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b.paterson

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Posts posted by b.paterson

  1. It has been a long time since I played FM2015 and I know 2016 is due soon, however I have a question regarding starting a new career in which I start as an unemployed manager and therefore did the go on holiday and I'm at the stage in which I'm interviewing and have been looking at doing a Youth to Gold method mentioned on the FM Stories website.

    The board has set these philosophies and would love to create a system based on this going forward is there any guides, advice or suggestions on how to go about creating a tactic on the following;

    Vo36uTs.png

    I would in future look to change to suit the organisation I'm managing.

    Regards

  2. Why don't you just try out how you'd set them up and watch games and see how they work? Then change the settings based on the visuals you see happening?
    I don't have a great deal of experience as I mainly used a 442 in FM09 (it was quite difficult in 09 to get anything else working tbh, the ME seemed to reward the 442, luckily this has changed in subsequent FMs) but Cleon is right, you have to try things and see what works and what doesn't. Mentality is the most important thing in the TT&F (the other sliders mostly follow on from the mentality structure you choose) so when setting up the positions you want above it's most important you think about how you want them to play. As an example, I changed from a 442 to a 4411 but I knew that I wanted my 1 up-top to hold his position whilst my AMC bombed forward. I used role theory so my STR got a support mentality (let's say that was a standard support mentality of 10) whilst my AMC got an attack mentality (13, for example). My MCl was my attacking one (but I gave him a support role of 10) whilst my MCr was my defensive one (mentality of 7). If I wanted my AMC to play more as a midfielder then I would of dropped his mentality to 10 (and changed the other sliders in conjunction) and maybe altered the STR mentality too depending on whether I needed to (watch and learn here). A global mentality amongst a group means they'll stick pretty much to their formational position (creative freedom, free role and forward runs are all positional but mentality tends to be most important) so, for example, 2MCs + 1DM all with a mentality of 10 will retain their triangular shape pretty well. If you gave the DM and one MC a higher mentality (say, 13 or 15) then the pyramid will invert (to an extent) as those players are now instructed to be more attacking. Have a go with it, do some research and then start a thread on it to see if there's some interest in what you've found as this is a large and involved topic. It's old though but there are plenty of players who still use the classic tactics and plenty more who will remember FM09 and the TT&F09 (I'll certainly contribute if I can, I'd just worry about it's relevance to the majority of the community, not that that is a concern just for your enjoyment of the game though! :) ).

    Thank you to both I will look into this further on my end, and let you know the details.

    Regards

    ---

    To vote and provide feedback on my general discussion topic to introduce Staff Roles and Duties into FM Series please click on my provided link to do so http://bit.ly/u8WoDS

  3. I'm not sure exactly what you're after but I used the TT&F09 extensively (and enjoyed doing so) and it just provides various frameworks in which to create a cohesive and balanced team, a job that has since been made far easier and more intuitive by using the tactics creator (of course, it's no surprise one followed on largely from the other as their core usage provides the same results).

    It's up to you how you fit the roles into the framework you want to use. I just has a look through the TT&F09 and it came with a .xls file which actually does this for you for a selection of common formations. It suggests a 3 man defence uses 3 identically set-up defenders whereas a 3 man midfield is generally 1 att, 1 supp, 1 def or 1 def & 2 supp but really all this is up to you, you can set up the roles how you like.

    I don't get why you think it's a 442 theory?? It's a selection of suggested slider settings that will create a cohesive team, the way you use it is up to your skill as an FM player. A midfield of 2 CMs + 1 DM could be set up to play in a variety of different ways, all the TT&F does is help you translate your interpretation of those roles into the sliders.

    @furiousuk,

    The reason what I referred to it as a 4-4-2 theory was when you look at the crib sheet it really only covers the positions in a 4-4-2;

    • Goalkeepers (GK)
    • Wide-Defenders (DL/R a.k.a. FB)
    • Central Defenders (DC)
    • Wide-Midfielders (ML/R)
    • Central Midfielders (MCd, MCa)
    • Strikers (FCd, FCa)

    When reading the guide they do explain MCd and MCa however never explains what to do if the central midfield contains 1, 3, 4, 5, etc. in the midfield; they also cover the FCd, FCa and they actually talk about what to do when the strikers contain 1, 3, and 4 up front.

