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45 "Frankly, my dear, I don't give a damn"

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    Newcastle United

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    Blyth Spartans

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  1. Hi. Looks interesting, but I was wondering what kind of players you've been using on the flanks. Do you go for opposite-footed players in the inverted roles?
  2. The most important factor is risk. Very defensive = very low risk Very attacking = very high risk
  3. Takes me a while as well, but that's fine. I like the game, so why rush through it? But if you want to speed things up, just delegate tasks to your staff. Could probably save a lot of time not dealing with training, scouting, youth development and so forth.
  4. Have you asked your captain to speak with them? With young players this sometimes does the trick. Otherwise, maybe try getting a feeder club with a loan agreement, so you can send them there for a season?
  5. Interesting tactic with a quirky mix of roles, which I like. Might give this a try. Also like the name, as I'm currently living in Trondheim, where Rosenborg are from 👍
  6. I would like to add a suggestion of my own to this – an option to make larger "jumps" in quality through a larger investment. For example, if you are a club in an obscure league that does well and qualifies for a continental competition, bringing in large amounts of cash, you might want to spend a large chunk of it on infastructure. If your club has poor facilities, it would take 8-10 seasons of incremental improvement to get top notch facilities. How about having an option for choosing larger investments for a more substantial "jump"? When requesting an upgrade, the board could come back to you with suggestions: "For an investment of £500.000 we could upgrade our facilities to a basic level" "For a more substantial investment of £2.000.000 we could really make some improvements, raising the quality of our training grounds to an average level." This would allow for a greater degree of future planning, and could tie in well with various club vision items. Some boards might be more willing to do this, etc.
  7. I agree. This would be very useful, especially for leagues and divisions where finances are tight, and where an upgrade might eat up a large chunk of your balance.
  8. Following the introduction of dedicated analysts to backroom staff, I've been wanting to see a more specific impact from them on the game experience. One way of doing this is to increase the number of requests you can make, as well as types of assignable tasks. I feel there should be a benefit to hiring staff like there is IRL, and one such benefit would be to lessen the work load on you as a manager. For example, I spend a lot of time analyzing games. I go through the match reports, I look at what my team does well and were I need to improve things. If my flanks don't provide enough quality crosses, for instance, I will look at the match events involving cross attempts more closely. If the team squanders possession through low quality long shots, I will look at those events to see what the problem is. It would be great if analysts could be used to make this process a bit less time consuming. So, my suggestion is, that an option is added to request highlight compilations from analysts involving specific match events, or pertaining to specific match stats. It would be great if I could tell one of my analysts: "Hey, could you compile a video of all the attacking set pieces of the previous match? Thanks!" or "Could you please compile a video of all the times we fired off shots from outside the box?" This would be a great way to involve the analysts more, and could also make the tactic tweaking part of the game even more enjoyable.
  9. I play a 442 with two IWs and had the same dilemma. Actually ended up moving my central midfielders to the DM line, with one DM(s) and one SV(s). The SV is on the same side as the IW(s).
  10. Excellent post, mate. Really made me want to give this playing style a go in my next save!
  11. For those of you who set your own opposition instruction, how do you decide who to mark tightly and who to always press? I'll provide some example for discussion's sake. For example, which instruction(s) would you choose for the following: 1. A creative midfield playmaker with good passing and vision, strong mental stats, but slow and weak. 2. A creative midfield playmaker with good passing and vision, weak mental stats but quick and agile. 3. A strong but slow experienced striker. Typical target man. 4. An extremely quick striker with poor technique and mental stats.
  12. As indicated in the title, I wanted to get some input on the reasoning behind composing mentoring groups. What do you use them for, and what do you emphasize when choosing who goes where? When looking at the information available, there are three major reasons for using mentoring: 1. Giving young players "better" mental stats (both shown and hidden) and as a result, better personalities. 2. Integrating new players into existing social groups to improve team dynamics and cohesion (though there is little concrete information on exactly how this works, and how effective it is). 3. Teaching young players new PPMs (which really is a double-edged sword, as both good and bad traits can transfer). Which of these do you take into account when putting together your groups? And how important is player positions in your reasoning? Will you only let wingers mentor wingers, or do other factors matter more to you?
  13. Having same issue. This seems to happen when I enter the tactics screen AFTER finishing the team talk, but BEFORE proceeding to the tunnel. When I make my tactical/OI adjustments before the team talk, it seems to circumvent the issue.
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