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dejarik

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About dejarik

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  1. Hello everyone! I want my players to develop as well as possible, and I see that my Physio often recommends Double Intensity for players with ~90% Condition and above. Choosing “automatic” for intensity means it will always be normal. Is there any way to automate intensity changes, or do I have to do it manually? I’m afraid of forgetting to change it back and then having injury issues related to matches.
  2. Based on experiences from previous FMs (I'm talking the first half of the 2010s), I almost have no faith in 24-year-olds (and older) to do any significant developing. This is within the context of a club with good training facilities, coaches etc. I remember seeing 21-year-olds take giant leaps, but 24-year-olds barely improving. So my question is: How much development would you expect from a 24-year-old in general?
  3. When I replace my Chief Scout with another, I lose all my scouting reports. Is it supposed to be this way? It doesn't seem logical that when you fire your Chief Scout, he deletes all the scouting reports. This makes me reluctant to get a new (and better) Chief Scout with better attributes or a higher Size of Scouting Team.
  4. (I'm playing FM Touch) While playing a game, the game (or assistant manager?) is able to analyze which roles your opponent's players have. It's shown on Analysis - Formations. 1) Is this something that the assistant manager does for you? 2) If yes, is this affected by your assistant manager's "Tactical" (under the Coaching category) or "Tactical Knowledge" (under the Knowledge category?) 3) Are there any ways of knowing the opponent's player roles when the game starts?
  5. Hello everyone! I'm managing Sunderland and won League One in the first seasons. Right now it's July 2020 and I'm preparing for the Championship. Do you think this guy is good enough to play as a backup striker (Deep Lying Forward) in the Championship? By that I mean as a second/third choice, meaning I have a clear first choice and another guy that also can play striker pretty well, but it's not his primary position. I play a possession-oriented 4141 (41221) where the striker is meant to receive balls and distribute them, and also try to get on the end of chances. Also: His ability is judged as and . Do you have any idea what this could mean, PA-wise? It would be nice to have an inkling of his ceiling if I choose to use him.
  6. If I fire my Chief Scout (and replace him with one with better JPA but worse scouting knowledge), will it reduce the numbers of players in my Player Search?
  7. If I replace my Chief Scout (who has a lot of scouting knowledge but low JPA/JPP) with a new Chief scout (who has low scouting knowledge but high JPA/JPP), will I lose a lot of player knowledge in Player Search?
  8. Assuming I want to take charge of everything I can in the club (in Staff -> Responsibilites), is there a guide to what attributes are important for the things only the staff does? I've tried looking online, but all I find are guides to the full game. For instance - newgen recruitment for the Head of Youth Development, or scouting players' potential for the Chief Scout. I don't really trust the game's evaluation of the staff or the recommended attributes, because I dont' know what responsibilites it assumes. Therefore: 1) What are the things that only the staff can do besides youth recruitment, player scouting and injury treatment? 2) What are the important attributes for those tasks for the roles responsible?
  9. Assuming I want to take charge of everything I can in the club (in Staff -> Responsibilites), is there a guide to what attributes are important for the things only the staff does? I've tried looking online, but all I find are guides to the full game. For instance - newgen recruitment for the Head of Youth Development, or scouting players' potential for the Chief Scout. I don't really trust the game's evaluation of the staff or the recommended attributes, because I dont' know what responsibilites it assumes. Therefore: 1) What are the things that only the staff can do besides youth recruitment, player scouting and injury treatment? 2) What are the important attributes for those tasks for the roles responsible?
  10. Sorry, I misread. It seems you want to press from the front. I would suggest testing with: - Higher Line of Engagement - Offside Trap off - Prevent short GK distribution I think the best way of solving this problem is to identify its root causes. Are you allowing teams to play out from the back? Can they beat your first level of press? Do you have too few players contributing defensively if they get past your front three? Where are your opponents moving the ball in the middle third? Where are they entering the final third? My hypothesis is that your flanks are to exposed and that they get into your third there.
  11. You have a High LoE but a standard DL - and an Offside Trap. Have you tried removing offside trap and using a High DL? Also, changing the Winger to support will make sure he helps more in defense. Also, I like a DMd more than a HBd in this type of formation. There is no need for your left back to be very attacking since the winger provides the width on the left. Why not a standard DMd there?
  12. I'm starting a new save with Sunderland. There is a very intersting player there, George Dobson. He has world class Bravery (19), Teamwork (18), Work Rate (19) and Stamina (17). His other stats are so-so (think 11-13 in general). He's not very fast (10/10 for Acc/Pace). What kind of role in a two-man and three-man midfield do you think he would be suitable for? For League One, do you think he covers so much ground that he can play along a DLP(s) in a 4231? Or is his lack of speed so bad that he should play a DM(d) in a three man midfield with two other players in front of him?
  13. Hello everyone, I haven't bought FM18 yet, but I plan to. I have some short specific questions on changes I hope have been implemented in FM18: 1. Do the centre backs split correctly when using a half back? In FM17, I remember having to put players in the wing back positions for the centre backs to split correctly. 2. Do wide midfielders defend as wide as they did in FM17? In FM17, I remember there was an issue that wide midfielders defended too wide, and that there was a lot of space between the two central midfielders and two wide midfielders in a flat four in midfield. 3. Do Inverted Wing Backs work as wanted? In FM17, I remember the IWBs were only on support duty, and they had the locked PIs Roam From Position, Dribble More and More Risky Passes. 4. Do side central midfielders move sufficiently into the half spaces? In FM17, I remember a midfield three all stayed pretty central. Is this solved in FM18 with the Mezzala (or Carrilero)? 5. Does the new Segundo Volante role work as expected? Do we really have a dynamic box-to-box midfielder that can make up the numbers both in attack and in defence?
  14. For years, my policy for picking my team for a match has been to avoid choosing players who are "Tired", i.e. Condition below 90. I'm currently playing FM17 (Touch), and The AI seem to have little qualms about starting tired players. Often, I see little change in the player's performance. What are your preferences when you select your team? Do you play Tired players?
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