    What I'm really want to do was to use the 4-4-2 theory in the crib sheet and apply it to formations/positions that fall outside these positions;

    • Wide-Sweepers (SWL/R)
    • Sweepers (SW)
    • Wide-Defensive Midfielders (WBL/R)
    • Defensive Midfielders (DMC) - I know this is the MCd however what do you do if you have MC's as well.
    • Attcking Midfielders (AMC) - I know this is the MCa however what do you do if you have MC's as well, and you have the numbers up front for FCd and FCa.
    • Wide-Attacking Midfielders (AML/R)
    • Wide-Strikers (STL/R) - When using FM Genie Scout '12 this appears in the '4-2-4 Attacking' formation.

    If you would like to see some examples of some FM Genie Scout formations that contain these positions listed above, please let me know.

    Regards

    ---

    To vote and provide feedback on my general discussion topic to introduce Staff Roles and Duties into FM Series please click on my provided link to do so http://bit.ly/u8WoDS

  4. I posted this as post #1641 in which I still use the old TT&F '09 by FM-Britain and it appears to have been overlooked I hoping someone can advise on how I should us the crib sheet information which was based off of a 4-4-2 (DC, FB, MCd, MCa, ML/R, FCd and FCa) they do explain groups of 3 for the forwards, however they don't for midfielders and defenders.

    Can someone who used the TT&F '09 Material explain a basic setup/advice for groups of 3 for;

    Defenders (DC)

    • 3x Central Defenders, or
    • 2x Central Defenders w/ 1x Sweeper

    Midfielders (MCd, MCa)

    • 3x Central Midfielders,
    • 2x Central Midfielders w/ 1x Defensive Midfielder,
    • 2x Central Midfielders w/ 1x Attacking Midfielder,
    • 1x Central Midfielder w/ 2x Defensive Midfielders,
    • 1x Central Midfielder w/ 2x Attacking Midfielders,
    • 1x Central Midfielder w/ 1x Defensive Midfeilder and 1x Attacking Midfeilder

    Outside of these the TT&F doesn't explain these positions such as Wing Backs and Attacking Wingers can these be explained also in relation to how they fit into the 4-4-2 theory used by FM-Britain.

    Regards

    ---

    To vote and provide feedback on my general discussion topic to introduce Staff Roles and Duties into FM Series please click on my provided link to do so http://bit.ly/u8WoDS

  5. Before anyone says anything I understand the problem the FM-Britain crew have had with SI a few years back, however the website/forum still have some activity I hope someone can assist with this which I actually posted in their forum;

    I know this might be a bit late considering most people play the game with the Tactic Creator rather than the Classic/Slider method, however I do still use this method, when I take over a team I do use Genie Scout to find out the best formation I can create and then from here I will apply the TT&F Crib Sheet,

    However it does appear this has been based on the 4-4-2 structure and if your best tactic falls outside of this I'm having trouble translating certain elements when I create my Tactic/s, my questions are;

    • Regarding the "Player Roles" you talk about MCd and MCa (2x Midfielders) however what is the rule if you have 3x Central Midfielders (as in a 4-3-3), or 1x Defensive, 1x Central and 1x Attacking Midfielders (in which you have 2x Strikers)?
    • There is no talk of the DC at all in the "Player Roles" the same question regarding 3x Central Midfielders applies here but with 3x Central Defenders?
    • Another question relating to no information is the Wing Back position, how are these listed as a "Player Role" is this an advanced Full Back or a deep Wide Midfielder (ML/R) role?
    • The last question for the moment relates to the Sweeper position, I'm unsure if this question relates to the "Player Role" or with the "Managerial Type" if the recommended formation contains a sweeper (3-2-3-2: 1x Sweeper, 2x Central Defenders, 2x Wing Backs, 2x Central Midfielders, 1x Attacking Midfielder and 2x Strikers) how is a Sweeper listed in the "Mentality" setup?

    As mentioned I know that most people have moved onto the TC method however, I do like to use the classic method this way I can customize certain positions to be something the TC won't list them as.

    Link: http://forums.fm-britain.co.uk/topic/8514-ttf-framework-questions/page__pid__153016#entry153016

    Regards

    ---

    To vote and provide feedback on my general discussion topic to introduce Staff Roles and Duties into FM Series please click on my provided link to do so http://bit.ly/u8WoDS

  6. SFraser's Training Schedules for FM10

    Despite writing at great lengths about the topic of how players work and how training works I have never released any Training Schedules to the wider public. This is partly because I do not believe that "one-shoe-fits-all" schedules exist, partly because I had never taken the time to develop a broad range of general schedules that could be used by other people, and partly because I did not know enough detail about certain key aspects of Training and player mechanics to produce what I would consider accurate schedules.

