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João14

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Posts posted by João14

  1. 10 hours ago, santy001 said:

    Researchers volunteer their time. As a researcher myself I know that SI spend a lot of effort updating us on when our "active" periods are during the year and while we can work on stuff year round there are certain periods of time during the year SI will ask for a more concerted effort. I would expect there to be some respect for the fact that we're volunteering our time and SI don't want to excessively press the researchers to volunteer more and more of their time. So it makes sense that certain updates are more targeted so as not to mobilise the full 1500+ voluntary researchers on a continuous basis. 

    I did some research as well but that's beyond the point, things will need to be updated for FM25 so work will be done regardless right? Is this data update really necessary? I think this could be better managed just that :)

    I think it would be better to manage the data updates in a different manner, no? Transfer windows are not the same they used to be 4 years ago, for example most people that play on South America leagues have an outdated DB for half of the game cycle. Why is that? Europe leagues are directly affected by this as well because there are innumerous transfers out to other leagues that stay open during February/March/April. 

    2 hours ago, santy001 said:

    My point was just highlighting why I don't think SI are asking us collectively as a research team to be doing full updates all the time. There isn't a lack of capacity on SI's side to handle that based on my experience, rather they are very respectful of our time and other commitments in life. From time to time you see people suggest the EA equivalent of weekly updates, and sure SI could ask that of us. Many people would likely find that isn't suitable with their other commitments in life. But I've always been happy with the fact SI have respected our day-to-day lives to never even ask that. 

    I don't think weekly updates are the answer but a more clear communication would be nice. Setting deadlines for the Data Updates in a precise manner would be nice for example. Like: "24.3 (March) is updated until 1 Feb" or other any date. If SI manages expectations and clearly states what we can expect i think most people will set theirs accordingly.

    Communication is always the first thing to address in these cases imo.

  2. 11 minutes ago, tezcatlipoca665 said:

    The reason why the current changes have been made and not others is because those are the database changes that didn't make it in the last patch. As far as SI was concerned, the other nations were updated and that was the end of that. Think of this as a part 2 of the last patch and it'll make more sense.

    Then it should change starting next game.

    It does not make sense to release a patch in April that does not cover a lot of South American leagues that have windows open until March/April. The rosters are not even updated as far as February on SA.

  3. 2 minutes ago, Zachary Whyte said:

    Hello, if your game version is 24.4, you'll have received the latest data update.

    The database version number has not changed for this update.

    Zachary, was there a reasoning to exclude most changes outside China/USA besides mid February?

    24.3 out on March, updated on 9th April and does not have most things made until the end of February? :( 

  4. 5 minutes ago, Gilberto Silva said:

    This is comical then. A data update released in April does not reflect managerial changes from two months ago?

    That particular managerial change even happened before the previous data update. 

    Most changes post Mid February are not reflected.

    Already noted some big changes being out in South America as well. I do think this was a unnecessary data update if it wasn't to reflect at least until March.

  5. 3 hours ago, dubbed5 said:


     

    Of course you can compare. It's not like they totally rebuilt the engine from scratch, they just changed the menu from sliders to a more realistic text-based system.


    High-tempo pressing has been around for a long time. Klopp was influenced by managers like Ralf Rangnick and Arrigo Sacchi.
    Gegenpressing became very popular after Dortmund won the Bundesliga in 2011 and 2012.

    That time, Pep's Barca was also well-known for their high pressing.

    Is it more popular nowadays than 10 years ago? Yep.
    Is it some magic op formula, like it is in FM24? Nope.

    Even SI acknowledged that gegenpressing is op, but still haven't balanced things out.

    Btw the new patch will come in a few weeks, right?

    My post has nothing to do with gegenpressing, I was talking about the Defensive tactic you posted there. Most of the “defensive” tactics posted just give up the ball every time they can, and as such they are penalized by it. While I can agree gegenpressing is indeed OP (which I never said it wasn’t) those “defensive” tactics just aren’t up to date.

     

    also highlighted that the players mentality play a part besides team mentality

  6. 17 hours ago, dubbed5 said:


    I downloaded one of those top tactics to check how it performs with Luton (predicted to finish 20th).

    Luton-Cosmos-Test-01.jpg

    A crazy, reckless tactic that shouldn't work with the weakest team in the league.
    Maximum intensity, ultra-hard pressing for 90 minutes.
    Attacking mentality, a very high defensive line and hard tackling.


    Match engine loves it though:

    Luton-Cosmos-Test-02.jpg

    Jacob Brown scored more than Haaland and Ross Barkley is the league's best player.

     

    Bell has the 2nd highest assist count. This maestro...

    Bell.jpg

     

    Setting up a similar tactic in FM 13 with the 20th predicted team.

    Reading-Atk-01.jpg

     

    Seems way more realistic.

    Reading-Atk-02.jpg

     

    Adopting a more cautious tactical approach, as opposed to an all-out attacking, high-pressing one, used to yield better results for underdog teams.

