achieve in FM. In fact, I guess defending with overloads was easier on FIFA Manager 06 with its settings per zone where players should be in zonal marking. At the moment, there isn't 'a' marking system in FM. You could manually opt for pure man marking like in the catenaccio times (why is that even still a template?), if you put in the time, but ball oriented pressing, man oriented pressing, extreme compactness and shifting from side to side, defending two or three versus one... It all doesn't exist in Football Manager. I applaud the move to include women's football, because it's important, the sport is getting bigger and bigger and deserves to be included in the biggest football management franchise. The cultural impact is huge. But that doesn't interfere with the many years to late that set pieces have been handled (and even then a bit lackluster, because again, not so many zonal defending options), with totally ignoring the requests to make international management more attractive by just... allowing existing features into that aspect of the game? Let's say: training in the international week, more communication options (not only when someone's injured), talking with players or agents about necessary career moves. (Things that are alluded to in some flash interviews, but there it ends.) And then the lack of communication after the public announcement that there should be more communication... It's the biggest fault of all, I guess. There should be a game in the market that challenges FM - which in itself is a great game, but is so able to rest on its laurels that they move away from a real life football simulation to a world with its own rules, quirks, where - dare I say it? - knowledge of real life football will frustrate you more than it will help you, because yeah, the game is pushing you in the direction they push all AI teams. Short passing to perfection, medium pressing (but FM style), lack of chaos. I'm afraid fresh eyes with thorough football knowledge and some experts in communication with the public will be necessary to get the game where it should be: an immersive football simulation of football in 2024, 2025, 2026... But now it's always one step forward, two ways back. The mods do an awesome job of communicating with the users in their free time, but SI can't rely on them. Somehow I think Nic Madden is one of the only ME developpers who truly knows its football and tries to make changes. TL;DR: Afraid there's irreversible tunnel vision at the helm, lack of focus on real life football diversity, pushing the game in one direction, lack of communication, except by the mods, too little immersion, too little knowledge of the differences in how teams attack, defend, central play, different styles of pressing in a zonal way, essential aspects in the game that have or are being ignored for too long, lookin' forward to the implementation of women's football.
  5. That cannot be true, can it? Every team playing the same, no pressing, all perfect short passes, whatever your instrunctions are? I hope there are secret changes, but I don't want to find out myself. If there are no ME changes after the abysmal state of the ME in FM 24, I'm done.
  6. I'd rather they fix it. Afraid for a lackluster comment that things will be sorted out in FM 25. For once, my lack of money makes me invested in the comments. I haven't played FM24 as much as previous installments, and I was frustrated as hell with FM 17 for example (the wide midfielders problem), but even that version greatly surpassed my playing time. (And almost all of my playing time of FM 24 was trying to find a coping mechanism.) The ME is the core, they need to fix it.
  7. For the first time in 25 years, I've returned to a previous version. It feels weird, I miss the visuals of the pitch, the set piece creator and the people who can help sell players, but it's such a relief to play the ME of FM 23, where there are actual differences in playing styles, where setting up a long ball tactic team can result in a pass completion of 60% while the possession oriented opponent hits the 90% mark. It of cours lacks positional play, but it has differences in PPDA, you can have a style, it's actually visible whether you're into possession or direct football, whether you like to press or prefer to stand off. I really, really hope the last patch of FM24 sort out the uniformity in playing styles in the ME (despite totally different settings and preferences, as others have pointed out), because that's the Debbie Downer for me.
  8. What's the best way in the current ME state to play a vintage Red Bull Salzburg type of play? (Direct passing, hard & high pressing, defensive overloads, extreme compactness.) I really find it very difficult - attacking mentality or very defensive (for the most extreme passing range)? What pressing instructions to actually make a team high press? Disciplined or expressive? Can it be done at all?
  9. Beware. Last edition, I made a likewise suggestion, because I have the feeling there's vision about real life football lacking - and even Miles suggested FM23 was underwhelming, and I don't know what can be said about the "ultimate edition: FM 24". In football analogy: a manager would've been sacked way earlier. But then there was a backlas, that it's unfair (and less kind words) to suggest that Miles MAYBE has to (let) go.
  10. And even those styles don't work as they should like in real life. Defenders can pass the ball around all day, every team makes at the very least 80% succesfull passes and more often dan not 90% or more. How many blitzkrieg pressing actions have you seen in FM from a maxed out gegenpress team? This year, the game really is shambolic.
  11. Normally, I watch them extended, but this year I switched to comprehensive. But I love data and since those are quite important in FM, I just can't get over it.
  12. I've never played so little FM as I've done now. In the beta I've completed a season, since release I've only made it to the winter break. Quite frankly can't handle the lack of pressing and the fact that every bloody team has a pass completion percentage of (way more) than 80%. Fancying some direct tactics and not really be able to play like that makes it harsh, kills the immersion. Wish I was a possession guy, I'd have a blast.
  13. I'm wondering what more must be done to have this 'under review'. It's not a small part of the match engine that isn't representative.
  14. Unbelievable that this bug has still an 'open' status, while there isn't a save game in the FM24 world where passing isn't closely to pitch perfect. So, I've uploaded the save game 'Pass completion ratio way too high.fm' to oc.sigames.com/owncloud. This need to be fixed for FM24, because more variations in playing styles is needed for - magic marketing word - "immersion".
  15. Has pass success percentage been lowered? Even with extreme hoofball settings, it was very rare to get less than 80%.
  16. Can this be confirmed by an insider? It would be logical if it'd work that way.
  17. I wouldn't mind some ME changes. At the moment, the ME isn't 'long ball/high press/hard tackling'-friendly. Looks like patient tactics combined with the promoted positional play are the easiest way. Difficult to play some hoofball or some relentless press. But maybe it's my tactics.
  18. Tactical question: in FM23, it was very 'easy' to get low PPDA stats when playing with an attacking mentality, direct passing, high tempo and a high press. (I used a 4-2-2-2 DM narrow.) Trying to do the same, but even though I'm one of the best teams in the league, in FM 24, my PPDA is one of the lowest in the league. What to do to increase the press?
  19. Indeed, but I'm stuck with number ratings, all editions. I've looked into whether it's a preference I can change in the menu, but couldn't find it. So...
  20. Probably not the right thread - apologies - but how can you get player ratings like those in scout reports or for youth intake show with a character/letter instead of a number?
  21. Lookin' forward to it! I'm trying to construct solid, defence first, hard working, vintage Atlético-style playing teams, but in FM 24, I still don't have succeeded.
  22. What player/team instructions determine whether your team makes more high intensity sprints or less?
  23. Noob question, but: where do you find that list? Was looking for it a couple of days ago after wanting to buy via FM Scout. They redirected to some unknown site which showed a price that was about €6 more expensive than advertised, which made me reconsider. Couldn't find a list of official sellers, so CDKeys it became.
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