    While the first remains true the latter two have changed and I am now confident of releasing a comprehensive set of powerful and accurate schedules for community use. More than that however I would like to encourage and engage the community to assist me in developing these schedules further, in greater depth and detail, and in fine tuning the basic underlying principles.

    Should you download these schedules you will be a guinea pig, but do not be alarmed for I have already received very positive feedback and observed some very impressive results already from these schedules. However I do not simply wish to release a bunch of schedules for your use, I wish to get your help to further explain the details of training, further improve and develop superior schedules, but also help users to construct their own ideal individual player schedules based on what is understood about training and player mechanics, and based on the underlying premise of these schedules.

    The following screenshots are the kind of results you can expect after a year, under ideal conditions, and with a well balanced schedule. However I will be the first to admit that not all the schedules are well balanced and this is where I need your help. I need your help to design and test better balanced versions of these schedules, indeed to design and test whatever schedules you can think of for players. To do this you will need to understand the rules I am following when designing these schedules, understand the key factors to pay attention to, understand the ratios I am working from, and hopefully you will also pop up with some new and more accurate information of your own.

    r94msm.jpg

    2l9inpt.jpg

    The now 32 year old Jamie Carragher has improved in almost everything except his Physical Attributes and his Physical Attributes have not gone down. Atleast that is how it looks on the surface. Underneath all this his Physical Attributes have gone down but not by enough to register a change. The schedule predicts this and trains him intensively in Physical Attributes so as to slow down the rate of change while at the same time favouring Tactics and Defending slightly more than Ball Control, Attacking and Shooting to receive the lost CA. The schedule also anticipates that his Ball Control Attributes and Shooting Attributes will require less CA to go up than Tactics and Defending, and so we have a near perfect spread of small increases in his Technical and Mental attributes while his Physical attributes barely change.

    Looking at this screenshot perhaps I should have reduced his Ball Control and favoured his Tactics or Attacking more but then this is where I need your help to test the balance of these schedules on different players and make suggestions for improvements to the balance, or even design your own superior schedules based on the information I will give you.

    Now lets take a look at the 25 year old DM/CM Mascherano. This 25 year old powerhouse midfield destroyer has improved his Stamina, Strength, Teamwork, Decisions and Concentration. How is that for some Central Midfielder training? A 25 year old clearly improving his physical attributes is not something you see very often, and to improve the key physical attributes at the same rate as his other vital positional attributes are improving is something I am sure everyone wants to see in their own players. Why is his Composure bouncing around? Because there has to be concessions made and for this schedule the concessions are unfortunately in his Defending, Attacking, Shooting and Set Pieces. No free lunch I am afraid. Do you want to change this balance? I will tell you how to do so.

    The Schedules

    zjgs3m.jpg

    Before I give you the link to download these schedules it is important to explain how they work, how to tell if they are working for you, and to tell you how to change them as you see fit.

    As we can see from the screenshot above, these do not in any way follow the "Number Line Theory" of Training you can read about in certain training threads or in other forums. This "Number Line Theory" suggests that if you place one slider at precisely a certain notch, 7 I think, then those attributes will not change. Likewise if you place the slider at notch 18 or 19 or something then those attributes will increase. Well that's rubbish.

    Take a look at Vidic, Ferdinand and Brown. They are all fit, at 100% match experience and they are all on the same schedule with huge variations between sliders. Yet for some reason they are not all behaving exactly the same, and for some other reason that shoots the "Number Line Theory" out of the sky, all of them are powering through Shooting Training which is at notch 9 while barely making a dent in Tactics that is at notch 20. The only guy improving his Tactics is Vidic.

    So what is going on in this screen? Well a number of things are going, you just can't see all the individual details so it makes it hard to figure out what the arrows mean.

    Wes Brown and Ferdinand are both at 100% Match Experience and have been at that level for a while and they are both at or close to their PA. Ferdinand cannot gain any more CA so his attributes cannot go up unless CA is removed from other attributes. Ferdinand is also a Centreback and this means that certain attributes go up faster or slower for the same amount of CA. For Ferdinand his Age, CA/PA, Match Experience and his particular Attribute CA needs means that this schedule is almost perfectly balanced to do nothing. The amount of CA being shared by this schedule between his Strength, Aerobic, Tactics, Ball Control, Defending and Attacking is exactly enough to prevent any change while he is at 100% Match Experience. However we are not training his set peices and his Shooting Attributes dont need much CA to improve because he is a Centreback. This means that while his other attributes stay the same, his Shooting Attributes are improving.

    Yes you read that correct. His Strength, Aerobic, Tactics, Ball Control, Defending and Attacking Categories are all perfectly balanced for his Age and his Position.