    Reading-Def-01.jpg

    Reading-Def-02.jpg

     

    Why are you comparing sliders to the instructions on FM24? How is this even a test? Nothing in the screens shares a similarity because it has been said a lot in the forums that sliders are not comparable to the new set of instructions. FM13 is a much more simple ME with a lot less possible outcomes, yet, if you find it so good you're always free do play it again.

    No one would be able to compete with the tactic you have on FM13. The fact it does perform shows how much the game has evolved and how teams and users should be punished by not pressing and giving the ball to the opposition. This is a real representation of football nowadays, if you have a problem with it you should watch another sport probably. Even defence-first managers don't give up on pressing and have a lot of attitude when they have the ball, all the tactics here supposedly defensive do not show this.

    Also a lot of you guys here seems to misunderstand the mentalities (team + player) what's the point of having TM on Defensive and having 4 players on Attack? What's the point? @Ö-zil to the Arsenal! has a great thread on Twitter about this. 

     

  7. 22 hours ago, The phoenix from the flames said:

    Would be good if youth setup identified which areas of first team squad needed long term replacements, more depth etc. Rather than the game generating youth players in positions you don't need or they have no chance of getting to first team squad.

    What would be the fun in that? Does every academy only gets first team squad long term replacements?

    What would be the point of having a level to the youth academy then :lol:

  8. On 21/01/2024 at 17:52, The About Average Jake said:

    You load up your game and try sign a player, any player that Has signed a pre contract and I'd wager the game won't let you do it. The option to buy won't even be available.

    Imagine you approach a player with 6 months left on his deal and he agrees to join your club on a free. It's signed and sealed. Then another club just offer his release clause, don't you think that that is an oversight during development? 

    Load up the game, try to sign a U16 player with a pre-contract and you'll be able to sign him providing he's interested in moving.

    Sign a pre-contract to move from a club to another it's not the same thing as a pre-arranged renewal. Any sports lawyer would disagree with you. That's why you can't sign players with future transfers but can in that situation ;) 


    Endrick is an excellent example. He was on a youth contract when signed and had already a pre-arranged renewal with salary improvements. Real Madrid was able to sign him anyway :) 

  9. 1 hour ago, suboptimal8 said:

    When I look at my top youth prospects at the club, they often say under “negatives:”

    - unhappy with training overall

    - unhappy with the drastic recent changes in training intensity

    Sometimes they also say that the poor level of training is to blame for the team’s poor form. 

    How do I fix this? The game doesn’t seem to let me adjust individual youth players’ training or training intensity, or set the training intensity for the reserve team overall, even when I set the training responsibility as “head coach” for the reserve squad. In fact I can’t even figure out how to *see* the training positions, intensity, preferred moves etc. for my reserve players.

    What’s going on here? Why would the game give me the option to claim responsibility for reserve training but then no way to control it? And then have my players complain about it? Am I missing something? How can I develop my youth the way I want them if the game is giving them crappy training and I can change it? I hope I am missing something, because what is the point of managing a franchise over the years if you have no control over how your youngsters develop?

    Im playing FM24 Touch on iOS via Apple Arcade. I bought Apple Arcade specifically to play this game. But didn’t know the game would be so basic as to not allow youth development. 

    Thanks for any response. 

    @Dan Sheppardcan't the dev team review to revert the reserve training to how it was before? completely optional?

  10. Hi @Dan Sheppard, what would be the real consequences in enhancing the database on the next patch so it could load proper squads for other continents?

    Let's say I'll play on Africa/South America/North America, as there is a lack of leagues in those continents continental competitions become too easy real soon.

    For example, Copa Libertadores is far too easy as the squads in Paraguay, Ecuador, Venezuela are not filled up with players and they never catch up. On full fat they present challenge. I understand the leagues are added per interest base, but having a stripped database is a bit off. Players and Clubs could be the same and be loaded accordingly to the leagues chosen in the setup. Maybe have a limit to what is loaded in absolute numbers but to have the choice of loading what we have on the full version would be awesome.


    I Worte about this on the feature requests but passing this to you as I'm unsure if this is possible.

  11. 7 minutes ago, Dan Sheppard said:

    @Luiza lampard - This will only update once we release one of the larger database updates. Any updates to certain teams/players that have been made via updates so far should be applied as long as you've updated your game.

    Since you're here, what defines which players make the cut from one update to another? Just checked i lost a couple wonderkids on the database. (I've checked manually the players exported :D)

  12. Playing on a Handheld Console is a pain in the ass at the moment.


    I know it's not "officially supported" but installed a little partition on Steam Deck to try out FMC24. Ran really fine, a really nice experience but Zoom's were all over the place. Smaller/Larger buttons on preference are not working as intended and after checking ui_zoom_level, I noticed they try to push up to odd numbers of zoom like 165%, 180%, in 1080p or 720p

  13. 1 hour ago, Dan Sheppard said:

    I will bring this up and I'm fairly certain this is something that has already been mentioned before.

    I could even open a thread on the Requests sub forum. The idea could be exactly the same as it is with FM Console to be honest. Touchscreen and Gamepad skin and then the Mouse/Keyboard skin.

    I'm fairly sure on Console it's something along those lines. It would certainly be an awesome feature to have!

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