    Vidic is not only younger which changes the balance for him, but he has also just reached 100% Match Experience after being injured. He will have lost a small amount of CA when he was injured and will now be gaining all that CA now he is at 100% Match Experience. So ontop of his zero Set Piece Training freeing up CA for his Shooting Attributes to improve, he is also gaining CA which means all of his other attributes instead of being perfectly balanced to do nothing, are perfectly balanced to increase at the same rate.

    This 1st Choice CB Schedule is designed to "Maintain" Centrebacks that are near to their peak Ability level while favouring only minor increases in key attributes. Composure in this case because in my first attempt at a CB schedule I forgot to consider Composure and Concentration in my schedule (thank you for the omission SI) and lo and behold down went Ferdinands Composure after a months training. The above schedule for a Centreback that is close to their PA and not yet suffering from heavy Age penalties is very close to a perfect "Maintain" schedule. It wont prevent CA from going up or down or shifting around during a season, but it wont speed up or slow down these naturally occuring changes.

    The Developing CB and Veteran CB schedules above and below this one are completely different. For each position their is an U-17 Schedule, a Developing Schedule, a 1st Choice Schedule and a Veteran Schedule. The U-17 Schedule emphasises key attributes for the position at the expense of any nonesense young players do not need to learn. The Developing Schedules are for players between 17 and 24 or those than need a crash course in the Senior Basics. They are Physically Intensive and they focus again on vital areas of the game for that position. The 1st Choice is generally a more rounded, more "Maintain" Schedule aimed also at reducing intensity and maintaining condition and Morale. The Veteran Schedule is aimed purely at players who are starting to decline Physically. It attempts to halt the destructive drop of Stamina while channeling Aerobic CA into Mental and Technical attributes in order to build a Maldini or Giggs.

    The exact shape of the schedules for each position is my own view on what the position should look like and how best to deal with different ages. They may be far from your own liking and may also be poorly balanced in certain respects.

    The exact design of each schedule is based on two fundamental ideas. Designing Category intensities based on numbers of attributes contained within each Category and designing Relative Category Intensities based on ratios.

    Let me try and explain for you clearly.

    Strength has 4 attributes in the Category, Aerobic has 6 attributes in the Category. Therefore to train Strength and Aerobic equally I place Strength at notch 4 and Aerobic at notch 6. Attacking has only two attributes so to train attacking equally with Strength and Aerobic I place Attacking at notch 2. If I want Attacking to receive twice as much Training as Strength I place Attacking at notch 4, the same as Strength. Strength has 4 attributes while Attacking has 2 attributes, so now each Attacking attribute should receive twice the CA as each Strength attribute.

    The complicated part comes from the fact that certain attributes require more CA to improve than others, based on Age, Position etc. There are some rough and ready rules but no exact figures so there can be no exact science to training.

    The Strength and Tactics Categories for a Centreback will require more CA to increase than the Ball Control Category. If he is young then his Strength Category naturally receives more CA anyway, if he is old his Strength Category naturally tries to shed CA. This means that you will always have to consider Strength Training much higher than others to achieve the same rate of increase, but this is not true when a player is very young nor very old.

    I have developed a Test Schedule containing the basic ratios of a balanced schedule independant of Position and Age.

    2ildefb.jpg

    This Test Schedule (ignore Vidic here as he has been on it 5 minutes) is the basis on which all my schedules are designed and you will find the Test, GK Test and U-17 Test schedules in my schedule pack.

    To avoid overcomplication all schedules have been kept precisely to these ratios. There are no half Strength increases, only an increase or decrease by 4 every time I wish to increase Strength training by "a balanced notch".

    A Centreback Schedule may for example increase Strength by 4 "notches" to position 16, Aerobic to 24, Tactics to 20, Ball Control to 10, Defending by 4 to 12, Attacking to 4, Shooting to 6. Once this achieved, a rough pattern for the shape of a Centreback's Training of important attributes 2x less important attributes, you will then have to take Attribute Weights and Age into account, so perhaps Increase Strength by another 4, Tactics by another 5 and Defending by another 3.

    These schedules seem to work and seem to work well, although there are plenty of rough edges and areas that could be much better balanced. I would appreciate as much feedback on these issues as you can give me, and as much feedback on any others issues as well.

    Download Link

    http://www.mediafire.com/?z2ftnmzazmm

    Huge fan of your work however do you have a part-time and youth training options?

    Everyone always creates Full Time programs but forget if you play as a journeyman coach/manager you do need to develop for semi-professional leagues which tend to have part-time players and more youth players.

    Regards

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